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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y | 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N | 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N |
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioContext_h | 25 #ifndef AudioContext_h |
26 #define AudioContext_h | 26 #define AudioContext_h |
27 | 27 |
| 28 #include "bindings/core/v8/ScriptPromise.h" |
| 29 #include "bindings/core/v8/ScriptPromiseResolver.h" |
28 #include "core/dom/ActiveDOMObject.h" | 30 #include "core/dom/ActiveDOMObject.h" |
29 #include "core/dom/DOMTypedArray.h" | 31 #include "core/dom/DOMTypedArray.h" |
30 #include "core/events/EventListener.h" | 32 #include "core/events/EventListener.h" |
31 #include "modules/EventTargetModules.h" | 33 #include "modules/EventTargetModules.h" |
32 #include "modules/webaudio/AsyncAudioDecoder.h" | 34 #include "modules/webaudio/AsyncAudioDecoder.h" |
33 #include "modules/webaudio/AudioDestinationNode.h" | 35 #include "modules/webaudio/AudioDestinationNode.h" |
34 #include "platform/audio/AudioBus.h" | 36 #include "platform/audio/AudioBus.h" |
35 #include "platform/heap/Handle.h" | 37 #include "platform/heap/Handle.h" |
36 #include "wtf/HashSet.h" | 38 #include "wtf/HashSet.h" |
37 #include "wtf/MainThread.h" | 39 #include "wtf/MainThread.h" |
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71 class WaveShaperNode; | 73 class WaveShaperNode; |
72 | 74 |
73 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 75 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. |
74 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 76 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. |
75 | 77 |
76 class AudioContext : public RefCountedGarbageCollectedWillBeGarbageCollectedFina
lized<AudioContext>, public ActiveDOMObject, public EventTargetWithInlineData { | 78 class AudioContext : public RefCountedGarbageCollectedWillBeGarbageCollectedFina
lized<AudioContext>, public ActiveDOMObject, public EventTargetWithInlineData { |
77 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); | 79 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); |
78 DEFINE_WRAPPERTYPEINFO(); | 80 DEFINE_WRAPPERTYPEINFO(); |
79 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | 81 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); |
80 public: | 82 public: |
| 83 // The state of an audio context. On creation, the state is Suspended. The
state is Running if |
| 84 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the |
| 85 // audio context has been closed. The valid transitions are from Suspended
to either Running or |
| 86 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. |
| 87 enum AudioContextState { |
| 88 Suspended, |
| 89 Running, |
| 90 Closed |
| 91 }; |
| 92 |
81 // Create an AudioContext for rendering to the audio hardware. | 93 // Create an AudioContext for rendering to the audio hardware. |
82 static AudioContext* create(Document&, ExceptionState&); | 94 static AudioContext* create(Document&, ExceptionState&); |
83 | 95 |
84 virtual ~AudioContext(); | 96 virtual ~AudioContext(); |
85 | 97 |
86 virtual void trace(Visitor*) override; | 98 virtual void trace(Visitor*) override; |
87 | 99 |
88 bool isInitialized() const { return m_isInitialized; } | 100 bool isInitialized() const { return m_isInitialized; } |
89 bool isOfflineContext() { return m_isOfflineContext; } | 101 bool isOfflineContext() { return m_isOfflineContext; } |
90 | 102 |
91 // Document notification | 103 // Document notification |
92 virtual void stop() override final; | 104 virtual void stop() override final; |
93 virtual bool hasPendingActivity() const override; | 105 virtual bool hasPendingActivity() const override; |
94 | 106 |
95 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 107 AudioDestinationNode* destination() { return m_destinationNode.get(); } |
96 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF
rame(); } | 108 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF
rame(); } |
97 double currentTime() const { return m_destinationNode->currentTime(); } | 109 double currentTime() const { return m_destinationNode->currentTime(); } |
98 float sampleRate() const { return m_destinationNode->sampleRate(); } | 110 float sampleRate() const { return m_destinationNode->sampleRate(); } |
| 111 String state() const; |
99 | 112 |
100 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames,
float sampleRate, ExceptionState&); | 113 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames,
float sampleRate, ExceptionState&); |
101 | 114 |
102 // Asynchronous audio file data decoding. | 115 // Asynchronous audio file data decoding. |
103 void decodeAudioData(DOMArrayBuffer*, AudioBufferCallback*, AudioBufferCallb
ack*, ExceptionState&); | 116 void decodeAudioData(DOMArrayBuffer*, AudioBufferCallback*, AudioBufferCallb
ack*, ExceptionState&); |
104 | 117 |
105 AudioListener* listener() { return m_listener.get(); } | 118 AudioListener* listener() { return m_listener.get(); } |
106 | 119 |
107 // The AudioNode create methods are called on the main thread (from JavaScri
pt). | 120 // The AudioNode create methods are called on the main thread (from JavaScri
pt). |
108 AudioBufferSourceNode* createBufferSource(); | 121 AudioBufferSourceNode* createBufferSource(); |
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122 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState
&); | 135 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState
&); |
123 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, ExceptionState&); | 136 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, ExceptionState&); |
124 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, size_t numberOfOutputChannels, ExceptionState&); | 137 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, size_t numberOfOutputChannels, ExceptionState&); |
125 ChannelSplitterNode* createChannelSplitter(ExceptionState&); | 138 ChannelSplitterNode* createChannelSplitter(ExceptionState&); |
126 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception
State&); | 139 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception
State&); |
127 ChannelMergerNode* createChannelMerger(ExceptionState&); | 140 ChannelMergerNode* createChannelMerger(ExceptionState&); |
128 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState
&); | 141 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState
&); |
129 OscillatorNode* createOscillator(); | 142 OscillatorNode* createOscillator(); |
130 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, ExceptionState&); | 143 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, ExceptionState&); |
131 | 144 |
| 145 // Suspend/Resume |
| 146 ScriptPromise suspendContext(ScriptState*); |
| 147 ScriptPromise resumeContext(ScriptState*); |
| 148 |
132 // When a source node has no more processing to do (has finished playing), t
hen it tells the context to dereference it. | 149 // When a source node has no more processing to do (has finished playing), t
hen it tells the context to dereference it. |
133 void notifyNodeFinishedProcessing(AudioNode*); | 150 void notifyNodeFinishedProcessing(AudioNode*); |
134 | 151 |
135 // Called at the start of each render quantum. | 152 // Called at the start of each render quantum. |
136 void handlePreRenderTasks(); | 153 void handlePreRenderTasks(); |
137 | 154 |
138 // Called at the end of each render quantum. | 155 // Called at the end of each render quantum. |
139 void handlePostRenderTasks(); | 156 void handlePostRenderTasks(); |
140 | 157 |
141 // Called periodically at the end of each render quantum to dereference fini
shed source nodes. | 158 // Called periodically at the end of each render quantum to dereference fini
shed source nodes. |
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268 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 285 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
269 Vector<AudioNode*> m_finishedNodes; | 286 Vector<AudioNode*> m_finishedNodes; |
270 | 287 |
271 // List of source nodes. This is either accessed when the graph lock is | 288 // List of source nodes. This is either accessed when the graph lock is |
272 // held, or on the main thread when the audio thread has finished. | 289 // held, or on the main thread when the audio thread has finished. |
273 // Oilpan: This Vector holds connection references. We must call | 290 // Oilpan: This Vector holds connection references. We must call |
274 // AudioNode::makeConnection when we add an AudioNode to this, and must call | 291 // AudioNode::makeConnection when we add an AudioNode to this, and must call |
275 // AudioNode::breakConnection() when we remove an AudioNode from this. | 292 // AudioNode::breakConnection() when we remove an AudioNode from this. |
276 HeapVector<Member<AudioNode> > m_referencedNodes; | 293 HeapVector<Member<AudioNode> > m_referencedNodes; |
277 | 294 |
| 295 // Stop rendering the audio graph. |
| 296 void stopRendering(); |
| 297 |
| 298 // Handle Promises for resume() and suspend() |
| 299 void resolvePromisesForResume(); |
| 300 void resolvePromisesForResumeOnMainThread(); |
| 301 |
| 302 void resolvePromisesForSuspend(); |
| 303 void resolvePromisesForSuspendOnMainThread(); |
| 304 |
| 305 // Vector of promises created by resume(). It takes time to handle them, so
we collect all of |
| 306 // the promises here until they can be resolved or rejected. |
| 307 Vector<RefPtr<ScriptPromiseResolver> > m_resumePromises; |
| 308 // Like m_resumePromises but for suspend(). |
| 309 Vector<RefPtr<ScriptPromiseResolver> > m_suspendPromises; |
| 310 |
| 311 // True if we're in the process of resolving promises for resume(). Resolvi
ng can take some |
| 312 // time and the audio context process loop is very fast, so we don't want to
call resolve an |
| 313 // excessive number of times. |
| 314 bool m_isResolvingResumePromises; |
| 315 |
278 class AudioNodeDisposer { | 316 class AudioNodeDisposer { |
279 public: | 317 public: |
280 explicit AudioNodeDisposer(AudioNode& node) : m_node(node) { } | 318 explicit AudioNodeDisposer(AudioNode& node) : m_node(node) { } |
281 ~AudioNodeDisposer(); | 319 ~AudioNodeDisposer(); |
282 | 320 |
283 private: | 321 private: |
284 AudioNode& m_node; | 322 AudioNode& m_node; |
285 }; | 323 }; |
286 HeapHashMap<WeakMember<AudioNode>, OwnPtr<AudioNodeDisposer> > m_liveNodes; | 324 HeapHashMap<WeakMember<AudioNode>, OwnPtr<AudioNodeDisposer> > m_liveNodes; |
287 | 325 |
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332 // Only accessed in the audio thread. | 370 // Only accessed in the audio thread. |
333 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), | 371 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), |
334 // we cannot use HeapVectors. | 372 // we cannot use HeapVectors. |
335 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 373 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
336 Vector<AudioNode*> m_deferredBreakConnectionList; | 374 Vector<AudioNode*> m_deferredBreakConnectionList; |
337 | 375 |
338 Member<AudioBuffer> m_renderTarget; | 376 Member<AudioBuffer> m_renderTarget; |
339 | 377 |
340 bool m_isOfflineContext; | 378 bool m_isOfflineContext; |
341 | 379 |
| 380 AudioContextState m_contextState; |
| 381 void setContextState(AudioContextState); |
| 382 |
342 AsyncAudioDecoder m_audioDecoder; | 383 AsyncAudioDecoder m_audioDecoder; |
343 | 384 |
344 // Collection of nodes where the channel count mode has changed. We want the
channel count mode | 385 // Collection of nodes where the channel count mode has changed. We want the
channel count mode |
345 // to change in the pre- or post-rendering phase so as not to disturb the ru
nning audio thread. | 386 // to change in the pre- or post-rendering phase so as not to disturb the ru
nning audio thread. |
346 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 387 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
347 HashSet<AudioNode*> m_deferredCountModeChange; | 388 HashSet<AudioNode*> m_deferredCountModeChange; |
348 | 389 |
349 // This is considering 32 is large enough for multiple channels audio. | 390 // This is considering 32 is large enough for multiple channels audio. |
350 // It is somewhat arbitrary and could be increased if necessary. | 391 // It is somewhat arbitrary and could be increased if necessary. |
351 enum { MaxNumberOfChannels = 32 }; | 392 enum { MaxNumberOfChannels = 32 }; |
352 }; | 393 }; |
353 | 394 |
354 } // namespace blink | 395 } // namespace blink |
355 | 396 |
356 #endif // AudioContext_h | 397 #endif // AudioContext_h |
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