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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y | 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N | 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N |
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioContext_h | 25 #ifndef AudioContext_h |
26 #define AudioContext_h | 26 #define AudioContext_h |
27 | 27 |
| 28 #include "bindings/core/v8/ScriptPromise.h" |
| 29 #include "bindings/core/v8/ScriptPromiseResolver.h" |
28 #include "core/dom/ActiveDOMObject.h" | 30 #include "core/dom/ActiveDOMObject.h" |
29 #include "core/events/EventListener.h" | 31 #include "core/events/EventListener.h" |
30 #include "modules/EventTargetModules.h" | 32 #include "modules/EventTargetModules.h" |
31 #include "modules/webaudio/AsyncAudioDecoder.h" | 33 #include "modules/webaudio/AsyncAudioDecoder.h" |
32 #include "modules/webaudio/AudioDestinationNode.h" | 34 #include "modules/webaudio/AudioDestinationNode.h" |
33 #include "platform/audio/AudioBus.h" | 35 #include "platform/audio/AudioBus.h" |
34 #include "platform/heap/Handle.h" | 36 #include "platform/heap/Handle.h" |
35 #include "wtf/HashSet.h" | 37 #include "wtf/HashSet.h" |
36 #include "wtf/MainThread.h" | 38 #include "wtf/MainThread.h" |
37 #include "wtf/OwnPtr.h" | 39 #include "wtf/OwnPtr.h" |
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70 class WaveShaperNode; | 72 class WaveShaperNode; |
71 | 73 |
72 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 74 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. |
73 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 75 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. |
74 | 76 |
75 class AudioContext : public RefCountedGarbageCollectedWillBeGarbageCollectedFina
lized<AudioContext>, public ActiveDOMObject, public EventTargetWithInlineData { | 77 class AudioContext : public RefCountedGarbageCollectedWillBeGarbageCollectedFina
lized<AudioContext>, public ActiveDOMObject, public EventTargetWithInlineData { |
76 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); | 78 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); |
77 DEFINE_WRAPPERTYPEINFO(); | 79 DEFINE_WRAPPERTYPEINFO(); |
78 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | 80 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); |
79 public: | 81 public: |
| 82 // The state of an audio context. On creation, the state is Paused. The sta
te is Running if |
| 83 // audio is being processed (audio graph is being pulled for data). The stat
e is Released if the |
| 84 // audio context has been released. The valid transitions are from Paused t
o either Running or |
| 85 // Released; Running to Paused or Released. Once Released, there are no vali
d transitions. |
| 86 enum AudioContextState { |
| 87 Paused, |
| 88 Running, |
| 89 Released |
| 90 }; |
| 91 |
80 // Create an AudioContext for rendering to the audio hardware. | 92 // Create an AudioContext for rendering to the audio hardware. |
81 static AudioContext* create(Document&, ExceptionState&); | 93 static AudioContext* create(Document&, ExceptionState&); |
82 | 94 |
83 virtual ~AudioContext(); | 95 virtual ~AudioContext(); |
84 | 96 |
85 virtual void trace(Visitor*) override; | 97 virtual void trace(Visitor*) override; |
86 | 98 |
87 bool isInitialized() const { return m_isInitialized; } | 99 bool isInitialized() const { return m_isInitialized; } |
88 bool isOfflineContext() { return m_isOfflineContext; } | 100 bool isOfflineContext() { return m_isOfflineContext; } |
89 | 101 |
90 // Document notification | 102 // Document notification |
91 virtual void stop() override final; | 103 virtual void stop() override final; |
92 virtual bool hasPendingActivity() const override; | 104 virtual bool hasPendingActivity() const override; |
93 | 105 |
94 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 106 AudioDestinationNode* destination() { return m_destinationNode.get(); } |
95 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF
rame(); } | 107 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF
rame(); } |
96 double currentTime() const { return m_destinationNode->currentTime(); } | 108 double currentTime() const { return m_destinationNode->currentTime(); } |
97 float sampleRate() const { return m_destinationNode->sampleRate(); } | 109 float sampleRate() const { return m_destinationNode->sampleRate(); } |
| 110 String state() const; |
98 | 111 |
99 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames,
float sampleRate, ExceptionState&); | 112 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames,
float sampleRate, ExceptionState&); |
100 | 113 |
101 // Asynchronous audio file data decoding. | 114 // Asynchronous audio file data decoding. |
102 void decodeAudioData(ArrayBuffer*, AudioBufferCallback*, AudioBufferCallback
*, ExceptionState&); | 115 void decodeAudioData(ArrayBuffer*, AudioBufferCallback*, AudioBufferCallback
*, ExceptionState&); |
103 | 116 |
104 AudioListener* listener() { return m_listener.get(); } | 117 AudioListener* listener() { return m_listener.get(); } |
105 | 118 |
106 // The AudioNode create methods are called on the main thread (from JavaScri
pt). | 119 // The AudioNode create methods are called on the main thread (from JavaScri
pt). |
107 AudioBufferSourceNode* createBufferSource(); | 120 AudioBufferSourceNode* createBufferSource(); |
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121 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState
&); | 134 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState
&); |
122 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, ExceptionState&); | 135 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, ExceptionState&); |
123 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, size_t numberOfOutputChannels, ExceptionState&); | 136 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, size_t numberOfOutputChannels, ExceptionState&); |
124 ChannelSplitterNode* createChannelSplitter(ExceptionState&); | 137 ChannelSplitterNode* createChannelSplitter(ExceptionState&); |
125 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception
State&); | 138 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception
State&); |
126 ChannelMergerNode* createChannelMerger(ExceptionState&); | 139 ChannelMergerNode* createChannelMerger(ExceptionState&); |
127 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState
&); | 140 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState
&); |
128 OscillatorNode* createOscillator(); | 141 OscillatorNode* createOscillator(); |
129 PeriodicWave* createPeriodicWave(Float32Array* real, Float32Array* imag, Exc
eptionState&); | 142 PeriodicWave* createPeriodicWave(Float32Array* real, Float32Array* imag, Exc
eptionState&); |
130 | 143 |
| 144 // Pause/Resume |
| 145 void suspendContext(ExceptionState&); |
| 146 ScriptPromise resumeContext(ScriptState*); |
| 147 |
131 // When a source node has no more processing to do (has finished playing), t
hen it tells the context to dereference it. | 148 // When a source node has no more processing to do (has finished playing), t
hen it tells the context to dereference it. |
132 void notifyNodeFinishedProcessing(AudioNode*); | 149 void notifyNodeFinishedProcessing(AudioNode*); |
133 | 150 |
134 // Called at the start of each render quantum. | 151 // Called at the start of each render quantum. |
135 void handlePreRenderTasks(); | 152 void handlePreRenderTasks(); |
136 | 153 |
137 // Called at the end of each render quantum. | 154 // Called at the end of each render quantum. |
138 void handlePostRenderTasks(); | 155 void handlePostRenderTasks(); |
139 | 156 |
140 // Called periodically at the end of each render quantum to dereference fini
shed source nodes. | 157 // Called periodically at the end of each render quantum to dereference fini
shed source nodes. |
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267 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 284 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
268 Vector<AudioNode*> m_finishedNodes; | 285 Vector<AudioNode*> m_finishedNodes; |
269 | 286 |
270 // List of source nodes. This is either accessed when the graph lock is | 287 // List of source nodes. This is either accessed when the graph lock is |
271 // held, or on the main thread when the audio thread has finished. | 288 // held, or on the main thread when the audio thread has finished. |
272 // Oilpan: This Vector holds connection references. We must call | 289 // Oilpan: This Vector holds connection references. We must call |
273 // AudioNode::makeConnection when we add an AudioNode to this, and must call | 290 // AudioNode::makeConnection when we add an AudioNode to this, and must call |
274 // AudioNode::breakConnection() when we remove an AudioNode from this. | 291 // AudioNode::breakConnection() when we remove an AudioNode from this. |
275 HeapVector<Member<AudioNode> > m_referencedNodes; | 292 HeapVector<Member<AudioNode> > m_referencedNodes; |
276 | 293 |
| 294 // Stop rendering the audio graph. |
| 295 void stopRendering(); |
| 296 |
| 297 // Handle Promises for resume(). |
| 298 void resolvePromisesForResume(); |
| 299 void resolvePromisesForResumeOnMainThread(); |
| 300 |
| 301 // Vector of promises created by resume(). It takes time to handle them, so
we collect all of |
| 302 // the promises here until they can be resolved or rejected. |
| 303 Vector<RefPtr<ScriptPromiseResolver> > m_resumePromises; |
| 304 |
| 305 // True if we're in the process of resolving promises for resume(). Resolvi
ng can take some |
| 306 // time and the audio context process loop is very fast, so we don't want to
call resolve an |
| 307 // excessive number of times. |
| 308 bool m_isResolvingResumePromises; |
| 309 |
277 class AudioNodeDisposer { | 310 class AudioNodeDisposer { |
278 public: | 311 public: |
279 explicit AudioNodeDisposer(AudioNode& node) : m_node(node) { } | 312 explicit AudioNodeDisposer(AudioNode& node) : m_node(node) { } |
280 ~AudioNodeDisposer(); | 313 ~AudioNodeDisposer(); |
281 | 314 |
282 private: | 315 private: |
283 AudioNode& m_node; | 316 AudioNode& m_node; |
284 }; | 317 }; |
285 HeapHashMap<WeakMember<AudioNode>, OwnPtr<AudioNodeDisposer> > m_liveNodes; | 318 HeapHashMap<WeakMember<AudioNode>, OwnPtr<AudioNodeDisposer> > m_liveNodes; |
286 | 319 |
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331 // Only accessed in the audio thread. | 364 // Only accessed in the audio thread. |
332 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), | 365 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), |
333 // we cannot use HeapVectors. | 366 // we cannot use HeapVectors. |
334 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 367 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
335 Vector<AudioNode*> m_deferredBreakConnectionList; | 368 Vector<AudioNode*> m_deferredBreakConnectionList; |
336 | 369 |
337 Member<AudioBuffer> m_renderTarget; | 370 Member<AudioBuffer> m_renderTarget; |
338 | 371 |
339 bool m_isOfflineContext; | 372 bool m_isOfflineContext; |
340 | 373 |
| 374 AudioContextState m_contextState; |
| 375 void setContextState(AudioContextState); |
| 376 |
341 AsyncAudioDecoder m_audioDecoder; | 377 AsyncAudioDecoder m_audioDecoder; |
342 | 378 |
343 // Collection of nodes where the channel count mode has changed. We want the
channel count mode | 379 // Collection of nodes where the channel count mode has changed. We want the
channel count mode |
344 // to change in the pre- or post-rendering phase so as not to disturb the ru
nning audio thread. | 380 // to change in the pre- or post-rendering phase so as not to disturb the ru
nning audio thread. |
345 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 381 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
346 HashSet<AudioNode*> m_deferredCountModeChange; | 382 HashSet<AudioNode*> m_deferredCountModeChange; |
347 | 383 |
348 // This is considering 32 is large enough for multiple channels audio. | 384 // This is considering 32 is large enough for multiple channels audio. |
349 // It is somewhat arbitrary and could be increased if necessary. | 385 // It is somewhat arbitrary and could be increased if necessary. |
350 enum { MaxNumberOfChannels = 32 }; | 386 enum { MaxNumberOfChannels = 32 }; |
351 }; | 387 }; |
352 | 388 |
353 } // namespace blink | 389 } // namespace blink |
354 | 390 |
355 #endif // AudioContext_h | 391 #endif // AudioContext_h |
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