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Side by Side Diff: Source/modules/webaudio/AudioContext.cpp

Issue 625363004: Implement suspend/resume for AudioContext (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix typo caught by bots but not locally Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 12 matching lines...) Expand all
23 */ 23 */
24 24
25 #include "config.h" 25 #include "config.h"
26 26
27 #if ENABLE(WEB_AUDIO) 27 #if ENABLE(WEB_AUDIO)
28 28
29 #include "modules/webaudio/AudioContext.h" 29 #include "modules/webaudio/AudioContext.h"
30 30
31 #include "bindings/core/v8/ExceptionMessages.h" 31 #include "bindings/core/v8/ExceptionMessages.h"
32 #include "bindings/core/v8/ExceptionState.h" 32 #include "bindings/core/v8/ExceptionState.h"
33 #include "bindings/core/v8/ScriptState.h"
33 #include "core/dom/Document.h" 34 #include "core/dom/Document.h"
34 #include "core/dom/ExceptionCode.h" 35 #include "core/dom/ExceptionCode.h"
35 #include "core/html/HTMLMediaElement.h" 36 #include "core/html/HTMLMediaElement.h"
36 #include "core/inspector/ScriptCallStack.h" 37 #include "core/inspector/ScriptCallStack.h"
37 #include "platform/audio/FFTFrame.h" 38 #include "platform/audio/FFTFrame.h"
38 #include "platform/audio/HRTFPanner.h" 39 #include "platform/audio/HRTFPanner.h"
39 #include "modules/mediastream/MediaStream.h" 40 #include "modules/mediastream/MediaStream.h"
40 #include "modules/webaudio/AnalyserNode.h" 41 #include "modules/webaudio/AnalyserNode.h"
41 #include "modules/webaudio/AudioBuffer.h" 42 #include "modules/webaudio/AudioBuffer.h"
42 #include "modules/webaudio/AudioBufferCallback.h" 43 #include "modules/webaudio/AudioBufferCallback.h"
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94 return audioContext; 95 return audioContext;
95 } 96 }
96 97
97 // Constructor for rendering to the audio hardware. 98 // Constructor for rendering to the audio hardware.
98 AudioContext::AudioContext(Document* document) 99 AudioContext::AudioContext(Document* document)
99 : ActiveDOMObject(document) 100 : ActiveDOMObject(document)
100 , m_isStopScheduled(false) 101 , m_isStopScheduled(false)
101 , m_isCleared(false) 102 , m_isCleared(false)
102 , m_isInitialized(false) 103 , m_isInitialized(false)
103 , m_destinationNode(nullptr) 104 , m_destinationNode(nullptr)
105 , m_isResolvingResumePromises(false)
104 , m_automaticPullNodesNeedUpdating(false) 106 , m_automaticPullNodesNeedUpdating(false)
105 , m_connectionCount(0) 107 , m_connectionCount(0)
106 , m_audioThread(0) 108 , m_audioThread(0)
107 , m_isOfflineContext(false) 109 , m_isOfflineContext(false)
110 , m_state(Paused)
108 { 111 {
109 m_destinationNode = DefaultAudioDestinationNode::create(this); 112 m_destinationNode = DefaultAudioDestinationNode::create(this);
110 113
111 initialize(); 114 initialize();
112 #if DEBUG_AUDIONODE_REFERENCES 115 #if DEBUG_AUDIONODE_REFERENCES
113 fprintf(stderr, "%p: AudioContext::AudioContext() #%u\n", this, AudioContext ::s_hardwareContextCount); 116 fprintf(stderr, "%p: AudioContext::AudioContext() #%u\n", this, AudioContext ::s_hardwareContextCount);
114 #endif 117 #endif
115 } 118 }
116 119
117 // Constructor for offline (non-realtime) rendering. 120 // Constructor for offline (non-realtime) rendering.
118 AudioContext::AudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate) 121 AudioContext::AudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate)
119 : ActiveDOMObject(document) 122 : ActiveDOMObject(document)
120 , m_isStopScheduled(false) 123 , m_isStopScheduled(false)
121 , m_isCleared(false) 124 , m_isCleared(false)
122 , m_isInitialized(false) 125 , m_isInitialized(false)
123 , m_destinationNode(nullptr) 126 , m_destinationNode(nullptr)
127 , m_isResolvingResumePromises(false)
124 , m_automaticPullNodesNeedUpdating(false) 128 , m_automaticPullNodesNeedUpdating(false)
125 , m_connectionCount(0) 129 , m_connectionCount(0)
126 , m_audioThread(0) 130 , m_audioThread(0)
127 , m_isOfflineContext(true) 131 , m_isOfflineContext(true)
132 , m_state(Paused)
128 { 133 {
129 // Create a new destination for offline rendering. 134 // Create a new destination for offline rendering.
130 m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampl eRate); 135 m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampl eRate);
131 if (m_renderTarget.get()) 136 if (m_renderTarget.get())
132 m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTa rget.get()); 137 m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTa rget.get());
133 138
134 initialize(); 139 initialize();
135 } 140 }
136 141
137 AudioContext::~AudioContext() 142 AudioContext::~AudioContext()
(...skipping 20 matching lines...) Expand all
158 m_listener = AudioListener::create(); 163 m_listener = AudioListener::create();
159 164
160 if (m_destinationNode.get()) { 165 if (m_destinationNode.get()) {
161 m_destinationNode->initialize(); 166 m_destinationNode->initialize();
162 167
163 if (!isOfflineContext()) { 168 if (!isOfflineContext()) {
164 // This starts the audio thread. The destination node's provideInput () method will now be called repeatedly to render audio. 169 // This starts the audio thread. The destination node's provideInput () method will now be called repeatedly to render audio.
165 // Each time provideInput() is called, a portion of the audio stream is rendered. Let's call this time period a "render quantum". 170 // Each time provideInput() is called, a portion of the audio stream is rendered. Let's call this time period a "render quantum".
166 // NOTE: for now default AudioContext does not need an explicit star tRendering() call from JavaScript. 171 // NOTE: for now default AudioContext does not need an explicit star tRendering() call from JavaScript.
167 // We may want to consider requiring it for symmetry with OfflineAud ioContext. 172 // We may want to consider requiring it for symmetry with OfflineAud ioContext.
168 m_destinationNode->startRendering(); 173 m_destinationNode->startRendering();
haraken 2014/10/15 15:36:26 You can call startRendering() instead of m_destina
Raymond Toy 2014/10/15 19:50:50 Done.
174 setState(Running);
haraken 2014/10/15 15:36:26 Then you can remove this. It's important to reduce
Raymond Toy 2014/10/15 19:50:49 Done.
169 ++s_hardwareContextCount; 175 ++s_hardwareContextCount;
170 } 176 }
171 177
172 m_isInitialized = true; 178 m_isInitialized = true;
173 } 179 }
174 } 180 }
175 181
176 void AudioContext::clear() 182 void AudioContext::clear()
177 { 183 {
178 // We need to run disposers before destructing m_contextGraphMutex. 184 // We need to run disposers before destructing m_contextGraphMutex.
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524 exceptionState.throwDOMException( 530 exceptionState.throwDOMException(
525 IndexSizeError, 531 IndexSizeError,
526 "length of imaginary array (" + String::number(imag->length()) 532 "length of imaginary array (" + String::number(imag->length())
527 + ") exceeds allowed maximum of 4096"); 533 + ") exceeds allowed maximum of 4096");
528 return 0; 534 return 0;
529 } 535 }
530 536
531 return PeriodicWave::create(sampleRate(), real, imag); 537 return PeriodicWave::create(sampleRate(), real, imag);
532 } 538 }
533 539
540 String AudioContext::state() const
541 {
542 switch (m_state) {
543 case Paused:
544 return "paused";
545 case Running:
546 return "running";
547 case Released:
548 return "released";
549 }
550 ASSERT_NOT_REACHED();
551 return "running";
haraken 2014/10/15 15:36:26 Nit: I'd return "".
Raymond Toy 2014/10/15 19:50:50 Done.
552 }
553
554 void AudioContext::setState(AudioContextState newState)
555 {
556 // Validate the transitions
557 switch (newState) {
558 case Paused:
559 ASSERT(m_state == Running);
560 break;
561 case Running:
562 ASSERT(m_state == Paused);
563 break;
564 case Released:
565 break;
haraken 2014/10/15 15:36:26 Shall we add ASSERT(m_state == Released) ?
Raymond Toy 2014/10/15 16:31:56 When the close() method is implemented, it will be
566 }
567
568 m_state = newState;
569 }
570
571 void AudioContext::suspendContext(ExceptionState& exceptionState)
572 {
573 ASSERT(isMainThread());
574 AutoLocker locker(this);
575
576 if (m_state == Released) {
577 exceptionState.throwDOMException(
578 InvalidStateError,
579 "cannot suspend an AudioContext that has been released");
haraken 2014/10/15 15:36:26 Nit: You can immediately return here. Then you don
Raymond Toy 2014/10/15 19:50:50 Done.
580 } else {
581 if (m_destinationNode && !isOfflineContext()) {
582 m_destinationNode->stop();
583 setState(Paused);
haraken 2014/10/15 15:36:26 Probably you want to implement a helper method for
Raymond Toy 2014/10/15 19:50:50 Done.
584 }
585 }
586 }
587
588 ScriptPromise AudioContext::resumeContext(ScriptState* scriptState)
589 {
590 ASSERT(isMainThread());
591 AutoLocker locker(this);
592
593 RefPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver::create(scrip tState);
594
595 ScriptPromise promise = resolver->promise();
596
597 if (isOfflineContext()) {
598 // For offline context, resolve now, but reject if the context has been released.
599 if (m_state == Released)
600 resolver->reject();
601 else
602 resolver->resolve();
603 } else {
604 // Restart the destination node to pull on the audio graph.
605 if (m_destinationNode) {
606 m_destinationNode->startRendering();
haraken 2014/10/15 15:36:26 You can call startRendering() instead of m_destina
Raymond Toy 2014/10/15 19:50:50 Done.
607 setState(Running);
haraken 2014/10/15 15:36:26 Then you can remove this. We want to reduce the ca
Raymond Toy 2014/10/15 19:50:50 Done.
608 }
609
610 // Save the promise which will get resolved when the destination node st arts pulling on the
611 // graph again.
612 m_resumePromises.append(resolver);
613 }
614
615 return promise;
616 }
617
534 void AudioContext::notifyNodeFinishedProcessing(AudioNode* node) 618 void AudioContext::notifyNodeFinishedProcessing(AudioNode* node)
535 { 619 {
536 ASSERT(isAudioThread()); 620 ASSERT(isAudioThread());
537 m_finishedNodes.append(node); 621 m_finishedNodes.append(node);
538 } 622 }
539 623
540 void AudioContext::derefFinishedSourceNodes() 624 void AudioContext::derefFinishedSourceNodes()
541 { 625 {
542 ASSERT(isGraphOwner()); 626 ASSERT(isGraphOwner());
543 ASSERT(isAudioThread()); 627 ASSERT(isAudioThread());
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630 // It's OK if the tryLock() fails, we'll just take slightly longer to pick u p the changes. 714 // It's OK if the tryLock() fails, we'll just take slightly longer to pick u p the changes.
631 if (tryLock()) { 715 if (tryLock()) {
632 // Update the channel count mode. 716 // Update the channel count mode.
633 updateChangedChannelCountMode(); 717 updateChangedChannelCountMode();
634 718
635 // Fixup the state of any dirty AudioSummingJunctions and AudioNodeOutpu ts. 719 // Fixup the state of any dirty AudioSummingJunctions and AudioNodeOutpu ts.
636 handleDirtyAudioSummingJunctions(); 720 handleDirtyAudioSummingJunctions();
637 handleDirtyAudioNodeOutputs(); 721 handleDirtyAudioNodeOutputs();
638 722
639 updateAutomaticPullNodes(); 723 updateAutomaticPullNodes();
724 resolvePromisesForResume();
725
640 unlock(); 726 unlock();
641 } 727 }
642 } 728 }
643 729
644 void AudioContext::handlePostRenderTasks() 730 void AudioContext::handlePostRenderTasks()
645 { 731 {
646 ASSERT(isAudioThread()); 732 ASSERT(isAudioThread());
647 733
648 // Must use a tryLock() here too. Don't worry, the lock will very rarely be contended and this method is called frequently. 734 // Must use a tryLock() here too. Don't worry, the lock will very rarely be contended and this method is called frequently.
649 // The worst that can happen is that there will be some nodes which will tak e slightly longer than usual to be deleted or removed 735 // The worst that can happen is that there will be some nodes which will tak e slightly longer than usual to be deleted or removed
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after
795 } 881 }
796 882
797 void AudioContext::processAutomaticPullNodes(size_t framesToProcess) 883 void AudioContext::processAutomaticPullNodes(size_t framesToProcess)
798 { 884 {
799 ASSERT(isAudioThread()); 885 ASSERT(isAudioThread());
800 886
801 for (unsigned i = 0; i < m_renderingAutomaticPullNodes.size(); ++i) 887 for (unsigned i = 0; i < m_renderingAutomaticPullNodes.size(); ++i)
802 m_renderingAutomaticPullNodes[i]->processIfNecessary(framesToProcess); 888 m_renderingAutomaticPullNodes[i]->processIfNecessary(framesToProcess);
803 } 889 }
804 890
891 void AudioContext::resolvePromisesForResumeOnMainThread()
892 {
893 ASSERT(isMainThread());
894 AutoLocker locker(this);
895
896 for (unsigned k = 0; k < m_resumePromises.size(); ++k) {
897 if (m_state == Released)
898 m_resumePromises[k]->reject();
yhirano 2014/10/15 09:02:27 [opt] In general, it would be better to reject a p
Raymond Toy 2014/10/15 19:50:49 Good idea. I've added an Exception. The spec isn'
899 else
900 m_resumePromises[k]->resolve();
901 }
902
903 m_resumePromises.clear();
904 m_isResolvingResumePromises = false;
905 }
906
907 void AudioContext::resolvePromisesForResume()
908 {
909 // This is run inside the AudioContext's lock when handling pre-render tasks .
haraken 2014/10/15 15:36:26 Nit: is run => runs
Raymond Toy 2014/10/15 19:50:50 Done.
910 ASSERT(isAudioThread());
haraken 2014/10/15 15:36:26 Shall we add ASSERT(isGraphOwner()) ?
Raymond Toy 2014/10/15 19:50:50 Done.
911
912 // Resolve any pending promises created by resume(). Only do this we if have n't already started
913 // resolving these promises. This gets called very often and it takes some t ime to resolve the
914 // promises in the main thread.
915 if (!m_isResolvingResumePromises && m_resumePromises.size() > 0) {
916 m_isResolvingResumePromises = true;
917 callOnMainThread(bind(&AudioContext::resolvePromisesForResumeOnMainThrea d, this));
918 }
919 }
920
805 const AtomicString& AudioContext::interfaceName() const 921 const AtomicString& AudioContext::interfaceName() const
806 { 922 {
807 return EventTargetNames::AudioContext; 923 return EventTargetNames::AudioContext;
808 } 924 }
809 925
810 ExecutionContext* AudioContext::executionContext() const 926 ExecutionContext* AudioContext::executionContext() const
811 { 927 {
812 return m_isStopScheduled ? 0 : ActiveDOMObject::executionContext(); 928 return m_isStopScheduled ? 0 : ActiveDOMObject::executionContext();
813 } 929 }
814 930
815 void AudioContext::startRendering() 931 void AudioContext::startRendering()
816 { 932 {
933 ASSERT(isMainThread());
817 destination()->startRendering(); 934 destination()->startRendering();
935 setState(Running);
818 } 936 }
819 937
820 void AudioContext::fireCompletionEvent() 938 void AudioContext::fireCompletionEvent()
821 { 939 {
822 ASSERT(isMainThread()); 940 ASSERT(isMainThread());
823 if (!isMainThread()) 941 if (!isMainThread())
824 return; 942 return;
825 943
826 AudioBuffer* renderedBuffer = m_renderTarget.get(); 944 AudioBuffer* renderedBuffer = m_renderTarget.get();
827 945
946 setState(Released);
947
828 ASSERT(renderedBuffer); 948 ASSERT(renderedBuffer);
829 if (!renderedBuffer) 949 if (!renderedBuffer)
830 return; 950 return;
831 951
832 // Avoid firing the event if the document has already gone away. 952 // Avoid firing the event if the document has already gone away.
833 if (executionContext()) { 953 if (executionContext()) {
834 // Call the offline rendering completion event listener. 954 // Call the offline rendering completion event listener.
835 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer)); 955 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
836 } 956 }
837 } 957 }
(...skipping 29 matching lines...) Expand all
867 987
868 for (HashSet<AudioNode*>::iterator k = m_deferredCountModeChange.begin(); k != m_deferredCountModeChange.end(); ++k) 988 for (HashSet<AudioNode*>::iterator k = m_deferredCountModeChange.begin(); k != m_deferredCountModeChange.end(); ++k)
869 (*k)->updateChannelCountMode(); 989 (*k)->updateChannelCountMode();
870 990
871 m_deferredCountModeChange.clear(); 991 m_deferredCountModeChange.clear();
872 } 992 }
873 993
874 } // namespace blink 994 } // namespace blink
875 995
876 #endif // ENABLE(WEB_AUDIO) 996 #endif // ENABLE(WEB_AUDIO)
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