| OLD | NEW |
| (Empty) |
| 1 using System; | |
| 2 | |
| 3 namespace SevenZip.Compression.RangeCoder | |
| 4 { | |
| 5 struct BitTreeEncoder | |
| 6 { | |
| 7 BitEncoder[] Models; | |
| 8 int NumBitLevels; | |
| 9 | |
| 10 public BitTreeEncoder(int numBitLevels) | |
| 11 { | |
| 12 NumBitLevels = numBitLevels; | |
| 13 Models = new BitEncoder[1 << numBitLevels]; | |
| 14 } | |
| 15 | |
| 16 public void Init() | |
| 17 { | |
| 18 for (uint i = 1; i < (1 << NumBitLevels); i++) | |
| 19 Models[i].Init(); | |
| 20 } | |
| 21 | |
| 22 public void Encode(Encoder rangeEncoder, UInt32 symbol) | |
| 23 { | |
| 24 UInt32 m = 1; | |
| 25 for (int bitIndex = NumBitLevels; bitIndex > 0; ) | |
| 26 { | |
| 27 bitIndex--; | |
| 28 UInt32 bit = (symbol >> bitIndex) & 1; | |
| 29 Models[m].Encode(rangeEncoder, bit); | |
| 30 m = (m << 1) | bit; | |
| 31 } | |
| 32 } | |
| 33 | |
| 34 public void ReverseEncode(Encoder rangeEncoder, UInt32 symbol) | |
| 35 { | |
| 36 UInt32 m = 1; | |
| 37 for (UInt32 i = 0; i < NumBitLevels; i++) | |
| 38 { | |
| 39 UInt32 bit = symbol & 1; | |
| 40 Models[m].Encode(rangeEncoder, bit); | |
| 41 m = (m << 1) | bit; | |
| 42 symbol >>= 1; | |
| 43 } | |
| 44 } | |
| 45 | |
| 46 public UInt32 GetPrice(UInt32 symbol) | |
| 47 { | |
| 48 UInt32 price = 0; | |
| 49 UInt32 m = 1; | |
| 50 for (int bitIndex = NumBitLevels; bitIndex > 0; ) | |
| 51 { | |
| 52 bitIndex--; | |
| 53 UInt32 bit = (symbol >> bitIndex) & 1; | |
| 54 price += Models[m].GetPrice(bit); | |
| 55 m = (m << 1) + bit; | |
| 56 } | |
| 57 return price; | |
| 58 } | |
| 59 | |
| 60 public UInt32 ReverseGetPrice(UInt32 symbol) | |
| 61 { | |
| 62 UInt32 price = 0; | |
| 63 UInt32 m = 1; | |
| 64 for (int i = NumBitLevels; i > 0; i--) | |
| 65 { | |
| 66 UInt32 bit = symbol & 1; | |
| 67 symbol >>= 1; | |
| 68 price += Models[m].GetPrice(bit); | |
| 69 m = (m << 1) | bit; | |
| 70 } | |
| 71 return price; | |
| 72 } | |
| 73 | |
| 74 public static UInt32 ReverseGetPrice(BitEncoder[] Models, UInt32
startIndex, | |
| 75 int NumBitLevels, UInt32 symbol) | |
| 76 { | |
| 77 UInt32 price = 0; | |
| 78 UInt32 m = 1; | |
| 79 for (int i = NumBitLevels; i > 0; i--) | |
| 80 { | |
| 81 UInt32 bit = symbol & 1; | |
| 82 symbol >>= 1; | |
| 83 price += Models[startIndex + m].GetPrice(bit); | |
| 84 m = (m << 1) | bit; | |
| 85 } | |
| 86 return price; | |
| 87 } | |
| 88 | |
| 89 public static void ReverseEncode(BitEncoder[] Models, UInt32 sta
rtIndex, | |
| 90 Encoder rangeEncoder, int NumBitLevels, UInt32 symbol) | |
| 91 { | |
| 92 UInt32 m = 1; | |
| 93 for (int i = 0; i < NumBitLevels; i++) | |
| 94 { | |
| 95 UInt32 bit = symbol & 1; | |
| 96 Models[startIndex + m].Encode(rangeEncoder, bit)
; | |
| 97 m = (m << 1) | bit; | |
| 98 symbol >>= 1; | |
| 99 } | |
| 100 } | |
| 101 } | |
| 102 | |
| 103 struct BitTreeDecoder | |
| 104 { | |
| 105 BitDecoder[] Models; | |
| 106 int NumBitLevels; | |
| 107 | |
| 108 public BitTreeDecoder(int numBitLevels) | |
| 109 { | |
| 110 NumBitLevels = numBitLevels; | |
| 111 Models = new BitDecoder[1 << numBitLevels]; | |
| 112 } | |
| 113 | |
| 114 public void Init() | |
| 115 { | |
| 116 for (uint i = 1; i < (1 << NumBitLevels); i++) | |
| 117 Models[i].Init(); | |
| 118 } | |
| 119 | |
| 120 public uint Decode(RangeCoder.Decoder rangeDecoder) | |
| 121 { | |
| 122 uint m = 1; | |
| 123 for (int bitIndex = NumBitLevels; bitIndex > 0; bitIndex
--) | |
| 124 m = (m << 1) + Models[m].Decode(rangeDecoder); | |
| 125 return m - ((uint)1 << NumBitLevels); | |
| 126 } | |
| 127 | |
| 128 public uint ReverseDecode(RangeCoder.Decoder rangeDecoder) | |
| 129 { | |
| 130 uint m = 1; | |
| 131 uint symbol = 0; | |
| 132 for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex
++) | |
| 133 { | |
| 134 uint bit = Models[m].Decode(rangeDecoder); | |
| 135 m <<= 1; | |
| 136 m += bit; | |
| 137 symbol |= (bit << bitIndex); | |
| 138 } | |
| 139 return symbol; | |
| 140 } | |
| 141 | |
| 142 public static uint ReverseDecode(BitDecoder[] Models, UInt32 sta
rtIndex, | |
| 143 RangeCoder.Decoder rangeDecoder, int NumBitLevels) | |
| 144 { | |
| 145 uint m = 1; | |
| 146 uint symbol = 0; | |
| 147 for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex
++) | |
| 148 { | |
| 149 uint bit = Models[startIndex + m].Decode(rangeDe
coder); | |
| 150 m <<= 1; | |
| 151 m += bit; | |
| 152 symbol |= (bit << bitIndex); | |
| 153 } | |
| 154 return symbol; | |
| 155 } | |
| 156 } | |
| 157 } | |
| OLD | NEW |