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1 // Windows/Thread.h | |
2 | |
3 #ifndef __WINDOWS_THREAD_H | |
4 #define __WINDOWS_THREAD_H | |
5 | |
6 #include "Defs.h" | |
7 | |
8 extern "C" | |
9 { | |
10 #include "../../C/Threads.h" | |
11 } | |
12 | |
13 namespace NWindows { | |
14 | |
15 class CThread | |
16 { | |
17 ::CThread thread; | |
18 public: | |
19 CThread() { Thread_Construct(&thread); } | |
20 ~CThread() { Close(); } | |
21 bool IsCreated() { return Thread_WasCreated(&thread) != 0; } | |
22 WRes Close() { return Thread_Close(&thread); } | |
23 WRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *)
, LPVOID parameter) | |
24 { return Thread_Create(&thread, startAddress, parameter); } | |
25 WRes Wait() { return Thread_Wait(&thread); } | |
26 | |
27 #ifdef _WIN32 | |
28 operator HANDLE() { return thread.handle; } | |
29 void Attach(HANDLE handle) { thread.handle = handle; } | |
30 HANDLE Detach() { HANDLE h = thread.handle; thread.handle = NULL; return h; } | |
31 DWORD Resume() { return ::ResumeThread(thread.handle); } | |
32 DWORD Suspend() { return ::SuspendThread(thread.handle); } | |
33 bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread.ha
ndle, exitCode)); } | |
34 int GetPriority() { return ::GetThreadPriority(thread.handle); } | |
35 bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread.
handle, priority)); } | |
36 #endif | |
37 }; | |
38 | |
39 } | |
40 | |
41 #endif | |
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