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Side by Side Diff: base/queue_timer.h

Issue 624713003: Keep only base/extractor.[cc|h]. (Closed) Base URL: https://chromium.googlesource.com/external/omaha.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2007-2009 Google Inc.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 // ========================================================================
15 //
16 // QueueTimer is a wrapper for the kernel queue timer.
17 //
18 // There are two ways to use the QueueTimer:
19 // - alarm, where the timer goes off only once.
20 // - periodic timer.
21 // When working as an alarm, the timer must be restarted after it fired. There
22 // is no need to destroy the whole object.
23 // When working with a periodic timer, the timer can only be started once.
24 // Alarm timers fire only once, so they will have to be restarted every time.
25 // It is easy to deadlock when working with timers. As a general rule, never
26 // destroy a QueueTimer from its callback.
27
28 #ifndef OMAHA_COMMON_QUEUE_TIMER_H__
29 #define OMAHA_COMMON_QUEUE_TIMER_H__
30
31 #include <windows.h>
32
33 #include "base/basictypes.h"
34
35 namespace omaha {
36
37 class QueueTimer {
38 public:
39 typedef void (*Callback)(QueueTimer* timer);
40
41 QueueTimer(HANDLE timer_queue, // Caller provided timer queue.
42 Callback callback, // Callback to call when the timer fires.
43 void* ctx); // Caller provided context.
44
45 // The destructor waits for the pending callbacks to finish since we do not
46 // want the callback to fire after the C++ object was destroyed.
47 ~QueueTimer();
48
49 // Starts a timer. The time is in milliseconds.
50 HRESULT Start(int due_time, int period, uint32 flags);
51
52 void* ctx() const { return ctx_; }
53
54 int due_time() const { return due_time_; }
55
56 int period() const { return period_; }
57
58 uint32 flags() const { return flags_; }
59
60 private:
61 static void _stdcall TimerCallback(void* param, BOOLEAN timer_or_wait);
62
63 HRESULT DoStart(int due_time, int period, uint32 flags);
64 void DoCallback();
65
66 CRITICAL_SECTION cs_; // Serializes access to shared state.
67 CRITICAL_SECTION dtor_cs_; // Serializes the destruction of the object.
68 DWORD callback_tid_; // The thread id of the callback, if any.
69 void* ctx_;
70 int due_time_;
71 int period_;
72 uint32 flags_;
73 HANDLE timer_handle_;
74 HANDLE timer_queue_;
75 Callback callback_;
76
77 DISALLOW_EVIL_CONSTRUCTORS(QueueTimer);
78 };
79
80 } // namespace omaha
81
82 #endif // OMAHA_COMMON_QUEUE_TIMER_H__
83
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