Index: mojo/edk/system/waiter_test_utils.h |
diff --git a/mojo/edk/system/waiter_test_utils.h b/mojo/edk/system/waiter_test_utils.h |
deleted file mode 100644 |
index 25e5344fc6bac0a0e6191af5c3b0b5cdef9e507a..0000000000000000000000000000000000000000 |
--- a/mojo/edk/system/waiter_test_utils.h |
+++ /dev/null |
@@ -1,105 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ |
-#define MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ |
- |
-#include <stdint.h> |
- |
-#include "base/compiler_specific.h" |
-#include "base/macros.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/threading/simple_thread.h" |
-#include "mojo/edk/system/dispatcher.h" |
-#include "mojo/edk/system/handle_signals_state.h" |
-#include "mojo/edk/system/waiter.h" |
-#include "mojo/public/c/system/types.h" |
- |
-namespace mojo { |
-namespace system { |
-namespace test { |
- |
-// This is a very simple thread that has a |Waiter|, on which it waits |
-// indefinitely (and records the result). It will create and initialize the |
-// |Waiter| on creation, but the caller must start the thread with |Start()|. It |
-// will join the thread on destruction. |
-// |
-// One usually uses it like: |
-// |
-// MojoResult result; |
-// { |
-// WaiterList waiter_list; |
-// test::SimpleWaiterThread thread(&result); |
-// waiter_list.AddWaiter(thread.waiter(), ...); |
-// thread.Start(); |
-// ... some stuff to wake the waiter ... |
-// waiter_list.RemoveWaiter(thread.waiter()); |
-// } // Join |thread|. |
-// EXPECT_EQ(..., result); |
-// |
-// There's a bit of unrealism in its use: In this sort of usage, calls such as |
-// |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main |
-// (test) thread, not the waiter thread (as would actually happen in real code). |
-// (We accept this unrealism for simplicity, since |WaiterList| is |
-// thread-unsafe so making it more realistic would require adding nontrivial |
-// synchronization machinery.) |
-class SimpleWaiterThread : public base::SimpleThread { |
- public: |
- // For the duration of the lifetime of this object, |*result| belongs to it |
- // (in the sense that it will write to it whenever it wants). |
- SimpleWaiterThread(MojoResult* result, uint32_t* context); |
- virtual ~SimpleWaiterThread(); // Joins the thread. |
- |
- Waiter* waiter() { return &waiter_; } |
- |
- private: |
- virtual void Run() override; |
- |
- MojoResult* const result_; |
- uint32_t* const context_; |
- Waiter waiter_; |
- |
- DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread); |
-}; |
- |
-// This is a more complex and realistic thread that has a |Waiter|, on which it |
-// waits for the given deadline (with the given flags). Unlike |
-// |SimpleWaiterThread|, it requires the machinery of |Dispatcher|. |
-class WaiterThread : public base::SimpleThread { |
- public: |
- // Note: |*did_wait_out|, |*result_out|, |*context_out| and |
- // |*signals_state_out| "belong" to this object (i.e., may be modified by, on |
- // some other thread) while it's alive. |
- WaiterThread(scoped_refptr<Dispatcher> dispatcher, |
- MojoHandleSignals handle_signals, |
- MojoDeadline deadline, |
- uint32_t context, |
- bool* did_wait_out, |
- MojoResult* result_out, |
- uint32_t* context_out, |
- HandleSignalsState* signals_state_out); |
- virtual ~WaiterThread(); |
- |
- private: |
- virtual void Run() override; |
- |
- const scoped_refptr<Dispatcher> dispatcher_; |
- const MojoHandleSignals handle_signals_; |
- const MojoDeadline deadline_; |
- const uint32_t context_; |
- bool* const did_wait_out_; |
- MojoResult* const result_out_; |
- uint32_t* const context_out_; |
- HandleSignalsState* const signals_state_out_; |
- |
- Waiter waiter_; |
- |
- DISALLOW_COPY_AND_ASSIGN(WaiterThread); |
-}; |
- |
-} // namespace test |
-} // namespace system |
-} // namespace mojo |
- |
-#endif // MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ |