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Side by Side Diff: ui/wm/core/base_focus_rules.h

Issue 623293004: replace OVERRIDE and FINAL with override and final in ui/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase on master Created 6 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_WM_CORE_BASE_FOCUS_RULES_H_ 5 #ifndef UI_WM_CORE_BASE_FOCUS_RULES_H_
6 #define UI_WM_CORE_BASE_FOCUS_RULES_H_ 6 #define UI_WM_CORE_BASE_FOCUS_RULES_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h" 9 #include "base/compiler_specific.h"
10 #include "ui/wm/core/focus_rules.h" 10 #include "ui/wm/core/focus_rules.h"
11 11
12 namespace wm { 12 namespace wm {
13 13
14 // A set of basic focus and activation rules. Specializations should most likely 14 // A set of basic focus and activation rules. Specializations should most likely
15 // subclass this and call up to these methods rather than reimplementing them. 15 // subclass this and call up to these methods rather than reimplementing them.
16 class WM_EXPORT BaseFocusRules : public FocusRules { 16 class WM_EXPORT BaseFocusRules : public FocusRules {
17 protected: 17 protected:
18 BaseFocusRules(); 18 BaseFocusRules();
19 virtual ~BaseFocusRules(); 19 virtual ~BaseFocusRules();
20 20
21 // Returns true if the children of |window| can be activated. 21 // Returns true if the children of |window| can be activated.
22 virtual bool SupportsChildActivation(aura::Window* window) const = 0; 22 virtual bool SupportsChildActivation(aura::Window* window) const = 0;
23 23
24 // Returns true if |window| is considered visible for activation purposes. 24 // Returns true if |window| is considered visible for activation purposes.
25 virtual bool IsWindowConsideredVisibleForActivation( 25 virtual bool IsWindowConsideredVisibleForActivation(
26 aura::Window* window) const; 26 aura::Window* window) const;
27 27
28 // Overridden from FocusRules: 28 // Overridden from FocusRules:
29 virtual bool IsToplevelWindow(aura::Window* window) const OVERRIDE; 29 virtual bool IsToplevelWindow(aura::Window* window) const override;
30 virtual bool CanActivateWindow(aura::Window* window) const OVERRIDE; 30 virtual bool CanActivateWindow(aura::Window* window) const override;
31 virtual bool CanFocusWindow(aura::Window* window) const OVERRIDE; 31 virtual bool CanFocusWindow(aura::Window* window) const override;
32 virtual aura::Window* GetToplevelWindow(aura::Window* window) const OVERRIDE; 32 virtual aura::Window* GetToplevelWindow(aura::Window* window) const override;
33 virtual aura::Window* GetActivatableWindow( 33 virtual aura::Window* GetActivatableWindow(
34 aura::Window* window) const OVERRIDE; 34 aura::Window* window) const override;
35 virtual aura::Window* GetFocusableWindow(aura::Window* window) const OVERRIDE; 35 virtual aura::Window* GetFocusableWindow(aura::Window* window) const override;
36 virtual aura::Window* GetNextActivatableWindow( 36 virtual aura::Window* GetNextActivatableWindow(
37 aura::Window* ignore) const OVERRIDE; 37 aura::Window* ignore) const override;
38 38
39 private: 39 private:
40 DISALLOW_COPY_AND_ASSIGN(BaseFocusRules); 40 DISALLOW_COPY_AND_ASSIGN(BaseFocusRules);
41 }; 41 };
42 42
43 } // namespace wm 43 } // namespace wm
44 44
45 #endif // UI_WM_CORE_BASE_FOCUS_RULES_H_ 45 #endif // UI_WM_CORE_BASE_FOCUS_RULES_H_
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