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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_VIEWS_SHADOW_BORDER_H_ | 5 #ifndef UI_VIEWS_SHADOW_BORDER_H_ |
6 #define UI_VIEWS_SHADOW_BORDER_H_ | 6 #define UI_VIEWS_SHADOW_BORDER_H_ |
7 | 7 |
8 #include "third_party/skia/include/core/SkColor.h" | 8 #include "third_party/skia/include/core/SkColor.h" |
9 #include "ui/views/border.h" | 9 #include "ui/views/border.h" |
10 #include "ui/views/views_export.h" | 10 #include "ui/views/views_export.h" |
11 | 11 |
12 namespace views { | 12 namespace views { |
13 | 13 |
14 // Creates a css box-shadow like border which fades into SK_ColorTRANSPARENT. | 14 // Creates a css box-shadow like border which fades into SK_ColorTRANSPARENT. |
15 class VIEWS_EXPORT ShadowBorder : public views::Border { | 15 class VIEWS_EXPORT ShadowBorder : public views::Border { |
16 public: | 16 public: |
17 ShadowBorder(int blur, | 17 ShadowBorder(int blur, |
18 SkColor color, | 18 SkColor color, |
19 int vertical_offset, | 19 int vertical_offset, |
20 int horizontal_offset); | 20 int horizontal_offset); |
21 virtual ~ShadowBorder(); | 21 virtual ~ShadowBorder(); |
22 | 22 |
23 protected: | 23 protected: |
24 // Overridden from views::Border: | 24 // Overridden from views::Border: |
25 virtual void Paint(const views::View& view, gfx::Canvas* canvas) OVERRIDE; | 25 virtual void Paint(const views::View& view, gfx::Canvas* canvas) override; |
26 virtual gfx::Insets GetInsets() const OVERRIDE; | 26 virtual gfx::Insets GetInsets() const override; |
27 virtual gfx::Size GetMinimumSize() const OVERRIDE; | 27 virtual gfx::Size GetMinimumSize() const override; |
28 | 28 |
29 private: | 29 private: |
30 // Blur amount of the shadow in pixels. For details on how blur is defined see | 30 // Blur amount of the shadow in pixels. For details on how blur is defined see |
31 // comments for blur_ in class ShadowValue. | 31 // comments for blur_ in class ShadowValue. |
32 const int blur_; | 32 const int blur_; |
33 | 33 |
34 // Shadow color. | 34 // Shadow color. |
35 const SkColor color_; | 35 const SkColor color_; |
36 | 36 |
37 // Number of pixels to shift shadow to bottom. | 37 // Number of pixels to shift shadow to bottom. |
38 const int vertical_offset_; | 38 const int vertical_offset_; |
39 | 39 |
40 // Number of pixels to shift shadow to right. | 40 // Number of pixels to shift shadow to right. |
41 const int horizontal_offset_; | 41 const int horizontal_offset_; |
42 | 42 |
43 DISALLOW_COPY_AND_ASSIGN(ShadowBorder); | 43 DISALLOW_COPY_AND_ASSIGN(ShadowBorder); |
44 }; | 44 }; |
45 | 45 |
46 } // namespace views | 46 } // namespace views |
47 | 47 |
48 #endif // UI_VIEWS_SHADOW_BORDER_H_ | 48 #endif // UI_VIEWS_SHADOW_BORDER_H_ |
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