Index: Source/core/rendering/svg/SVGRenderingContext.cpp |
diff --git a/Source/core/rendering/svg/SVGRenderingContext.cpp b/Source/core/rendering/svg/SVGRenderingContext.cpp |
index a8623210e97a05bae1d5d795aa7a475a89c971b8..d76d23570f270b6a2a8a062db9bc954c0916d3f2 100644 |
--- a/Source/core/rendering/svg/SVGRenderingContext.cpp |
+++ b/Source/core/rendering/svg/SVGRenderingContext.cpp |
@@ -99,7 +99,7 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI |
const SVGRenderStyle& svgStyle = style->svgStyle(); |
// Setup transparency layers before setting up SVG resources! |
- bool isRenderingMask = SVGRenderSupport::isRenderingMaskImage(*m_object); |
+ bool isRenderingMask = SVGRenderSupport::isRenderingClipPathAsMaskImage(*m_object); |
// RenderLayer takes care of root opacity. |
float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacity(); |
bool hasBlendMode = style->hasBlendMode() && !isRenderingMask; |