| Index: Source/core/rendering/svg/SVGRenderingContext.cpp
|
| diff --git a/Source/core/rendering/svg/SVGRenderingContext.cpp b/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| index a8623210e97a05bae1d5d795aa7a475a89c971b8..d76d23570f270b6a2a8a062db9bc954c0916d3f2 100644
|
| --- a/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| +++ b/Source/core/rendering/svg/SVGRenderingContext.cpp
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| @@ -99,7 +99,7 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI
|
| const SVGRenderStyle& svgStyle = style->svgStyle();
|
|
|
| // Setup transparency layers before setting up SVG resources!
|
| - bool isRenderingMask = SVGRenderSupport::isRenderingMaskImage(*m_object);
|
| + bool isRenderingMask = SVGRenderSupport::isRenderingClipPathAsMaskImage(*m_object);
|
| // RenderLayer takes care of root opacity.
|
| float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacity();
|
| bool hasBlendMode = style->hasBlendMode() && !isRenderingMask;
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|
|