Chromium Code Reviews| Index: cc/resources/tile_bundle.h | 
| diff --git a/cc/resources/tile_bundle.h b/cc/resources/tile_bundle.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..d39bbd5f3e6a07c79d1f3c62e2c4edc6e0fa7e27 | 
| --- /dev/null | 
| +++ b/cc/resources/tile_bundle.h | 
| @@ -0,0 +1,121 @@ | 
| +// Copyright 2013 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#ifndef CC_RESOURCES_TILE_BUNDLE_H_ | 
| +#define CC_RESOURCES_TILE_BUNDLE_H_ | 
| + | 
| +#include <utility> | 
| +#include <vector> | 
| + | 
| +#include "base/memory/ref_counted.h" | 
| +#include "cc/base/ref_counted_managed.h" | 
| +#include "cc/resources/tile_priority.h" | 
| + | 
| +namespace cc { | 
| + | 
| +class TileManager; | 
| +class Tile; | 
| +class PictureLayerTiling; | 
| +class CC_EXPORT TileBundle : public RefCountedManaged<TileBundle> { | 
| + public: | 
| + typedef uint64 Id; | 
| + typedef std::vector<scoped_refptr<Tile> > TileVector; | 
| + typedef std::vector<TileVector> TileGrid; | 
| + | 
| + inline Id id() const { return id_; } | 
| + | 
| + Tile* TileAt(WhichTree tree, int index_x, int index_y); | 
| + bool RemoveTileAt(WhichTree tree, int index_x, int index_y); | 
| + void AddTileAt(WhichTree tree, | 
| + int index_x, | 
| + int index_y, | 
| + scoped_refptr<Tile> tile); | 
| + inline bool IsEmpty() const { return conservative_count_ == 0; } | 
| + | 
| + void DidBecomeRecycled(); | 
| + void DidBecomeActive(); | 
| + | 
| + void SetPriority(WhichTree tree, const TilePriority& priority); | 
| + TilePriority GetPriority(WhichTree tree) const; | 
| + | 
| + class Iterator { | 
| + public: | 
| + explicit Iterator(TileBundle* bundle); | 
| + ~Iterator(); | 
| + | 
| + Iterator& operator++(); | 
| + | 
| + inline Tile* operator*() { return current_tile_; } | 
| + inline Tile* operator->() { return current_tile_; } | 
| + inline operator bool() const { return index_y_ < bundle_->height_; } | 
| + | 
| + inline int index_x() { | 
| + return index_x_ + bundle_->offset_x_; | 
| + } | 
| + inline int index_y() { | 
| + return index_y_ + bundle_->offset_y_; | 
| + } | 
| + | 
| + TilePriority active_priority() const { | 
| + return priority_[ACTIVE_TREE] ? *priority_[ACTIVE_TREE] | 
| + : TilePriority(); | 
| + } | 
| + | 
| + TilePriority pending_priority() const { | 
| + return priority_[PENDING_TREE] ? *priority_[PENDING_TREE] | 
| + : TilePriority(); | 
| + } | 
| + | 
| + bool active_tree_only_tile() { | 
| + return active_tree_only_tile_; | 
| + } | 
| + bool pending_tree_only_tile() { | 
| + return pending_tree_only_tile_; | 
| + } | 
| + | 
| + private: | 
| + bool SetTile(WhichTree tree); | 
| 
 
enne (OOO)
2013/11/25 22:17:11
Is there a better name for this function?
 
vmpstr
2013/11/27 00:03:15
Renamed it to InitializeNewTileForTree to better r
 
 | 
| + | 
| + TileBundle* bundle_; | 
| + Tile* current_tile_; | 
| + TilePriority* priority_[NUM_TREES]; | 
| + int index_x_; | 
| + int index_y_; | 
| + WhichTree current_tree_; | 
| + bool active_tree_only_tile_; | 
| + bool pending_tree_only_tile_; | 
| + }; | 
| + | 
| + private: | 
| + friend class TileManager; | 
| + friend class Iterator; | 
| + | 
| + TileBundle(TileManager* tile_manager, | 
| + int width, | 
| + int height, | 
| + int offset_x, | 
| + int offset_y); | 
| + ~TileBundle(); | 
| + | 
| + void UpdateToLocalIndex(int* index_x, int* index_y); | 
| + Tile* TileAtLocalIndex(WhichTree tree, int x, int y); | 
| + | 
| + TileManager* tile_manager_; | 
| + | 
| + TileGrid tiles_[NUM_TREES]; | 
| + int width_; | 
| + int height_; | 
| + int offset_x_; | 
| + int offset_y_; | 
| + | 
| + TilePriority priority_[NUM_TREES]; | 
| + size_t conservative_count_; | 
| + | 
| + Id id_; | 
| + static Id s_next_id_; | 
| +}; | 
| + | 
| +} // namespace cc | 
| + | 
| +#endif // CC_RESOURCES_TILE_BUNDLE_H_ |