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Side by Side Diff: cc/resources/picture_layer_tiling_unittest.cc

Issue 62283012: cc: Added tile bundles (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/picture_layer_tiling.h" 5 #include "cc/resources/picture_layer_tiling.h"
6 6
7 #include <limits> 7 #include <limits>
8 #include <set>
8 9
9 #include "cc/base/math_util.h" 10 #include "cc/base/math_util.h"
10 #include "cc/resources/picture_layer_tiling_set.h" 11 #include "cc/resources/picture_layer_tiling_set.h"
11 #include "cc/test/fake_picture_layer_tiling_client.h" 12 #include "cc/test/fake_picture_layer_tiling_client.h"
13 #include "cc/test/fake_tile_manager.h"
14 #include "cc/test/fake_tile_manager_client.h"
12 #include "testing/gtest/include/gtest/gtest.h" 15 #include "testing/gtest/include/gtest/gtest.h"
13 #include "ui/gfx/rect_conversions.h" 16 #include "ui/gfx/rect_conversions.h"
14 #include "ui/gfx/size_conversions.h" 17 #include "ui/gfx/size_conversions.h"
15 18
16 namespace cc { 19 namespace cc {
17 namespace { 20 namespace {
18 21
22 const int kTileBundleWidth = 2;
23 const int kTileBundleHeight = 2;
24 std::pair<int, int> ComputeTileBundleIndex(int i, int j) {
25 return std::make_pair(i / kTileBundleWidth, j / kTileBundleHeight);
26 }
27
19 static gfx::Rect ViewportInLayerSpace( 28 static gfx::Rect ViewportInLayerSpace(
20 const gfx::Transform& transform, 29 const gfx::Transform& transform,
21 gfx::Size device_viewport) { 30 gfx::Size device_viewport) {
22 31
23 gfx::Transform inverse; 32 gfx::Transform inverse;
24 if (!transform.GetInverse(&inverse)) 33 if (!transform.GetInverse(&inverse))
25 return gfx::Rect(); 34 return gfx::Rect();
26 35
27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( 36 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); 37 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
29 38
30 return ToEnclosingRect(viewport_in_layer_space); 39 return ToEnclosingRect(viewport_in_layer_space);
31 } 40 }
32 41
33 class TestablePictureLayerTiling : public PictureLayerTiling { 42 class TestablePictureLayerTiling : public PictureLayerTiling {
34 public: 43 public:
35 using PictureLayerTiling::SetLiveTilesRect; 44 using PictureLayerTiling::SetLiveTilesRect;
36 using PictureLayerTiling::TileAt; 45 using PictureLayerTiling::TileAt;
46 using PictureLayerTiling::TileBundleAt;
37 47
38 static scoped_ptr<TestablePictureLayerTiling> Create( 48 static scoped_ptr<TestablePictureLayerTiling> Create(
39 float contents_scale, 49 float contents_scale,
40 gfx::Size layer_bounds, 50 gfx::Size layer_bounds,
41 PictureLayerTilingClient* client) { 51 PictureLayerTilingClient* client) {
42 return make_scoped_ptr(new TestablePictureLayerTiling( 52 return make_scoped_ptr(new TestablePictureLayerTiling(
43 contents_scale, 53 contents_scale,
44 layer_bounds, 54 layer_bounds,
45 client)); 55 client));
46 } 56 }
47 57
58 TilingData tiling_data() const { return tiling_data_; }
59 TilingData bundle_tiling_data() const { return bundle_tiling_data_; }
60
48 protected: 61 protected:
49 TestablePictureLayerTiling(float contents_scale, 62 TestablePictureLayerTiling(float contents_scale,
50 gfx::Size layer_bounds, 63 gfx::Size layer_bounds,
51 PictureLayerTilingClient* client) 64 PictureLayerTilingClient* client)
52 : PictureLayerTiling(contents_scale, layer_bounds, client) { } 65 : PictureLayerTiling(contents_scale, layer_bounds, client) { }
53 }; 66 };
54 67
55 class PictureLayerTilingIteratorTest : public testing::Test { 68 class PictureLayerTilingIteratorTest : public testing::Test {
56 public: 69 public:
57 PictureLayerTilingIteratorTest() {} 70 PictureLayerTilingIteratorTest()
71 : tile_manager_(&tile_manager_client_), client_(&tile_manager_) {}
72
58 virtual ~PictureLayerTilingIteratorTest() {} 73 virtual ~PictureLayerTilingIteratorTest() {}
59 74
60 void Initialize(gfx::Size tile_size, 75 void Initialize(gfx::Size tile_size,
61 float contents_scale, 76 float contents_scale,
62 gfx::Size layer_bounds) { 77 gfx::Size layer_bounds) {
63 client_.SetTileSize(tile_size); 78 client_.SetTileSize(tile_size);
64 tiling_ = TestablePictureLayerTiling::Create(contents_scale, 79 tiling_ = TestablePictureLayerTiling::Create(contents_scale,
65 layer_bounds, 80 layer_bounds,
66 &client_); 81 &client_);
67 } 82 }
68 83
69 void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) { 84 void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) {
85 tiling_->SetTreeForTesting(ACTIVE_TREE);
70 tiling_->SetLiveTilesRect(live_tiles_rect); 86 tiling_->SetLiveTilesRect(live_tiles_rect);
71 87
72 std::vector<Tile*> tiles = tiling_->AllTilesForTesting(); 88 std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
73 for (std::vector<Tile*>::iterator iter = tiles.begin(); 89 for (std::vector<Tile*>::iterator iter = tiles.begin();
74 iter != tiles.end(); 90 iter != tiles.end();
75 ++iter) { 91 ++iter) {
76 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect())); 92 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect()));
77 } 93 }
78 } 94 }
79 95
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
146 162
147 void VerifyTilesCoverNonContainedRect(float rect_scale, gfx::Rect dest_rect) { 163 void VerifyTilesCoverNonContainedRect(float rect_scale, gfx::Rect dest_rect) {
148 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale; 164 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
149 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect( 165 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
150 tiling_->ContentRect(), 1.f / dest_to_contents_scale); 166 tiling_->ContentRect(), 1.f / dest_to_contents_scale);
151 clamped_rect.Intersect(dest_rect); 167 clamped_rect.Intersect(dest_rect);
152 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect); 168 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
153 } 169 }
154 170
155 protected: 171 protected:
172 FakeTileManagerClient tile_manager_client_;
173 FakeTileManager tile_manager_;
156 FakePictureLayerTilingClient client_; 174 FakePictureLayerTilingClient client_;
157 scoped_ptr<TestablePictureLayerTiling> tiling_; 175 scoped_ptr<TestablePictureLayerTiling> tiling_;
158 176
159 private: 177 private:
160 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest); 178 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
161 }; 179 };
162 180
163 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) { 181 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
164 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801)); 182 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
165 SetLiveRectAndVerifyTiles(gfx::Rect(100, 100)); 183 SetLiveRectAndVerifyTiles(gfx::Rect(100, 100));
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
254 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000)); 272 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000));
255 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000)); 273 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000));
256 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000)); 274 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000));
257 275
258 // Partially covering content, but too large 276 // Partially covering content, but too large
259 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100)); 277 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100));
260 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100)); 278 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100));
261 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100)); 279 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
262 } 280 }
263 281
282 TEST(PictureLayerTilingTest, BundleAtContainsTileAt) {
283 FakeTileManagerClient tile_manager_client;
284 FakeTileManager tile_manager(&tile_manager_client);
285 FakePictureLayerTilingClient client(&tile_manager);
286
287 gfx::Size current_layer_bounds(400, 400);
288 client.SetTileSize(gfx::Size(100, 100));
289 scoped_ptr<TestablePictureLayerTiling> tiling =
290 TestablePictureLayerTiling::Create(1.0f, current_layer_bounds, &client);
291
292 tiling->CreateTilesForTesting(ACTIVE_TREE);
293 for (int bundle_y = 0;
294 bundle_y < (current_layer_bounds.height() / (kTileBundleHeight * 100));
295 ++bundle_y) {
296 for (int bundle_x = 0;
297 bundle_x < (current_layer_bounds.width() / (kTileBundleWidth * 100));
298 ++bundle_x) {
299 EXPECT_TRUE(tiling->TileBundleAt(bundle_x, bundle_y))
300 << "bundle_x " << bundle_x << " bundle_y " << bundle_y;
301
302 TileBundle* bundle = tiling->TileBundleAt(bundle_x, bundle_y);
303 for (int tile_y = 0; tile_y < kTileBundleWidth; ++tile_y) {
304 for (int tile_x = 0; tile_x < kTileBundleHeight; ++tile_x) {
305 int global_tile_x = bundle_x * kTileBundleWidth + tile_x;
306 int global_tile_y = bundle_y * kTileBundleHeight + tile_y;
307
308 EXPECT_TRUE(tiling->TileAt(ACTIVE_TREE, global_tile_x, global_tile_y))
309 << "x " << global_tile_x << " y " << global_tile_y;
310 EXPECT_EQ(tiling->TileAt(ACTIVE_TREE, global_tile_x, global_tile_y),
311 bundle->TileAt(ACTIVE_TREE, global_tile_x, global_tile_y))
312 << "x " << global_tile_x << " y " << global_tile_y;
313 }
314 }
315 }
316 }
317 }
318
319 TEST(PictureLayerTilingTest, DidBecomeActiveSwapsTiles) {
320 FakeTileManagerClient tile_manager_client;
321 FakeTileManager tile_manager(&tile_manager_client);
322 FakePictureLayerTilingClient client(&tile_manager);
323
324 gfx::Size current_layer_bounds(400, 400);
325 client.SetTileSize(gfx::Size(100, 100));
326 scoped_ptr<TestablePictureLayerTiling> tiling =
327 TestablePictureLayerTiling::Create(1.0f, current_layer_bounds, &client);
328
329 tiling->CreateTilesForTesting(ACTIVE_TREE);
330 std::vector<Tile*> old_active_tiles = tiling->TilesForTesting(ACTIVE_TREE);
331 tiling->DidBecomeActive();
332 std::vector<Tile*> pending_tiles = tiling->TilesForTesting(PENDING_TREE);
333 EXPECT_EQ(old_active_tiles.size(), pending_tiles.size());
334 std::vector<Tile*>::const_iterator old_it = old_active_tiles.begin();
335 for (std::vector<Tile*>::const_iterator it = pending_tiles.begin();
336 it != pending_tiles.end();
337 ++it) {
338 EXPECT_EQ(*it, *old_it);
339 ++old_it;
340 }
341 }
342
264 TEST(PictureLayerTilingTest, ExpandRectEqual) { 343 TEST(PictureLayerTilingTest, ExpandRectEqual) {
265 gfx::Rect in(40, 50, 100, 200); 344 gfx::Rect in(40, 50, 100, 200);
266 gfx::Rect bounds(-1000, -1000, 10000, 10000); 345 gfx::Rect bounds(-1000, -1000, 10000, 10000);
267 int64 target_area = 100 * 200; 346 int64 target_area = 100 * 200;
268 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( 347 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
269 in, target_area, bounds, NULL); 348 in, target_area, bounds, NULL);
270 EXPECT_EQ(in.ToString(), out.ToString()); 349 EXPECT_EQ(in.ToString(), out.ToString());
271 } 350 }
272 351
273 TEST(PictureLayerTilingTest, ExpandRectSmaller) { 352 TEST(PictureLayerTilingTest, ExpandRectSmaller) {
(...skipping 451 matching lines...) Expand 10 before | Expand all | Expand 10 after
725 gfx::Transform(), // current screen transform 804 gfx::Transform(), // current screen transform
726 1.0, // current frame time 805 1.0, // current frame time
727 10000); // max tiles in tile manager 806 10000); // max tiles in tile manager
728 807
729 VerifyTiles(pending_set.tiling_at(0), 808 VerifyTiles(pending_set.tiling_at(0),
730 1.f, 809 1.f,
731 gfx::Rect(layer_bounds), 810 gfx::Rect(layer_bounds),
732 base::Bind(&TileExists, true)); 811 base::Bind(&TileExists, true));
733 } 812 }
734 813
814 TEST_F(PictureLayerTilingIteratorTest, BundlesAndTilesAlign) {
815 Initialize(gfx::Size(100, 100), 1, gfx::Size(850, 850));
816 for (int y = -20; y <= 102; ++y) {
817 for (int x = 0; x <= 103; ++x) {
818 for (int size = 1; size <= 201; size += 50) {
819 gfx::Rect rect(x, y, size, size);
820
821 TilingData tiling_data = tiling_->tiling_data();
822
823 std::set<std::pair<int, int> > tile_positions;
824 std::set<std::pair<int, int> > predicted_bundle_positions;
825 size_t iteration_count = 0;
826 for (TilingData::Iterator iter(&tiling_data, rect); iter; ++iter) {
827 ++iteration_count;
828 tile_positions.insert(std::make_pair(iter.index_x(), iter.index_y()));
829 predicted_bundle_positions.insert(
830 ComputeTileBundleIndex(iter.index_x(), iter.index_y()));
831 }
832
833 ASSERT_EQ(tile_positions.size(), iteration_count) << rect.ToString();
834
835 TilingData bundle_tiling_data = tiling_->bundle_tiling_data();
836 std::set<std::pair<int, int> > bundle_positions;
837 iteration_count = 0;
838 for (TilingData::Iterator iter(&bundle_tiling_data, rect);
839 iter;
840 ++iter) {
841 ++iteration_count;
842 bundle_positions.insert(
843 std::make_pair(iter.index_x(), iter.index_y()));
844 }
845
846 ASSERT_EQ(bundle_positions.size(), iteration_count) << rect.ToString();
847 ASSERT_EQ(predicted_bundle_positions.size(), iteration_count)
848 << rect.ToString();
849
850 std::set<std::pair<int, int> >::const_iterator predicted_iterator =
851 predicted_bundle_positions.begin();
852 for (std::set<std::pair<int, int> >::const_iterator actual_iterator =
853 bundle_positions.begin();
854 actual_iterator != bundle_positions.end();
855 ++actual_iterator) {
856 ASSERT_EQ(*actual_iterator, *predicted_iterator) << rect.ToString();
857 ++predicted_iterator;
858 }
859 }
860 }
861 }
862 }
863
864
735 TEST(UpdateTilePrioritiesTest, VisibleTiles) { 865 TEST(UpdateTilePrioritiesTest, VisibleTiles) {
736 // The TilePriority of visible tiles should have zero distance_to_visible 866 // The TilePriority of visible tiles should have zero distance_to_visible
737 // and time_to_visible. 867 // and time_to_visible.
738 868
739 FakePictureLayerTilingClient client; 869 FakeTileManagerClient tile_manager_client;
870 FakeTileManager tile_manager(&tile_manager_client);
871 FakePictureLayerTilingClient client(&tile_manager);
740 scoped_ptr<TestablePictureLayerTiling> tiling; 872 scoped_ptr<TestablePictureLayerTiling> tiling;
741 873
742 gfx::Size device_viewport(800, 600); 874 gfx::Size device_viewport(800, 600);
743 gfx::Rect visible_layer_rect(0, 0, 200, 200); 875 gfx::Rect visible_layer_rect(0, 0, 200, 200);
744 gfx::Size last_layer_bounds(200, 200); 876 gfx::Size last_layer_bounds(200, 200);
745 gfx::Size current_layer_bounds(200, 200); 877 gfx::Size current_layer_bounds(200, 200);
746 float last_layer_contents_scale = 1.f; 878 float last_layer_contents_scale = 1.f;
747 float current_layer_contents_scale = 1.f; 879 float current_layer_contents_scale = 1.f;
748 gfx::Transform last_screen_transform; 880 gfx::Transform last_screen_transform;
749 gfx::Transform current_screen_transform; 881 gfx::Transform current_screen_transform;
(...skipping 15 matching lines...) Expand all
765 visible_layer_rect, 897 visible_layer_rect,
766 last_layer_bounds, 898 last_layer_bounds,
767 current_layer_bounds, 899 current_layer_bounds,
768 last_layer_contents_scale, 900 last_layer_contents_scale,
769 current_layer_contents_scale, 901 current_layer_contents_scale,
770 last_screen_transform, 902 last_screen_transform,
771 current_screen_transform, 903 current_screen_transform,
772 current_frame_time_in_seconds, 904 current_frame_time_in_seconds,
773 max_tiles_for_interest_area); 905 max_tiles_for_interest_area);
774 906
775 ASSERT_TRUE(tiling->TileAt(0, 0)); 907 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
776 ASSERT_TRUE(tiling->TileAt(0, 1)); 908 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
777 ASSERT_TRUE(tiling->TileAt(1, 0)); 909 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
778 ASSERT_TRUE(tiling->TileAt(1, 1)); 910 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
911 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
779 912
780 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 913 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
781 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
782 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
783
784 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
785 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
786 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
787
788 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
789 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
790 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
791
792 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
793 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 914 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
794 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 915 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
795 } 916 }
796 917
797 TEST(UpdateTilePrioritiesTest, OffscreenTiles) { 918 TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
798 // The TilePriority of offscreen tiles (without movement) should have nonzero 919 // The TilePriority of offscreen tiles (without movement) should have nonzero
799 // distance_to_visible and infinite time_to_visible. 920 // distance_to_visible and infinite time_to_visible.
800 921
801 FakePictureLayerTilingClient client; 922 FakeTileManagerClient tile_manager_client;
923 FakeTileManager tile_manager(&tile_manager_client);
924 FakePictureLayerTilingClient client(&tile_manager);
802 scoped_ptr<TestablePictureLayerTiling> tiling; 925 scoped_ptr<TestablePictureLayerTiling> tiling;
803 926
804 gfx::Size device_viewport(800, 600); 927 gfx::Size device_viewport(800, 600);
805 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible. 928 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible.
806 gfx::Size last_layer_bounds(200, 200); 929 gfx::Size last_layer_bounds(400, 400);
807 gfx::Size current_layer_bounds(200, 200); 930 gfx::Size current_layer_bounds(400, 400);
808 float last_layer_contents_scale = 1.f; 931 float last_layer_contents_scale = 1.f;
809 float current_layer_contents_scale = 1.f; 932 float current_layer_contents_scale = 1.f;
810 gfx::Transform last_screen_transform; 933 gfx::Transform last_screen_transform;
811 gfx::Transform current_screen_transform; 934 gfx::Transform current_screen_transform;
812 double current_frame_time_in_seconds = 1.0; 935 double current_frame_time_in_seconds = 1.0;
813 size_t max_tiles_for_interest_area = 10000; 936 size_t max_tiles_for_interest_area = 10000;
814 937
815 current_screen_transform.Translate(850, 0); 938 current_screen_transform.Translate(850, 0);
816 last_screen_transform = current_screen_transform; 939 last_screen_transform = current_screen_transform;
817 940
(...skipping 12 matching lines...) Expand all
830 visible_layer_rect, 953 visible_layer_rect,
831 last_layer_bounds, 954 last_layer_bounds,
832 current_layer_bounds, 955 current_layer_bounds,
833 last_layer_contents_scale, 956 last_layer_contents_scale,
834 current_layer_contents_scale, 957 current_layer_contents_scale,
835 last_screen_transform, 958 last_screen_transform,
836 current_screen_transform, 959 current_screen_transform,
837 current_frame_time_in_seconds, 960 current_frame_time_in_seconds,
838 max_tiles_for_interest_area); 961 max_tiles_for_interest_area);
839 962
840 ASSERT_TRUE(tiling->TileAt(0, 0)); 963 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
841 ASSERT_TRUE(tiling->TileAt(0, 1)); 964 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
842 ASSERT_TRUE(tiling->TileAt(1, 0)); 965 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
843 ASSERT_TRUE(tiling->TileAt(1, 1)); 966 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
967 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
844 968
845 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 969 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
846 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 970 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
847 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 971 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
848 priority.time_to_visible_in_seconds); 972 priority.time_to_visible_in_seconds);
849 973
850 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 974 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 2, 2));
851 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 975 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 2, 3));
852 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 976 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 3, 2));
853 priority.time_to_visible_in_seconds); 977 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 3, 3));
978 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
979 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
980 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
854 981
855 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 982 // Furthermore, in this scenario bundles on the right hand side should have a
856 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
857 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
858 priority.time_to_visible_in_seconds);
859
860 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
861 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
862 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
863 priority.time_to_visible_in_seconds);
864
865 // Furthermore, in this scenario tiles on the right hand side should have a
866 // larger distance to visible. 983 // larger distance to visible.
867 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 984 TilePriority left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
868 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 985 TilePriority right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
869 EXPECT_GT(right.distance_to_visible_in_pixels, 986 EXPECT_GT(right.distance_to_visible_in_pixels,
870 left.distance_to_visible_in_pixels); 987 left.distance_to_visible_in_pixels);
871 988
872 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 989 left = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
873 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 990 right = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
874 EXPECT_GT(right.distance_to_visible_in_pixels, 991 EXPECT_GT(right.distance_to_visible_in_pixels,
875 left.distance_to_visible_in_pixels); 992 left.distance_to_visible_in_pixels);
876 } 993 }
877 994
878 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { 995 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
879 // Sanity check that a layer with some tiles visible and others offscreen has 996 // Sanity check that a layer with some tiles visible and others offscreen has
880 // correct TilePriorities for each tile. 997 // correct TilePriorities for each tile.
881 998
882 FakePictureLayerTilingClient client; 999 FakeTileManagerClient tile_manager_client;
1000 FakeTileManager tile_manager(&tile_manager_client);
1001 FakePictureLayerTilingClient client(&tile_manager);
883 scoped_ptr<TestablePictureLayerTiling> tiling; 1002 scoped_ptr<TestablePictureLayerTiling> tiling;
884 1003
885 gfx::Size device_viewport(800, 600); 1004 gfx::Size device_viewport(800, 600);
886 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter. 1005 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter.
887 gfx::Size last_layer_bounds(200, 200); 1006 gfx::Size last_layer_bounds(400, 400);
888 gfx::Size current_layer_bounds(200, 200); 1007 gfx::Size current_layer_bounds(400, 400);
889 float last_layer_contents_scale = 1.f; 1008 float last_layer_contents_scale = 1.f;
890 float current_layer_contents_scale = 1.f; 1009 float current_layer_contents_scale = 1.f;
891 gfx::Transform last_screen_transform; 1010 gfx::Transform last_screen_transform;
892 gfx::Transform current_screen_transform; 1011 gfx::Transform current_screen_transform;
893 double current_frame_time_in_seconds = 1.0; 1012 double current_frame_time_in_seconds = 1.0;
894 size_t max_tiles_for_interest_area = 10000; 1013 size_t max_tiles_for_interest_area = 10000;
895 1014
896 current_screen_transform.Translate(705, 505); 1015 current_screen_transform.Translate(705, 505);
897 last_screen_transform = current_screen_transform; 1016 last_screen_transform = current_screen_transform;
898 1017
(...skipping 12 matching lines...) Expand all
911 visible_layer_rect, 1030 visible_layer_rect,
912 last_layer_bounds, 1031 last_layer_bounds,
913 current_layer_bounds, 1032 current_layer_bounds,
914 last_layer_contents_scale, 1033 last_layer_contents_scale,
915 current_layer_contents_scale, 1034 current_layer_contents_scale,
916 last_screen_transform, 1035 last_screen_transform,
917 current_screen_transform, 1036 current_screen_transform,
918 current_frame_time_in_seconds, 1037 current_frame_time_in_seconds,
919 max_tiles_for_interest_area); 1038 max_tiles_for_interest_area);
920 1039
921 ASSERT_TRUE(tiling->TileAt(0, 0)); 1040 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
922 ASSERT_TRUE(tiling->TileAt(0, 1)); 1041 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
923 ASSERT_TRUE(tiling->TileAt(1, 0)); 1042 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
924 ASSERT_TRUE(tiling->TileAt(1, 1)); 1043 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
1044 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1045 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1046 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1047 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
925 1048
926 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1049 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
927 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1050 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
928 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1051 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
929 1052
930 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1053 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
931 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1054 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
932 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1055 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
933 priority.time_to_visible_in_seconds); 1056 priority.time_to_visible_in_seconds);
934 1057
935 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1058 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
936 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1059 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
937 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1060 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
938 priority.time_to_visible_in_seconds); 1061 priority.time_to_visible_in_seconds);
939 1062
940 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1063 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
941 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1064 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
942 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1065 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
943 priority.time_to_visible_in_seconds); 1066 priority.time_to_visible_in_seconds);
944 } 1067 }
945 1068
946 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { 1069 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
947 // Each tile of a layer may be affected differently by a transform; Check 1070 // Each tile of a layer may be affected differently by a transform; Check
948 // that UpdateTilePriorities correctly accounts for the transform between 1071 // that UpdateTilePriorities correctly accounts for the transform between
949 // layer space and screen space. 1072 // layer space and screen space.
950 1073
951 FakePictureLayerTilingClient client; 1074 FakeTileManagerClient tile_manager_client;
1075 FakeTileManager tile_manager(&tile_manager_client);
1076 FakePictureLayerTilingClient client(&tile_manager);
952 scoped_ptr<TestablePictureLayerTiling> tiling; 1077 scoped_ptr<TestablePictureLayerTiling> tiling;
953 1078
954 gfx::Size device_viewport(800, 600); 1079 gfx::Size device_viewport(800, 600);
955 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter. 1080 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter.
956 gfx::Size last_layer_bounds(200, 200); 1081 gfx::Size last_layer_bounds(400, 400);
957 gfx::Size current_layer_bounds(200, 200); 1082 gfx::Size current_layer_bounds(400, 400);
958 float last_layer_contents_scale = 1.f; 1083 float last_layer_contents_scale = 1.f;
959 float current_layer_contents_scale = 1.f; 1084 float current_layer_contents_scale = 1.f;
960 gfx::Transform last_screen_transform; 1085 gfx::Transform last_screen_transform;
961 gfx::Transform current_screen_transform; 1086 gfx::Transform current_screen_transform;
962 double current_frame_time_in_seconds = 1.0; 1087 double current_frame_time_in_seconds = 1.0;
963 size_t max_tiles_for_interest_area = 10000; 1088 size_t max_tiles_for_interest_area = 10000;
964 1089
965 // A diagonally rotated layer that is partially off the bottom of the screen. 1090 // A diagonally rotated layer that is partially off the bottom of the screen.
966 // In this configuration, only the top-left tile would be visible. 1091 // In this configuration, only the top-left tile would be visible.
967 current_screen_transform.Translate(400, 550); 1092 current_screen_transform.Translate(400, 550);
(...skipping 15 matching lines...) Expand all
983 visible_layer_rect, 1108 visible_layer_rect,
984 last_layer_bounds, 1109 last_layer_bounds,
985 current_layer_bounds, 1110 current_layer_bounds,
986 last_layer_contents_scale, 1111 last_layer_contents_scale,
987 current_layer_contents_scale, 1112 current_layer_contents_scale,
988 last_screen_transform, 1113 last_screen_transform,
989 current_screen_transform, 1114 current_screen_transform,
990 current_frame_time_in_seconds, 1115 current_frame_time_in_seconds,
991 max_tiles_for_interest_area); 1116 max_tiles_for_interest_area);
992 1117
993 ASSERT_TRUE(tiling->TileAt(0, 0)); 1118 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
994 ASSERT_TRUE(tiling->TileAt(0, 1)); 1119 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
995 ASSERT_TRUE(tiling->TileAt(1, 0)); 1120 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
996 ASSERT_TRUE(tiling->TileAt(1, 1)); 1121 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
997 1122
998 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1123 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
999 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1124 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1000 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1125 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1001 1126
1002 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1127 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1003 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1128 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1004 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1129 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1005 priority.time_to_visible_in_seconds); 1130 priority.time_to_visible_in_seconds);
1006 1131
1007 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1132 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1008 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1133 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1009 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1134 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1010 priority.time_to_visible_in_seconds); 1135 priority.time_to_visible_in_seconds);
1011 1136
1012 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1137 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1013 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1138 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1014 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1139 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1015 priority.time_to_visible_in_seconds); 1140 priority.time_to_visible_in_seconds);
1016 1141
1017 // Furthermore, in this scenario the bottom-right tile should have the larger 1142 // Furthermore, in this scenario the bottom-right tile should have the larger
1018 // distance to visible. 1143 // distance to visible.
1019 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1144 TilePriority top_left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1020 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1145 TilePriority top_right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1021 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1146 TilePriority bottom_left =
1022 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1147 tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1148 TilePriority bottom_right =
1149 tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1023 EXPECT_GT(top_right.distance_to_visible_in_pixels, 1150 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1024 top_left.distance_to_visible_in_pixels); 1151 top_left.distance_to_visible_in_pixels);
1025 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1152 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1026 top_left.distance_to_visible_in_pixels); 1153 top_left.distance_to_visible_in_pixels);
1027 1154
1028 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1155 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1029 bottom_left.distance_to_visible_in_pixels); 1156 bottom_left.distance_to_visible_in_pixels);
1030 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1157 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1031 top_right.distance_to_visible_in_pixels); 1158 top_right.distance_to_visible_in_pixels);
1032 } 1159 }
1033 1160
1034 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { 1161 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
1035 // Perspective transforms need to take a different code path. 1162 // Perspective transforms need to take a different code path.
1036 // This test checks tile priorities of a perspective layer. 1163 // This test checks tile priorities of a perspective layer.
1037 1164
1038 FakePictureLayerTilingClient client; 1165 FakeTileManagerClient tile_manager_client;
1166 FakeTileManager tile_manager(&tile_manager_client);
1167 FakePictureLayerTilingClient client(&tile_manager);
1039 scoped_ptr<TestablePictureLayerTiling> tiling; 1168 scoped_ptr<TestablePictureLayerTiling> tiling;
1040 1169
1041 gfx::Size device_viewport(800, 600); 1170 gfx::Size device_viewport(800, 600);
1042 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 1171 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1043 gfx::Size last_layer_bounds(200, 200); 1172 gfx::Size last_layer_bounds(400, 400);
1044 gfx::Size current_layer_bounds(200, 200); 1173 gfx::Size current_layer_bounds(400, 400);
1045 float last_layer_contents_scale = 1.f; 1174 float last_layer_contents_scale = 1.f;
1046 float current_layer_contents_scale = 1.f; 1175 float current_layer_contents_scale = 1.f;
1047 gfx::Transform last_screen_transform; 1176 gfx::Transform last_screen_transform;
1048 gfx::Transform current_screen_transform; 1177 gfx::Transform current_screen_transform;
1049 double current_frame_time_in_seconds = 1.0; 1178 double current_frame_time_in_seconds = 1.0;
1050 size_t max_tiles_for_interest_area = 10000; 1179 size_t max_tiles_for_interest_area = 10000;
1051 1180
1052 // A 3d perspective layer rotated about its Y axis, translated to almost 1181 // A 3d perspective layer rotated about its Y axis, translated to almost
1053 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1182 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1054 // the right side, so the top-left tile will technically be closer than the 1183 // the right side, so the top-left tile will technically be closer than the
(...skipping 30 matching lines...) Expand all
1085 visible_layer_rect, 1214 visible_layer_rect,
1086 last_layer_bounds, 1215 last_layer_bounds,
1087 current_layer_bounds, 1216 current_layer_bounds,
1088 last_layer_contents_scale, 1217 last_layer_contents_scale,
1089 current_layer_contents_scale, 1218 current_layer_contents_scale,
1090 last_screen_transform, 1219 last_screen_transform,
1091 current_screen_transform, 1220 current_screen_transform,
1092 current_frame_time_in_seconds, 1221 current_frame_time_in_seconds,
1093 max_tiles_for_interest_area); 1222 max_tiles_for_interest_area);
1094 1223
1095 ASSERT_TRUE(tiling->TileAt(0, 0)); 1224 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1096 ASSERT_TRUE(tiling->TileAt(0, 1)); 1225 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1097 ASSERT_TRUE(tiling->TileAt(1, 0)); 1226 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1098 ASSERT_TRUE(tiling->TileAt(1, 1)); 1227 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1099 1228
1100 // All tiles will have a positive distance_to_visible 1229 // All tiles will have a positive distance_to_visible
1101 // and an infinite time_to_visible. 1230 // and an infinite time_to_visible.
1102 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1231 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1103 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1232 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1104 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1233 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1105 priority.time_to_visible_in_seconds); 1234 priority.time_to_visible_in_seconds);
1106 1235
1107 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1236 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1108 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1237 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1109 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1238 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1110 priority.time_to_visible_in_seconds); 1239 priority.time_to_visible_in_seconds);
1111 1240
1112 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1241 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1113 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1242 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1114 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1243 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1115 priority.time_to_visible_in_seconds); 1244 priority.time_to_visible_in_seconds);
1116 1245
1117 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1246 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1118 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1247 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1119 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1248 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1120 priority.time_to_visible_in_seconds); 1249 priority.time_to_visible_in_seconds);
1121 1250
1122 // Furthermore, in this scenario the top-left distance_to_visible 1251 // Furthermore, in this scenario the top-left distance_to_visible
1123 // will be smallest, followed by top-right. The bottom layers 1252 // will be smallest, followed by top-right. The bottom layers
1124 // will of course be further than the top layers. 1253 // will of course be further than the top layers.
1125 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1254 TilePriority top_left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1126 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1255 TilePriority top_right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1127 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1256 TilePriority bottom_left =
1128 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1257 tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1258 TilePriority bottom_right =
1259 tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1129 EXPECT_GT(top_right.distance_to_visible_in_pixels, 1260 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1130 top_left.distance_to_visible_in_pixels); 1261 top_left.distance_to_visible_in_pixels);
1131 1262
1132 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1263 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1133 top_right.distance_to_visible_in_pixels); 1264 top_right.distance_to_visible_in_pixels);
1134 1265
1135 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1266 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1136 top_left.distance_to_visible_in_pixels); 1267 top_left.distance_to_visible_in_pixels);
1137 } 1268 }
1138 1269
1139 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { 1270 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
1140 // Perspective transforms need to take a different code path. 1271 // Perspective transforms need to take a different code path.
1141 // This test checks tile priorities of a perspective layer. 1272 // This test checks tile priorities of a perspective layer.
1142 1273
1143 FakePictureLayerTilingClient client; 1274 FakeTileManagerClient tile_manager_client;
1275 FakeTileManager tile_manager(&tile_manager_client);
1276 FakePictureLayerTilingClient client(&tile_manager);
1144 scoped_ptr<TestablePictureLayerTiling> tiling; 1277 scoped_ptr<TestablePictureLayerTiling> tiling;
1145 1278
1146 gfx::Size device_viewport(800, 600); 1279 gfx::Size device_viewport(800, 600);
1147 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 1280 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1148 gfx::Size last_layer_bounds(200, 200); 1281 gfx::Size last_layer_bounds(400, 400);
1149 gfx::Size current_layer_bounds(200, 200); 1282 gfx::Size current_layer_bounds(400, 400);
1150 float last_layer_contents_scale = 1.f; 1283 float last_layer_contents_scale = 1.f;
1151 float current_layer_contents_scale = 1.f; 1284 float current_layer_contents_scale = 1.f;
1152 gfx::Transform last_screen_transform; 1285 gfx::Transform last_screen_transform;
1153 gfx::Transform current_screen_transform; 1286 gfx::Transform current_screen_transform;
1154 double current_frame_time_in_seconds = 1.0; 1287 double current_frame_time_in_seconds = 1.0;
1155 size_t max_tiles_for_interest_area = 10000; 1288 size_t max_tiles_for_interest_area = 10000;
1156 1289
1157 // A 3d perspective layer rotated about its Y axis, translated to almost 1290 // A 3d perspective layer rotated about its Y axis, translated to almost
1158 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1291 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1159 // the right side, so the top-left tile will technically be closer than the 1292 // the right side, so the top-left tile will technically be closer than the
1160 // top-right. 1293 // top-right.
1161 1294
1162 // Translate layer to offscreen 1295 // Translate layer to offscreen
1163 current_screen_transform.Translate(400.0, 970.0); 1296 current_screen_transform.Translate(400.0, 970.0);
1164 // Apply perspective and rotation about the center of the layer 1297 // Apply perspective and rotation about the center of the layer
1165 current_screen_transform.Translate(100.0, 100.0); 1298 current_screen_transform.Translate(200.0, 200.0);
1166 current_screen_transform.ApplyPerspectiveDepth(10.0); 1299 current_screen_transform.ApplyPerspectiveDepth(10.0);
1167 current_screen_transform.RotateAboutYAxis(10.0); 1300 current_screen_transform.RotateAboutYAxis(10.0);
1168 current_screen_transform.Translate(-100.0, -100.0); 1301 current_screen_transform.Translate(-200.0, -200.0);
1169 last_screen_transform = current_screen_transform; 1302 last_screen_transform = current_screen_transform;
1170 1303
1171 // Sanity check that this transform does cause w<0 clipping for the left side 1304 // Sanity check that this transform does cause w<0 clipping for the left side
1172 // of the layer, but not the right side. 1305 // of the layer, but not the right side.
1173 bool clipped; 1306 bool clipped;
1174 MathUtil::MapQuad(current_screen_transform, 1307 MathUtil::MapQuad(current_screen_transform,
1175 gfx::QuadF(gfx::RectF(0, 0, 100, 200)), 1308 gfx::QuadF(gfx::RectF(0, 0, 200, 400)),
1176 &clipped); 1309 &clipped);
1177 ASSERT_TRUE(clipped); 1310 ASSERT_TRUE(clipped);
1178 1311
1179 MathUtil::MapQuad(current_screen_transform, 1312 MathUtil::MapQuad(current_screen_transform,
1180 gfx::QuadF(gfx::RectF(100, 0, 100, 200)), 1313 gfx::QuadF(gfx::RectF(200, 0, 200, 400)),
1181 &clipped); 1314 &clipped);
1182 ASSERT_FALSE(clipped); 1315 ASSERT_FALSE(clipped);
1183 1316
1184 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1317 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1185 current_screen_transform, device_viewport); 1318 current_screen_transform, device_viewport);
1186 1319
1187 client.SetTileSize(gfx::Size(100, 100)); 1320 client.SetTileSize(gfx::Size(100, 100));
1188 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1321 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1189 current_layer_bounds, 1322 current_layer_bounds,
1190 &client); 1323 &client);
1191 1324
1192 tiling->UpdateTilePriorities( 1325 tiling->UpdateTilePriorities(
1193 ACTIVE_TREE, 1326 ACTIVE_TREE,
1194 device_viewport, 1327 device_viewport,
1195 viewport_in_layer_space, 1328 viewport_in_layer_space,
1196 visible_layer_rect, 1329 visible_layer_rect,
1197 last_layer_bounds, 1330 last_layer_bounds,
1198 current_layer_bounds, 1331 current_layer_bounds,
1199 last_layer_contents_scale, 1332 last_layer_contents_scale,
1200 current_layer_contents_scale, 1333 current_layer_contents_scale,
1201 last_screen_transform, 1334 last_screen_transform,
1202 current_screen_transform, 1335 current_screen_transform,
1203 current_frame_time_in_seconds, 1336 current_frame_time_in_seconds,
1204 max_tiles_for_interest_area); 1337 max_tiles_for_interest_area);
1205 1338
1206 ASSERT_TRUE(tiling->TileAt(0, 0)); 1339 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1207 ASSERT_TRUE(tiling->TileAt(0, 1)); 1340 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1208 ASSERT_TRUE(tiling->TileAt(1, 0)); 1341 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1209 ASSERT_TRUE(tiling->TileAt(1, 1)); 1342 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1210 1343
1211 // Left-side tiles will be clipped by the transform, so we have to assume 1344 // Left-side tiles will be clipped by the transform, so we have to assume
1212 // they are visible just in case. 1345 // they are visible just in case.
1213 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1346 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1214 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1347 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1215 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1348 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1216 1349
1217 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1350 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1218 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1351 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1219 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1352 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1220 1353
1221 // Right-side tiles will have a positive distance_to_visible 1354 // Right-side tiles will have a positive distance_to_visible
1222 // and an infinite time_to_visible. 1355 // and an infinite time_to_visible.
1223 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1356 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1224 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1357 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1225 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1358 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1226 priority.time_to_visible_in_seconds); 1359 priority.time_to_visible_in_seconds);
1227 1360
1228 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1361 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1229 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1362 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1230 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1363 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1231 priority.time_to_visible_in_seconds); 1364 priority.time_to_visible_in_seconds);
1232 } 1365 }
1233 1366
1234 TEST(UpdateTilePrioritiesTest, BasicMotion) { 1367 TEST(UpdateTilePrioritiesTest, BasicMotion) {
1235 // Test that time_to_visible is computed correctly when 1368 // Test that time_to_visible is computed correctly when
1236 // there is some motion. 1369 // there is some motion.
1237 1370
1238 FakePictureLayerTilingClient client; 1371 FakeTileManagerClient tile_manager_client;
1372 FakeTileManager tile_manager(&tile_manager_client);
1373 FakePictureLayerTilingClient client(&tile_manager);
1239 scoped_ptr<TestablePictureLayerTiling> tiling; 1374 scoped_ptr<TestablePictureLayerTiling> tiling;
1240 1375
1241 gfx::Size device_viewport(800, 600); 1376 gfx::Size device_viewport(800, 600);
1242 gfx::Rect visible_layer_rect(0, 0, 0, 0); 1377 gfx::Rect visible_layer_rect(0, 0, 0, 0);
1243 gfx::Size last_layer_bounds(200, 200); 1378 gfx::Size last_layer_bounds(200, 200);
1244 gfx::Size current_layer_bounds(200, 200); 1379 gfx::Size current_layer_bounds(200, 200);
1245 float last_layer_contents_scale = 1.f; 1380 float last_layer_contents_scale = 1.f;
1246 float current_layer_contents_scale = 1.f; 1381 float current_layer_contents_scale = 1.f;
1247 gfx::Transform last_screen_transform; 1382 gfx::Transform last_screen_transform;
1248 gfx::Transform current_screen_transform; 1383 gfx::Transform current_screen_transform;
1249 double last_frame_time_in_seconds = 1.0; 1384 double last_frame_time_in_seconds = 1.0;
1250 double current_frame_time_in_seconds = 2.0; 1385 double current_frame_time_in_seconds = 2.0;
1251 size_t max_tiles_for_interest_area = 10000; 1386 size_t max_tiles_for_interest_area = 10000;
1252 1387
1253 // Offscreen layer is coming closer to viewport at 1000 pixels per second. 1388 // Offscreen layer is coming closer to viewport at 1000 pixels per second.
1254 current_screen_transform.Translate(1800, 0); 1389 current_screen_transform.Translate(1800, 0);
1255 last_screen_transform.Translate(2800, 0); 1390 last_screen_transform.Translate(2800, 0);
1256 1391
1257 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1392 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1258 current_screen_transform, device_viewport); 1393 current_screen_transform, device_viewport);
1259 1394
1260 client.SetTileSize(gfx::Size(100, 100)); 1395 client.SetTileSize(gfx::Size(50, 50));
1261 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1396 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1262 current_layer_bounds, 1397 current_layer_bounds,
1263 &client); 1398 &client);
1264 1399
1265 // previous ("last") frame 1400 // previous ("last") frame
1266 tiling->UpdateTilePriorities( 1401 tiling->UpdateTilePriorities(
1267 ACTIVE_TREE, 1402 ACTIVE_TREE,
1268 device_viewport, 1403 device_viewport,
1269 viewport_in_layer_space, 1404 viewport_in_layer_space,
1270 visible_layer_rect, 1405 visible_layer_rect,
(...skipping 14 matching lines...) Expand all
1285 visible_layer_rect, 1420 visible_layer_rect,
1286 last_layer_bounds, 1421 last_layer_bounds,
1287 current_layer_bounds, 1422 current_layer_bounds,
1288 last_layer_contents_scale, 1423 last_layer_contents_scale,
1289 current_layer_contents_scale, 1424 current_layer_contents_scale,
1290 last_screen_transform, 1425 last_screen_transform,
1291 current_screen_transform, 1426 current_screen_transform,
1292 current_frame_time_in_seconds, 1427 current_frame_time_in_seconds,
1293 max_tiles_for_interest_area); 1428 max_tiles_for_interest_area);
1294 1429
1295 ASSERT_TRUE(tiling->TileAt(0, 0)); 1430 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1296 ASSERT_TRUE(tiling->TileAt(0, 1)); 1431 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1297 ASSERT_TRUE(tiling->TileAt(1, 0)); 1432 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1298 ASSERT_TRUE(tiling->TileAt(1, 1)); 1433 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1299 1434
1300 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1435 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1301 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1436 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1302 EXPECT_FLOAT_EQ(1.f, 1437 EXPECT_FLOAT_EQ(1.f,
1303 priority.time_to_visible_in_seconds); 1438 priority.time_to_visible_in_seconds);
1304 1439
1305 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1440 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1306 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1441 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1307 EXPECT_FLOAT_EQ(1.f, 1442 EXPECT_FLOAT_EQ(1.f,
1308 priority.time_to_visible_in_seconds); 1443 priority.time_to_visible_in_seconds);
1309 1444
1310 // time_to_visible for the right hand side layers needs an extra 0.099 1445 // time_to_visible for the right hand side layers needs an extra 0.097
1311 // seconds because this tile is 99 pixels further away. 1446 // seconds because this bundle is
1312 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1447 // |(50 - 2 * border_texels) * 2 + border_texels| = 97 pixels further away.
1448 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1313 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1449 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1314 EXPECT_FLOAT_EQ(1.099f, 1450 EXPECT_FLOAT_EQ(1.097f,
1315 priority.time_to_visible_in_seconds); 1451 priority.time_to_visible_in_seconds);
1316 1452
1317 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1453 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1318 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1454 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1319 EXPECT_FLOAT_EQ(1.099f, 1455 EXPECT_FLOAT_EQ(1.097f,
1320 priority.time_to_visible_in_seconds); 1456 priority.time_to_visible_in_seconds);
1321 } 1457 }
1322 1458
1323 TEST(UpdateTilePrioritiesTest, RotationMotion) { 1459 TEST(UpdateTilePrioritiesTest, RotationMotion) {
1324 // Each tile of a layer may be affected differently by a transform; Check 1460 // Each tile of a layer may be affected differently by a transform; Check
1325 // that UpdateTilePriorities correctly accounts for the transform between 1461 // that UpdateTilePriorities correctly accounts for the transform between
1326 // layer space and screen space. 1462 // layer space and screen space.
1327 1463
1328 FakePictureLayerTilingClient client; 1464 FakeTileManagerClient tile_manager_client;
1465 FakeTileManager tile_manager(&tile_manager_client);
1466 FakePictureLayerTilingClient client(&tile_manager);
1329 scoped_ptr<TestablePictureLayerTiling> tiling; 1467 scoped_ptr<TestablePictureLayerTiling> tiling;
1330 1468
1331 gfx::Size device_viewport(800, 600); 1469 gfx::Size device_viewport(800, 600);
1332 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren. 1470 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren.
1333 gfx::Size last_layer_bounds(200, 200); 1471 gfx::Size last_layer_bounds(200, 200);
1334 gfx::Size current_layer_bounds(200, 200); 1472 gfx::Size current_layer_bounds(200, 200);
1335 float last_layer_contents_scale = 1.f; 1473 float last_layer_contents_scale = 1.f;
1336 float current_layer_contents_scale = 1.f; 1474 float current_layer_contents_scale = 1.f;
1337 gfx::Transform last_screen_transform; 1475 gfx::Transform last_screen_transform;
1338 gfx::Transform current_screen_transform; 1476 gfx::Transform current_screen_transform;
1339 double last_frame_time_in_seconds = 1.0; 1477 double last_frame_time_in_seconds = 1.0;
1340 double current_frame_time_in_seconds = 2.0; 1478 double current_frame_time_in_seconds = 2.0;
1341 size_t max_tiles_for_interest_area = 10000; 1479 size_t max_tiles_for_interest_area = 10000;
1342 1480
1343 // Rotation motion is set up specifically so that: 1481 // Rotation motion is set up specifically so that:
1344 // - rotation occurs about the center of the layer 1482 // - rotation occurs about the center of the layer
1345 // - the top-left tile becomes visible on rotation 1483 // - the top-left tile becomes visible on rotation
1346 // - the top-right tile will have an infinite time_to_visible 1484 // - the top-right tile will have an infinite time_to_visible
1347 // because it is rotating away from viewport. 1485 // because it is rotating away from viewport.
1348 // - bottom-left layer will have a positive non-zero time_to_visible 1486 // - bottom-left layer will have a positive non-zero time_to_visible
1349 // because it is rotating toward the viewport. 1487 // because it is rotating toward the viewport.
1350 current_screen_transform.Translate(400, 550); 1488 current_screen_transform.Translate(400, 550);
1351 current_screen_transform.RotateAboutZAxis(45); 1489 current_screen_transform.RotateAboutZAxis(45);
1352 1490
1353 last_screen_transform.Translate(400, 550); 1491 last_screen_transform.Translate(400, 550);
1354 1492
1355 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1493 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1356 current_screen_transform, device_viewport); 1494 current_screen_transform, device_viewport);
1357 1495
1358 client.SetTileSize(gfx::Size(100, 100)); 1496 client.SetTileSize(gfx::Size(50, 50));
1359 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1497 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1360 current_layer_bounds, 1498 current_layer_bounds,
1361 &client); 1499 &client);
1362 1500
1363 // previous ("last") frame 1501 // previous ("last") frame
1364 tiling->UpdateTilePriorities( 1502 tiling->UpdateTilePriorities(
1365 ACTIVE_TREE, 1503 ACTIVE_TREE,
1366 device_viewport, 1504 device_viewport,
1367 viewport_in_layer_space, 1505 viewport_in_layer_space,
1368 visible_layer_rect, 1506 visible_layer_rect,
(...skipping 14 matching lines...) Expand all
1383 visible_layer_rect, 1521 visible_layer_rect,
1384 last_layer_bounds, 1522 last_layer_bounds,
1385 current_layer_bounds, 1523 current_layer_bounds,
1386 last_layer_contents_scale, 1524 last_layer_contents_scale,
1387 current_layer_contents_scale, 1525 current_layer_contents_scale,
1388 last_screen_transform, 1526 last_screen_transform,
1389 current_screen_transform, 1527 current_screen_transform,
1390 current_frame_time_in_seconds, 1528 current_frame_time_in_seconds,
1391 max_tiles_for_interest_area); 1529 max_tiles_for_interest_area);
1392 1530
1393 ASSERT_TRUE(tiling->TileAt(0, 0)); 1531 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1394 ASSERT_TRUE(tiling->TileAt(0, 1)); 1532 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1395 ASSERT_TRUE(tiling->TileAt(1, 0)); 1533 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1396 ASSERT_TRUE(tiling->TileAt(1, 1)); 1534 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1397 1535
1398 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1536 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1399 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1537 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1400 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1538 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1401 1539
1402 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1540 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1403 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1541 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1404 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); 1542 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f);
1405 1543
1406 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1544 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1407 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1545 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1408 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1546 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1409 priority.time_to_visible_in_seconds); 1547 priority.time_to_visible_in_seconds);
1410 } 1548 }
1411 1549
1412 } // namespace 1550 } // namespace
1413 } // namespace cc 1551 } // namespace cc
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