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Side by Side Diff: cc/resources/picture_layer_tiling_unittest.cc

Issue 62283012: cc: Added tile bundles (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: review Created 7 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/picture_layer_tiling.h" 5 #include "cc/resources/picture_layer_tiling.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/resources/picture_layer_tiling_set.h" 10 #include "cc/resources/picture_layer_tiling_set.h"
(...skipping 16 matching lines...) Expand all
27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( 27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); 28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
29 29
30 return ToEnclosingRect(viewport_in_layer_space); 30 return ToEnclosingRect(viewport_in_layer_space);
31 } 31 }
32 32
33 class TestablePictureLayerTiling : public PictureLayerTiling { 33 class TestablePictureLayerTiling : public PictureLayerTiling {
34 public: 34 public:
35 using PictureLayerTiling::SetLiveTilesRect; 35 using PictureLayerTiling::SetLiveTilesRect;
36 using PictureLayerTiling::TileAt; 36 using PictureLayerTiling::TileAt;
37 using PictureLayerTiling::TileBundleAt;
37 38
38 static scoped_ptr<TestablePictureLayerTiling> Create( 39 static scoped_ptr<TestablePictureLayerTiling> Create(
39 float contents_scale, 40 float contents_scale,
40 gfx::Size layer_bounds, 41 gfx::Size layer_bounds,
41 PictureLayerTilingClient* client) { 42 PictureLayerTilingClient* client) {
42 return make_scoped_ptr(new TestablePictureLayerTiling( 43 return make_scoped_ptr(new TestablePictureLayerTiling(
43 contents_scale, 44 contents_scale,
44 layer_bounds, 45 layer_bounds,
45 client)); 46 client));
46 } 47 }
47 48
48 protected: 49 protected:
49 TestablePictureLayerTiling(float contents_scale, 50 TestablePictureLayerTiling(float contents_scale,
50 gfx::Size layer_bounds, 51 gfx::Size layer_bounds,
51 PictureLayerTilingClient* client) 52 PictureLayerTilingClient* client)
52 : PictureLayerTiling(contents_scale, layer_bounds, client) { } 53 : PictureLayerTiling(contents_scale, layer_bounds, client) { }
53 }; 54 };
54 55
55 class PictureLayerTilingIteratorTest : public testing::Test { 56 class PictureLayerTilingIteratorTest : public testing::Test {
56 public: 57 public:
57 PictureLayerTilingIteratorTest() {} 58 PictureLayerTilingIteratorTest() {}
58 virtual ~PictureLayerTilingIteratorTest() {} 59 virtual ~PictureLayerTilingIteratorTest() {}
59 60
60 void Initialize(gfx::Size tile_size, 61 void Initialize(gfx::Size tile_size,
61 float contents_scale, 62 float contents_scale,
62 gfx::Size layer_bounds) { 63 gfx::Size layer_bounds) {
63 client_.SetTileSize(tile_size); 64 client_.SetTileSize(tile_size);
65 client_.MarkActive();
64 tiling_ = TestablePictureLayerTiling::Create(contents_scale, 66 tiling_ = TestablePictureLayerTiling::Create(contents_scale,
65 layer_bounds, 67 layer_bounds,
66 &client_); 68 &client_);
67 } 69 }
68 70
69 void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) { 71 void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) {
72 tiling_->SetTreeForTesting(ACTIVE_TREE);
70 tiling_->SetLiveTilesRect(live_tiles_rect); 73 tiling_->SetLiveTilesRect(live_tiles_rect);
71 74
72 std::vector<Tile*> tiles = tiling_->AllTilesForTesting(); 75 std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
73 for (std::vector<Tile*>::iterator iter = tiles.begin(); 76 for (std::vector<Tile*>::iterator iter = tiles.begin();
74 iter != tiles.end(); 77 iter != tiles.end();
75 ++iter) { 78 ++iter) {
76 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect())); 79 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect()));
77 } 80 }
78 } 81 }
79 82
(...skipping 685 matching lines...) Expand 10 before | Expand all | Expand 10 after
765 visible_layer_rect, 768 visible_layer_rect,
766 last_layer_bounds, 769 last_layer_bounds,
767 current_layer_bounds, 770 current_layer_bounds,
768 last_layer_contents_scale, 771 last_layer_contents_scale,
769 current_layer_contents_scale, 772 current_layer_contents_scale,
770 last_screen_transform, 773 last_screen_transform,
771 current_screen_transform, 774 current_screen_transform,
772 current_frame_time_in_seconds, 775 current_frame_time_in_seconds,
773 max_tiles_for_interest_area); 776 max_tiles_for_interest_area);
774 777
775 ASSERT_TRUE(tiling->TileAt(0, 0)); 778 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
776 ASSERT_TRUE(tiling->TileAt(0, 1)); 779 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
777 ASSERT_TRUE(tiling->TileAt(1, 0)); 780 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
778 ASSERT_TRUE(tiling->TileAt(1, 1)); 781 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
782 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
779 783
780 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 784 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
781 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
782 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
783
784 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
785 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
786 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
787
788 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
789 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
790 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
791
792 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
793 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 785 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
794 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 786 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
795 } 787 }
796 788
797 TEST(UpdateTilePrioritiesTest, OffscreenTiles) { 789 TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
798 // The TilePriority of offscreen tiles (without movement) should have nonzero 790 // The TilePriority of offscreen tiles (without movement) should have nonzero
799 // distance_to_visible and infinite time_to_visible. 791 // distance_to_visible and infinite time_to_visible.
800 792
801 FakePictureLayerTilingClient client; 793 FakePictureLayerTilingClient client;
802 scoped_ptr<TestablePictureLayerTiling> tiling; 794 scoped_ptr<TestablePictureLayerTiling> tiling;
803 795
804 gfx::Size device_viewport(800, 600); 796 gfx::Size device_viewport(800, 600);
805 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible. 797 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible.
806 gfx::Size last_layer_bounds(200, 200); 798 gfx::Size last_layer_bounds(400, 400);
807 gfx::Size current_layer_bounds(200, 200); 799 gfx::Size current_layer_bounds(400, 400);
808 float last_layer_contents_scale = 1.f; 800 float last_layer_contents_scale = 1.f;
809 float current_layer_contents_scale = 1.f; 801 float current_layer_contents_scale = 1.f;
810 gfx::Transform last_screen_transform; 802 gfx::Transform last_screen_transform;
811 gfx::Transform current_screen_transform; 803 gfx::Transform current_screen_transform;
812 double current_frame_time_in_seconds = 1.0; 804 double current_frame_time_in_seconds = 1.0;
813 size_t max_tiles_for_interest_area = 10000; 805 size_t max_tiles_for_interest_area = 10000;
814 806
815 current_screen_transform.Translate(850, 0); 807 current_screen_transform.Translate(850, 0);
816 last_screen_transform = current_screen_transform; 808 last_screen_transform = current_screen_transform;
817 809
(...skipping 12 matching lines...) Expand all
830 visible_layer_rect, 822 visible_layer_rect,
831 last_layer_bounds, 823 last_layer_bounds,
832 current_layer_bounds, 824 current_layer_bounds,
833 last_layer_contents_scale, 825 last_layer_contents_scale,
834 current_layer_contents_scale, 826 current_layer_contents_scale,
835 last_screen_transform, 827 last_screen_transform,
836 current_screen_transform, 828 current_screen_transform,
837 current_frame_time_in_seconds, 829 current_frame_time_in_seconds,
838 max_tiles_for_interest_area); 830 max_tiles_for_interest_area);
839 831
840 ASSERT_TRUE(tiling->TileAt(0, 0)); 832 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
841 ASSERT_TRUE(tiling->TileAt(0, 1)); 833 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
842 ASSERT_TRUE(tiling->TileAt(1, 0)); 834 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
843 ASSERT_TRUE(tiling->TileAt(1, 1)); 835 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
836 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
844 837
845 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 838 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
846 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 839 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
847 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 840 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
848 priority.time_to_visible_in_seconds); 841 priority.time_to_visible_in_seconds);
849 842
850 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 843 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 2, 2));
851 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 844 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 2, 3));
852 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 845 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 3, 2));
853 priority.time_to_visible_in_seconds); 846 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 3, 3));
847 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
848 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
849 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
854 850
855 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 851 // Furthermore, in this scenario bundles on the right hand side should have a
856 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
857 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
858 priority.time_to_visible_in_seconds);
859
860 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
861 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
862 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
863 priority.time_to_visible_in_seconds);
864
865 // Furthermore, in this scenario tiles on the right hand side should have a
866 // larger distance to visible. 852 // larger distance to visible.
867 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 853 TilePriority left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
868 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 854 TilePriority right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
869 EXPECT_GT(right.distance_to_visible_in_pixels, 855 EXPECT_GT(right.distance_to_visible_in_pixels,
870 left.distance_to_visible_in_pixels); 856 left.distance_to_visible_in_pixels);
871 857
872 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 858 left = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
873 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 859 right = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
874 EXPECT_GT(right.distance_to_visible_in_pixels, 860 EXPECT_GT(right.distance_to_visible_in_pixels,
875 left.distance_to_visible_in_pixels); 861 left.distance_to_visible_in_pixels);
876 } 862 }
877 863
878 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { 864 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
879 // Sanity check that a layer with some tiles visible and others offscreen has 865 // Sanity check that a layer with some tiles visible and others offscreen has
880 // correct TilePriorities for each tile. 866 // correct TilePriorities for each tile.
881 867
882 FakePictureLayerTilingClient client; 868 FakePictureLayerTilingClient client;
883 scoped_ptr<TestablePictureLayerTiling> tiling; 869 scoped_ptr<TestablePictureLayerTiling> tiling;
884 870
885 gfx::Size device_viewport(800, 600); 871 gfx::Size device_viewport(800, 600);
886 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter. 872 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter.
887 gfx::Size last_layer_bounds(200, 200); 873 gfx::Size last_layer_bounds(400, 400);
888 gfx::Size current_layer_bounds(200, 200); 874 gfx::Size current_layer_bounds(400, 400);
889 float last_layer_contents_scale = 1.f; 875 float last_layer_contents_scale = 1.f;
890 float current_layer_contents_scale = 1.f; 876 float current_layer_contents_scale = 1.f;
891 gfx::Transform last_screen_transform; 877 gfx::Transform last_screen_transform;
892 gfx::Transform current_screen_transform; 878 gfx::Transform current_screen_transform;
893 double current_frame_time_in_seconds = 1.0; 879 double current_frame_time_in_seconds = 1.0;
894 size_t max_tiles_for_interest_area = 10000; 880 size_t max_tiles_for_interest_area = 10000;
895 881
896 current_screen_transform.Translate(705, 505); 882 current_screen_transform.Translate(705, 505);
897 last_screen_transform = current_screen_transform; 883 last_screen_transform = current_screen_transform;
898 884
(...skipping 12 matching lines...) Expand all
911 visible_layer_rect, 897 visible_layer_rect,
912 last_layer_bounds, 898 last_layer_bounds,
913 current_layer_bounds, 899 current_layer_bounds,
914 last_layer_contents_scale, 900 last_layer_contents_scale,
915 current_layer_contents_scale, 901 current_layer_contents_scale,
916 last_screen_transform, 902 last_screen_transform,
917 current_screen_transform, 903 current_screen_transform,
918 current_frame_time_in_seconds, 904 current_frame_time_in_seconds,
919 max_tiles_for_interest_area); 905 max_tiles_for_interest_area);
920 906
921 ASSERT_TRUE(tiling->TileAt(0, 0)); 907 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
922 ASSERT_TRUE(tiling->TileAt(0, 1)); 908 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
923 ASSERT_TRUE(tiling->TileAt(1, 0)); 909 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
924 ASSERT_TRUE(tiling->TileAt(1, 1)); 910 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
911 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
912 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
913 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
914 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
925 915
926 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 916 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
927 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 917 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
928 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 918 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
929 919
930 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 920 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
931 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 921 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
932 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 922 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
933 priority.time_to_visible_in_seconds); 923 priority.time_to_visible_in_seconds);
934 924
935 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 925 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
936 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 926 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
937 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 927 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
938 priority.time_to_visible_in_seconds); 928 priority.time_to_visible_in_seconds);
939 929
940 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 930 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
941 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 931 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
942 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 932 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
943 priority.time_to_visible_in_seconds); 933 priority.time_to_visible_in_seconds);
944 } 934 }
945 935
946 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { 936 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
947 // Each tile of a layer may be affected differently by a transform; Check 937 // Each tile of a layer may be affected differently by a transform; Check
948 // that UpdateTilePriorities correctly accounts for the transform between 938 // that UpdateTilePriorities correctly accounts for the transform between
949 // layer space and screen space. 939 // layer space and screen space.
950 940
951 FakePictureLayerTilingClient client; 941 FakePictureLayerTilingClient client;
952 scoped_ptr<TestablePictureLayerTiling> tiling; 942 scoped_ptr<TestablePictureLayerTiling> tiling;
953 943
954 gfx::Size device_viewport(800, 600); 944 gfx::Size device_viewport(800, 600);
955 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter. 945 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter.
956 gfx::Size last_layer_bounds(200, 200); 946 gfx::Size last_layer_bounds(400, 400);
957 gfx::Size current_layer_bounds(200, 200); 947 gfx::Size current_layer_bounds(400, 400);
958 float last_layer_contents_scale = 1.f; 948 float last_layer_contents_scale = 1.f;
959 float current_layer_contents_scale = 1.f; 949 float current_layer_contents_scale = 1.f;
960 gfx::Transform last_screen_transform; 950 gfx::Transform last_screen_transform;
961 gfx::Transform current_screen_transform; 951 gfx::Transform current_screen_transform;
962 double current_frame_time_in_seconds = 1.0; 952 double current_frame_time_in_seconds = 1.0;
963 size_t max_tiles_for_interest_area = 10000; 953 size_t max_tiles_for_interest_area = 10000;
964 954
965 // A diagonally rotated layer that is partially off the bottom of the screen. 955 // A diagonally rotated layer that is partially off the bottom of the screen.
966 // In this configuration, only the top-left tile would be visible. 956 // In this configuration, only the top-left tile would be visible.
967 current_screen_transform.Translate(400, 550); 957 current_screen_transform.Translate(400, 550);
(...skipping 15 matching lines...) Expand all
983 visible_layer_rect, 973 visible_layer_rect,
984 last_layer_bounds, 974 last_layer_bounds,
985 current_layer_bounds, 975 current_layer_bounds,
986 last_layer_contents_scale, 976 last_layer_contents_scale,
987 current_layer_contents_scale, 977 current_layer_contents_scale,
988 last_screen_transform, 978 last_screen_transform,
989 current_screen_transform, 979 current_screen_transform,
990 current_frame_time_in_seconds, 980 current_frame_time_in_seconds,
991 max_tiles_for_interest_area); 981 max_tiles_for_interest_area);
992 982
993 ASSERT_TRUE(tiling->TileAt(0, 0)); 983 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
994 ASSERT_TRUE(tiling->TileAt(0, 1)); 984 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
995 ASSERT_TRUE(tiling->TileAt(1, 0)); 985 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
996 ASSERT_TRUE(tiling->TileAt(1, 1)); 986 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
997 987
998 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 988 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
999 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 989 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1000 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 990 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1001 991
1002 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 992 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1003 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 993 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1004 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 994 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1005 priority.time_to_visible_in_seconds); 995 priority.time_to_visible_in_seconds);
1006 996
1007 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 997 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1008 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 998 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1009 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 999 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1010 priority.time_to_visible_in_seconds); 1000 priority.time_to_visible_in_seconds);
1011 1001
1012 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1002 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1013 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1003 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1014 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1004 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1015 priority.time_to_visible_in_seconds); 1005 priority.time_to_visible_in_seconds);
1016 1006
1017 // Furthermore, in this scenario the bottom-right tile should have the larger 1007 // Furthermore, in this scenario the bottom-right tile should have the larger
1018 // distance to visible. 1008 // distance to visible.
1019 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1009 TilePriority top_left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1020 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1010 TilePriority top_right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1021 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1011 TilePriority bottom_left =
1022 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1012 tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1013 TilePriority bottom_right =
1014 tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1023 EXPECT_GT(top_right.distance_to_visible_in_pixels, 1015 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1024 top_left.distance_to_visible_in_pixels); 1016 top_left.distance_to_visible_in_pixels);
1025 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1017 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1026 top_left.distance_to_visible_in_pixels); 1018 top_left.distance_to_visible_in_pixels);
1027 1019
1028 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1020 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1029 bottom_left.distance_to_visible_in_pixels); 1021 bottom_left.distance_to_visible_in_pixels);
1030 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1022 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1031 top_right.distance_to_visible_in_pixels); 1023 top_right.distance_to_visible_in_pixels);
1032 } 1024 }
1033 1025
1034 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { 1026 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
1035 // Perspective transforms need to take a different code path. 1027 // Perspective transforms need to take a different code path.
1036 // This test checks tile priorities of a perspective layer. 1028 // This test checks tile priorities of a perspective layer.
1037 1029
1038 FakePictureLayerTilingClient client; 1030 FakePictureLayerTilingClient client;
1039 scoped_ptr<TestablePictureLayerTiling> tiling; 1031 scoped_ptr<TestablePictureLayerTiling> tiling;
1040 1032
1041 gfx::Size device_viewport(800, 600); 1033 gfx::Size device_viewport(800, 600);
1042 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 1034 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1043 gfx::Size last_layer_bounds(200, 200); 1035 gfx::Size last_layer_bounds(400, 400);
1044 gfx::Size current_layer_bounds(200, 200); 1036 gfx::Size current_layer_bounds(400, 400);
1045 float last_layer_contents_scale = 1.f; 1037 float last_layer_contents_scale = 1.f;
1046 float current_layer_contents_scale = 1.f; 1038 float current_layer_contents_scale = 1.f;
1047 gfx::Transform last_screen_transform; 1039 gfx::Transform last_screen_transform;
1048 gfx::Transform current_screen_transform; 1040 gfx::Transform current_screen_transform;
1049 double current_frame_time_in_seconds = 1.0; 1041 double current_frame_time_in_seconds = 1.0;
1050 size_t max_tiles_for_interest_area = 10000; 1042 size_t max_tiles_for_interest_area = 10000;
1051 1043
1052 // A 3d perspective layer rotated about its Y axis, translated to almost 1044 // A 3d perspective layer rotated about its Y axis, translated to almost
1053 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1045 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1054 // the right side, so the top-left tile will technically be closer than the 1046 // the right side, so the top-left tile will technically be closer than the
(...skipping 30 matching lines...) Expand all
1085 visible_layer_rect, 1077 visible_layer_rect,
1086 last_layer_bounds, 1078 last_layer_bounds,
1087 current_layer_bounds, 1079 current_layer_bounds,
1088 last_layer_contents_scale, 1080 last_layer_contents_scale,
1089 current_layer_contents_scale, 1081 current_layer_contents_scale,
1090 last_screen_transform, 1082 last_screen_transform,
1091 current_screen_transform, 1083 current_screen_transform,
1092 current_frame_time_in_seconds, 1084 current_frame_time_in_seconds,
1093 max_tiles_for_interest_area); 1085 max_tiles_for_interest_area);
1094 1086
1095 ASSERT_TRUE(tiling->TileAt(0, 0)); 1087 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1096 ASSERT_TRUE(tiling->TileAt(0, 1)); 1088 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1097 ASSERT_TRUE(tiling->TileAt(1, 0)); 1089 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1098 ASSERT_TRUE(tiling->TileAt(1, 1)); 1090 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1099 1091
1100 // All tiles will have a positive distance_to_visible 1092 // All tiles will have a positive distance_to_visible
1101 // and an infinite time_to_visible. 1093 // and an infinite time_to_visible.
1102 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1094 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1103 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1095 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1104 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1096 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1105 priority.time_to_visible_in_seconds); 1097 priority.time_to_visible_in_seconds);
1106 1098
1107 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1099 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1108 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1100 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1109 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1101 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1110 priority.time_to_visible_in_seconds); 1102 priority.time_to_visible_in_seconds);
1111 1103
1112 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1104 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1113 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1105 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1114 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1106 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1115 priority.time_to_visible_in_seconds); 1107 priority.time_to_visible_in_seconds);
1116 1108
1117 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1109 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1118 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1110 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1119 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1111 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1120 priority.time_to_visible_in_seconds); 1112 priority.time_to_visible_in_seconds);
1121 1113
1122 // Furthermore, in this scenario the top-left distance_to_visible 1114 // Furthermore, in this scenario the top-left distance_to_visible
1123 // will be smallest, followed by top-right. The bottom layers 1115 // will be smallest, followed by top-right. The bottom layers
1124 // will of course be further than the top layers. 1116 // will of course be further than the top layers.
1125 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1117 TilePriority top_left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1126 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1118 TilePriority top_right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1127 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1119 TilePriority bottom_left =
1128 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1120 tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1121 TilePriority bottom_right =
1122 tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1129 EXPECT_GT(top_right.distance_to_visible_in_pixels, 1123 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1130 top_left.distance_to_visible_in_pixels); 1124 top_left.distance_to_visible_in_pixels);
1131 1125
1132 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1126 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1133 top_right.distance_to_visible_in_pixels); 1127 top_right.distance_to_visible_in_pixels);
1134 1128
1135 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1129 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1136 top_left.distance_to_visible_in_pixels); 1130 top_left.distance_to_visible_in_pixels);
1137 } 1131 }
1138 1132
1139 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { 1133 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
1140 // Perspective transforms need to take a different code path. 1134 // Perspective transforms need to take a different code path.
1141 // This test checks tile priorities of a perspective layer. 1135 // This test checks tile priorities of a perspective layer.
1142 1136
1143 FakePictureLayerTilingClient client; 1137 FakePictureLayerTilingClient client;
1144 scoped_ptr<TestablePictureLayerTiling> tiling; 1138 scoped_ptr<TestablePictureLayerTiling> tiling;
1145 1139
1146 gfx::Size device_viewport(800, 600); 1140 gfx::Size device_viewport(800, 600);
1147 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 1141 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1148 gfx::Size last_layer_bounds(200, 200); 1142 gfx::Size last_layer_bounds(400, 400);
1149 gfx::Size current_layer_bounds(200, 200); 1143 gfx::Size current_layer_bounds(400, 400);
1150 float last_layer_contents_scale = 1.f; 1144 float last_layer_contents_scale = 1.f;
1151 float current_layer_contents_scale = 1.f; 1145 float current_layer_contents_scale = 1.f;
1152 gfx::Transform last_screen_transform; 1146 gfx::Transform last_screen_transform;
1153 gfx::Transform current_screen_transform; 1147 gfx::Transform current_screen_transform;
1154 double current_frame_time_in_seconds = 1.0; 1148 double current_frame_time_in_seconds = 1.0;
1155 size_t max_tiles_for_interest_area = 10000; 1149 size_t max_tiles_for_interest_area = 10000;
1156 1150
1157 // A 3d perspective layer rotated about its Y axis, translated to almost 1151 // A 3d perspective layer rotated about its Y axis, translated to almost
1158 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1152 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1159 // the right side, so the top-left tile will technically be closer than the 1153 // the right side, so the top-left tile will technically be closer than the
1160 // top-right. 1154 // top-right.
1161 1155
1162 // Translate layer to offscreen 1156 // Translate layer to offscreen
1163 current_screen_transform.Translate(400.0, 970.0); 1157 current_screen_transform.Translate(400.0, 970.0);
1164 // Apply perspective and rotation about the center of the layer 1158 // Apply perspective and rotation about the center of the layer
1165 current_screen_transform.Translate(100.0, 100.0); 1159 current_screen_transform.Translate(200.0, 200.0);
1166 current_screen_transform.ApplyPerspectiveDepth(10.0); 1160 current_screen_transform.ApplyPerspectiveDepth(10.0);
1167 current_screen_transform.RotateAboutYAxis(10.0); 1161 current_screen_transform.RotateAboutYAxis(10.0);
1168 current_screen_transform.Translate(-100.0, -100.0); 1162 current_screen_transform.Translate(-200.0, -200.0);
1169 last_screen_transform = current_screen_transform; 1163 last_screen_transform = current_screen_transform;
1170 1164
1171 // Sanity check that this transform does cause w<0 clipping for the left side 1165 // Sanity check that this transform does cause w<0 clipping for the left side
1172 // of the layer, but not the right side. 1166 // of the layer, but not the right side.
1173 bool clipped; 1167 bool clipped;
1174 MathUtil::MapQuad(current_screen_transform, 1168 MathUtil::MapQuad(current_screen_transform,
1175 gfx::QuadF(gfx::RectF(0, 0, 100, 200)), 1169 gfx::QuadF(gfx::RectF(0, 0, 200, 400)),
1176 &clipped); 1170 &clipped);
1177 ASSERT_TRUE(clipped); 1171 ASSERT_TRUE(clipped);
1178 1172
1179 MathUtil::MapQuad(current_screen_transform, 1173 MathUtil::MapQuad(current_screen_transform,
1180 gfx::QuadF(gfx::RectF(100, 0, 100, 200)), 1174 gfx::QuadF(gfx::RectF(200, 0, 200, 400)),
1181 &clipped); 1175 &clipped);
1182 ASSERT_FALSE(clipped); 1176 ASSERT_FALSE(clipped);
1183 1177
1184 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1178 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1185 current_screen_transform, device_viewport); 1179 current_screen_transform, device_viewport);
1186 1180
1187 client.SetTileSize(gfx::Size(100, 100)); 1181 client.SetTileSize(gfx::Size(100, 100));
1188 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1182 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1189 current_layer_bounds, 1183 current_layer_bounds,
1190 &client); 1184 &client);
1191 1185
1192 tiling->UpdateTilePriorities( 1186 tiling->UpdateTilePriorities(
1193 ACTIVE_TREE, 1187 ACTIVE_TREE,
1194 device_viewport, 1188 device_viewport,
1195 viewport_in_layer_space, 1189 viewport_in_layer_space,
1196 visible_layer_rect, 1190 visible_layer_rect,
1197 last_layer_bounds, 1191 last_layer_bounds,
1198 current_layer_bounds, 1192 current_layer_bounds,
1199 last_layer_contents_scale, 1193 last_layer_contents_scale,
1200 current_layer_contents_scale, 1194 current_layer_contents_scale,
1201 last_screen_transform, 1195 last_screen_transform,
1202 current_screen_transform, 1196 current_screen_transform,
1203 current_frame_time_in_seconds, 1197 current_frame_time_in_seconds,
1204 max_tiles_for_interest_area); 1198 max_tiles_for_interest_area);
1205 1199
1206 ASSERT_TRUE(tiling->TileAt(0, 0)); 1200 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1207 ASSERT_TRUE(tiling->TileAt(0, 1)); 1201 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1208 ASSERT_TRUE(tiling->TileAt(1, 0)); 1202 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1209 ASSERT_TRUE(tiling->TileAt(1, 1)); 1203 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1210 1204
1211 // Left-side tiles will be clipped by the transform, so we have to assume 1205 // Left-side tiles will be clipped by the transform, so we have to assume
1212 // they are visible just in case. 1206 // they are visible just in case.
1213 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1207 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1214 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1208 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1215 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1209 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1216 1210
1217 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1211 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1218 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1212 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1219 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1213 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1220 1214
1221 // Right-side tiles will have a positive distance_to_visible 1215 // Right-side tiles will have a positive distance_to_visible
1222 // and an infinite time_to_visible. 1216 // and an infinite time_to_visible.
1223 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1217 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1224 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1218 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1225 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1219 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1226 priority.time_to_visible_in_seconds); 1220 priority.time_to_visible_in_seconds);
1227 1221
1228 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1222 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1229 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1223 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1230 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1224 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1231 priority.time_to_visible_in_seconds); 1225 priority.time_to_visible_in_seconds);
1232 } 1226 }
1233 1227
1234 TEST(UpdateTilePrioritiesTest, BasicMotion) { 1228 TEST(UpdateTilePrioritiesTest, BasicMotion) {
1235 // Test that time_to_visible is computed correctly when 1229 // Test that time_to_visible is computed correctly when
1236 // there is some motion. 1230 // there is some motion.
1237 1231
1238 FakePictureLayerTilingClient client; 1232 FakePictureLayerTilingClient client;
(...skipping 11 matching lines...) Expand all
1250 double current_frame_time_in_seconds = 2.0; 1244 double current_frame_time_in_seconds = 2.0;
1251 size_t max_tiles_for_interest_area = 10000; 1245 size_t max_tiles_for_interest_area = 10000;
1252 1246
1253 // Offscreen layer is coming closer to viewport at 1000 pixels per second. 1247 // Offscreen layer is coming closer to viewport at 1000 pixels per second.
1254 current_screen_transform.Translate(1800, 0); 1248 current_screen_transform.Translate(1800, 0);
1255 last_screen_transform.Translate(2800, 0); 1249 last_screen_transform.Translate(2800, 0);
1256 1250
1257 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1251 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1258 current_screen_transform, device_viewport); 1252 current_screen_transform, device_viewport);
1259 1253
1260 client.SetTileSize(gfx::Size(100, 100)); 1254 client.SetTileSize(gfx::Size(50, 50));
1261 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1255 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1262 current_layer_bounds, 1256 current_layer_bounds,
1263 &client); 1257 &client);
1264 1258
1265 // previous ("last") frame 1259 // previous ("last") frame
1266 tiling->UpdateTilePriorities( 1260 tiling->UpdateTilePriorities(
1267 ACTIVE_TREE, 1261 ACTIVE_TREE,
1268 device_viewport, 1262 device_viewport,
1269 viewport_in_layer_space, 1263 viewport_in_layer_space,
1270 visible_layer_rect, 1264 visible_layer_rect,
(...skipping 14 matching lines...) Expand all
1285 visible_layer_rect, 1279 visible_layer_rect,
1286 last_layer_bounds, 1280 last_layer_bounds,
1287 current_layer_bounds, 1281 current_layer_bounds,
1288 last_layer_contents_scale, 1282 last_layer_contents_scale,
1289 current_layer_contents_scale, 1283 current_layer_contents_scale,
1290 last_screen_transform, 1284 last_screen_transform,
1291 current_screen_transform, 1285 current_screen_transform,
1292 current_frame_time_in_seconds, 1286 current_frame_time_in_seconds,
1293 max_tiles_for_interest_area); 1287 max_tiles_for_interest_area);
1294 1288
1295 ASSERT_TRUE(tiling->TileAt(0, 0)); 1289 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1296 ASSERT_TRUE(tiling->TileAt(0, 1)); 1290 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1297 ASSERT_TRUE(tiling->TileAt(1, 0)); 1291 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1298 ASSERT_TRUE(tiling->TileAt(1, 1)); 1292 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1299 1293
1300 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1294 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1301 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1295 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1302 EXPECT_FLOAT_EQ(1.f, 1296 EXPECT_FLOAT_EQ(1.f,
1303 priority.time_to_visible_in_seconds); 1297 priority.time_to_visible_in_seconds);
1304 1298
1305 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1299 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1306 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1300 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1307 EXPECT_FLOAT_EQ(1.f, 1301 EXPECT_FLOAT_EQ(1.f,
1308 priority.time_to_visible_in_seconds); 1302 priority.time_to_visible_in_seconds);
1309 1303
1310 // time_to_visible for the right hand side layers needs an extra 0.099 1304 // time_to_visible for the right hand side layers needs an extra 0.099
1311 // seconds because this tile is 99 pixels further away. 1305 // seconds because this tile is 99 pixels further away.
1312 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1306 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1313 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1307 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1314 EXPECT_FLOAT_EQ(1.099f, 1308 EXPECT_FLOAT_EQ(1.099f,
1315 priority.time_to_visible_in_seconds); 1309 priority.time_to_visible_in_seconds);
1316 1310
1317 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1311 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1318 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1312 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1319 EXPECT_FLOAT_EQ(1.099f, 1313 EXPECT_FLOAT_EQ(1.099f,
1320 priority.time_to_visible_in_seconds); 1314 priority.time_to_visible_in_seconds);
1321 } 1315 }
1322 1316
1323 TEST(UpdateTilePrioritiesTest, RotationMotion) { 1317 TEST(UpdateTilePrioritiesTest, RotationMotion) {
1324 // Each tile of a layer may be affected differently by a transform; Check 1318 // Each tile of a layer may be affected differently by a transform; Check
1325 // that UpdateTilePriorities correctly accounts for the transform between 1319 // that UpdateTilePriorities correctly accounts for the transform between
1326 // layer space and screen space. 1320 // layer space and screen space.
1327 1321
(...skipping 20 matching lines...) Expand all
1348 // - bottom-left layer will have a positive non-zero time_to_visible 1342 // - bottom-left layer will have a positive non-zero time_to_visible
1349 // because it is rotating toward the viewport. 1343 // because it is rotating toward the viewport.
1350 current_screen_transform.Translate(400, 550); 1344 current_screen_transform.Translate(400, 550);
1351 current_screen_transform.RotateAboutZAxis(45); 1345 current_screen_transform.RotateAboutZAxis(45);
1352 1346
1353 last_screen_transform.Translate(400, 550); 1347 last_screen_transform.Translate(400, 550);
1354 1348
1355 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1349 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1356 current_screen_transform, device_viewport); 1350 current_screen_transform, device_viewport);
1357 1351
1358 client.SetTileSize(gfx::Size(100, 100)); 1352 client.SetTileSize(gfx::Size(50, 50));
1359 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1353 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1360 current_layer_bounds, 1354 current_layer_bounds,
1361 &client); 1355 &client);
1362 1356
1363 // previous ("last") frame 1357 // previous ("last") frame
1364 tiling->UpdateTilePriorities( 1358 tiling->UpdateTilePriorities(
1365 ACTIVE_TREE, 1359 ACTIVE_TREE,
1366 device_viewport, 1360 device_viewport,
1367 viewport_in_layer_space, 1361 viewport_in_layer_space,
1368 visible_layer_rect, 1362 visible_layer_rect,
(...skipping 14 matching lines...) Expand all
1383 visible_layer_rect, 1377 visible_layer_rect,
1384 last_layer_bounds, 1378 last_layer_bounds,
1385 current_layer_bounds, 1379 current_layer_bounds,
1386 last_layer_contents_scale, 1380 last_layer_contents_scale,
1387 current_layer_contents_scale, 1381 current_layer_contents_scale,
1388 last_screen_transform, 1382 last_screen_transform,
1389 current_screen_transform, 1383 current_screen_transform,
1390 current_frame_time_in_seconds, 1384 current_frame_time_in_seconds,
1391 max_tiles_for_interest_area); 1385 max_tiles_for_interest_area);
1392 1386
1393 ASSERT_TRUE(tiling->TileAt(0, 0)); 1387 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1394 ASSERT_TRUE(tiling->TileAt(0, 1)); 1388 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1395 ASSERT_TRUE(tiling->TileAt(1, 0)); 1389 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1396 ASSERT_TRUE(tiling->TileAt(1, 1)); 1390 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1397 1391
1398 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1392 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1399 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1393 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1400 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1394 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1401 1395
1402 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1396 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1403 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1397 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1404 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); 1398 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f);
1405 1399
1406 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1400 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1407 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1401 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1408 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1402 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1409 priority.time_to_visible_in_seconds); 1403 priority.time_to_visible_in_seconds);
1410 } 1404 }
1411 1405
1412 } // namespace 1406 } // namespace
1413 } // namespace cc 1407 } // namespace cc
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