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Side by Side Diff: cc/resources/picture_layer_tiling_unittest.cc

Issue 62283012: cc: Added tile bundles (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: more review Created 7 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/picture_layer_tiling.h" 5 #include "cc/resources/picture_layer_tiling.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/resources/picture_layer_tiling_set.h" 10 #include "cc/resources/picture_layer_tiling_set.h"
(...skipping 16 matching lines...) Expand all
27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( 27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); 28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
29 29
30 return ToEnclosingRect(viewport_in_layer_space); 30 return ToEnclosingRect(viewport_in_layer_space);
31 } 31 }
32 32
33 class TestablePictureLayerTiling : public PictureLayerTiling { 33 class TestablePictureLayerTiling : public PictureLayerTiling {
34 public: 34 public:
35 using PictureLayerTiling::SetLiveTilesRect; 35 using PictureLayerTiling::SetLiveTilesRect;
36 using PictureLayerTiling::TileAt; 36 using PictureLayerTiling::TileAt;
37 using PictureLayerTiling::TileBundleAt;
37 38
38 static scoped_ptr<TestablePictureLayerTiling> Create( 39 static scoped_ptr<TestablePictureLayerTiling> Create(
39 float contents_scale, 40 float contents_scale,
40 gfx::Size layer_bounds, 41 gfx::Size layer_bounds,
41 PictureLayerTilingClient* client) { 42 PictureLayerTilingClient* client) {
42 return make_scoped_ptr(new TestablePictureLayerTiling( 43 return make_scoped_ptr(new TestablePictureLayerTiling(
43 contents_scale, 44 contents_scale,
44 layer_bounds, 45 layer_bounds,
45 client)); 46 client));
46 } 47 }
47 48
48 protected: 49 protected:
49 TestablePictureLayerTiling(float contents_scale, 50 TestablePictureLayerTiling(float contents_scale,
50 gfx::Size layer_bounds, 51 gfx::Size layer_bounds,
51 PictureLayerTilingClient* client) 52 PictureLayerTilingClient* client)
52 : PictureLayerTiling(contents_scale, layer_bounds, client) { } 53 : PictureLayerTiling(contents_scale, layer_bounds, client) { }
53 }; 54 };
54 55
55 class PictureLayerTilingIteratorTest : public testing::Test { 56 class PictureLayerTilingIteratorTest : public testing::Test {
56 public: 57 public:
57 PictureLayerTilingIteratorTest() {} 58 PictureLayerTilingIteratorTest() {}
58 virtual ~PictureLayerTilingIteratorTest() {} 59 virtual ~PictureLayerTilingIteratorTest() {}
59 60
60 void Initialize(gfx::Size tile_size, 61 void Initialize(gfx::Size tile_size,
61 float contents_scale, 62 float contents_scale,
62 gfx::Size layer_bounds) { 63 gfx::Size layer_bounds) {
63 client_.SetTileSize(tile_size); 64 client_.SetTileSize(tile_size);
65 client_.MarkActive();
64 tiling_ = TestablePictureLayerTiling::Create(contents_scale, 66 tiling_ = TestablePictureLayerTiling::Create(contents_scale,
65 layer_bounds, 67 layer_bounds,
66 &client_); 68 &client_);
67 } 69 }
68 70
69 void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) { 71 void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) {
70 tiling_->SetLiveTilesRect(live_tiles_rect); 72 tiling_->SetLiveTilesRect(ACTIVE_TREE, live_tiles_rect);
71 73
72 std::vector<Tile*> tiles = tiling_->AllTilesForTesting(); 74 std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
73 for (std::vector<Tile*>::iterator iter = tiles.begin(); 75 for (std::vector<Tile*>::iterator iter = tiles.begin();
74 iter != tiles.end(); 76 iter != tiles.end();
75 ++iter) { 77 ++iter) {
76 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect())); 78 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect()));
77 } 79 }
78 } 80 }
79 81
80 void VerifyTilesExactlyCoverRect( 82 void VerifyTilesExactlyCoverRect(
(...skipping 684 matching lines...) Expand 10 before | Expand all | Expand 10 after
765 visible_layer_rect, 767 visible_layer_rect,
766 last_layer_bounds, 768 last_layer_bounds,
767 current_layer_bounds, 769 current_layer_bounds,
768 last_layer_contents_scale, 770 last_layer_contents_scale,
769 current_layer_contents_scale, 771 current_layer_contents_scale,
770 last_screen_transform, 772 last_screen_transform,
771 current_screen_transform, 773 current_screen_transform,
772 current_frame_time_in_seconds, 774 current_frame_time_in_seconds,
773 max_tiles_for_interest_area); 775 max_tiles_for_interest_area);
774 776
775 ASSERT_TRUE(tiling->TileAt(0, 0)); 777 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
776 ASSERT_TRUE(tiling->TileAt(0, 1)); 778 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
777 ASSERT_TRUE(tiling->TileAt(1, 0)); 779 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
778 ASSERT_TRUE(tiling->TileAt(1, 1)); 780 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
781 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
779 782
780 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 783 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
781 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
782 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
783
784 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
785 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
786 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
787
788 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
789 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
790 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
791
792 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
793 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 784 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
794 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 785 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
795 } 786 }
796 787
797 TEST(UpdateTilePrioritiesTest, OffscreenTiles) { 788 TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
798 // The TilePriority of offscreen tiles (without movement) should have nonzero 789 // The TilePriority of offscreen tiles (without movement) should have nonzero
799 // distance_to_visible and infinite time_to_visible. 790 // distance_to_visible and infinite time_to_visible.
800 791
801 FakePictureLayerTilingClient client; 792 FakePictureLayerTilingClient client;
802 scoped_ptr<TestablePictureLayerTiling> tiling; 793 scoped_ptr<TestablePictureLayerTiling> tiling;
803 794
804 gfx::Size device_viewport(800, 600); 795 gfx::Size device_viewport(800, 600);
805 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible. 796 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible.
806 gfx::Size last_layer_bounds(200, 200); 797 gfx::Size last_layer_bounds(400, 400);
807 gfx::Size current_layer_bounds(200, 200); 798 gfx::Size current_layer_bounds(400, 400);
808 float last_layer_contents_scale = 1.f; 799 float last_layer_contents_scale = 1.f;
809 float current_layer_contents_scale = 1.f; 800 float current_layer_contents_scale = 1.f;
810 gfx::Transform last_screen_transform; 801 gfx::Transform last_screen_transform;
811 gfx::Transform current_screen_transform; 802 gfx::Transform current_screen_transform;
812 double current_frame_time_in_seconds = 1.0; 803 double current_frame_time_in_seconds = 1.0;
813 size_t max_tiles_for_interest_area = 10000; 804 size_t max_tiles_for_interest_area = 10000;
814 805
815 current_screen_transform.Translate(850, 0); 806 current_screen_transform.Translate(850, 0);
816 last_screen_transform = current_screen_transform; 807 last_screen_transform = current_screen_transform;
817 808
(...skipping 12 matching lines...) Expand all
830 visible_layer_rect, 821 visible_layer_rect,
831 last_layer_bounds, 822 last_layer_bounds,
832 current_layer_bounds, 823 current_layer_bounds,
833 last_layer_contents_scale, 824 last_layer_contents_scale,
834 current_layer_contents_scale, 825 current_layer_contents_scale,
835 last_screen_transform, 826 last_screen_transform,
836 current_screen_transform, 827 current_screen_transform,
837 current_frame_time_in_seconds, 828 current_frame_time_in_seconds,
838 max_tiles_for_interest_area); 829 max_tiles_for_interest_area);
839 830
840 ASSERT_TRUE(tiling->TileAt(0, 0)); 831 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
841 ASSERT_TRUE(tiling->TileAt(0, 1)); 832 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
842 ASSERT_TRUE(tiling->TileAt(1, 0)); 833 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
843 ASSERT_TRUE(tiling->TileAt(1, 1)); 834 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
835 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
844 836
845 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 837 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
846 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 838 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
847 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 839 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
848 priority.time_to_visible_in_seconds); 840 priority.time_to_visible_in_seconds);
849 841
850 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 842 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 2, 2));
851 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 843 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 2, 3));
852 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 844 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 3, 2));
853 priority.time_to_visible_in_seconds); 845 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 3, 3));
846 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
847 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
848 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
854 849
855 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 850 // Furthermore, in this scenario bundles on the right hand side should have a
856 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
857 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
858 priority.time_to_visible_in_seconds);
859
860 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
861 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
862 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
863 priority.time_to_visible_in_seconds);
864
865 // Furthermore, in this scenario tiles on the right hand side should have a
866 // larger distance to visible. 851 // larger distance to visible.
867 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 852 TilePriority left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
868 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 853 TilePriority right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
869 EXPECT_GT(right.distance_to_visible_in_pixels, 854 EXPECT_GT(right.distance_to_visible_in_pixels,
870 left.distance_to_visible_in_pixels); 855 left.distance_to_visible_in_pixels);
871 856
872 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 857 left = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
873 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 858 right = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
874 EXPECT_GT(right.distance_to_visible_in_pixels, 859 EXPECT_GT(right.distance_to_visible_in_pixels,
875 left.distance_to_visible_in_pixels); 860 left.distance_to_visible_in_pixels);
876 } 861 }
877 862
878 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { 863 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
879 // Sanity check that a layer with some tiles visible and others offscreen has 864 // Sanity check that a layer with some tiles visible and others offscreen has
880 // correct TilePriorities for each tile. 865 // correct TilePriorities for each tile.
881 866
882 FakePictureLayerTilingClient client; 867 FakePictureLayerTilingClient client;
883 scoped_ptr<TestablePictureLayerTiling> tiling; 868 scoped_ptr<TestablePictureLayerTiling> tiling;
884 869
885 gfx::Size device_viewport(800, 600); 870 gfx::Size device_viewport(800, 600);
886 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter. 871 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter.
887 gfx::Size last_layer_bounds(200, 200); 872 gfx::Size last_layer_bounds(400, 400);
888 gfx::Size current_layer_bounds(200, 200); 873 gfx::Size current_layer_bounds(400, 400);
889 float last_layer_contents_scale = 1.f; 874 float last_layer_contents_scale = 1.f;
890 float current_layer_contents_scale = 1.f; 875 float current_layer_contents_scale = 1.f;
891 gfx::Transform last_screen_transform; 876 gfx::Transform last_screen_transform;
892 gfx::Transform current_screen_transform; 877 gfx::Transform current_screen_transform;
893 double current_frame_time_in_seconds = 1.0; 878 double current_frame_time_in_seconds = 1.0;
894 size_t max_tiles_for_interest_area = 10000; 879 size_t max_tiles_for_interest_area = 10000;
895 880
896 current_screen_transform.Translate(705, 505); 881 current_screen_transform.Translate(705, 505);
897 last_screen_transform = current_screen_transform; 882 last_screen_transform = current_screen_transform;
898 883
(...skipping 12 matching lines...) Expand all
911 visible_layer_rect, 896 visible_layer_rect,
912 last_layer_bounds, 897 last_layer_bounds,
913 current_layer_bounds, 898 current_layer_bounds,
914 last_layer_contents_scale, 899 last_layer_contents_scale,
915 current_layer_contents_scale, 900 current_layer_contents_scale,
916 last_screen_transform, 901 last_screen_transform,
917 current_screen_transform, 902 current_screen_transform,
918 current_frame_time_in_seconds, 903 current_frame_time_in_seconds,
919 max_tiles_for_interest_area); 904 max_tiles_for_interest_area);
920 905
921 ASSERT_TRUE(tiling->TileAt(0, 0)); 906 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 0));
922 ASSERT_TRUE(tiling->TileAt(0, 1)); 907 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 0, 1));
923 ASSERT_TRUE(tiling->TileAt(1, 0)); 908 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 0));
924 ASSERT_TRUE(tiling->TileAt(1, 1)); 909 ASSERT_TRUE(tiling->TileAt(ACTIVE_TREE, 1, 1));
910 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
911 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
912 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
913 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
925 914
926 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 915 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
927 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 916 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
928 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 917 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
929 918
930 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 919 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
931 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 920 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
932 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 921 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
933 priority.time_to_visible_in_seconds); 922 priority.time_to_visible_in_seconds);
934 923
935 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 924 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
936 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 925 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
937 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 926 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
938 priority.time_to_visible_in_seconds); 927 priority.time_to_visible_in_seconds);
939 928
940 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 929 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
941 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 930 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
942 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 931 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
943 priority.time_to_visible_in_seconds); 932 priority.time_to_visible_in_seconds);
944 } 933 }
945 934
946 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { 935 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
947 // Each tile of a layer may be affected differently by a transform; Check 936 // Each tile of a layer may be affected differently by a transform; Check
948 // that UpdateTilePriorities correctly accounts for the transform between 937 // that UpdateTilePriorities correctly accounts for the transform between
949 // layer space and screen space. 938 // layer space and screen space.
950 939
951 FakePictureLayerTilingClient client; 940 FakePictureLayerTilingClient client;
952 scoped_ptr<TestablePictureLayerTiling> tiling; 941 scoped_ptr<TestablePictureLayerTiling> tiling;
953 942
954 gfx::Size device_viewport(800, 600); 943 gfx::Size device_viewport(800, 600);
955 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter. 944 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter.
956 gfx::Size last_layer_bounds(200, 200); 945 gfx::Size last_layer_bounds(400, 400);
957 gfx::Size current_layer_bounds(200, 200); 946 gfx::Size current_layer_bounds(400, 400);
958 float last_layer_contents_scale = 1.f; 947 float last_layer_contents_scale = 1.f;
959 float current_layer_contents_scale = 1.f; 948 float current_layer_contents_scale = 1.f;
960 gfx::Transform last_screen_transform; 949 gfx::Transform last_screen_transform;
961 gfx::Transform current_screen_transform; 950 gfx::Transform current_screen_transform;
962 double current_frame_time_in_seconds = 1.0; 951 double current_frame_time_in_seconds = 1.0;
963 size_t max_tiles_for_interest_area = 10000; 952 size_t max_tiles_for_interest_area = 10000;
964 953
965 // A diagonally rotated layer that is partially off the bottom of the screen. 954 // A diagonally rotated layer that is partially off the bottom of the screen.
966 // In this configuration, only the top-left tile would be visible. 955 // In this configuration, only the top-left tile would be visible.
967 current_screen_transform.Translate(400, 550); 956 current_screen_transform.Translate(400, 550);
(...skipping 15 matching lines...) Expand all
983 visible_layer_rect, 972 visible_layer_rect,
984 last_layer_bounds, 973 last_layer_bounds,
985 current_layer_bounds, 974 current_layer_bounds,
986 last_layer_contents_scale, 975 last_layer_contents_scale,
987 current_layer_contents_scale, 976 current_layer_contents_scale,
988 last_screen_transform, 977 last_screen_transform,
989 current_screen_transform, 978 current_screen_transform,
990 current_frame_time_in_seconds, 979 current_frame_time_in_seconds,
991 max_tiles_for_interest_area); 980 max_tiles_for_interest_area);
992 981
993 ASSERT_TRUE(tiling->TileAt(0, 0)); 982 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
994 ASSERT_TRUE(tiling->TileAt(0, 1)); 983 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
995 ASSERT_TRUE(tiling->TileAt(1, 0)); 984 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
996 ASSERT_TRUE(tiling->TileAt(1, 1)); 985 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
997 986
998 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 987 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
999 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 988 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1000 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 989 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1001 990
1002 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 991 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1003 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 992 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1004 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 993 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1005 priority.time_to_visible_in_seconds); 994 priority.time_to_visible_in_seconds);
1006 995
1007 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 996 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1008 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 997 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1009 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 998 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1010 priority.time_to_visible_in_seconds); 999 priority.time_to_visible_in_seconds);
1011 1000
1012 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1001 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1013 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1002 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1014 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1003 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1015 priority.time_to_visible_in_seconds); 1004 priority.time_to_visible_in_seconds);
1016 1005
1017 // Furthermore, in this scenario the bottom-right tile should have the larger 1006 // Furthermore, in this scenario the bottom-right tile should have the larger
1018 // distance to visible. 1007 // distance to visible.
1019 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1008 TilePriority top_left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1020 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1009 TilePriority top_right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1021 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1010 TilePriority bottom_left =
1022 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1011 tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1012 TilePriority bottom_right =
1013 tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1023 EXPECT_GT(top_right.distance_to_visible_in_pixels, 1014 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1024 top_left.distance_to_visible_in_pixels); 1015 top_left.distance_to_visible_in_pixels);
1025 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1016 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1026 top_left.distance_to_visible_in_pixels); 1017 top_left.distance_to_visible_in_pixels);
1027 1018
1028 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1019 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1029 bottom_left.distance_to_visible_in_pixels); 1020 bottom_left.distance_to_visible_in_pixels);
1030 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1021 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1031 top_right.distance_to_visible_in_pixels); 1022 top_right.distance_to_visible_in_pixels);
1032 } 1023 }
1033 1024
1034 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { 1025 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
1035 // Perspective transforms need to take a different code path. 1026 // Perspective transforms need to take a different code path.
1036 // This test checks tile priorities of a perspective layer. 1027 // This test checks tile priorities of a perspective layer.
1037 1028
1038 FakePictureLayerTilingClient client; 1029 FakePictureLayerTilingClient client;
1039 scoped_ptr<TestablePictureLayerTiling> tiling; 1030 scoped_ptr<TestablePictureLayerTiling> tiling;
1040 1031
1041 gfx::Size device_viewport(800, 600); 1032 gfx::Size device_viewport(800, 600);
1042 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 1033 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1043 gfx::Size last_layer_bounds(200, 200); 1034 gfx::Size last_layer_bounds(400, 400);
1044 gfx::Size current_layer_bounds(200, 200); 1035 gfx::Size current_layer_bounds(400, 400);
1045 float last_layer_contents_scale = 1.f; 1036 float last_layer_contents_scale = 1.f;
1046 float current_layer_contents_scale = 1.f; 1037 float current_layer_contents_scale = 1.f;
1047 gfx::Transform last_screen_transform; 1038 gfx::Transform last_screen_transform;
1048 gfx::Transform current_screen_transform; 1039 gfx::Transform current_screen_transform;
1049 double current_frame_time_in_seconds = 1.0; 1040 double current_frame_time_in_seconds = 1.0;
1050 size_t max_tiles_for_interest_area = 10000; 1041 size_t max_tiles_for_interest_area = 10000;
1051 1042
1052 // A 3d perspective layer rotated about its Y axis, translated to almost 1043 // A 3d perspective layer rotated about its Y axis, translated to almost
1053 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1044 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1054 // the right side, so the top-left tile will technically be closer than the 1045 // the right side, so the top-left tile will technically be closer than the
(...skipping 30 matching lines...) Expand all
1085 visible_layer_rect, 1076 visible_layer_rect,
1086 last_layer_bounds, 1077 last_layer_bounds,
1087 current_layer_bounds, 1078 current_layer_bounds,
1088 last_layer_contents_scale, 1079 last_layer_contents_scale,
1089 current_layer_contents_scale, 1080 current_layer_contents_scale,
1090 last_screen_transform, 1081 last_screen_transform,
1091 current_screen_transform, 1082 current_screen_transform,
1092 current_frame_time_in_seconds, 1083 current_frame_time_in_seconds,
1093 max_tiles_for_interest_area); 1084 max_tiles_for_interest_area);
1094 1085
1095 ASSERT_TRUE(tiling->TileAt(0, 0)); 1086 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1096 ASSERT_TRUE(tiling->TileAt(0, 1)); 1087 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1097 ASSERT_TRUE(tiling->TileAt(1, 0)); 1088 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1098 ASSERT_TRUE(tiling->TileAt(1, 1)); 1089 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1099 1090
1100 // All tiles will have a positive distance_to_visible 1091 // All tiles will have a positive distance_to_visible
1101 // and an infinite time_to_visible. 1092 // and an infinite time_to_visible.
1102 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1093 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1103 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1094 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1104 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1095 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1105 priority.time_to_visible_in_seconds); 1096 priority.time_to_visible_in_seconds);
1106 1097
1107 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1098 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1108 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1099 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1109 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1100 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1110 priority.time_to_visible_in_seconds); 1101 priority.time_to_visible_in_seconds);
1111 1102
1112 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1103 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1113 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1104 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1114 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1105 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1115 priority.time_to_visible_in_seconds); 1106 priority.time_to_visible_in_seconds);
1116 1107
1117 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1108 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1118 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1109 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1119 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1110 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1120 priority.time_to_visible_in_seconds); 1111 priority.time_to_visible_in_seconds);
1121 1112
1122 // Furthermore, in this scenario the top-left distance_to_visible 1113 // Furthermore, in this scenario the top-left distance_to_visible
1123 // will be smallest, followed by top-right. The bottom layers 1114 // will be smallest, followed by top-right. The bottom layers
1124 // will of course be further than the top layers. 1115 // will of course be further than the top layers.
1125 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1116 TilePriority top_left = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1126 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1117 TilePriority top_right = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1127 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1118 TilePriority bottom_left =
1128 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1119 tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1120 TilePriority bottom_right =
1121 tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1129 EXPECT_GT(top_right.distance_to_visible_in_pixels, 1122 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1130 top_left.distance_to_visible_in_pixels); 1123 top_left.distance_to_visible_in_pixels);
1131 1124
1132 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1125 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1133 top_right.distance_to_visible_in_pixels); 1126 top_right.distance_to_visible_in_pixels);
1134 1127
1135 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1128 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1136 top_left.distance_to_visible_in_pixels); 1129 top_left.distance_to_visible_in_pixels);
1137 } 1130 }
1138 1131
1139 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { 1132 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
1140 // Perspective transforms need to take a different code path. 1133 // Perspective transforms need to take a different code path.
1141 // This test checks tile priorities of a perspective layer. 1134 // This test checks tile priorities of a perspective layer.
1142 1135
1143 FakePictureLayerTilingClient client; 1136 FakePictureLayerTilingClient client;
1144 scoped_ptr<TestablePictureLayerTiling> tiling; 1137 scoped_ptr<TestablePictureLayerTiling> tiling;
1145 1138
1146 gfx::Size device_viewport(800, 600); 1139 gfx::Size device_viewport(800, 600);
1147 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 1140 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1148 gfx::Size last_layer_bounds(200, 200); 1141 gfx::Size last_layer_bounds(400, 400);
1149 gfx::Size current_layer_bounds(200, 200); 1142 gfx::Size current_layer_bounds(400, 400);
1150 float last_layer_contents_scale = 1.f; 1143 float last_layer_contents_scale = 1.f;
1151 float current_layer_contents_scale = 1.f; 1144 float current_layer_contents_scale = 1.f;
1152 gfx::Transform last_screen_transform; 1145 gfx::Transform last_screen_transform;
1153 gfx::Transform current_screen_transform; 1146 gfx::Transform current_screen_transform;
1154 double current_frame_time_in_seconds = 1.0; 1147 double current_frame_time_in_seconds = 1.0;
1155 size_t max_tiles_for_interest_area = 10000; 1148 size_t max_tiles_for_interest_area = 10000;
1156 1149
1157 // A 3d perspective layer rotated about its Y axis, translated to almost 1150 // A 3d perspective layer rotated about its Y axis, translated to almost
1158 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1151 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1159 // the right side, so the top-left tile will technically be closer than the 1152 // the right side, so the top-left tile will technically be closer than the
1160 // top-right. 1153 // top-right.
1161 1154
1162 // Translate layer to offscreen 1155 // Translate layer to offscreen
1163 current_screen_transform.Translate(400.0, 970.0); 1156 current_screen_transform.Translate(400.0, 970.0);
1164 // Apply perspective and rotation about the center of the layer 1157 // Apply perspective and rotation about the center of the layer
1165 current_screen_transform.Translate(100.0, 100.0); 1158 current_screen_transform.Translate(200.0, 200.0);
1166 current_screen_transform.ApplyPerspectiveDepth(10.0); 1159 current_screen_transform.ApplyPerspectiveDepth(10.0);
1167 current_screen_transform.RotateAboutYAxis(10.0); 1160 current_screen_transform.RotateAboutYAxis(10.0);
1168 current_screen_transform.Translate(-100.0, -100.0); 1161 current_screen_transform.Translate(-200.0, -200.0);
1169 last_screen_transform = current_screen_transform; 1162 last_screen_transform = current_screen_transform;
1170 1163
1171 // Sanity check that this transform does cause w<0 clipping for the left side 1164 // Sanity check that this transform does cause w<0 clipping for the left side
1172 // of the layer, but not the right side. 1165 // of the layer, but not the right side.
1173 bool clipped; 1166 bool clipped;
1174 MathUtil::MapQuad(current_screen_transform, 1167 MathUtil::MapQuad(current_screen_transform,
1175 gfx::QuadF(gfx::RectF(0, 0, 100, 200)), 1168 gfx::QuadF(gfx::RectF(0, 0, 200, 400)),
1176 &clipped); 1169 &clipped);
1177 ASSERT_TRUE(clipped); 1170 ASSERT_TRUE(clipped);
1178 1171
1179 MathUtil::MapQuad(current_screen_transform, 1172 MathUtil::MapQuad(current_screen_transform,
1180 gfx::QuadF(gfx::RectF(100, 0, 100, 200)), 1173 gfx::QuadF(gfx::RectF(200, 0, 200, 400)),
1181 &clipped); 1174 &clipped);
1182 ASSERT_FALSE(clipped); 1175 ASSERT_FALSE(clipped);
1183 1176
1184 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1177 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1185 current_screen_transform, device_viewport); 1178 current_screen_transform, device_viewport);
1186 1179
1187 client.SetTileSize(gfx::Size(100, 100)); 1180 client.SetTileSize(gfx::Size(100, 100));
1188 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1181 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1189 current_layer_bounds, 1182 current_layer_bounds,
1190 &client); 1183 &client);
1191 1184
1192 tiling->UpdateTilePriorities( 1185 tiling->UpdateTilePriorities(
1193 ACTIVE_TREE, 1186 ACTIVE_TREE,
1194 device_viewport, 1187 device_viewport,
1195 viewport_in_layer_space, 1188 viewport_in_layer_space,
1196 visible_layer_rect, 1189 visible_layer_rect,
1197 last_layer_bounds, 1190 last_layer_bounds,
1198 current_layer_bounds, 1191 current_layer_bounds,
1199 last_layer_contents_scale, 1192 last_layer_contents_scale,
1200 current_layer_contents_scale, 1193 current_layer_contents_scale,
1201 last_screen_transform, 1194 last_screen_transform,
1202 current_screen_transform, 1195 current_screen_transform,
1203 current_frame_time_in_seconds, 1196 current_frame_time_in_seconds,
1204 max_tiles_for_interest_area); 1197 max_tiles_for_interest_area);
1205 1198
1206 ASSERT_TRUE(tiling->TileAt(0, 0)); 1199 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1207 ASSERT_TRUE(tiling->TileAt(0, 1)); 1200 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1208 ASSERT_TRUE(tiling->TileAt(1, 0)); 1201 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1209 ASSERT_TRUE(tiling->TileAt(1, 1)); 1202 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1210 1203
1211 // Left-side tiles will be clipped by the transform, so we have to assume 1204 // Left-side tiles will be clipped by the transform, so we have to assume
1212 // they are visible just in case. 1205 // they are visible just in case.
1213 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1206 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1214 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1207 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1215 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1208 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1216 1209
1217 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1210 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1218 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1211 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1219 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1212 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1220 1213
1221 // Right-side tiles will have a positive distance_to_visible 1214 // Right-side tiles will have a positive distance_to_visible
1222 // and an infinite time_to_visible. 1215 // and an infinite time_to_visible.
1223 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1216 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1224 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1217 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1225 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1218 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1226 priority.time_to_visible_in_seconds); 1219 priority.time_to_visible_in_seconds);
1227 1220
1228 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1221 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1229 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1222 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1230 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1223 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1231 priority.time_to_visible_in_seconds); 1224 priority.time_to_visible_in_seconds);
1232 } 1225 }
1233 1226
1234 TEST(UpdateTilePrioritiesTest, BasicMotion) { 1227 TEST(UpdateTilePrioritiesTest, BasicMotion) {
1235 // Test that time_to_visible is computed correctly when 1228 // Test that time_to_visible is computed correctly when
1236 // there is some motion. 1229 // there is some motion.
1237 1230
1238 FakePictureLayerTilingClient client; 1231 FakePictureLayerTilingClient client;
(...skipping 11 matching lines...) Expand all
1250 double current_frame_time_in_seconds = 2.0; 1243 double current_frame_time_in_seconds = 2.0;
1251 size_t max_tiles_for_interest_area = 10000; 1244 size_t max_tiles_for_interest_area = 10000;
1252 1245
1253 // Offscreen layer is coming closer to viewport at 1000 pixels per second. 1246 // Offscreen layer is coming closer to viewport at 1000 pixels per second.
1254 current_screen_transform.Translate(1800, 0); 1247 current_screen_transform.Translate(1800, 0);
1255 last_screen_transform.Translate(2800, 0); 1248 last_screen_transform.Translate(2800, 0);
1256 1249
1257 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1250 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1258 current_screen_transform, device_viewport); 1251 current_screen_transform, device_viewport);
1259 1252
1260 client.SetTileSize(gfx::Size(100, 100)); 1253 client.SetTileSize(gfx::Size(50, 50));
1261 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1254 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1262 current_layer_bounds, 1255 current_layer_bounds,
1263 &client); 1256 &client);
1264 1257
1265 // previous ("last") frame 1258 // previous ("last") frame
1266 tiling->UpdateTilePriorities( 1259 tiling->UpdateTilePriorities(
1267 ACTIVE_TREE, 1260 ACTIVE_TREE,
1268 device_viewport, 1261 device_viewport,
1269 viewport_in_layer_space, 1262 viewport_in_layer_space,
1270 visible_layer_rect, 1263 visible_layer_rect,
(...skipping 14 matching lines...) Expand all
1285 visible_layer_rect, 1278 visible_layer_rect,
1286 last_layer_bounds, 1279 last_layer_bounds,
1287 current_layer_bounds, 1280 current_layer_bounds,
1288 last_layer_contents_scale, 1281 last_layer_contents_scale,
1289 current_layer_contents_scale, 1282 current_layer_contents_scale,
1290 last_screen_transform, 1283 last_screen_transform,
1291 current_screen_transform, 1284 current_screen_transform,
1292 current_frame_time_in_seconds, 1285 current_frame_time_in_seconds,
1293 max_tiles_for_interest_area); 1286 max_tiles_for_interest_area);
1294 1287
1295 ASSERT_TRUE(tiling->TileAt(0, 0)); 1288 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1296 ASSERT_TRUE(tiling->TileAt(0, 1)); 1289 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1297 ASSERT_TRUE(tiling->TileAt(1, 0)); 1290 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1298 ASSERT_TRUE(tiling->TileAt(1, 1)); 1291 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1299 1292
1300 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1293 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1301 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1294 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1302 EXPECT_FLOAT_EQ(1.f, 1295 EXPECT_FLOAT_EQ(1.f,
1303 priority.time_to_visible_in_seconds); 1296 priority.time_to_visible_in_seconds);
1304 1297
1305 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1298 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1306 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1299 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1307 EXPECT_FLOAT_EQ(1.f, 1300 EXPECT_FLOAT_EQ(1.f,
1308 priority.time_to_visible_in_seconds); 1301 priority.time_to_visible_in_seconds);
1309 1302
1310 // time_to_visible for the right hand side layers needs an extra 0.099 1303 // time_to_visible for the right hand side layers needs an extra 0.099
1311 // seconds because this tile is 99 pixels further away. 1304 // seconds because this tile is 99 pixels further away.
1312 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1305 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1313 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1306 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1314 EXPECT_FLOAT_EQ(1.099f, 1307 EXPECT_FLOAT_EQ(1.099f,
1315 priority.time_to_visible_in_seconds); 1308 priority.time_to_visible_in_seconds);
1316 1309
1317 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1310 priority = tiling->TileBundleAt(1, 1)->GetPriority(ACTIVE_TREE);
1318 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1311 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1319 EXPECT_FLOAT_EQ(1.099f, 1312 EXPECT_FLOAT_EQ(1.099f,
1320 priority.time_to_visible_in_seconds); 1313 priority.time_to_visible_in_seconds);
1321 } 1314 }
1322 1315
1323 TEST(UpdateTilePrioritiesTest, RotationMotion) { 1316 TEST(UpdateTilePrioritiesTest, RotationMotion) {
1324 // Each tile of a layer may be affected differently by a transform; Check 1317 // Each tile of a layer may be affected differently by a transform; Check
1325 // that UpdateTilePriorities correctly accounts for the transform between 1318 // that UpdateTilePriorities correctly accounts for the transform between
1326 // layer space and screen space. 1319 // layer space and screen space.
1327 1320
(...skipping 20 matching lines...) Expand all
1348 // - bottom-left layer will have a positive non-zero time_to_visible 1341 // - bottom-left layer will have a positive non-zero time_to_visible
1349 // because it is rotating toward the viewport. 1342 // because it is rotating toward the viewport.
1350 current_screen_transform.Translate(400, 550); 1343 current_screen_transform.Translate(400, 550);
1351 current_screen_transform.RotateAboutZAxis(45); 1344 current_screen_transform.RotateAboutZAxis(45);
1352 1345
1353 last_screen_transform.Translate(400, 550); 1346 last_screen_transform.Translate(400, 550);
1354 1347
1355 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1348 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1356 current_screen_transform, device_viewport); 1349 current_screen_transform, device_viewport);
1357 1350
1358 client.SetTileSize(gfx::Size(100, 100)); 1351 client.SetTileSize(gfx::Size(50, 50));
1359 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1352 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1360 current_layer_bounds, 1353 current_layer_bounds,
1361 &client); 1354 &client);
1362 1355
1363 // previous ("last") frame 1356 // previous ("last") frame
1364 tiling->UpdateTilePriorities( 1357 tiling->UpdateTilePriorities(
1365 ACTIVE_TREE, 1358 ACTIVE_TREE,
1366 device_viewport, 1359 device_viewport,
1367 viewport_in_layer_space, 1360 viewport_in_layer_space,
1368 visible_layer_rect, 1361 visible_layer_rect,
(...skipping 14 matching lines...) Expand all
1383 visible_layer_rect, 1376 visible_layer_rect,
1384 last_layer_bounds, 1377 last_layer_bounds,
1385 current_layer_bounds, 1378 current_layer_bounds,
1386 last_layer_contents_scale, 1379 last_layer_contents_scale,
1387 current_layer_contents_scale, 1380 current_layer_contents_scale,
1388 last_screen_transform, 1381 last_screen_transform,
1389 current_screen_transform, 1382 current_screen_transform,
1390 current_frame_time_in_seconds, 1383 current_frame_time_in_seconds,
1391 max_tiles_for_interest_area); 1384 max_tiles_for_interest_area);
1392 1385
1393 ASSERT_TRUE(tiling->TileAt(0, 0)); 1386 ASSERT_TRUE(tiling->TileBundleAt(0, 0));
1394 ASSERT_TRUE(tiling->TileAt(0, 1)); 1387 ASSERT_TRUE(tiling->TileBundleAt(0, 1));
1395 ASSERT_TRUE(tiling->TileAt(1, 0)); 1388 ASSERT_TRUE(tiling->TileBundleAt(1, 0));
1396 ASSERT_TRUE(tiling->TileAt(1, 1)); 1389 ASSERT_TRUE(tiling->TileBundleAt(1, 1));
1397 1390
1398 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1391 TilePriority priority = tiling->TileBundleAt(0, 0)->GetPriority(ACTIVE_TREE);
1399 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1392 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1400 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1393 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1401 1394
1402 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1395 priority = tiling->TileBundleAt(0, 1)->GetPriority(ACTIVE_TREE);
1403 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1396 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1404 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); 1397 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f);
1405 1398
1406 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1399 priority = tiling->TileBundleAt(1, 0)->GetPriority(ACTIVE_TREE);
1407 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1400 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1408 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1401 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1409 priority.time_to_visible_in_seconds); 1402 priority.time_to_visible_in_seconds);
1410 } 1403 }
1411 1404
1412 } // namespace 1405 } // namespace
1413 } // namespace cc 1406 } // namespace cc
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