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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <algorithm> | 5 #include <algorithm> |
| 6 #include <vector> | 6 #include <vector> |
| 7 | 7 |
| 8 #include "cc/resources/managed_tile_state.h" | 8 #include "cc/resources/managed_tile_state.h" |
| 9 #include "cc/resources/prioritized_tile_set.h" | 9 #include "cc/resources/prioritized_tile_set.h" |
| 10 #include "cc/resources/tile.h" | 10 #include "cc/resources/tile.h" |
| 11 #include "cc/resources/tile_bundle.h" |
| 11 #include "cc/test/fake_output_surface.h" | 12 #include "cc/test/fake_output_surface.h" |
| 12 #include "cc/test/fake_output_surface_client.h" | 13 #include "cc/test/fake_output_surface_client.h" |
| 13 #include "cc/test/fake_picture_pile_impl.h" | 14 #include "cc/test/fake_picture_pile_impl.h" |
| 14 #include "cc/test/fake_tile_manager.h" | 15 #include "cc/test/fake_tile_manager.h" |
| 15 #include "cc/test/fake_tile_manager_client.h" | 16 #include "cc/test/fake_tile_manager_client.h" |
| 16 #include "cc/test/test_tile_priorities.h" | 17 #include "cc/test/test_tile_priorities.h" |
| 17 #include "testing/gtest/include/gtest/gtest.h" | 18 #include "testing/gtest/include/gtest/gtest.h" |
| 18 | 19 |
| 19 namespace cc { | 20 namespace cc { |
| 20 | 21 |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 71 return tile_manager_->CreateTile(picture_pile_.get(), | 72 return tile_manager_->CreateTile(picture_pile_.get(), |
| 72 settings_.default_tile_size, | 73 settings_.default_tile_size, |
| 73 gfx::Rect(), | 74 gfx::Rect(), |
| 74 gfx::Rect(), | 75 gfx::Rect(), |
| 75 1.0, | 76 1.0, |
| 76 0, | 77 0, |
| 77 0, | 78 0, |
| 78 true); | 79 true); |
| 79 } | 80 } |
| 80 | 81 |
| 82 scoped_refptr<Tile> CreateTileWithPriority( |
| 83 const TilePriority& priority) { |
| 84 scoped_refptr<TileBundle> bundle = |
| 85 tile_manager_->CreateTileBundle(1, 1, 0, 0); |
| 86 scoped_refptr<Tile> tile = CreateTile(); |
| 87 bundle->AddTileAt(ACTIVE_TREE, 0, 0, tile); |
| 88 bundle->AddTileAt(PENDING_TREE, 0, 0, tile); |
| 89 bundle->SetPriority(ACTIVE_TREE, priority); |
| 90 bundle->SetPriority(PENDING_TREE, priority); |
| 91 return tile; |
| 92 } |
| 93 |
| 81 private: | 94 private: |
| 82 LayerTreeSettings settings_; | 95 LayerTreeSettings settings_; |
| 83 FakeOutputSurfaceClient output_surface_client_; | 96 FakeOutputSurfaceClient output_surface_client_; |
| 84 scoped_ptr<FakeOutputSurface> output_surface_; | 97 scoped_ptr<FakeOutputSurface> output_surface_; |
| 85 scoped_ptr<ResourceProvider> resource_provider_; | 98 scoped_ptr<ResourceProvider> resource_provider_; |
| 86 FakeTileManagerClient tile_manager_client_; | 99 FakeTileManagerClient tile_manager_client_; |
| 87 scoped_ptr<FakeTileManager> tile_manager_; | 100 scoped_ptr<FakeTileManager> tile_manager_; |
| 88 scoped_refptr<FakePicturePileImpl> picture_pile_; | 101 scoped_refptr<FakePicturePileImpl> picture_pile_; |
| 89 }; | 102 }; |
| 90 | 103 |
| (...skipping 25 matching lines...) Expand all Loading... |
| 116 PrioritizedTileSet set; | 129 PrioritizedTileSet set; |
| 117 TilePriority priorities[4] = { | 130 TilePriority priorities[4] = { |
| 118 TilePriorityForEventualBin(), | 131 TilePriorityForEventualBin(), |
| 119 TilePriorityForNowBin(), | 132 TilePriorityForNowBin(), |
| 120 TilePriority(), | 133 TilePriority(), |
| 121 TilePriorityForSoonBin()}; | 134 TilePriorityForSoonBin()}; |
| 122 | 135 |
| 123 std::vector<scoped_refptr<Tile> > tiles; | 136 std::vector<scoped_refptr<Tile> > tiles; |
| 124 for (int priority = 0; priority < 4; ++priority) { | 137 for (int priority = 0; priority < 4; ++priority) { |
| 125 for (int i = 0; i < 5; ++i) { | 138 for (int i = 0; i < 5; ++i) { |
| 126 scoped_refptr<Tile> tile = CreateTile(); | 139 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 127 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 128 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 129 tiles.push_back(tile); | 140 tiles.push_back(tile); |
| 130 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); | 141 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); |
| 131 } | 142 } |
| 132 } | 143 } |
| 133 | 144 |
| 134 // Tiles should appear in the same order as inserted. | 145 // Tiles should appear in the same order as inserted. |
| 135 int i = 0; | 146 int i = 0; |
| 136 for (PrioritizedTileSet::Iterator it(&set, true); | 147 for (PrioritizedTileSet::Iterator it(&set, true); |
| 137 it; | 148 it; |
| 138 ++it) { | 149 ++it) { |
| 139 EXPECT_TRUE(*it == tiles[i].get()); | 150 EXPECT_TRUE(*it == tiles[i].get()); |
| 140 ++i; | 151 ++i; |
| 141 } | 152 } |
| 142 EXPECT_EQ(20, i); | 153 EXPECT_EQ(20, i); |
| 143 } | 154 } |
| 144 | 155 |
| 145 TEST_F(PrioritizedTileSetTest, NowBin) { | 156 TEST_F(PrioritizedTileSetTest, NowBin) { |
| 146 // Ensure that tiles in NOW_BIN are sorted according to BinComparator. | 157 // Ensure that tiles in NOW_BIN are sorted according to BinComparator. |
| 147 | 158 |
| 148 PrioritizedTileSet set; | 159 PrioritizedTileSet set; |
| 149 TilePriority priorities[4] = { | 160 TilePriority priorities[4] = { |
| 150 TilePriorityForEventualBin(), | 161 TilePriorityForEventualBin(), |
| 151 TilePriorityForNowBin(), | 162 TilePriorityForNowBin(), |
| 152 TilePriority(), | 163 TilePriority(), |
| 153 TilePriorityForSoonBin()}; | 164 TilePriorityForSoonBin()}; |
| 154 | 165 |
| 155 std::vector<scoped_refptr<Tile> > tiles; | 166 std::vector<scoped_refptr<Tile> > tiles; |
| 156 for (int priority = 0; priority < 4; ++priority) { | 167 for (int priority = 0; priority < 4; ++priority) { |
| 157 for (int i = 0; i < 5; ++i) { | 168 for (int i = 0; i < 5; ++i) { |
| 158 scoped_refptr<Tile> tile = CreateTile(); | 169 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 159 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 160 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 161 tiles.push_back(tile); | 170 tiles.push_back(tile); |
| 162 set.InsertTile(tile, NOW_BIN); | 171 set.InsertTile(tile, NOW_BIN); |
| 163 } | 172 } |
| 164 } | 173 } |
| 165 | 174 |
| 166 // Tiles should appear in BinComparator order. | 175 // Tiles should appear in BinComparator order. |
| 167 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 176 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 168 | 177 |
| 169 int i = 0; | 178 int i = 0; |
| 170 for (PrioritizedTileSet::Iterator it(&set, true); | 179 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 182 PrioritizedTileSet set; | 191 PrioritizedTileSet set; |
| 183 TilePriority priorities[4] = { | 192 TilePriority priorities[4] = { |
| 184 TilePriorityForEventualBin(), | 193 TilePriorityForEventualBin(), |
| 185 TilePriorityForNowBin(), | 194 TilePriorityForNowBin(), |
| 186 TilePriority(), | 195 TilePriority(), |
| 187 TilePriorityForSoonBin()}; | 196 TilePriorityForSoonBin()}; |
| 188 | 197 |
| 189 std::vector<scoped_refptr<Tile> > tiles; | 198 std::vector<scoped_refptr<Tile> > tiles; |
| 190 for (int priority = 0; priority < 4; ++priority) { | 199 for (int priority = 0; priority < 4; ++priority) { |
| 191 for (int i = 0; i < 5; ++i) { | 200 for (int i = 0; i < 5; ++i) { |
| 192 scoped_refptr<Tile> tile = CreateTile(); | 201 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 193 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 194 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 195 tiles.push_back(tile); | 202 tiles.push_back(tile); |
| 196 set.InsertTile(tile, SOON_BIN); | 203 set.InsertTile(tile, SOON_BIN); |
| 197 } | 204 } |
| 198 } | 205 } |
| 199 | 206 |
| 200 // Tiles should appear in BinComparator order. | 207 // Tiles should appear in BinComparator order. |
| 201 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 208 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 202 | 209 |
| 203 int i = 0; | 210 int i = 0; |
| 204 for (PrioritizedTileSet::Iterator it(&set, true); | 211 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 217 PrioritizedTileSet set; | 224 PrioritizedTileSet set; |
| 218 TilePriority priorities[4] = { | 225 TilePriority priorities[4] = { |
| 219 TilePriorityForEventualBin(), | 226 TilePriorityForEventualBin(), |
| 220 TilePriorityForNowBin(), | 227 TilePriorityForNowBin(), |
| 221 TilePriority(), | 228 TilePriority(), |
| 222 TilePriorityForSoonBin()}; | 229 TilePriorityForSoonBin()}; |
| 223 | 230 |
| 224 std::vector<scoped_refptr<Tile> > tiles; | 231 std::vector<scoped_refptr<Tile> > tiles; |
| 225 for (int priority = 0; priority < 4; ++priority) { | 232 for (int priority = 0; priority < 4; ++priority) { |
| 226 for (int i = 0; i < 5; ++i) { | 233 for (int i = 0; i < 5; ++i) { |
| 227 scoped_refptr<Tile> tile = CreateTile(); | 234 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 228 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 229 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 230 tiles.push_back(tile); | 235 tiles.push_back(tile); |
| 231 set.InsertTile(tile, SOON_BIN); | 236 set.InsertTile(tile, SOON_BIN); |
| 232 } | 237 } |
| 233 } | 238 } |
| 234 | 239 |
| 235 int i = 0; | 240 int i = 0; |
| 236 for (PrioritizedTileSet::Iterator it(&set, false); | 241 for (PrioritizedTileSet::Iterator it(&set, false); |
| 237 it; | 242 it; |
| 238 ++it) { | 243 ++it) { |
| 239 EXPECT_TRUE(*it == tiles[i].get()); | 244 EXPECT_TRUE(*it == tiles[i].get()); |
| 240 ++i; | 245 ++i; |
| 241 } | 246 } |
| 242 EXPECT_EQ(20, i); | 247 EXPECT_EQ(20, i); |
| 243 } | 248 } |
| 244 | 249 |
| 245 TEST_F(PrioritizedTileSetTest, EventuallyAndActiveBin) { | 250 TEST_F(PrioritizedTileSetTest, EventuallyAndActiveBin) { |
| 246 // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted. | 251 // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted. |
| 247 | 252 |
| 248 PrioritizedTileSet set; | 253 PrioritizedTileSet set; |
| 249 TilePriority priorities[4] = { | 254 TilePriority priorities[4] = { |
| 250 TilePriorityForEventualBin(), | 255 TilePriorityForEventualBin(), |
| 251 TilePriorityForNowBin(), | 256 TilePriorityForNowBin(), |
| 252 TilePriority(), | 257 TilePriority(), |
| 253 TilePriorityForSoonBin()}; | 258 TilePriorityForSoonBin()}; |
| 254 | 259 |
| 255 std::vector<scoped_refptr<Tile> > tiles; | 260 std::vector<scoped_refptr<Tile> > tiles; |
| 256 for (int priority = 0; priority < 4; ++priority) { | 261 for (int priority = 0; priority < 4; ++priority) { |
| 257 for (int i = 0; i < 5; ++i) { | 262 for (int i = 0; i < 5; ++i) { |
| 258 scoped_refptr<Tile> tile = CreateTile(); | 263 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 259 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 260 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 261 tiles.push_back(tile); | 264 tiles.push_back(tile); |
| 262 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN); | 265 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN); |
| 263 } | 266 } |
| 264 } | 267 } |
| 265 | 268 |
| 266 // Tiles should appear in BinComparator order. | 269 // Tiles should appear in BinComparator order. |
| 267 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 270 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 268 | 271 |
| 269 int i = 0; | 272 int i = 0; |
| 270 for (PrioritizedTileSet::Iterator it(&set, true); | 273 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 282 PrioritizedTileSet set; | 285 PrioritizedTileSet set; |
| 283 TilePriority priorities[4] = { | 286 TilePriority priorities[4] = { |
| 284 TilePriorityForEventualBin(), | 287 TilePriorityForEventualBin(), |
| 285 TilePriorityForNowBin(), | 288 TilePriorityForNowBin(), |
| 286 TilePriority(), | 289 TilePriority(), |
| 287 TilePriorityForSoonBin()}; | 290 TilePriorityForSoonBin()}; |
| 288 | 291 |
| 289 std::vector<scoped_refptr<Tile> > tiles; | 292 std::vector<scoped_refptr<Tile> > tiles; |
| 290 for (int priority = 0; priority < 4; ++priority) { | 293 for (int priority = 0; priority < 4; ++priority) { |
| 291 for (int i = 0; i < 5; ++i) { | 294 for (int i = 0; i < 5; ++i) { |
| 292 scoped_refptr<Tile> tile = CreateTile(); | 295 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 293 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 294 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 295 tiles.push_back(tile); | 296 tiles.push_back(tile); |
| 296 set.InsertTile(tile, EVENTUALLY_BIN); | 297 set.InsertTile(tile, EVENTUALLY_BIN); |
| 297 } | 298 } |
| 298 } | 299 } |
| 299 | 300 |
| 300 // Tiles should appear in BinComparator order. | 301 // Tiles should appear in BinComparator order. |
| 301 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 302 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 302 | 303 |
| 303 int i = 0; | 304 int i = 0; |
| 304 for (PrioritizedTileSet::Iterator it(&set, true); | 305 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 316 PrioritizedTileSet set; | 317 PrioritizedTileSet set; |
| 317 TilePriority priorities[4] = { | 318 TilePriority priorities[4] = { |
| 318 TilePriorityForEventualBin(), | 319 TilePriorityForEventualBin(), |
| 319 TilePriorityForNowBin(), | 320 TilePriorityForNowBin(), |
| 320 TilePriority(), | 321 TilePriority(), |
| 321 TilePriorityForSoonBin()}; | 322 TilePriorityForSoonBin()}; |
| 322 | 323 |
| 323 std::vector<scoped_refptr<Tile> > tiles; | 324 std::vector<scoped_refptr<Tile> > tiles; |
| 324 for (int priority = 0; priority < 4; ++priority) { | 325 for (int priority = 0; priority < 4; ++priority) { |
| 325 for (int i = 0; i < 5; ++i) { | 326 for (int i = 0; i < 5; ++i) { |
| 326 scoped_refptr<Tile> tile = CreateTile(); | 327 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 327 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 328 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 329 tiles.push_back(tile); | 328 tiles.push_back(tile); |
| 330 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN); | 329 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN); |
| 331 } | 330 } |
| 332 } | 331 } |
| 333 | 332 |
| 334 // Tiles should appear in BinComparator order. | 333 // Tiles should appear in BinComparator order. |
| 335 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 334 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 336 | 335 |
| 337 int i = 0; | 336 int i = 0; |
| 338 for (PrioritizedTileSet::Iterator it(&set, true); | 337 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 350 PrioritizedTileSet set; | 349 PrioritizedTileSet set; |
| 351 TilePriority priorities[4] = { | 350 TilePriority priorities[4] = { |
| 352 TilePriorityForEventualBin(), | 351 TilePriorityForEventualBin(), |
| 353 TilePriorityForNowBin(), | 352 TilePriorityForNowBin(), |
| 354 TilePriority(), | 353 TilePriority(), |
| 355 TilePriorityForSoonBin()}; | 354 TilePriorityForSoonBin()}; |
| 356 | 355 |
| 357 std::vector<scoped_refptr<Tile> > tiles; | 356 std::vector<scoped_refptr<Tile> > tiles; |
| 358 for (int priority = 0; priority < 4; ++priority) { | 357 for (int priority = 0; priority < 4; ++priority) { |
| 359 for (int i = 0; i < 5; ++i) { | 358 for (int i = 0; i < 5; ++i) { |
| 360 scoped_refptr<Tile> tile = CreateTile(); | 359 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 361 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 362 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 363 tiles.push_back(tile); | 360 tiles.push_back(tile); |
| 364 set.InsertTile(tile, AT_LAST_BIN); | 361 set.InsertTile(tile, AT_LAST_BIN); |
| 365 } | 362 } |
| 366 } | 363 } |
| 367 | 364 |
| 368 // Tiles should appear in BinComparator order. | 365 // Tiles should appear in BinComparator order. |
| 369 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 366 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 370 | 367 |
| 371 int i = 0; | 368 int i = 0; |
| 372 for (PrioritizedTileSet::Iterator it(&set, true); | 369 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 432 | 429 |
| 433 TilePriority priorities[4] = { | 430 TilePriority priorities[4] = { |
| 434 TilePriorityForEventualBin(), | 431 TilePriorityForEventualBin(), |
| 435 TilePriorityForNowBin(), | 432 TilePriorityForNowBin(), |
| 436 TilePriority(), | 433 TilePriority(), |
| 437 TilePriorityForSoonBin()}; | 434 TilePriorityForSoonBin()}; |
| 438 | 435 |
| 439 PrioritizedTileSet set; | 436 PrioritizedTileSet set; |
| 440 for (int priority = 0; priority < 4; ++priority) { | 437 for (int priority = 0; priority < 4; ++priority) { |
| 441 for (int i = 0; i < 5; ++i) { | 438 for (int i = 0; i < 5; ++i) { |
| 442 scoped_refptr<Tile> tile = CreateTile(); | 439 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 443 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 444 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 445 | 440 |
| 446 now_and_ready_to_draw_bins.push_back(tile); | 441 now_and_ready_to_draw_bins.push_back(tile); |
| 447 now_bins.push_back(tile); | 442 now_bins.push_back(tile); |
| 448 soon_bins.push_back(tile); | 443 soon_bins.push_back(tile); |
| 449 eventually_and_active_bins.push_back(tile); | 444 eventually_and_active_bins.push_back(tile); |
| 450 eventually_bins.push_back(tile); | 445 eventually_bins.push_back(tile); |
| 451 at_last_bins.push_back(tile); | 446 at_last_bins.push_back(tile); |
| 452 at_last_and_active_bins.push_back(tile); | 447 at_last_and_active_bins.push_back(tile); |
| 453 | 448 |
| 454 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); | 449 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); |
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| 543 | 538 |
| 544 TilePriority priorities[4] = { | 539 TilePriority priorities[4] = { |
| 545 TilePriorityForEventualBin(), | 540 TilePriorityForEventualBin(), |
| 546 TilePriorityForNowBin(), | 541 TilePriorityForNowBin(), |
| 547 TilePriority(), | 542 TilePriority(), |
| 548 TilePriorityForSoonBin()}; | 543 TilePriorityForSoonBin()}; |
| 549 | 544 |
| 550 PrioritizedTileSet set; | 545 PrioritizedTileSet set; |
| 551 for (int priority = 0; priority < 4; ++priority) { | 546 for (int priority = 0; priority < 4; ++priority) { |
| 552 for (int i = 0; i < 5; ++i) { | 547 for (int i = 0; i < 5; ++i) { |
| 553 scoped_refptr<Tile> tile = CreateTile(); | 548 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); |
| 554 tile->SetPriority(ACTIVE_TREE, priorities[priority]); | |
| 555 tile->SetPriority(PENDING_TREE, priorities[priority]); | |
| 556 | 549 |
| 557 now_and_ready_to_draw_bins.push_back(tile); | 550 now_and_ready_to_draw_bins.push_back(tile); |
| 558 now_bins.push_back(tile); | 551 now_bins.push_back(tile); |
| 559 soon_bins.push_back(tile); | 552 soon_bins.push_back(tile); |
| 560 eventually_and_active_bins.push_back(tile); | 553 eventually_and_active_bins.push_back(tile); |
| 561 eventually_bins.push_back(tile); | 554 eventually_bins.push_back(tile); |
| 562 at_last_bins.push_back(tile); | 555 at_last_bins.push_back(tile); |
| 563 at_last_and_active_bins.push_back(tile); | 556 at_last_and_active_bins.push_back(tile); |
| 564 | 557 |
| 565 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); | 558 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); |
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| 721 | 714 |
| 722 set.Clear(); | 715 set.Clear(); |
| 723 | 716 |
| 724 PrioritizedTileSet::Iterator empty_it(&set, true); | 717 PrioritizedTileSet::Iterator empty_it(&set, true); |
| 725 EXPECT_FALSE(empty_it); | 718 EXPECT_FALSE(empty_it); |
| 726 } | 719 } |
| 727 | 720 |
| 728 } // namespace | 721 } // namespace |
| 729 } // namespace cc | 722 } // namespace cc |
| 730 | 723 |
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