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1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 #include "v8.h" | 28 #include "v8.h" |
29 | 29 |
30 #include "platform.h" | 30 #include "platform.h" |
31 #include "isolate.h" | 31 #include "isolate.h" |
32 | 32 |
33 #include "cctest.h" | 33 #include "cctest.h" |
34 | 34 |
35 | 35 |
36 TEST(Preemption) { | |
37 v8::Isolate* isolate = CcTest::isolate(); | |
38 v8::Locker locker(isolate); | |
39 v8::V8::Initialize(); | |
40 v8::HandleScope scope(isolate); | |
41 v8::Handle<v8::Context> context = v8::Context::New(isolate); | |
42 v8::Context::Scope context_scope(context); | |
43 | |
44 v8::Locker::StartPreemption(isolate, 100); | |
45 | |
46 v8::Handle<v8::Script> script = v8::Script::Compile( | |
47 v8::String::New("var count = 0; var obj = new Object(); count++;\n")); | |
48 | |
49 script->Run(); | |
50 | |
51 v8::Locker::StopPreemption(isolate); | |
52 v8::internal::OS::Sleep(500); // Make sure the timer fires. | |
53 | |
54 script->Run(); | |
55 } | |
56 | |
57 | |
58 enum Turn { | 36 enum Turn { |
59 FILL_CACHE, | 37 FILL_CACHE, |
60 CLEAN_CACHE, | 38 CLEAN_CACHE, |
61 SECOND_TIME_FILL_CACHE, | 39 SECOND_TIME_FILL_CACHE, |
62 DONE | 40 DONE |
63 }; | 41 }; |
64 | 42 |
65 static Turn turn = FILL_CACHE; | 43 static Turn turn = FILL_CACHE; |
66 | 44 |
67 | 45 |
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206 Join(); | 184 Join(); |
207 } | 185 } |
208 }; | 186 }; |
209 | 187 |
210 | 188 |
211 TEST(ThreadJoinSelf) { | 189 TEST(ThreadJoinSelf) { |
212 ThreadC thread; | 190 ThreadC thread; |
213 thread.Start(); | 191 thread.Start(); |
214 thread.Join(); | 192 thread.Join(); |
215 } | 193 } |
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