Chromium Code Reviews| Index: src/gpu/GrContext.cpp |
| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
| index 46a5576b113358492361240cf4737d38f9f6a699..d0f3cc56713226f7f432f6dbd4a90c19d6e94526 100755 |
| --- a/src/gpu/GrContext.cpp |
| +++ b/src/gpu/GrContext.cpp |
| @@ -1374,6 +1374,8 @@ bool GrContext::writeTexturePixels(GrTexture* texture, |
| return fGpu->writeTexturePixels(texture, left, top, width, height, |
| config, buffer, rowBytes); |
| + |
| + // No need to check the kFlushWrites flag here since we issued the write directly to fGpu. |
| } |
| bool GrContext::readTexturePixels(GrTexture* texture, |
| @@ -1403,7 +1405,8 @@ bool GrContext::readTexturePixels(GrTexture* texture, |
| ast.set(this, desc, kExact_ScratchTexMatch); |
| GrTexture* dst = ast.texture(); |
| if (dst && (target = dst->asRenderTarget())) { |
| - this->copyTexture(texture, target, NULL); |
| + this->copySurface(target, texture, SkIRect::MakeXYWH(top, left, width, height), |
| + SkIPoint::Make(0,0)); |
| return this->readRenderTargetPixels(target, |
| left, top, width, height, |
| config, buffer, rowBytes, |
| @@ -1591,29 +1594,26 @@ void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) { |
| target->discard(renderTarget); |
| } |
| -void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft) { |
| +void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| + const SkIPoint& dstPoint, uint32_t pixelOpsFlags) { |
| if (NULL == src || NULL == dst) { |
| return; |
| } |
| ASSERT_OWNED_RESOURCE(src); |
| ASSERT_OWNED_RESOURCE(dst); |
| - SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height()); |
| - if (topLeft) { |
| - srcRect.offset(*topLeft); |
| - } |
| - SkIRect srcBounds = SkIRect::MakeWH(src->width(), src->height()); |
| - if (!srcRect.intersect(srcBounds)) { |
| - return; |
| - } |
| + // Since we're going to the draw target and not GPU, no need to check kNoFlush |
| + // here. |
| GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW, NULL, NULL); |
| if (NULL == target) { |
| return; |
| } |
| - SkIPoint dstPoint; |
| - dstPoint.setZero(); |
| target->copySurface(dst, src, srcRect, dstPoint); |
| + |
| + if (kFlushWrites_PixelOp & pixelOpsFlags) { |
| + this->flush(); |
| + } |
| } |
| bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget, |
| @@ -1621,7 +1621,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget, |
| GrPixelConfig srcConfig, |
| const void* buffer, |
| size_t rowBytes, |
| - uint32_t flags) { |
| + uint32_t pixelOpsFlags) { |
| ASSERT_OWNED_RESOURCE(renderTarget); |
| if (NULL == renderTarget) { |
| @@ -1646,11 +1646,11 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget, |
| // At least some drivers on the Mac get confused when glTexImage2D is called on a texture |
| // attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or |
| // HW is affected. |
| - if (renderTarget->asTexture() && !(kUnpremul_PixelOpsFlag & flags) && |
| + if (renderTarget->asTexture() && !(kUnpremul_PixelOpsFlag & pixelOpsFlags) && |
| fGpu->canWriteTexturePixels(renderTarget->asTexture(), srcConfig)) { |
| return this->writeTexturePixels(renderTarget->asTexture(), |
| left, top, width, height, |
| - srcConfig, buffer, rowBytes, flags); |
| + srcConfig, buffer, rowBytes, pixelOpsFlags); |
| } |
| #endif |
| @@ -1683,7 +1683,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget, |
| // allocate a tmp buffer and sw convert the pixels to premul |
| SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0); |
| - if (kUnpremul_PixelOpsFlag & flags) { |
| + if (kUnpremul_PixelOpsFlag & pixelOpsFlags) { |
| if (!GrPixelConfigIs8888(srcConfig)) { |
| return false; |
| } |
| @@ -1724,25 +1724,42 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget, |
| if (!this->writeTexturePixels(texture, |
| 0, 0, width, height, |
| writeConfig, buffer, rowBytes, |
| - flags & ~kUnpremul_PixelOpsFlag)) { |
| + pixelOpsFlags & ~kUnpremul_PixelOpsFlag)) { |
| return false; |
| } |
| SkMatrix matrix; |
| matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top)); |
| + |
| // This function can be called in the midst of drawing another object (e.g., when uploading a |
| // SW-rasterized clip while issuing a draw). So we push the current geometry state before |
| // drawing a rect to the render target. |
| - GrDrawTarget* drawTarget = this->prepareToDraw(NULL, kYes_BufferedDraw, NULL, NULL); |
| - GrDrawTarget::AutoGeometryAndStatePush agasp(drawTarget, GrDrawTarget::kReset_ASRInit, &matrix); |
| - GrDrawState* drawState = drawTarget->drawState(); |
| - drawState->addColorProcessor(fp); |
| - drawState->setRenderTarget(renderTarget); |
| - drawState->disableState(GrDrawState::kClip_StateBit); |
| - drawTarget->drawSimpleRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height))); |
| + // The bracket ensures we pop the stack if we wind up flushing below. |
| + { |
| + GrDrawTarget* drawTarget = this->prepareToDraw(NULL, kYes_BufferedDraw, NULL, NULL); |
| + GrDrawTarget::AutoGeometryAndStatePush agasp(drawTarget, GrDrawTarget::kReset_ASRInit, |
| + &matrix); |
| + GrDrawState* drawState = drawTarget->drawState(); |
| + drawState->addColorProcessor(fp); |
| + drawState->setRenderTarget(renderTarget); |
| + drawState->disableState(GrDrawState::kClip_StateBit); |
| + drawTarget->drawSimpleRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height))); |
| + } |
| + |
| + if (kFlushWrites_PixelOp & pixelOpsFlags) { |
| + this->flush(); |
| + } |
| + |
| return true; |
| } |
| + |
|
robertphillips
2014/10/02 15:40:40
It seems a bit odd to pass in the surface to check
bsalomon
2014/10/02 17:34:05
If we ever want to support partial flushing then G
|
| +void GrContext::flushSurfaceWrites(GrSurface* surface) { |
| + if (surface->surfacePriv().hasPendingWrite()) { |
| + this->flush(); |
| + } |
| +} |
| + |
| //////////////////////////////////////////////////////////////////////////////// |
| GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, |