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Side by Side Diff: Source/core/dom/NodeRenderingTraversal.h

Issue 622253004: Use a composed tree based traversal in computing quads in LinkHighlight::computeQuads(). (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: no pixel test Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Neither the name of Google Inc. nor the names of its 10 * * Neither the name of Google Inc. nor the names of its
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
50 { 50 {
51 return m_insertionPoint == other.m_insertionPoint; 51 return m_insertionPoint == other.m_insertionPoint;
52 } 52 }
53 53
54 private: 54 private:
55 const InsertionPoint* m_insertionPoint; 55 const InsertionPoint* m_insertionPoint;
56 }; 56 };
57 57
58 ContainerNode* parent(const Node*, ParentDetails* = 0); 58 ContainerNode* parent(const Node*, ParentDetails* = 0);
59 bool contains(const ContainerNode*, const Node*); 59 bool contains(const ContainerNode*, const Node*);
60 Node* firstChild(const Node*);
60 Node* nextSibling(const Node*); 61 Node* nextSibling(const Node*);
61 Node* previousSibling(const Node*); 62 Node* previousSibling(const Node*);
62 Node* previous(const Node*, const Node* stayWithin); 63 Node* previous(const Node*, const Node* stayWithin);
63 Node* next(const Node*, const Node* stayWithin); 64 Node* next(const Node*, const Node* stayWithin);
64 RenderObject* nextSiblingRenderer(const Node*); 65 RenderObject* nextSiblingRenderer(const Node*);
65 RenderObject* previousSiblingRenderer(const Node*); 66 RenderObject* previousSiblingRenderer(const Node*);
66 RenderObject* nextInTopLayer(const Element*); 67 RenderObject* nextInTopLayer(const Element*);
67 68
68 inline Element* parentElement(const Node* node) 69 inline Element* parentElement(const Node* node)
69 { 70 {
70 ContainerNode* found = parent(node); 71 ContainerNode* found = parent(node);
71 return found && found->isElementNode() ? toElement(found) : 0; 72 return found && found->isElementNode() ? toElement(found) : 0;
72 } 73 }
73 74
74 } 75 }
75 76
76 } // namespace blink 77 } // namespace blink
77 78
78 #endif 79 #endif
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