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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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245 | 245 |
246 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled
_render_to_texture | 246 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled
_render_to_texture |
247 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2EXT; | 247 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2EXT; |
248 // GL_APPLE_framebuffer_multisample | 248 // GL_APPLE_framebuffer_multisample |
249 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2APPLE; | 249 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2APPLE; |
250 #endif | 250 #endif |
251 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf
fer_multisample or | 251 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf
fer_multisample or |
252 // the standard function in ES3+ or GL 3.0+. | 252 // the standard function in ES3+ or GL 3.0+. |
253 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; | 253 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; |
254 | 254 |
| 255 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_
location extension. |
| 256 GLPtr<GrGLBindUniformLocation> fBindUniformLocation; |
| 257 |
255 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; | 258 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; |
256 GLPtr<GrGLScissorProc> fScissor; | 259 GLPtr<GrGLScissorProc> fScissor; |
257 GLPtr<GrGLShaderSourceProc> fShaderSource; | 260 GLPtr<GrGLShaderSourceProc> fShaderSource; |
258 GLPtr<GrGLStencilFuncProc> fStencilFunc; | 261 GLPtr<GrGLStencilFuncProc> fStencilFunc; |
259 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 262 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
260 GLPtr<GrGLStencilMaskProc> fStencilMask; | 263 GLPtr<GrGLStencilMaskProc> fStencilMask; |
261 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 264 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
262 GLPtr<GrGLStencilOpProc> fStencilOp; | 265 GLPtr<GrGLStencilOpProc> fStencilOp; |
263 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 266 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
264 GLPtr<GrGLTexGenfProc> fTexGenf; | 267 GLPtr<GrGLTexGenfProc> fTexGenf; |
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351 | 354 |
352 // Per-GL func callback | 355 // Per-GL func callback |
353 #if GR_GL_PER_GL_FUNC_CALLBACK | 356 #if GR_GL_PER_GL_FUNC_CALLBACK |
354 GrGLInterfaceCallbackProc fCallback; | 357 GrGLInterfaceCallbackProc fCallback; |
355 GrGLInterfaceCallbackData fCallbackData; | 358 GrGLInterfaceCallbackData fCallbackData; |
356 #endif | 359 #endif |
357 | 360 |
358 }; | 361 }; |
359 | 362 |
360 #endif | 363 #endif |
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