OLD | NEW |
| (Empty) |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MOJO_SYSTEM_WAITER_TEST_UTILS_H_ | |
6 #define MOJO_SYSTEM_WAITER_TEST_UTILS_H_ | |
7 | |
8 #include <stdint.h> | |
9 | |
10 #include "base/compiler_specific.h" | |
11 #include "base/macros.h" | |
12 #include "base/memory/ref_counted.h" | |
13 #include "base/threading/simple_thread.h" | |
14 #include "mojo/public/c/system/types.h" | |
15 #include "mojo/system/dispatcher.h" | |
16 #include "mojo/system/handle_signals_state.h" | |
17 #include "mojo/system/waiter.h" | |
18 | |
19 namespace mojo { | |
20 namespace system { | |
21 namespace test { | |
22 | |
23 // This is a very simple thread that has a |Waiter|, on which it waits | |
24 // indefinitely (and records the result). It will create and initialize the | |
25 // |Waiter| on creation, but the caller must start the thread with |Start()|. It | |
26 // will join the thread on destruction. | |
27 // | |
28 // One usually uses it like: | |
29 // | |
30 // MojoResult result; | |
31 // { | |
32 // WaiterList waiter_list; | |
33 // test::SimpleWaiterThread thread(&result); | |
34 // waiter_list.AddWaiter(thread.waiter(), ...); | |
35 // thread.Start(); | |
36 // ... some stuff to wake the waiter ... | |
37 // waiter_list.RemoveWaiter(thread.waiter()); | |
38 // } // Join |thread|. | |
39 // EXPECT_EQ(..., result); | |
40 // | |
41 // There's a bit of unrealism in its use: In this sort of usage, calls such as | |
42 // |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main | |
43 // (test) thread, not the waiter thread (as would actually happen in real code). | |
44 // (We accept this unrealism for simplicity, since |WaiterList| is | |
45 // thread-unsafe so making it more realistic would require adding nontrivial | |
46 // synchronization machinery.) | |
47 class SimpleWaiterThread : public base::SimpleThread { | |
48 public: | |
49 // For the duration of the lifetime of this object, |*result| belongs to it | |
50 // (in the sense that it will write to it whenever it wants). | |
51 SimpleWaiterThread(MojoResult* result, uint32_t* context); | |
52 virtual ~SimpleWaiterThread(); // Joins the thread. | |
53 | |
54 Waiter* waiter() { return &waiter_; } | |
55 | |
56 private: | |
57 virtual void Run() override; | |
58 | |
59 MojoResult* const result_; | |
60 uint32_t* const context_; | |
61 Waiter waiter_; | |
62 | |
63 DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread); | |
64 }; | |
65 | |
66 // This is a more complex and realistic thread that has a |Waiter|, on which it | |
67 // waits for the given deadline (with the given flags). Unlike | |
68 // |SimpleWaiterThread|, it requires the machinery of |Dispatcher|. | |
69 class WaiterThread : public base::SimpleThread { | |
70 public: | |
71 // Note: |*did_wait_out|, |*result_out|, |*context_out| and | |
72 // |*signals_state_out| "belong" to this object (i.e., may be modified by, on | |
73 // some other thread) while it's alive. | |
74 WaiterThread(scoped_refptr<Dispatcher> dispatcher, | |
75 MojoHandleSignals handle_signals, | |
76 MojoDeadline deadline, | |
77 uint32_t context, | |
78 bool* did_wait_out, | |
79 MojoResult* result_out, | |
80 uint32_t* context_out, | |
81 HandleSignalsState* signals_state_out); | |
82 virtual ~WaiterThread(); | |
83 | |
84 private: | |
85 virtual void Run() override; | |
86 | |
87 const scoped_refptr<Dispatcher> dispatcher_; | |
88 const MojoHandleSignals handle_signals_; | |
89 const MojoDeadline deadline_; | |
90 const uint32_t context_; | |
91 bool* const did_wait_out_; | |
92 MojoResult* const result_out_; | |
93 uint32_t* const context_out_; | |
94 HandleSignalsState* const signals_state_out_; | |
95 | |
96 Waiter waiter_; | |
97 | |
98 DISALLOW_COPY_AND_ASSIGN(WaiterThread); | |
99 }; | |
100 | |
101 } // namespace test | |
102 } // namespace system | |
103 } // namespace mojo | |
104 | |
105 #endif // MOJO_SYSTEM_WAITER_TEST_UTILS_H_ | |
OLD | NEW |