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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ |
| 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ | 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/lock_state_observer.h" | 10 #include "ash/wm/lock_state_observer.h" |
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| 193 // Called when ScreenLocker is ready to close, but not yet destroyed. | 193 // Called when ScreenLocker is ready to close, but not yet destroyed. |
| 194 // Can be used to display "hiding" animations on unlock. | 194 // Can be used to display "hiding" animations on unlock. |
| 195 // |callback| will be called when all animations are done. | 195 // |callback| will be called when all animations are done. |
| 196 void OnLockScreenHide(base::Closure& callback); | 196 void OnLockScreenHide(base::Closure& callback); |
| 197 | 197 |
| 198 // Sets up the callback that should be called once lock animation is finished. | 198 // Sets up the callback that should be called once lock animation is finished. |
| 199 // Callback is guaranteed to be called once and then discarded. | 199 // Callback is guaranteed to be called once and then discarded. |
| 200 void SetLockScreenDisplayedCallback(const base::Closure& callback); | 200 void SetLockScreenDisplayedCallback(const base::Closure& callback); |
| 201 | 201 |
| 202 // aura::WindowTreeHostObserver override: | 202 // aura::WindowTreeHostObserver override: |
| 203 virtual void OnHostCloseRequested(const aura::WindowTreeHost* host) OVERRIDE; | 203 virtual void OnHostCloseRequested(const aura::WindowTreeHost* host) override; |
| 204 | 204 |
| 205 // ShellObserver overrides: | 205 // ShellObserver overrides: |
| 206 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | 206 virtual void OnLoginStateChanged(user::LoginStatus status) override; |
| 207 virtual void OnAppTerminating() OVERRIDE; | 207 virtual void OnAppTerminating() override; |
| 208 virtual void OnLockStateChanged(bool locked) OVERRIDE; | 208 virtual void OnLockStateChanged(bool locked) override; |
| 209 | 209 |
| 210 void set_animator_for_test(SessionStateAnimator* animator) { | 210 void set_animator_for_test(SessionStateAnimator* animator) { |
| 211 animator_.reset(animator); | 211 animator_.reset(animator); |
| 212 } | 212 } |
| 213 | 213 |
| 214 private: | 214 private: |
| 215 friend class test::PowerButtonControllerTest; | 215 friend class test::PowerButtonControllerTest; |
| 216 friend class test::LockStateControllerTest; | 216 friend class test::LockStateControllerTest; |
| 217 | 217 |
| 218 struct UnlockedStateProperties { | 218 struct UnlockedStateProperties { |
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| 326 base::Closure lock_screen_displayed_callback_; | 326 base::Closure lock_screen_displayed_callback_; |
| 327 | 327 |
| 328 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; | 328 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; |
| 329 | 329 |
| 330 DISALLOW_COPY_AND_ASSIGN(LockStateController); | 330 DISALLOW_COPY_AND_ASSIGN(LockStateController); |
| 331 }; | 331 }; |
| 332 | 332 |
| 333 } // namespace ash | 333 } // namespace ash |
| 334 | 334 |
| 335 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ | 335 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ |
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