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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_SCREEN_ROTATION_H_ | 5 #ifndef ASH_SCREEN_ROTATION_H_ |
6 #define ASH_SCREEN_ROTATION_H_ | 6 #define ASH_SCREEN_ROTATION_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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32 // take ownership of |layer|. | 32 // take ownership of |layer|. |
33 ScreenRotation(int degrees, ui::Layer* layer); | 33 ScreenRotation(int degrees, ui::Layer* layer); |
34 virtual ~ScreenRotation(); | 34 virtual ~ScreenRotation(); |
35 | 35 |
36 private: | 36 private: |
37 // Generates the intermediate transformation matrices used during the | 37 // Generates the intermediate transformation matrices used during the |
38 // animation. | 38 // animation. |
39 void InitTransform(ui::Layer* layer); | 39 void InitTransform(ui::Layer* layer); |
40 | 40 |
41 // Implementation of ui::LayerAnimationDelegate | 41 // Implementation of ui::LayerAnimationDelegate |
42 virtual void OnStart(ui::LayerAnimationDelegate* delegate) OVERRIDE; | 42 virtual void OnStart(ui::LayerAnimationDelegate* delegate) override; |
43 virtual bool OnProgress(double t, | 43 virtual bool OnProgress(double t, |
44 ui::LayerAnimationDelegate* delegate) OVERRIDE; | 44 ui::LayerAnimationDelegate* delegate) override; |
45 virtual void OnGetTarget(TargetValue* target) const OVERRIDE; | 45 virtual void OnGetTarget(TargetValue* target) const override; |
46 virtual void OnAbort(ui::LayerAnimationDelegate* delegate) OVERRIDE; | 46 virtual void OnAbort(ui::LayerAnimationDelegate* delegate) override; |
47 | 47 |
48 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; | 48 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; |
49 | 49 |
50 // The number of degrees to rotate. | 50 // The number of degrees to rotate. |
51 int degrees_; | 51 int degrees_; |
52 | 52 |
53 // The target origin. | 53 // The target origin. |
54 gfx::Point new_origin_; | 54 gfx::Point new_origin_; |
55 | 55 |
56 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); | 56 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); |
57 }; | 57 }; |
58 | 58 |
59 } // namespace ash | 59 } // namespace ash |
60 | 60 |
61 #endif // ASH_SCREEN_ROTATION_H_ | 61 #endif // ASH_SCREEN_ROTATION_H_ |
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