| OLD | NEW |
| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ | 5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ |
| 6 #define V8_COMPILER_COMMON_OPERATOR_H_ | 6 #define V8_COMPILER_COMMON_OPERATOR_H_ |
| 7 | 7 |
| 8 #include "src/compiler/machine-type.h" | 8 #include "src/compiler/machine-type.h" |
| 9 #include "src/unique.h" | 9 #include "src/unique.h" |
| 10 | 10 |
| (...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 104 const Operator* Int32Constant(int32_t); | 104 const Operator* Int32Constant(int32_t); |
| 105 const Operator* Int64Constant(int64_t); | 105 const Operator* Int64Constant(int64_t); |
| 106 const Operator* Float32Constant(volatile float); | 106 const Operator* Float32Constant(volatile float); |
| 107 const Operator* Float64Constant(volatile double); | 107 const Operator* Float64Constant(volatile double); |
| 108 const Operator* ExternalConstant(const ExternalReference&); | 108 const Operator* ExternalConstant(const ExternalReference&); |
| 109 const Operator* NumberConstant(volatile double); | 109 const Operator* NumberConstant(volatile double); |
| 110 const Operator* HeapConstant(const Unique<Object>&); | 110 const Operator* HeapConstant(const Unique<Object>&); |
| 111 | 111 |
| 112 const Operator* Phi(MachineType type, int arguments); | 112 const Operator* Phi(MachineType type, int arguments); |
| 113 const Operator* EffectPhi(int arguments); | 113 const Operator* EffectPhi(int arguments); |
| 114 const Operator* ControlEffect(); | |
| 115 const Operator* ValueEffect(int arguments); | 114 const Operator* ValueEffect(int arguments); |
| 116 const Operator* Finish(int arguments); | 115 const Operator* Finish(int arguments); |
| 117 const Operator* StateValues(int arguments); | 116 const Operator* StateValues(int arguments); |
| 118 const Operator* FrameState( | 117 const Operator* FrameState( |
| 119 FrameStateType type, BailoutId bailout_id, | 118 FrameStateType type, BailoutId bailout_id, |
| 120 OutputFrameStateCombine state_combine, | 119 OutputFrameStateCombine state_combine, |
| 121 MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>()); | 120 MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>()); |
| 122 const Operator* Call(const CallDescriptor* descriptor); | 121 const Operator* Call(const CallDescriptor* descriptor); |
| 123 const Operator* Projection(size_t index); | 122 const Operator* Projection(size_t index); |
| 124 | 123 |
| 125 private: | 124 private: |
| 126 Zone* zone() const { return zone_; } | 125 Zone* zone() const { return zone_; } |
| 127 | 126 |
| 128 const CommonOperatorBuilderImpl& impl_; | 127 const CommonOperatorBuilderImpl& impl_; |
| 129 Zone* const zone_; | 128 Zone* const zone_; |
| 130 }; | 129 }; |
| 131 | 130 |
| 132 } // namespace compiler | 131 } // namespace compiler |
| 133 } // namespace internal | 132 } // namespace internal |
| 134 } // namespace v8 | 133 } // namespace v8 |
| 135 | 134 |
| 136 #endif // V8_COMPILER_COMMON_OPERATOR_H_ | 135 #endif // V8_COMPILER_COMMON_OPERATOR_H_ |
| OLD | NEW |