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Side by Side Diff: src/compiler/common-operator.h

Issue 620803003: [turbofan] Add control input to Load and LoadElements. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ 5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_
6 #define V8_COMPILER_COMMON_OPERATOR_H_ 6 #define V8_COMPILER_COMMON_OPERATOR_H_
7 7
8 #include "src/compiler/machine-type.h" 8 #include "src/compiler/machine-type.h"
9 #include "src/unique.h" 9 #include "src/unique.h"
10 10
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104 const Operator* Int32Constant(int32_t); 104 const Operator* Int32Constant(int32_t);
105 const Operator* Int64Constant(int64_t); 105 const Operator* Int64Constant(int64_t);
106 const Operator* Float32Constant(volatile float); 106 const Operator* Float32Constant(volatile float);
107 const Operator* Float64Constant(volatile double); 107 const Operator* Float64Constant(volatile double);
108 const Operator* ExternalConstant(const ExternalReference&); 108 const Operator* ExternalConstant(const ExternalReference&);
109 const Operator* NumberConstant(volatile double); 109 const Operator* NumberConstant(volatile double);
110 const Operator* HeapConstant(const Unique<Object>&); 110 const Operator* HeapConstant(const Unique<Object>&);
111 111
112 const Operator* Phi(MachineType type, int arguments); 112 const Operator* Phi(MachineType type, int arguments);
113 const Operator* EffectPhi(int arguments); 113 const Operator* EffectPhi(int arguments);
114 const Operator* ControlEffect();
115 const Operator* ValueEffect(int arguments); 114 const Operator* ValueEffect(int arguments);
116 const Operator* Finish(int arguments); 115 const Operator* Finish(int arguments);
117 const Operator* StateValues(int arguments); 116 const Operator* StateValues(int arguments);
118 const Operator* FrameState( 117 const Operator* FrameState(
119 FrameStateType type, BailoutId bailout_id, 118 FrameStateType type, BailoutId bailout_id,
120 OutputFrameStateCombine state_combine, 119 OutputFrameStateCombine state_combine,
121 MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>()); 120 MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>());
122 const Operator* Call(const CallDescriptor* descriptor); 121 const Operator* Call(const CallDescriptor* descriptor);
123 const Operator* Projection(size_t index); 122 const Operator* Projection(size_t index);
124 123
125 private: 124 private:
126 Zone* zone() const { return zone_; } 125 Zone* zone() const { return zone_; }
127 126
128 const CommonOperatorBuilderImpl& impl_; 127 const CommonOperatorBuilderImpl& impl_;
129 Zone* const zone_; 128 Zone* const zone_;
130 }; 129 };
131 130
132 } // namespace compiler 131 } // namespace compiler
133 } // namespace internal 132 } // namespace internal
134 } // namespace v8 133 } // namespace v8
135 134
136 #endif // V8_COMPILER_COMMON_OPERATOR_H_ 135 #endif // V8_COMPILER_COMMON_OPERATOR_H_
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