Chromium Code Reviews| Index: Source/core/inspector/InspectorDOMAgent.h |
| diff --git a/Source/core/inspector/InspectorDOMAgent.h b/Source/core/inspector/InspectorDOMAgent.h |
| index e0f6300f57cfe95dc30a88bfb5bc0265a2cbd2bf..6c5a82202f10a4dc3939d1f8241924cd403e830f 100644 |
| --- a/Source/core/inspector/InspectorDOMAgent.h |
| +++ b/Source/core/inspector/InspectorDOMAgent.h |
| @@ -142,6 +142,11 @@ public: |
| virtual void highlightQuad(ErrorString*, const RefPtr<JSONArray>& quad, const RefPtr<JSONObject>* color, const RefPtr<JSONObject>* outlineColor) override; |
| virtual void highlightNode(ErrorString*, const RefPtr<JSONObject>& highlightConfig, const int* nodeId, const String* objectId) override; |
| virtual void highlightFrame(ErrorString*, const String& frameId, const RefPtr<JSONObject>* color, const RefPtr<JSONObject>* outlineColor) override; |
| + virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, RefPtr<TypeBuilder::Array<TypeBuilder::DOM::AnimationPlayer> >& animationPlayersArray) override; |
| + virtual void pauseAnimationPlayer(ErrorString*, const String& id, RefPtr<TypeBuilder::DOM::AnimationPlayer>&) override; |
| + virtual void playAnimationPlayer(ErrorString*, const String& id, RefPtr<TypeBuilder::DOM::AnimationPlayer>&) override; |
| + virtual void setAnimationPlayerCurrentTime(ErrorString*, const String& id, double currentTime, RefPtr<TypeBuilder::DOM::AnimationPlayer>&) override; |
| + virtual void getAnimationPlayerState(ErrorString*, const String& id, double* currentTime, bool* isRunning) override; |
| virtual void copyTo(ErrorString*, int nodeId, int targetElementId, const int* anchorNodeId, int* newNodeId) override; |
| virtual void moveTo(ErrorString*, int nodeId, int targetNodeId, const int* anchorNodeId, int* newNodeId) override; |
| @@ -153,6 +158,7 @@ public: |
| virtual void getBoxModel(ErrorString*, int nodeId, RefPtr<TypeBuilder::DOM::BoxModel>&) override; |
| virtual void getNodeForLocation(ErrorString*, int x, int y, int* nodeId) override; |
| virtual void getRelayoutBoundary(ErrorString*, int nodeId, int* relayoutBoundaryNodeId) override; |
| + |
| static void getEventListeners(EventTarget*, Vector<EventListenerInfo>& listenersArray, bool includeAncestors); |
| class Listener : public WillBeGarbageCollectedMixin { |
| @@ -212,6 +218,7 @@ public: |
| Node* assertNode(ErrorString*, int nodeId); |
| Element* assertElement(ErrorString*, int nodeId); |
| Document* assertDocument(ErrorString*, int nodeId); |
| + AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id); |
| private: |
| enum SearchMode { NotSearching, SearchingForNormal, SearchingForUAShadow }; |
| @@ -245,6 +252,8 @@ private: |
| PassRefPtr<TypeBuilder::Array<TypeBuilder::DOM::Node> > buildArrayForContainerChildren(Node* container, int depth, NodeToIdMap* nodesMap); |
| PassRefPtr<TypeBuilder::DOM::EventListener> buildObjectForEventListener(const RegisteredEventListener&, const AtomicString& eventType, Node*, const String* objectGroupId); |
| PassRefPtr<TypeBuilder::Array<TypeBuilder::DOM::Node> > buildArrayForPseudoElements(Element*, NodeToIdMap* nodesMap); |
| + PassRefPtr<TypeBuilder::DOM::AnimationPlayer> buildObjectForAnimationPlayer(AnimationPlayer&); |
| + PassRefPtr<TypeBuilder::DOM::AnimationNode> buildObjectForAnimationNode(AnimationNode&); |
| Node* nodeForPath(const String& path); |
| @@ -254,6 +263,8 @@ private: |
| bool pushDocumentUponHandlelessOperation(ErrorString*); |
| + static String playerId(AnimationPlayer& player) { return String::number(player.sequenceNumber()); } |
|
vsevik
2014/10/14 09:08:08
I don't think we should inline it.
samli
2014/10/15 08:46:44
Done.
|
| + |
| RawPtrWillBeMember<InspectorPageAgent> m_pageAgent; |
| RawPtrWillBeMember<InjectedScriptManager> m_injectedScriptManager; |
| InspectorOverlay* m_overlay; |
| @@ -277,6 +288,7 @@ private: |
| OwnPtrWillBeMember<DOMEditor> m_domEditor; |
| bool m_suppressAttributeModifiedEvent; |
| RawPtrWillBeMember<Listener> m_listener; |
| + WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer> > m_idToAnimationPlayer; |
| }; |