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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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134 bool maybeStartAnimationOnCompositor(); | 134 bool maybeStartAnimationOnCompositor(); |
135 void cancelAnimationOnCompositor(); | 135 void cancelAnimationOnCompositor(); |
136 bool hasActiveAnimationsOnCompositor(); | 136 bool hasActiveAnimationsOnCompositor(); |
137 void setCompositorPending(bool sourceChanged = false); | 137 void setCompositorPending(bool sourceChanged = false); |
138 void notifyCompositorStartTime(double timelineTime); | 138 void notifyCompositorStartTime(double timelineTime); |
139 | 139 |
140 | 140 |
141 void preCommit(bool startOnCompositor); | 141 void preCommit(bool startOnCompositor); |
142 void postCommit(double timelineTime); | 142 void postCommit(double timelineTime); |
143 | 143 |
144 String id() const { return "s" + String::number(m_sequenceNumber); } | |
caseq
2014/10/03 12:43:55
Do we need the prefix and do we need this to happe
samli
2014/10/07 05:25:43
Done.
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144 unsigned sequenceNumber() const { return m_sequenceNumber; } | 145 unsigned sequenceNumber() const { return m_sequenceNumber; } |
145 | 146 |
146 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play er2) | 147 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play er2) |
147 { | 148 { |
148 return player1->sequenceNumber() < player2->sequenceNumber(); | 149 return player1->sequenceNumber() < player2->sequenceNumber(); |
149 } | 150 } |
150 | 151 |
151 #if !ENABLE(OILPAN) | 152 #if !ENABLE(OILPAN) |
152 // Checks if the AnimationStack is the last reference holder to the Player. | 153 // Checks if the AnimationStack is the last reference holder to the Player. |
153 // This won't be needed when AnimationPlayer is moved to Oilpan. | 154 // This won't be needed when AnimationPlayer is moved to Oilpan. |
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220 // modifications are pushed to the compositor. | 221 // modifications are pushed to the compositor. |
221 OwnPtr<CompositorState> m_compositorState; | 222 OwnPtr<CompositorState> m_compositorState; |
222 bool m_compositorPending; | 223 bool m_compositorPending; |
223 bool m_currentTimePending; | 224 bool m_currentTimePending; |
224 bool m_idle; | 225 bool m_idle; |
225 }; | 226 }; |
226 | 227 |
227 } // namespace blink | 228 } // namespace blink |
228 | 229 |
229 #endif | 230 #endif |
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