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1 /* | 1 /* |
2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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28 class HTMLProgressElement; | 28 class HTMLProgressElement; |
29 | 29 |
30 class RenderProgress FINAL : public RenderBlockFlow { | 30 class RenderProgress FINAL : public RenderBlockFlow { |
31 public: | 31 public: |
32 explicit RenderProgress(HTMLElement*); | 32 explicit RenderProgress(HTMLElement*); |
33 virtual ~RenderProgress(); | 33 virtual ~RenderProgress(); |
34 virtual void destroy() OVERRIDE; | 34 virtual void destroy() OVERRIDE; |
35 | 35 |
36 double position() const { return m_position; } | 36 double position() const { return m_position; } |
37 double animationProgress() const; | 37 double animationProgress() const; |
38 double animationStartTime() const { return m_animationStartTime; } | |
39 | 38 |
40 bool isDeterminate() const; | 39 bool isDeterminate() const; |
41 virtual void updateFromElement() OVERRIDE; | 40 virtual void updateFromElement() OVERRIDE; |
42 | 41 |
43 HTMLProgressElement* progressElement() const; | 42 HTMLProgressElement* progressElement() const; |
44 | 43 |
45 private: | 44 private: |
46 virtual const char* renderName() const OVERRIDE { return "RenderProgress"; } | 45 virtual const char* renderName() const OVERRIDE { return "RenderProgress"; } |
47 virtual bool isProgress() const OVERRIDE { return true; } | 46 virtual bool isProgress() const OVERRIDE { return true; } |
48 | 47 |
49 void animationTimerFired(Timer<RenderProgress>*); | 48 void animationTimerFired(Timer<RenderProgress>*); |
50 void updateAnimationState(); | 49 void updateAnimationState(); |
51 | 50 |
52 double m_position; | 51 double m_position; |
53 double m_animationStartTime; | 52 double m_animationStartTime; |
54 double m_animationRepeatInterval; | 53 double m_animationRepeatInterval; |
55 double m_animationDuration; | 54 double m_animationDuration; |
56 bool m_animating; | 55 bool m_animating; |
57 Timer<RenderProgress> m_animationTimer; | 56 Timer<RenderProgress> m_animationTimer; |
58 }; | 57 }; |
59 | 58 |
60 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); | 59 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); |
61 | 60 |
62 } // namespace blink | 61 } // namespace blink |
63 | 62 |
64 #endif // RenderProgress_h | 63 #endif // RenderProgress_h |
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