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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 106 // Reset previously calculated column height. Will mark for layout if needed
. | 106 // Reset previously calculated column height. Will mark for layout if needed
. |
| 107 void resetColumnHeight(); | 107 void resetColumnHeight(); |
| 108 | 108 |
| 109 // Expand this set's flow thread portion rectangle to contain all trailing f
low thread | 109 // Expand this set's flow thread portion rectangle to contain all trailing f
low thread |
| 110 // overflow. Only to be called on the last set. | 110 // overflow. Only to be called on the last set. |
| 111 void expandToEncompassFlowThreadContentsIfNeeded(); | 111 void expandToEncompassFlowThreadContentsIfNeeded(); |
| 112 | 112 |
| 113 void attachRegion(); | 113 void attachRegion(); |
| 114 void detachRegion(); | 114 void detachRegion(); |
| 115 | 115 |
| 116 // This method represents the logical height of the entire flow thread porti
on used by the region or set. | |
| 117 // For RenderRegions it matches logicalPaginationHeight(), but for sets it i
s the height of all the pages | |
| 118 // or columns added together. | |
| 119 LayoutUnit logicalHeightOfAllFlowThreadContent() const { return logicalHeigh
tInFlowThread(); } | |
| 120 | |
| 121 void paintInvalidationForFlowThreadContent(const LayoutRect& paintInvalidati
onRect) const; | 116 void paintInvalidationForFlowThreadContent(const LayoutRect& paintInvalidati
onRect) const; |
| 122 | 117 |
| 123 // The top of the nearest page inside the region. For RenderRegions, this is
just the logical top of the | 118 // The top of the nearest page inside the region. For RenderRegions, this is
just the logical top of the |
| 124 // flow thread portion we contain. For sets, we have to figure out the top o
f the nearest column or | 119 // flow thread portion we contain. For sets, we have to figure out the top o
f the nearest column or |
| 125 // page. | 120 // page. |
| 126 LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; | 121 LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; |
| 127 | 122 |
| 128 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB
ox, const LayoutRect& dirtyRect); | 123 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB
ox, const LayoutRect& dirtyRect); |
| 129 | 124 |
| 130 LayoutUnit columnGap() const; | 125 LayoutUnit columnGap() const; |
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| 206 }; | 201 }; |
| 207 Vector<ContentRun, 1> m_contentRuns; | 202 Vector<ContentRun, 1> m_contentRuns; |
| 208 }; | 203 }; |
| 209 | 204 |
| 210 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); | 205 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); |
| 211 | 206 |
| 212 } // namespace blink | 207 } // namespace blink |
| 213 | 208 |
| 214 #endif // RenderMultiColumnSet_h | 209 #endif // RenderMultiColumnSet_h |
| 215 | 210 |
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