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Side by Side Diff: Source/core/rendering/RenderBlockFlow.h

Issue 620753006: Rendering API cleanup (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Address jchaffraix remarks Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2007 David Smith (catfish.man@gmail.com) 4 * (C) 2007 David Smith (catfish.man@gmail.com)
5 * Copyright (C) 2003-2013 Apple Inc. All rights reserved. 5 * Copyright (C) 2003-2013 Apple Inc. All rights reserved.
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7 * Copyright (C) 2013 Google Inc. All rights reserved. 7 * Copyright (C) 2013 Google Inc. All rights reserved.
8 * 8 *
9 * Redistribution and use in source and binary forms, with or without 9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions are 10 * modification, are permitted provided that the following conditions are
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112 112
113 void moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveI nsert); 113 void moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveI nsert);
114 114
115 bool generatesLineBoxesForInlineChild(RenderObject*); 115 bool generatesLineBoxesForInlineChild(RenderObject*);
116 116
117 LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->y() : floatingObject->x(); } 117 LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->y() : floatingObject->x(); }
118 LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxY() : floatingObject->m axX(); } 118 LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxY() : floatingObject->m axX(); }
119 LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); } 119 LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); }
120 LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->ma xY(); } 120 LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->ma xY(); }
121 LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->h eight(); } 121 LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->h eight(); }
122 LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->height() : floatingObject- >width(); }
123 LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? LayoutSize(floatingObject->width(), floating Object->height()) : LayoutSize(floatingObject->height(), floatingObject->width() ); }
Julien - ping for review 2014/10/03 01:26:42 We should keep logicalHeightForFloat() but on the
124 122
125 int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) con st { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnapped Y() : floatingObject->frameRect().pixelSnappedX(); } 123 int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) con st { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnapped Y() : floatingObject->frameRect().pixelSnappedX(); }
126 int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnap pedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); } 124 int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnap pedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); }
127 int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) co nst { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappe dX() : floatingObject->frameRect().pixelSnappedY(); }
128 int pixelSnappedLogicalRightForFloat(const FloatingObject* floatingObject) c onst { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnapp edMaxX() : floatingObject->frameRect().pixelSnappedMaxY(); }
Julien - ping for review 2014/10/03 01:26:42 We should keep them for consistency too.
129 125
130 void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logica lTop) 126 void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logica lTop)
131 { 127 {
132 if (isHorizontalWritingMode()) 128 if (isHorizontalWritingMode())
133 floatingObject->setY(logicalTop); 129 floatingObject->setY(logicalTop);
134 else 130 else
135 floatingObject->setX(logicalTop); 131 floatingObject->setX(logicalTop);
136 } 132 }
137 void setLogicalLeftForFloat(FloatingObject* floatingObject, LayoutUnit logic alLeft) 133 void setLogicalLeftForFloat(FloatingObject* floatingObject, LayoutUnit logic alLeft)
138 { 134 {
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473 // line layout code is separated from RenderBlock and RenderBlockFlow. 469 // line layout code is separated from RenderBlock and RenderBlockFlow.
474 // START METHODS DEFINED IN RenderBlockLineLayout 470 // START METHODS DEFINED IN RenderBlockLineLayout
475 private: 471 private:
476 InlineFlowBox* createLineBoxes(RenderObject*, const LineInfo&, InlineBox* ch ildBox); 472 InlineFlowBox* createLineBoxes(RenderObject*, const LineInfo&, InlineBox* ch ildBox);
477 RootInlineBox* constructLine(BidiRunList<BidiRun>&, const LineInfo&); 473 RootInlineBox* constructLine(BidiRunList<BidiRun>&, const LineInfo&);
478 void setMarginsForRubyRun(BidiRun*, RenderRubyRun*, RenderObject*, const Lin eInfo&); 474 void setMarginsForRubyRun(BidiRun*, RenderRubyRun*, RenderObject*, const Lin eInfo&);
479 void computeInlineDirectionPositionsForLine(RootInlineBox*, const LineInfo&, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAnd FallbackFontsMap&, VerticalPositionCache&, WordMeasurements&); 475 void computeInlineDirectionPositionsForLine(RootInlineBox*, const LineInfo&, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAnd FallbackFontsMap&, VerticalPositionCache&, WordMeasurements&);
480 BidiRun* computeInlineDirectionPositionsForSegment(RootInlineBox*, const Lin eInfo&, ETextAlign, float& logicalLeft, 476 BidiRun* computeInlineDirectionPositionsForSegment(RootInlineBox*, const Lin eInfo&, ETextAlign, float& logicalLeft,
481 float& availableLogicalWidth, BidiRun* firstRun, BidiRun* trailingSpaceR un, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache&, Wo rdMeasurements&); 477 float& availableLogicalWidth, BidiRun* firstRun, BidiRun* trailingSpaceR un, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache&, Wo rdMeasurements&);
482 void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOv erflowAndFallbackFontsMap&, VerticalPositionCache&); 478 void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOv erflowAndFallbackFontsMap&, VerticalPositionCache&);
483 BidiRun* handleTrailingSpaces(BidiRunList<BidiRun>&, BidiContext*);
484 void appendFloatingObjectToLastLine(FloatingObject*); 479 void appendFloatingObjectToLastLine(FloatingObject*);
485 // Helper function for layoutInlineChildren() 480 // Helper function for layoutInlineChildren()
486 RootInlineBox* createLineBoxesFromBidiRuns(unsigned bidiLevel, BidiRunList<B idiRun>&, const InlineIterator& end, LineInfo&, VerticalPositionCache&, BidiRun* trailingSpaceRun, WordMeasurements&); 481 RootInlineBox* createLineBoxesFromBidiRuns(unsigned bidiLevel, BidiRunList<B idiRun>&, const InlineIterator& end, LineInfo&, VerticalPositionCache&, BidiRun* trailingSpaceRun, WordMeasurements&);
487 void layoutRunsAndFloats(LineLayoutState&); 482 void layoutRunsAndFloats(LineLayoutState&);
488 const InlineIterator& restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogica lHeight, LayoutUnit newLogicalHeight, FloatingObject* lastFloatFromPreviousLine , InlineBidiResolver&, const InlineIterator&); 483 const InlineIterator& restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogica lHeight, LayoutUnit newLogicalHeight, FloatingObject* lastFloatFromPreviousLine , InlineBidiResolver&, const InlineIterator&);
489 void layoutRunsAndFloatsInRange(LineLayoutState&, InlineBidiResolver&, 484 void layoutRunsAndFloatsInRange(LineLayoutState&, InlineBidiResolver&,
490 const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiSta tus); 485 const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiSta tus);
491 void linkToEndLineIfNeeded(LineLayoutState&); 486 void linkToEndLineIfNeeded(LineLayoutState&);
492 static void markDirtyFloatsForPaintInvalidation(Vector<FloatWithRect>& float s); 487 static void markDirtyFloatsForPaintInvalidation(Vector<FloatWithRect>& float s);
493 void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat); 488 void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat);
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504 499
505 // END METHODS DEFINED IN RenderBlockLineLayout 500 // END METHODS DEFINED IN RenderBlockLineLayout
506 501
507 }; 502 };
508 503
509 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlockFlow, isRenderBlockFlow()); 504 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlockFlow, isRenderBlockFlow());
510 505
511 } // namespace blink 506 } // namespace blink
512 507
513 #endif // RenderBlockFlow_h 508 #endif // RenderBlockFlow_h
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