Index: Source/core/rendering/svg/RenderSVGResourceFilter.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGResourceFilter.cpp b/Source/core/rendering/svg/RenderSVGResourceFilter.cpp |
index 3906e7e013f600795032c4b0363de8bbc2385eef..543d750411a3a6ef3c118550eea7492d385c566e 100644 |
--- a/Source/core/rendering/svg/RenderSVGResourceFilter.cpp |
+++ b/Source/core/rendering/svg/RenderSVGResourceFilter.cpp |
@@ -193,9 +193,9 @@ bool RenderSVGResourceFilter::applyResource(RenderObject* object, RenderStyle*, |
if (m_filter.contains(object)) { |
FilterData* filterData = m_filter.get(object); |
- if (filterData->state == FilterData::PaintingSource || filterData->state == FilterData::Applying) |
+ if (filterData->state == FilterData::PaintingSource) |
filterData->state = FilterData::CycleDetected; |
- return false; // Already built, or we're in a cycle, or we're marked for removal. Regardless, just do nothing more now. |
+ return false; // Already built, or we're in a cycle. Regardless, just do nothing more now. |
} |
OwnPtr<FilterData> filterData(adoptPtr(new FilterData)); |
@@ -242,11 +242,10 @@ void RenderSVGResourceFilter::postApplyResource(RenderObject* object, GraphicsCo |
switch (filterData->state) { |
case FilterData::CycleDetected: |
- case FilterData::Applying: |
- // We have a cycle if we are already applying the data. |
- // This can occur due to FeImage referencing a source that makes use of the FEImage itself. |
- // This is the first place we've hit the cycle, so set the state back to PaintingSource so the return stack |
- // will continue correctly. |
+ // applyResource detected a cycle. This can occur due to FeImage |
+ // referencing a source that makes use of the FEImage itself. This is |
+ // the first place we've hit the cycle, so set the state back to |
+ // PaintingSource so the return stack will continue correctly. |
filterData->state = FilterData::PaintingSource; |
return; |