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Unified Diff: Source/core/paint/InlineTextBoxPainter.cpp

Issue 620243002: Move painting code from InlineTextBox to InlineTextBoxPainter. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Final version. Created 6 years, 2 months ago
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Index: Source/core/paint/InlineTextBoxPainter.cpp
diff --git a/Source/core/paint/InlineTextBoxPainter.cpp b/Source/core/paint/InlineTextBoxPainter.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..4a8540bc812838f73f63b47af585db4712b12a78
--- /dev/null
+++ b/Source/core/paint/InlineTextBoxPainter.cpp
@@ -0,0 +1,791 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+#include "core/paint/InlineTextBoxPainter.h"
+
+#include "core/dom/DocumentMarkerController.h"
+#include "core/dom/RenderedDocumentMarker.h"
+#include "core/editing/CompositionUnderline.h"
+#include "core/editing/CompositionUnderlineRangeFilter.h"
+#include "core/editing/Editor.h"
+#include "core/editing/InputMethodController.h"
+#include "core/frame/LocalFrame.h"
+#include "core/paint/BoxPainter.h"
+#include "core/rendering/InlineTextBox.h"
+#include "core/rendering/PaintInfo.h"
+#include "core/rendering/RenderBlock.h"
+#include "core/rendering/RenderCombineText.h"
+#include "core/rendering/RenderTheme.h"
+#include "core/rendering/TextPainter.h"
+
+namespace blink {
+
+typedef WTF::HashMap<const InlineTextBox*, TextBlobPtr> InlineTextBoxBlobCacheMap;
+static InlineTextBoxBlobCacheMap* gTextBlobCache;
+
+static const int misspellingLineThickness = 3;
+
+void InlineTextBoxPainter::removeFromTextBlobCache(InlineTextBox& inlineTextBox)
+{
+ if (gTextBlobCache)
+ gTextBlobCache->remove(&inlineTextBox);
+}
+
+void InlineTextBoxPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (m_inlineTextBox.isLineBreak() || !paintInfo.shouldPaintWithinRoot(&m_inlineTextBox.renderer()) || m_inlineTextBox.renderer().style()->visibility() != VISIBLE
+ || m_inlineTextBox.truncation() == cFullTruncation || paintInfo.phase == PaintPhaseOutline || !m_inlineTextBox.len())
+ return;
+
+ ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);
+
+ LayoutRect logicalVisualOverflow = m_inlineTextBox.logicalOverflowRect();
+ LayoutUnit logicalStart = logicalVisualOverflow.x() + (m_inlineTextBox.isHorizontal() ? paintOffset.x() : paintOffset.y());
+ LayoutUnit logicalExtent = logicalVisualOverflow.width();
+
+ LayoutUnit paintEnd = m_inlineTextBox.isHorizontal() ? paintInfo.rect.maxX() : paintInfo.rect.maxY();
+ LayoutUnit paintStart = m_inlineTextBox.isHorizontal() ? paintInfo.rect.x() : paintInfo.rect.y();
+
+ // When subpixel font scaling is enabled text runs are positioned at
+ // subpixel boundaries on the x-axis and thus there is no reason to
+ // snap the x value. We still round the y-axis to ensure consistent
+ // line heights.
+ LayoutPoint adjustedPaintOffset = RuntimeEnabledFeatures::subpixelFontScalingEnabled()
+ ? LayoutPoint(paintOffset.x(), paintOffset.y().round())
+ : roundedIntPoint(paintOffset);
+
+ if (logicalStart >= paintEnd || logicalStart + logicalExtent <= paintStart)
+ return;
+
+ bool isPrinting = m_inlineTextBox.renderer().document().printing();
+
+ // Determine whether or not we're selected.
+ bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && m_inlineTextBox.selectionState() != RenderObject::SelectionNone;
+ if (!haveSelection && paintInfo.phase == PaintPhaseSelection) {
+ // When only painting the selection, don't bother to paint if there is none.
+ return;
+ }
+
+ if (m_inlineTextBox.truncation() != cNoTruncation) {
+ if (m_inlineTextBox.renderer().containingBlock()->style()->isLeftToRightDirection() != m_inlineTextBox.isLeftToRightDirection()) {
+ // Make the visible fragment of text hug the edge closest to the rest of the run by moving the origin
+ // at which we start drawing text.
+ // e.g. In the case of LTR text truncated in an RTL Context, the correct behavior is:
+ // |Hello|CBA| -> |...He|CBA|
+ // In order to draw the fragment "He" aligned to the right edge of it's box, we need to start drawing
+ // farther to the right.
+ // NOTE: WebKit's behavior differs from that of IE which appears to just overlay the ellipsis on top of the
+ // truncated string i.e. |Hello|CBA| -> |...lo|CBA|
+ LayoutUnit widthOfVisibleText = m_inlineTextBox.renderer().width(m_inlineTextBox.start(), m_inlineTextBox.truncation(), m_inlineTextBox.textPos(), m_inlineTextBox.isLeftToRightDirection() ? LTR : RTL, m_inlineTextBox.isFirstLineStyle());
+ LayoutUnit widthOfHiddenText = m_inlineTextBox.logicalWidth() - widthOfVisibleText;
+ // FIXME: The hit testing logic also needs to take this translation into account.
+ LayoutSize truncationOffset(m_inlineTextBox.isLeftToRightDirection() ? widthOfHiddenText : -widthOfHiddenText, 0);
+ adjustedPaintOffset.move(m_inlineTextBox.isHorizontal() ? truncationOffset : truncationOffset.transposedSize());
+ }
+ }
+
+ GraphicsContext* context = paintInfo.context;
+ RenderStyle* styleToUse = m_inlineTextBox.renderer().style(m_inlineTextBox.isFirstLineStyle());
+
+ adjustedPaintOffset.move(0, styleToUse->isHorizontalWritingMode() ? 0 : -m_inlineTextBox.logicalHeight());
+
+ FloatPoint boxOrigin = m_inlineTextBox.locationIncludingFlipping();
+ boxOrigin.move(adjustedPaintOffset.x().toFloat(), adjustedPaintOffset.y().toFloat());
+ FloatRect boxRect(boxOrigin, LayoutSize(m_inlineTextBox.logicalWidth(), m_inlineTextBox.logicalHeight()));
+
+ RenderCombineText* combinedText = styleToUse->hasTextCombine() && m_inlineTextBox.renderer().isCombineText() && toRenderCombineText(m_inlineTextBox.renderer()).isCombined() ? &toRenderCombineText(m_inlineTextBox.renderer()) : 0;
+
+ bool shouldRotate = !m_inlineTextBox.isHorizontal() && !combinedText;
+ if (shouldRotate)
+ context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
+
+ // Determine whether or not we have composition underlines to draw.
+ bool containsComposition = m_inlineTextBox.renderer().node() && m_inlineTextBox.renderer().frame()->inputMethodController().compositionNode() == m_inlineTextBox.renderer().node();
+ bool useCustomUnderlines = containsComposition && m_inlineTextBox.renderer().frame()->inputMethodController().compositionUsesCustomUnderlines();
+
+ // Determine text colors.
+ TextPainter::Style textStyle = TextPainter::textPaintingStyle(m_inlineTextBox.renderer(), styleToUse, paintInfo.forceBlackText(), isPrinting);
+ TextPainter::Style selectionStyle = TextPainter::selectionPaintingStyle(m_inlineTextBox.renderer(), haveSelection, paintInfo.forceBlackText(), isPrinting, textStyle);
+ bool paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection);
+ bool paintSelectedTextSeparately = !paintSelectedTextOnly && textStyle != selectionStyle;
+
+ // Set our font.
+ const Font& font = styleToUse->font();
+
+ FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
+ if (combinedText)
+ combinedText->adjustTextOrigin(textOrigin, boxRect);
+
+ // 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
+ // and composition highlights.
+ if (paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && !isPrinting) {
+ if (containsComposition) {
+ paintCompositionBackgrounds(context, boxOrigin, styleToUse, font, useCustomUnderlines);
+ }
+
+ paintDocumentMarkers(context, boxOrigin, styleToUse, font, true);
+
+ if (haveSelection && !useCustomUnderlines)
+ paintSelection(context, boxOrigin, styleToUse, font, selectionStyle.fillColor);
+ }
+
+ // 2. Now paint the foreground, including text and decorations like underline/overline (in quirks mode only).
+ int length = m_inlineTextBox.len();
+ int maximumLength;
+ StringView string;
+ if (!combinedText) {
+ string = m_inlineTextBox.renderer().text().createView();
+ if (static_cast<unsigned>(length) != string.length() || m_inlineTextBox.start())
+ string.narrow(m_inlineTextBox.start(), length);
+ maximumLength = m_inlineTextBox.renderer().textLength() - m_inlineTextBox.start();
+ } else {
+ combinedText->getStringToRender(m_inlineTextBox.start(), string, length);
+ maximumLength = length;
+ }
+
+ StringBuilder charactersWithHyphen;
+ TextRun textRun = m_inlineTextBox.constructTextRun(styleToUse, font, string, maximumLength, m_inlineTextBox.hasHyphen() ? &charactersWithHyphen : 0);
+ if (m_inlineTextBox.hasHyphen())
+ length = textRun.length();
+
+ int selectionStart = 0;
+ int selectionEnd = 0;
+ if (paintSelectedTextOnly || paintSelectedTextSeparately)
+ m_inlineTextBox.selectionStartEnd(selectionStart, selectionEnd);
+
+ bool respectHyphen = selectionEnd == static_cast<int>(m_inlineTextBox.len()) && m_inlineTextBox.hasHyphen();
+ if (respectHyphen)
+ selectionEnd = textRun.length();
+
+ if (m_inlineTextBox.truncation() != cNoTruncation) {
+ selectionStart = std::min<int>(selectionStart, m_inlineTextBox.truncation());
+ selectionEnd = std::min<int>(selectionEnd, m_inlineTextBox.truncation());
+ length = m_inlineTextBox.truncation();
+ }
+
+ TextPainter textPainter(context, font, textRun, textOrigin, boxRect, m_inlineTextBox.isHorizontal());
+ TextEmphasisPosition emphasisMarkPosition;
+ bool hasTextEmphasis = m_inlineTextBox.getEmphasisMarkPosition(styleToUse, emphasisMarkPosition);
+ if (hasTextEmphasis)
+ textPainter.setEmphasisMark(styleToUse->textEmphasisMarkString(), emphasisMarkPosition);
+ if (combinedText)
+ textPainter.setCombinedText(combinedText);
+
+ if (!paintSelectedTextOnly) {
+ // FIXME: Truncate right-to-left text correctly.
+ int startOffset = 0;
+ int endOffset = length;
+ if (paintSelectedTextSeparately && selectionStart < selectionEnd) {
+ startOffset = selectionEnd;
+ endOffset = selectionStart;
+ }
+
+ // FIXME: This cache should probably ultimately be held somewhere else.
+ // A hashmap is convenient to avoid a memory hit when the
+ // RuntimeEnabledFeature is off.
+ bool textBlobIsCacheable = RuntimeEnabledFeatures::textBlobEnabled() && startOffset == 0 && endOffset == length;
+ TextBlobPtr* cachedTextBlob = 0;
+ if (textBlobIsCacheable) {
+ if (!gTextBlobCache)
+ gTextBlobCache = new InlineTextBoxBlobCacheMap;
+ cachedTextBlob = &gTextBlobCache->add(&m_inlineTextBox, nullptr).storedValue->value;
+ }
+ textPainter.paint(startOffset, endOffset, length, textStyle, cachedTextBlob);
+ }
+
+ if ((paintSelectedTextOnly || paintSelectedTextSeparately) && selectionStart < selectionEnd) {
+ // paint only the text that is selected
+ textPainter.paint(selectionStart, selectionEnd, length, selectionStyle);
+ }
+
+ // Paint decorations
+ TextDecoration textDecorations = styleToUse->textDecorationsInEffect();
+ if (textDecorations != TextDecorationNone && !paintSelectedTextOnly) {
+ GraphicsContextStateSaver stateSaver(*context, false);
+ TextPainter::updateGraphicsContext(context, textStyle, m_inlineTextBox.isHorizontal(), stateSaver);
+ if (combinedText)
+ context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
+ paintDecoration(context, boxOrigin, textDecorations);
+ if (combinedText)
+ context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Counterclockwise));
+ }
+
+ if (paintInfo.phase == PaintPhaseForeground) {
+ paintDocumentMarkers(context, boxOrigin, styleToUse, font, false);
+
+ // Paint custom underlines for compositions.
+ if (useCustomUnderlines) {
+ const Vector<CompositionUnderline>& underlines = m_inlineTextBox.renderer().frame()->inputMethodController().customCompositionUnderlines();
+ CompositionUnderlineRangeFilter filter(underlines, m_inlineTextBox.start(), m_inlineTextBox.end());
+ for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
+ if (it->color == Color::transparent)
+ continue;
+ paintCompositionUnderline(context, boxOrigin, *it);
+ }
+ }
+ }
+
+ if (shouldRotate)
+ context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Counterclockwise));
+}
+
+unsigned InlineTextBoxPainter::underlinePaintStart(const CompositionUnderline& underline)
+{
+ return std::max(static_cast<unsigned>(m_inlineTextBox.start()), underline.startOffset);
+}
+
+unsigned InlineTextBoxPainter::underlinePaintEnd(const CompositionUnderline& underline)
+{
+ unsigned paintEnd = std::min(m_inlineTextBox.end() + 1, underline.endOffset); // end() points at the last char, not past it.
+ if (m_inlineTextBox.truncation() != cNoTruncation)
+ paintEnd = std::min(paintEnd, static_cast<unsigned>(m_inlineTextBox.start() + m_inlineTextBox.truncation()));
+ return paintEnd;
+}
+
+void InlineTextBoxPainter::paintCompositionBackgrounds(GraphicsContext* pt, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, bool useCustomUnderlines)
+{
+ if (useCustomUnderlines) {
+ // Paint custom background highlights for compositions.
+ const Vector<CompositionUnderline>& underlines = m_inlineTextBox.renderer().frame()->inputMethodController().customCompositionUnderlines();
+ CompositionUnderlineRangeFilter filter(underlines, m_inlineTextBox.start(), m_inlineTextBox.end());
+ for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
+ if (it->backgroundColor == Color::transparent)
+ continue;
+ paintSingleCompositionBackgroundRun(pt, boxOrigin, style, font, it->backgroundColor, underlinePaintStart(*it), underlinePaintEnd(*it));
+ }
+
+ } else {
+ paintSingleCompositionBackgroundRun(pt, boxOrigin, style, font, RenderTheme::theme().platformDefaultCompositionBackgroundColor(),
+ m_inlineTextBox.renderer().frame()->inputMethodController().compositionStart(),
+ m_inlineTextBox.renderer().frame()->inputMethodController().compositionEnd());
+ }
+}
+
+void InlineTextBoxPainter::paintSingleCompositionBackgroundRun(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color backgroundColor, int startPos, int endPos)
+{
+ int sPos = std::max(startPos - static_cast<int>(m_inlineTextBox.start()), 0);
+ int ePos = std::min(endPos - static_cast<int>(m_inlineTextBox.start()), static_cast<int>(m_inlineTextBox.len()));
+ if (sPos >= ePos)
+ return;
+
+ int deltaY = m_inlineTextBox.renderer().style()->isFlippedLinesWritingMode() ? m_inlineTextBox.root().selectionBottom() - m_inlineTextBox.logicalBottom() : m_inlineTextBox.logicalTop() - m_inlineTextBox.root().selectionTop();
+ int selHeight = m_inlineTextBox.root().selectionHeight();
+ FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
+ context->drawHighlightForText(font, m_inlineTextBox.constructTextRun(style, font), localOrigin, selHeight, backgroundColor, sPos, ePos);
+}
+
+void InlineTextBoxPainter::paintDocumentMarkers(GraphicsContext* pt, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, bool background)
+{
+ if (!m_inlineTextBox.renderer().node())
+ return;
+
+ DocumentMarkerVector markers = m_inlineTextBox.renderer().document().markers().markersFor(m_inlineTextBox.renderer().node());
+ DocumentMarkerVector::const_iterator markerIt = markers.begin();
+
+ // Give any document markers that touch this run a chance to draw before the text has been drawn.
+ // Note end() points at the last char, not one past it like endOffset and ranges do.
+ for ( ; markerIt != markers.end(); ++markerIt) {
+ DocumentMarker* marker = *markerIt;
+
+ // Paint either the background markers or the foreground markers, but not both
+ switch (marker->type()) {
+ case DocumentMarker::Grammar:
+ case DocumentMarker::Spelling:
+ if (background)
+ continue;
+ break;
+ case DocumentMarker::TextMatch:
+ if (!background)
+ continue;
+ break;
+ default:
+ continue;
+ }
+
+ if (marker->endOffset() <= m_inlineTextBox.start()) {
+ // marker is completely before this run. This might be a marker that sits before the
+ // first run we draw, or markers that were within runs we skipped due to truncation.
+ continue;
+ }
+ if (marker->startOffset() > m_inlineTextBox.end()) {
+ // marker is completely after this run, bail. A later run will paint it.
+ break;
+ }
+
+ // marker intersects this run. Paint it.
+ switch (marker->type()) {
+ case DocumentMarker::Spelling:
+ m_inlineTextBox.paintDocumentMarker(pt, boxOrigin, marker, style, font, false);
+ break;
+ case DocumentMarker::Grammar:
+ m_inlineTextBox.paintDocumentMarker(pt, boxOrigin, marker, style, font, true);
+ break;
+ case DocumentMarker::TextMatch:
+ m_inlineTextBox.paintTextMatchMarker(pt, boxOrigin, marker, style, font);
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+ }
+}
+
+static GraphicsContext::DocumentMarkerLineStyle lineStyleForMarkerType(DocumentMarker::MarkerType markerType)
+{
+ switch (markerType) {
+ case DocumentMarker::Spelling:
+ return GraphicsContext::DocumentMarkerSpellingLineStyle;
+ case DocumentMarker::Grammar:
+ return GraphicsContext::DocumentMarkerGrammarLineStyle;
+ default:
+ ASSERT_NOT_REACHED();
+ return GraphicsContext::DocumentMarkerSpellingLineStyle;
+ }
+}
+
+void InlineTextBoxPainter::paintDocumentMarker(GraphicsContext* pt, const FloatPoint& boxOrigin, DocumentMarker* marker, RenderStyle* style, const Font& font, bool grammar)
+{
+ // Never print spelling/grammar markers (5327887)
+ if (m_inlineTextBox.renderer().document().printing())
+ return;
+
+ if (m_inlineTextBox.truncation() == cFullTruncation)
+ return;
+
+ float start = 0; // start of line to draw, relative to tx
+ float width = m_inlineTextBox.logicalWidth(); // how much line to draw
+
+ // Determine whether we need to measure text
+ bool markerSpansWholeBox = true;
+ if (m_inlineTextBox.start() <= marker->startOffset())
+ markerSpansWholeBox = false;
+ if ((m_inlineTextBox.end() + 1) != marker->endOffset()) // end points at the last char, not past it
+ markerSpansWholeBox = false;
+ if (m_inlineTextBox.truncation() != cNoTruncation)
+ markerSpansWholeBox = false;
+
+ if (!markerSpansWholeBox || grammar) {
+ int startPosition = std::max<int>(marker->startOffset() - m_inlineTextBox.start(), 0);
+ int endPosition = std::min<int>(marker->endOffset() - static_cast<int>(m_inlineTextBox.start()), m_inlineTextBox.len());
+
+ if (m_inlineTextBox.truncation() != cNoTruncation)
+ endPosition = std::min<int>(endPosition, m_inlineTextBox.truncation());
+
+ // Calculate start & width
+ int deltaY = m_inlineTextBox.renderer().style()->isFlippedLinesWritingMode() ? m_inlineTextBox.root().selectionBottom() - m_inlineTextBox.logicalBottom() : m_inlineTextBox.logicalTop() - m_inlineTextBox.root().selectionTop();
+ int selHeight = m_inlineTextBox.root().selectionHeight();
+ FloatPoint startPoint(boxOrigin.x(), boxOrigin.y() - deltaY);
+ TextRun run = m_inlineTextBox.constructTextRun(style, font);
+
+ // FIXME: Convert the document markers to float rects.
+ IntRect markerRect = enclosingIntRect(font.selectionRectForText(run, startPoint, selHeight, startPosition, endPosition));
+ start = markerRect.x() - startPoint.x();
+ width = markerRect.width();
+
+ // Store rendered rects for bad grammar markers, so we can hit-test against it elsewhere in order to
+ // display a toolTip. We don't do this for misspelling markers.
+ if (grammar) {
+ markerRect.move(-boxOrigin.x(), -boxOrigin.y());
+ markerRect = m_inlineTextBox.renderer().localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox();
+ toRenderedDocumentMarker(marker)->setRenderedRect(markerRect);
+ }
+ }
+
+ // IMPORTANT: The misspelling underline is not considered when calculating the text bounds, so we have to
+ // make sure to fit within those bounds. This means the top pixel(s) of the underline will overlap the
+ // bottom pixel(s) of the glyphs in smaller font sizes. The alternatives are to increase the line spacing (bad!!)
+ // or decrease the underline thickness. The overlap is actually the most useful, and matches what AppKit does.
+ // So, we generally place the underline at the bottom of the text, but in larger fonts that's not so good so
+ // we pin to two pixels under the baseline.
+ int lineThickness = misspellingLineThickness;
+ int baseline = m_inlineTextBox.renderer().style(m_inlineTextBox.isFirstLineStyle())->fontMetrics().ascent();
+ int descent = m_inlineTextBox.logicalHeight() - baseline;
+ int underlineOffset;
+ if (descent <= (2 + lineThickness)) {
+ // Place the underline at the very bottom of the text in small/medium fonts.
+ underlineOffset = m_inlineTextBox.logicalHeight() - lineThickness;
+ } else {
+ // In larger fonts, though, place the underline up near the baseline to prevent a big gap.
+ underlineOffset = baseline + 2;
+ }
+ pt->drawLineForDocumentMarker(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + underlineOffset), width, lineStyleForMarkerType(marker->type()));
+}
+
+void InlineTextBoxPainter::paintSelection(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color textColor)
+{
+ // See if we have a selection to paint at all.
+ int sPos, ePos;
+ m_inlineTextBox.selectionStartEnd(sPos, ePos);
+ if (sPos >= ePos)
+ return;
+
+ Color c = m_inlineTextBox.renderer().selectionBackgroundColor();
+ if (!c.alpha())
+ return;
+
+ // If the text color ends up being the same as the selection background, invert the selection
+ // background.
+ if (textColor == c)
+ c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue());
+
+ // If the text is truncated, let the thing being painted in the truncation
+ // draw its own highlight.
+ int length = m_inlineTextBox.truncation() != cNoTruncation ? m_inlineTextBox.truncation() : m_inlineTextBox.len();
+ StringView string = m_inlineTextBox.renderer().text().createView();
+
+ if (string.length() != static_cast<unsigned>(length) || m_inlineTextBox.start())
+ string.narrow(m_inlineTextBox.start(), length);
+
+ StringBuilder charactersWithHyphen;
+ bool respectHyphen = ePos == length && m_inlineTextBox.hasHyphen();
+ TextRun textRun = m_inlineTextBox.constructTextRun(style, font, string, m_inlineTextBox.renderer().textLength() - m_inlineTextBox.start(), respectHyphen ? &charactersWithHyphen : 0);
+ if (respectHyphen)
+ ePos = textRun.length();
+
+ LayoutUnit selectionBottom = m_inlineTextBox.root().selectionBottom();
+ LayoutUnit selectionTop = m_inlineTextBox.root().selectionTopAdjustedForPrecedingBlock();
+
+ int deltaY = roundToInt(m_inlineTextBox.renderer().style()->isFlippedLinesWritingMode() ? selectionBottom - m_inlineTextBox.logicalBottom() : m_inlineTextBox.logicalTop() - selectionTop);
+ int selHeight = std::max(0, roundToInt(selectionBottom - selectionTop));
+
+ FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
+ FloatRect clipRect(localOrigin, FloatSize(m_inlineTextBox.logicalWidth(), selHeight));
+
+ GraphicsContextStateSaver stateSaver(*context);
+ context->clip(clipRect);
+ context->drawHighlightForText(font, textRun, localOrigin, selHeight, c, sPos, ePos);
+}
+
+static int computeUnderlineOffset(const TextUnderlinePosition underlinePosition, const FontMetrics& fontMetrics, const InlineTextBox* inlineTextBox, const float textDecorationThickness)
+{
+ // Compute the gap between the font and the underline. Use at least one
+ // pixel gap, if underline is thick then use a bigger gap.
+ int gap = 0;
+
+ // Underline position of zero means draw underline on Baseline Position,
+ // in Blink we need at least 1-pixel gap to adding following check.
+ // Positive underline Position means underline should be drawn above baselin e
+ // and negative value means drawing below baseline, negating the value as in Blink
+ // downward Y-increases.
+
+ if (fontMetrics.underlinePosition())
+ gap = -fontMetrics.underlinePosition();
+ else
+ gap = std::max<int>(1, ceilf(textDecorationThickness / 2.f));
+
+ // FIXME: We support only horizontal text for now.
+ switch (underlinePosition) {
+ case TextUnderlinePositionAuto:
+ return fontMetrics.ascent() + gap; // Position underline near the alphabetic baseline.
+ case TextUnderlinePositionUnder: {
+ // Position underline relative to the under edge of the lowest element's content box.
+ const float offset = inlineTextBox->root().maxLogicalTop() - inlineTextBox->logicalTop();
+ if (offset > 0)
+ return inlineTextBox->logicalHeight() + gap + offset;
+ return inlineTextBox->logicalHeight() + gap;
+ }
+ }
+
+ ASSERT_NOT_REACHED();
+ return fontMetrics.ascent() + gap;
+}
+
+static bool shouldSetDecorationAntialias(TextDecorationStyle decorationStyle)
+{
+ return decorationStyle == TextDecorationStyleDotted || decorationStyle == TextDecorationStyleDashed;
+}
+
+static bool shouldSetDecorationAntialias(TextDecorationStyle underline, TextDecorationStyle overline, TextDecorationStyle linethrough)
+{
+ return shouldSetDecorationAntialias(underline) || shouldSetDecorationAntialias(overline) || shouldSetDecorationAntialias(linethrough);
+}
+
+static StrokeStyle textDecorationStyleToStrokeStyle(TextDecorationStyle decorationStyle)
+{
+ StrokeStyle strokeStyle = SolidStroke;
+ switch (decorationStyle) {
+ case TextDecorationStyleSolid:
+ strokeStyle = SolidStroke;
+ break;
+ case TextDecorationStyleDouble:
+ strokeStyle = DoubleStroke;
+ break;
+ case TextDecorationStyleDotted:
+ strokeStyle = DottedStroke;
+ break;
+ case TextDecorationStyleDashed:
+ strokeStyle = DashedStroke;
+ break;
+ case TextDecorationStyleWavy:
+ strokeStyle = WavyStroke;
+ break;
+ }
+
+ return strokeStyle;
+}
+
+static void adjustStepToDecorationLength(float& step, float& controlPointDistance, float length)
+{
+ ASSERT(step > 0);
+
+ if (length <= 0)
+ return;
+
+ unsigned stepCount = static_cast<unsigned>(length / step);
+
+ // Each Bezier curve starts at the same pixel that the previous one
+ // ended. We need to subtract (stepCount - 1) pixels when calculating the
+ // length covered to account for that.
+ float uncoveredLength = length - (stepCount * step - (stepCount - 1));
+ float adjustment = uncoveredLength / stepCount;
+ step += adjustment;
+ controlPointDistance += adjustment;
+}
+
+/*
+ * Draw one cubic Bezier curve and repeat the same pattern long the the decoration's axis.
+ * The start point (p1), controlPoint1, controlPoint2 and end point (p2) of the Bezier curve
+ * form a diamond shape:
+ *
+ * step
+ * |-----------|
+ *
+ * controlPoint1
+ * +
+ *
+ *
+ * . .
+ * . .
+ * . .
+ * (x1, y1) p1 + . + p2 (x2, y2) - <--- Decoration's axis
+ * . . |
+ * . . |
+ * . . | controlPointDistance
+ * |
+ * |
+ * + -
+ * controlPoint2
+ *
+ * |-----------|
+ * step
+ */
+static void strokeWavyTextDecoration(GraphicsContext* context, FloatPoint p1, FloatPoint p2, float strokeThickness)
+{
+ context->adjustLineToPixelBoundaries(p1, p2, strokeThickness, context->strokeStyle());
+
+ Path path;
+ path.moveTo(p1);
+
+ // Distance between decoration's axis and Bezier curve's control points.
+ // The height of the curve is based on this distance. Use a minimum of 6 pixels distance since
+ // the actual curve passes approximately at half of that distance, that is 3 pixels.
+ // The minimum height of the curve is also approximately 3 pixels. Increases the curve's height
+ // as strockThickness increases to make the curve looks better.
+ float controlPointDistance = 3 * std::max<float>(2, strokeThickness);
+
+ // Increment used to form the diamond shape between start point (p1), control
+ // points and end point (p2) along the axis of the decoration. Makes the
+ // curve wider as strockThickness increases to make the curve looks better.
+ float step = 2 * std::max<float>(2, strokeThickness);
+
+ bool isVerticalLine = (p1.x() == p2.x());
+
+ if (isVerticalLine) {
+ ASSERT(p1.x() == p2.x());
+
+ float xAxis = p1.x();
+ float y1;
+ float y2;
+
+ if (p1.y() < p2.y()) {
+ y1 = p1.y();
+ y2 = p2.y();
+ } else {
+ y1 = p2.y();
+ y2 = p1.y();
+ }
+
+ adjustStepToDecorationLength(step, controlPointDistance, y2 - y1);
+ FloatPoint controlPoint1(xAxis + controlPointDistance, 0);
+ FloatPoint controlPoint2(xAxis - controlPointDistance, 0);
+
+ for (float y = y1; y + 2 * step <= y2;) {
+ controlPoint1.setY(y + step);
+ controlPoint2.setY(y + step);
+ y += 2 * step;
+ path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(xAxis, y));
+ }
+ } else {
+ ASSERT(p1.y() == p2.y());
+
+ float yAxis = p1.y();
+ float x1;
+ float x2;
+
+ if (p1.x() < p2.x()) {
+ x1 = p1.x();
+ x2 = p2.x();
+ } else {
+ x1 = p2.x();
+ x2 = p1.x();
+ }
+
+ adjustStepToDecorationLength(step, controlPointDistance, x2 - x1);
+ FloatPoint controlPoint1(0, yAxis + controlPointDistance);
+ FloatPoint controlPoint2(0, yAxis - controlPointDistance);
+
+ for (float x = x1; x + 2 * step <= x2;) {
+ controlPoint1.setX(x + step);
+ controlPoint2.setX(x + step);
+ x += 2 * step;
+ path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(x, yAxis));
+ }
+ }
+
+ context->setShouldAntialias(true);
+ context->strokePath(path);
+}
+
+static void paintAppliedDecoration(GraphicsContext* context, FloatPoint start, float width, float doubleOffset, int wavyOffsetFactor,
+ RenderObject::AppliedTextDecoration decoration, float thickness, bool antialiasDecoration, bool isPrinting)
+{
+ context->setStrokeStyle(textDecorationStyleToStrokeStyle(decoration.style));
+ context->setStrokeColor(decoration.color);
+
+ switch (decoration.style) {
+ case TextDecorationStyleWavy:
+ strokeWavyTextDecoration(context, start + FloatPoint(0, doubleOffset * wavyOffsetFactor), start + FloatPoint(width, doubleOffset * wavyOffsetFactor), thickness);
+ break;
+ case TextDecorationStyleDotted:
+ case TextDecorationStyleDashed:
+ context->setShouldAntialias(antialiasDecoration);
+ // Fall through
+ default:
+ context->drawLineForText(start, width, isPrinting);
+
+ if (decoration.style == TextDecorationStyleDouble)
+ context->drawLineForText(start + FloatPoint(0, doubleOffset), width, isPrinting);
+ }
+}
+
+void InlineTextBoxPainter::paintDecoration(GraphicsContext* context, const FloatPoint& boxOrigin, TextDecoration deco)
+{
+ GraphicsContextStateSaver stateSaver(*context);
+
+ if (m_inlineTextBox.truncation() == cFullTruncation)
+ return;
+
+ FloatPoint localOrigin = boxOrigin;
+
+ float width = m_inlineTextBox.logicalWidth();
+ if (m_inlineTextBox.truncation() != cNoTruncation) {
+ width = m_inlineTextBox.renderer().width(m_inlineTextBox.start(), m_inlineTextBox.truncation(), m_inlineTextBox.textPos(), m_inlineTextBox.isLeftToRightDirection() ? LTR : RTL, m_inlineTextBox.isFirstLineStyle());
+ if (!m_inlineTextBox.isLeftToRightDirection())
+ localOrigin.move(m_inlineTextBox.logicalWidth() - width, 0);
+ }
+
+ // Get the text decoration colors.
+ RenderObject::AppliedTextDecoration underline, overline, linethrough;
+ m_inlineTextBox.renderer().getTextDecorations(deco, underline, overline, linethrough, true);
+ if (m_inlineTextBox.isFirstLineStyle())
+ m_inlineTextBox.renderer().getTextDecorations(deco, underline, overline, linethrough, true, true);
+
+ // Use a special function for underlines to get the positioning exactly right.
+ bool isPrinting = m_inlineTextBox.renderer().document().printing();
+
+ RenderStyle* styleToUse = m_inlineTextBox.renderer().style(m_inlineTextBox.isFirstLineStyle());
+ int baseline = styleToUse->fontMetrics().ascent();
+
+ // Set the thick of the line to be 10% (or something else ?)of the computed font size and not less than 1px.
+ // Using computedFontSize should take care of zoom as well.
+
+ // Update Underline thickness, in case we have Faulty Font Metrics calculating underline thickness by old method.
+ float textDecorationThickness = styleToUse->fontMetrics().underlineThickness();
+ int fontHeightInt = (int)(styleToUse->fontMetrics().floatHeight() + 0.5);
+ if ((textDecorationThickness == 0.f) || (textDecorationThickness >= (fontHeightInt >> 1)))
+ textDecorationThickness = std::max(1.f, styleToUse->computedFontSize() / 10.f);
+
+ context->setStrokeThickness(textDecorationThickness);
+
+ bool antialiasDecoration = shouldSetDecorationAntialias(overline.style, underline.style, linethrough.style)
+ && BoxPainter::shouldAntialiasLines(context);
+
+ // Offset between lines - always non-zero, so lines never cross each other.
+ float doubleOffset = textDecorationThickness + 1.f;
+
+ if (deco & TextDecorationUnderline) {
+ const int underlineOffset = computeUnderlineOffset(styleToUse->textUnderlinePosition(), styleToUse->fontMetrics(), &m_inlineTextBox, textDecorationThickness);
+ paintAppliedDecoration(context, localOrigin + FloatPoint(0, underlineOffset), width, doubleOffset, 1, underline, textDecorationThickness, antialiasDecoration, isPrinting);
+ }
+ if (deco & TextDecorationOverline) {
+ paintAppliedDecoration(context, localOrigin, width, -doubleOffset, 1, overline, textDecorationThickness, antialiasDecoration, isPrinting);
+ }
+ if (deco & TextDecorationLineThrough) {
+ const float lineThroughOffset = 2 * baseline / 3;
+ paintAppliedDecoration(context, localOrigin + FloatPoint(0, lineThroughOffset), width, doubleOffset, 0, linethrough, textDecorationThickness, antialiasDecoration, isPrinting);
+ }
+}
+
+void InlineTextBoxPainter::paintCompositionUnderline(GraphicsContext* ctx, const FloatPoint& boxOrigin, const CompositionUnderline& underline)
+{
+ if (m_inlineTextBox.truncation() == cFullTruncation)
+ return;
+
+ unsigned paintStart = underlinePaintStart(underline);
+ unsigned paintEnd = underlinePaintEnd(underline);
+
+ // start of line to draw, relative to paintOffset.
+ float start = paintStart == static_cast<unsigned>(m_inlineTextBox.start()) ? 0 :
+ m_inlineTextBox.renderer().width(m_inlineTextBox.start(), paintStart - m_inlineTextBox.start(), m_inlineTextBox.textPos(), m_inlineTextBox.isLeftToRightDirection() ? LTR : RTL, m_inlineTextBox.isFirstLineStyle());
+ // how much line to draw
+ float width = (paintStart == static_cast<unsigned>(m_inlineTextBox.start()) && paintEnd == static_cast<unsigned>(m_inlineTextBox.end()) + 1) ? m_inlineTextBox.logicalWidth() :
+ m_inlineTextBox.renderer().width(paintStart, paintEnd - paintStart, m_inlineTextBox.textPos() + start, m_inlineTextBox.isLeftToRightDirection() ? LTR : RTL, m_inlineTextBox.isFirstLineStyle());
+
+ // Thick marked text underlines are 2px thick as long as there is room for the 2px line under the baseline.
+ // All other marked text underlines are 1px thick.
+ // If there's not enough space the underline will touch or overlap characters.
+ int lineThickness = 1;
+ int baseline = m_inlineTextBox.renderer().style(m_inlineTextBox.isFirstLineStyle())->fontMetrics().ascent();
+ if (underline.thick && m_inlineTextBox.logicalHeight() - baseline >= 2)
+ lineThickness = 2;
+
+ // We need to have some space between underlines of subsequent clauses, because some input methods do not use different underline styles for those.
+ // We make each line shorter, which has a harmless side effect of shortening the first and last clauses, too.
+ start += 1;
+ width -= 2;
+
+ ctx->setStrokeColor(underline.color);
+ ctx->setStrokeThickness(lineThickness);
+ ctx->drawLineForText(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + m_inlineTextBox.logicalHeight() - lineThickness), width, m_inlineTextBox.renderer().document().printing());
+}
+
+void InlineTextBoxPainter::paintTextMatchMarker(GraphicsContext* pt, const FloatPoint& boxOrigin, DocumentMarker* marker, RenderStyle* style, const Font& font)
+{
+ // Use same y positioning and height as for selection, so that when the selection and this highlight are on
+ // the same word there are no pieces sticking out.
+ int deltaY = m_inlineTextBox.renderer().style()->isFlippedLinesWritingMode() ? m_inlineTextBox.root().selectionBottom() - m_inlineTextBox.logicalBottom() : m_inlineTextBox.logicalTop() - m_inlineTextBox.root().selectionTop();
+ int selHeight = m_inlineTextBox.root().selectionHeight();
+
+ int sPos = std::max(marker->startOffset() - m_inlineTextBox.start(), (unsigned)0);
+ int ePos = std::min(marker->endOffset() - m_inlineTextBox.start(), m_inlineTextBox.len());
+ TextRun run = m_inlineTextBox.constructTextRun(style, font);
+
+ // Always compute and store the rect associated with this marker. The computed rect is in absolute coordinates.
+ IntRect markerRect = enclosingIntRect(font.selectionRectForText(run, IntPoint(m_inlineTextBox.x(), m_inlineTextBox.root().selectionTop()), selHeight, sPos, ePos));
+ markerRect = m_inlineTextBox.renderer().localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox();
+ toRenderedDocumentMarker(marker)->setRenderedRect(markerRect);
+
+ // Optionally highlight the text
+ if (m_inlineTextBox.renderer().frame()->editor().markedTextMatchesAreHighlighted()) {
+ Color color = marker->activeMatch() ?
+ RenderTheme::theme().platformActiveTextSearchHighlightColor() :
+ RenderTheme::theme().platformInactiveTextSearchHighlightColor();
+ GraphicsContextStateSaver stateSaver(*pt);
+ pt->clip(FloatRect(boxOrigin.x(), boxOrigin.y() - deltaY, m_inlineTextBox.logicalWidth(), selHeight));
+ pt->drawHighlightForText(font, run, FloatPoint(boxOrigin.x(), boxOrigin.y() - deltaY), selHeight, color, sPos, ePos);
+ }
+}
+
+
+} // namespace blink
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