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Side by Side Diff: android_webview/browser/hardware_renderer.cc

Issue 619843002: cc: Make separate interface for BeginFrame ipc from OutputSurface (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "android_webview/browser/hardware_renderer.h" 5 #include "android_webview/browser/hardware_renderer.h"
6 6
7 #include "android_webview/browser/aw_gl_surface.h" 7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/deferred_gpu_command_service.h" 8 #include "android_webview/browser/deferred_gpu_command_service.h"
9 #include "android_webview/browser/parent_output_surface.h" 9 #include "android_webview/browser/parent_output_surface.h"
10 #include "android_webview/browser/shared_renderer_state.h" 10 #include "android_webview/browser/shared_renderer_state.h"
11 #include "android_webview/public/browser/draw_gl.h" 11 #include "android_webview/public/browser/draw_gl.h"
12 #include "base/auto_reset.h" 12 #include "base/auto_reset.h"
13 #include "base/debug/trace_event.h" 13 #include "base/debug/trace_event.h"
14 #include "base/strings/string_number_conversions.h" 14 #include "base/strings/string_number_conversions.h"
15 #include "cc/layers/delegated_frame_provider.h" 15 #include "cc/layers/delegated_frame_provider.h"
16 #include "cc/layers/delegated_renderer_layer.h" 16 #include "cc/layers/delegated_renderer_layer.h"
17 #include "cc/layers/layer.h" 17 #include "cc/layers/layer.h"
18 #include "cc/output/compositor_frame.h" 18 #include "cc/output/compositor_frame.h"
19 #include "cc/output/output_surface.h" 19 #include "cc/output/output_surface.h"
20 #include "cc/scheduler/begin_frame_source.h"
20 #include "cc/trees/layer_tree_host.h" 21 #include "cc/trees/layer_tree_host.h"
21 #include "cc/trees/layer_tree_settings.h" 22 #include "cc/trees/layer_tree_settings.h"
22 #include "gpu/command_buffer/client/gl_in_process_context.h" 23 #include "gpu/command_buffer/client/gl_in_process_context.h"
23 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 24 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
24 #include "ui/gfx/frame_time.h" 25 #include "ui/gfx/frame_time.h"
25 #include "ui/gfx/geometry/rect_conversions.h" 26 #include "ui/gfx/geometry/rect_conversions.h"
26 #include "ui/gfx/geometry/rect_f.h" 27 #include "ui/gfx/geometry/rect_f.h"
27 #include "ui/gfx/transform.h" 28 #include "ui/gfx/transform.h"
28 #include "ui/gl/gl_bindings.h" 29 #include "ui/gl/gl_bindings.h"
29 #include "webkit/common/gpu/context_provider_in_process.h" 30 #include "webkit/common/gpu/context_provider_in_process.h"
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94 settings.allow_antialiasing = false; 95 settings.allow_antialiasing = false;
95 settings.highp_threshold_min = 2048; 96 settings.highp_threshold_min = 2048;
96 97
97 // Webview does not own the surface so should not clear it. 98 // Webview does not own the surface so should not clear it.
98 settings.should_clear_root_render_pass = false; 99 settings.should_clear_root_render_pass = false;
99 100
100 // TODO(enne): Update this this compositor to use a synchronous scheduler. 101 // TODO(enne): Update this this compositor to use a synchronous scheduler.
101 settings.single_thread_proxy_scheduler = false; 102 settings.single_thread_proxy_scheduler = false;
102 103
103 layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded( 104 layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded(
104 this, this, NULL, NULL, settings, NULL); 105 this, this, nullptr, nullptr, settings, nullptr, nullptr);
105 layer_tree_host_->SetRootLayer(root_layer_); 106 layer_tree_host_->SetRootLayer(root_layer_);
106 layer_tree_host_->SetLayerTreeHostClientReady(); 107 layer_tree_host_->SetLayerTreeHostClientReady();
107 layer_tree_host_->set_has_transparent_background(true); 108 layer_tree_host_->set_has_transparent_background(true);
108 } 109 }
109 110
110 HardwareRenderer::~HardwareRenderer() { 111 HardwareRenderer::~HardwareRenderer() {
111 SetFrameData(); 112 SetFrameData();
112 113
113 // Must reset everything before |resource_collection_| to ensure all 114 // Must reset everything before |resource_collection_| to ensure all
114 // resources are returned before resetting |resource_collection_| client. 115 // resources are returned before resetting |resource_collection_| client.
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264 } 265 }
265 266
266 void HardwareRenderer::UnusedResourcesAreAvailable() { 267 void HardwareRenderer::UnusedResourcesAreAvailable() {
267 cc::ReturnedResourceArray returned_resources; 268 cc::ReturnedResourceArray returned_resources;
268 resource_collection_->TakeUnusedResourcesForChildCompositor( 269 resource_collection_->TakeUnusedResourcesForChildCompositor(
269 &returned_resources); 270 &returned_resources);
270 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources); 271 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources);
271 } 272 }
272 273
273 } // namespace android_webview 274 } // namespace android_webview
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