Index: gpu/command_buffer/service/program_manager.h |
diff --git a/gpu/command_buffer/service/program_manager.h b/gpu/command_buffer/service/program_manager.h |
index bcc3630f104bd9d9e93d8b62c34cbc24b0853745..edba11778a91096c075022642de6764673c4b0bd 100644 |
--- a/gpu/command_buffer/service/program_manager.h |
+++ b/gpu/command_buffer/service/program_manager.h |
@@ -79,7 +79,7 @@ class GPU_EXPORT Program : public base::RefCounted<Program> { |
}; |
struct VertexAttrib { |
VertexAttrib(GLsizei _size, GLenum _type, const std::string& _name, |
- GLint _location) |
+ GLint _location) |
: size(_size), |
type(_type), |
location(_location), |
@@ -281,9 +281,13 @@ class GPU_EXPORT Program : public base::RefCounted<Program> { |
const std::string& name, const std::string& original_name, |
size_t* next_available_index); |
- void GetCorrectedVariableInfo( |
- bool use_uniforms, const std::string& name, std::string* corrected_name, |
- std::string* original_name, GLsizei* size, GLenum* type) const; |
+ void GetCorrectedUniformData( |
Ken Russell (switch to Gerrit)
2014/10/07 03:35:26
"Corrected" how? Could you please describe in more
Zhenyao Mo
2014/10/07 18:23:41
Done.
|
+ const std::string& name, |
+ std::string* corrected_name, std::string* original_name, |
+ GLsizei* size, GLenum* type) const; |
+ |
+ void GetCorrectedVertexAttrib( |
+ const std::string& name, std::string* original_name, GLenum* type) const; |
void DetachShaders(ShaderManager* manager); |