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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 | 6 |
| 7 #include "gpu/command_buffer/service/shader_translator.h" | 7 #include "gpu/command_buffer/service/shader_translator.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 namespace gpu { | 10 namespace gpu { |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 47 }; | 47 }; |
| 48 | 48 |
| 49 TEST_F(ShaderTranslatorTest, ValidVertexShader) { | 49 TEST_F(ShaderTranslatorTest, ValidVertexShader) { |
| 50 const char* shader = | 50 const char* shader = |
| 51 "void main() {\n" | 51 "void main() {\n" |
| 52 " gl_Position = vec4(1.0);\n" | 52 " gl_Position = vec4(1.0);\n" |
| 53 "}"; | 53 "}"; |
| 54 | 54 |
| 55 // A valid shader should be successfully translated. | 55 // A valid shader should be successfully translated. |
| 56 std::string info_log, translated_source; | 56 std::string info_log, translated_source; |
| 57 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 57 AttributeMap attrib_map; |
| 58 ShaderTranslatorInterface::NameMap name_map; | 58 UniformMap uniform_map; |
| 59 VaryingMap varying_map; |
| 60 NameMap name_map; |
| 59 EXPECT_TRUE(vertex_translator_->Translate(shader, | 61 EXPECT_TRUE(vertex_translator_->Translate(shader, |
| 60 &info_log, | 62 &info_log, |
| 61 &translated_source, | 63 &translated_source, |
| 62 &attrib_map, | 64 &attrib_map, |
| 63 &uniform_map, | 65 &uniform_map, |
| 64 &varying_map, | 66 &varying_map, |
| 65 &name_map)); | 67 &name_map)); |
| 66 // Info log must be NULL. | 68 // Info log must be NULL. |
| 67 EXPECT_TRUE(info_log.empty()); | 69 EXPECT_TRUE(info_log.empty()); |
| 68 // Translated shader must be valid and non-empty. | 70 // Translated shader must be valid and non-empty. |
| 69 ASSERT_FALSE(translated_source.empty()); | 71 ASSERT_FALSE(translated_source.empty()); |
| 70 // There should be no attributes, uniforms, varyings. | 72 // There should be no attributes, uniforms, varyings. |
| 71 EXPECT_TRUE(attrib_map.empty()); | 73 EXPECT_TRUE(attrib_map.empty()); |
| 72 EXPECT_TRUE(uniform_map.empty()); | 74 EXPECT_TRUE(uniform_map.empty()); |
| 73 EXPECT_TRUE(varying_map.empty()); | 75 EXPECT_TRUE(varying_map.empty()); |
| 74 // There should be no name mapping. | 76 // There should be no name mapping. |
| 75 EXPECT_TRUE(name_map.empty()); | 77 EXPECT_TRUE(name_map.empty()); |
| 76 } | 78 } |
| 77 | 79 |
| 78 TEST_F(ShaderTranslatorTest, InvalidVertexShader) { | 80 TEST_F(ShaderTranslatorTest, InvalidVertexShader) { |
| 79 const char* bad_shader = "foo-bar"; | 81 const char* bad_shader = "foo-bar"; |
| 80 const char* good_shader = | 82 const char* good_shader = |
| 81 "void main() {\n" | 83 "void main() {\n" |
| 82 " gl_Position = vec4(1.0);\n" | 84 " gl_Position = vec4(1.0);\n" |
| 83 "}"; | 85 "}"; |
| 84 | 86 |
| 85 // An invalid shader should fail. | 87 // An invalid shader should fail. |
| 86 std::string info_log, translated_source; | 88 std::string info_log, translated_source; |
| 87 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 89 AttributeMap attrib_map; |
| 88 ShaderTranslatorInterface::NameMap name_map; | 90 UniformMap uniform_map; |
| 91 VaryingMap varying_map; |
| 92 NameMap name_map; |
| 89 EXPECT_FALSE(vertex_translator_->Translate(bad_shader, | 93 EXPECT_FALSE(vertex_translator_->Translate(bad_shader, |
| 90 &info_log, | 94 &info_log, |
| 91 &translated_source, | 95 &translated_source, |
| 92 &attrib_map, | 96 &attrib_map, |
| 93 &uniform_map, | 97 &uniform_map, |
| 94 &varying_map, | 98 &varying_map, |
| 95 &name_map)); | 99 &name_map)); |
| 96 // Info log must be valid and non-empty. | 100 // Info log must be valid and non-empty. |
| 97 ASSERT_FALSE(info_log.empty()); | 101 ASSERT_FALSE(info_log.empty()); |
| 98 // Translated shader must be NULL. | 102 // Translated shader must be NULL. |
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| 117 } | 121 } |
| 118 | 122 |
| 119 TEST_F(ShaderTranslatorTest, ValidFragmentShader) { | 123 TEST_F(ShaderTranslatorTest, ValidFragmentShader) { |
| 120 const char* shader = | 124 const char* shader = |
| 121 "void main() {\n" | 125 "void main() {\n" |
| 122 " gl_FragColor = vec4(1.0);\n" | 126 " gl_FragColor = vec4(1.0);\n" |
| 123 "}"; | 127 "}"; |
| 124 | 128 |
| 125 // A valid shader should be successfully translated. | 129 // A valid shader should be successfully translated. |
| 126 std::string info_log, translated_source; | 130 std::string info_log, translated_source; |
| 127 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 131 AttributeMap attrib_map; |
| 128 ShaderTranslatorInterface::NameMap name_map; | 132 UniformMap uniform_map; |
| 133 VaryingMap varying_map; |
| 134 NameMap name_map; |
| 129 EXPECT_TRUE(fragment_translator_->Translate(shader, | 135 EXPECT_TRUE(fragment_translator_->Translate(shader, |
| 130 &info_log, | 136 &info_log, |
| 131 &translated_source, | 137 &translated_source, |
| 132 &attrib_map, | 138 &attrib_map, |
| 133 &uniform_map, | 139 &uniform_map, |
| 134 &varying_map, | 140 &varying_map, |
| 135 &name_map)); | 141 &name_map)); |
| 136 // Info log must be NULL. | 142 // Info log must be NULL. |
| 137 EXPECT_TRUE(info_log.empty()); | 143 EXPECT_TRUE(info_log.empty()); |
| 138 // Translated shader must be valid and non-empty. | 144 // Translated shader must be valid and non-empty. |
| 139 ASSERT_FALSE(translated_source.empty()); | 145 ASSERT_FALSE(translated_source.empty()); |
| 140 // There should be no attributes, uniforms, varyings, or name mapping. | 146 // There should be no attributes, uniforms, varyings, or name mapping. |
| 141 EXPECT_TRUE(attrib_map.empty()); | 147 EXPECT_TRUE(attrib_map.empty()); |
| 142 EXPECT_TRUE(uniform_map.empty()); | 148 EXPECT_TRUE(uniform_map.empty()); |
| 143 EXPECT_TRUE(varying_map.empty()); | 149 EXPECT_TRUE(varying_map.empty()); |
| 144 EXPECT_TRUE(name_map.empty()); | 150 EXPECT_TRUE(name_map.empty()); |
| 145 } | 151 } |
| 146 | 152 |
| 147 TEST_F(ShaderTranslatorTest, InvalidFragmentShader) { | 153 TEST_F(ShaderTranslatorTest, InvalidFragmentShader) { |
| 148 const char* shader = "foo-bar"; | 154 const char* shader = "foo-bar"; |
| 149 | 155 |
| 150 std::string info_log, translated_source; | 156 std::string info_log, translated_source; |
| 151 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 157 AttributeMap attrib_map; |
| 152 ShaderTranslatorInterface::NameMap name_map; | 158 UniformMap uniform_map; |
| 159 VaryingMap varying_map; |
| 160 NameMap name_map; |
| 153 // An invalid shader should fail. | 161 // An invalid shader should fail. |
| 154 EXPECT_FALSE(fragment_translator_->Translate(shader, | 162 EXPECT_FALSE(fragment_translator_->Translate(shader, |
| 155 &info_log, | 163 &info_log, |
| 156 &translated_source, | 164 &translated_source, |
| 157 &attrib_map, | 165 &attrib_map, |
| 158 &uniform_map, | 166 &uniform_map, |
| 159 &varying_map, | 167 &varying_map, |
| 160 &name_map)); | 168 &name_map)); |
| 161 // Info log must be valid and non-empty. | 169 // Info log must be valid and non-empty. |
| 162 EXPECT_FALSE(info_log.empty()); | 170 EXPECT_FALSE(info_log.empty()); |
| 163 // Translated shader must be NULL. | 171 // Translated shader must be NULL. |
| 164 EXPECT_TRUE(translated_source.empty()); | 172 EXPECT_TRUE(translated_source.empty()); |
| 165 // There should be no attributes or uniforms. | 173 // There should be no attributes or uniforms. |
| 166 EXPECT_TRUE(attrib_map.empty()); | 174 EXPECT_TRUE(attrib_map.empty()); |
| 167 EXPECT_TRUE(uniform_map.empty()); | 175 EXPECT_TRUE(uniform_map.empty()); |
| 168 EXPECT_TRUE(varying_map.empty()); | 176 EXPECT_TRUE(varying_map.empty()); |
| 169 EXPECT_TRUE(name_map.empty()); | 177 EXPECT_TRUE(name_map.empty()); |
| 170 } | 178 } |
| 171 | 179 |
| 172 TEST_F(ShaderTranslatorTest, GetAttributes) { | 180 TEST_F(ShaderTranslatorTest, GetAttributes) { |
| 173 const char* shader = | 181 const char* shader = |
| 174 "attribute vec4 vPosition;\n" | 182 "attribute vec4 vPosition;\n" |
| 175 "void main() {\n" | 183 "void main() {\n" |
| 176 " gl_Position = vPosition;\n" | 184 " gl_Position = vPosition;\n" |
| 177 "}"; | 185 "}"; |
| 178 | 186 |
| 179 std::string info_log, translated_source; | 187 std::string info_log, translated_source; |
| 180 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 188 AttributeMap attrib_map; |
| 181 ShaderTranslatorInterface::NameMap name_map; | 189 UniformMap uniform_map; |
| 190 VaryingMap varying_map; |
| 191 NameMap name_map; |
| 182 EXPECT_TRUE(vertex_translator_->Translate(shader, | 192 EXPECT_TRUE(vertex_translator_->Translate(shader, |
| 183 &info_log, | 193 &info_log, |
| 184 &translated_source, | 194 &translated_source, |
| 185 &attrib_map, | 195 &attrib_map, |
| 186 &uniform_map, | 196 &uniform_map, |
| 187 &varying_map, | 197 &varying_map, |
| 188 &name_map)); | 198 &name_map)); |
| 189 // Info log must be NULL. | 199 // Info log must be NULL. |
| 190 EXPECT_TRUE(info_log.empty()); | 200 EXPECT_TRUE(info_log.empty()); |
| 191 // Translated shader must be valid and non-empty. | 201 // Translated shader must be valid and non-empty. |
| 192 EXPECT_FALSE(translated_source.empty()); | 202 EXPECT_FALSE(translated_source.empty()); |
| 193 // There should be no uniforms. | 203 // There should be no uniforms. |
| 194 EXPECT_TRUE(uniform_map.empty()); | 204 EXPECT_TRUE(uniform_map.empty()); |
| 195 // There should be one attribute with following characteristics: | 205 // There should be one attribute with following characteristics: |
| 196 // name:vPosition type:GL_FLOAT_VEC4 size:1. | 206 // name:vPosition type:GL_FLOAT_VEC4 size:0. |
| 197 EXPECT_EQ(1u, attrib_map.size()); | 207 EXPECT_EQ(1u, attrib_map.size()); |
| 198 ShaderTranslator::VariableMap::const_iterator iter = | 208 AttributeMap::const_iterator iter = attrib_map.find("vPosition"); |
| 199 attrib_map.find("vPosition"); | |
| 200 EXPECT_TRUE(iter != attrib_map.end()); | 209 EXPECT_TRUE(iter != attrib_map.end()); |
| 201 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 210 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), iter->second.type); |
| 202 EXPECT_EQ(1, iter->second.size); | 211 EXPECT_EQ(0, iter->second.arraySize); |
| 203 EXPECT_EQ("vPosition", iter->second.name); | 212 EXPECT_EQ("vPosition", iter->second.name); |
| 204 } | 213 } |
| 205 | 214 |
| 206 TEST_F(ShaderTranslatorTest, GetUniforms) { | 215 TEST_F(ShaderTranslatorTest, GetUniforms) { |
| 207 const char* shader = | 216 const char* shader = |
| 208 "precision mediump float;\n" | 217 "precision mediump float;\n" |
| 209 "struct Foo {\n" | 218 "struct Foo {\n" |
| 210 " vec4 color[1];\n" | 219 " vec4 color[1];\n" |
| 211 "};\n" | 220 "};\n" |
| 212 "struct Bar {\n" | 221 "struct Bar {\n" |
| 213 " Foo foo;\n" | 222 " Foo foo;\n" |
| 214 "};\n" | 223 "};\n" |
| 215 "uniform Bar bar[2];\n" | 224 "uniform Bar bar[2];\n" |
| 216 "void main() {\n" | 225 "void main() {\n" |
| 217 " gl_FragColor = bar[0].foo.color[0] + bar[1].foo.color[0];\n" | 226 " gl_FragColor = bar[0].foo.color[0] + bar[1].foo.color[0];\n" |
| 218 "}"; | 227 "}"; |
| 219 | 228 |
| 220 std::string info_log, translated_source; | 229 std::string info_log, translated_source; |
| 221 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 230 AttributeMap attrib_map; |
| 222 ShaderTranslatorInterface::NameMap name_map; | 231 UniformMap uniform_map; |
| 232 VaryingMap varying_map; |
| 233 NameMap name_map; |
| 223 EXPECT_TRUE(fragment_translator_->Translate(shader, | 234 EXPECT_TRUE(fragment_translator_->Translate(shader, |
| 224 &info_log, | 235 &info_log, |
| 225 &translated_source, | 236 &translated_source, |
| 226 &attrib_map, | 237 &attrib_map, |
| 227 &uniform_map, | 238 &uniform_map, |
| 228 &varying_map, | 239 &varying_map, |
| 229 &name_map)); | 240 &name_map)); |
| 230 // Info log must be NULL. | 241 // Info log must be NULL. |
| 231 EXPECT_TRUE(info_log.empty()); | 242 EXPECT_TRUE(info_log.empty()); |
| 232 // Translated shader must be valid and non-empty. | 243 // Translated shader must be valid and non-empty. |
| 233 EXPECT_FALSE(translated_source.empty()); | 244 EXPECT_FALSE(translated_source.empty()); |
| 234 // There should be no attributes. | 245 // There should be no attributes. |
| 235 EXPECT_TRUE(attrib_map.empty()); | 246 EXPECT_TRUE(attrib_map.empty()); |
| 236 // There should be two uniforms with following characteristics: | 247 // There should be two uniforms with following characteristics: |
| 237 // 1. name:bar[0].foo.color[0] type:GL_FLOAT_VEC4 size:1 | 248 // 1. name:bar[0].foo.color[0] type:GL_FLOAT_VEC4 size:1 |
| 238 // 2. name:bar[1].foo.color[0] type:GL_FLOAT_VEC4 size:1 | 249 // 2. name:bar[1].foo.color[0] type:GL_FLOAT_VEC4 size:1 |
| 239 EXPECT_EQ(2u, uniform_map.size()); | 250 // However, there will be only one entry "bar" in the map. |
| 251 EXPECT_EQ(1u, uniform_map.size()); |
| 252 UniformMap::const_iterator iter = uniform_map.find("bar"); |
| 253 EXPECT_TRUE(iter != uniform_map.end()); |
| 240 // First uniform. | 254 // First uniform. |
| 241 ShaderTranslator::VariableMap::const_iterator iter = | 255 const sh::ShaderVariable* info; |
| 242 uniform_map.find("bar[0].foo.color[0]"); | 256 std::string original_name; |
| 243 EXPECT_TRUE(iter != uniform_map.end()); | 257 EXPECT_TRUE(iter->second.findInfoByMappedName( |
| 244 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 258 "bar[0].foo.color[0]", &info, &original_name)); |
| 245 EXPECT_EQ(1, iter->second.size); | 259 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), info->type); |
| 246 EXPECT_EQ("bar[0].foo.color[0]", iter->second.name); | 260 EXPECT_EQ(1, info->arraySize); |
| 261 EXPECT_STREQ("color", info->name.c_str()); |
| 262 EXPECT_STREQ("bar[0].foo.color[0]", original_name.c_str()); |
| 247 // Second uniform. | 263 // Second uniform. |
| 248 iter = uniform_map.find("bar[1].foo.color[0]"); | 264 EXPECT_TRUE(iter->second.findInfoByMappedName( |
| 249 EXPECT_TRUE(iter != uniform_map.end()); | 265 "bar[1].foo.color[0]", &info, &original_name)); |
| 250 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 266 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), info->type); |
| 251 EXPECT_EQ(1, iter->second.size); | 267 EXPECT_EQ(1, info->arraySize); |
| 252 EXPECT_EQ("bar[1].foo.color[0]", iter->second.name); | 268 EXPECT_STREQ("color", info->name.c_str()); |
| 269 EXPECT_STREQ("bar[1].foo.color[0]", original_name.c_str()); |
| 253 } | 270 } |
| 254 | 271 |
| 255 #if defined(OS_MACOSX) | 272 #if defined(OS_MACOSX) |
| 256 TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) { | 273 TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) { |
| 257 // This test might become invalid in the future when ANGLE Translator is no | 274 // This test might become invalid in the future when ANGLE Translator is no |
| 258 // longer emulate dot(float, float) in Mac, or the emulated function name is | 275 // longer emulate dot(float, float) in Mac, or the emulated function name is |
| 259 // no longer webgl_dot_emu. | 276 // no longer webgl_dot_emu. |
| 260 const char* shader = | 277 const char* shader = |
| 261 "void main() {\n" | 278 "void main() {\n" |
| 262 " gl_Position = vec4(dot(1.0, 1.0), 1.0, 1.0, 1.0);\n" | 279 " gl_Position = vec4(dot(1.0, 1.0), 1.0, 1.0, 1.0);\n" |
| 263 "}"; | 280 "}"; |
| 264 | 281 |
| 265 std::string info_log, translated_source; | 282 std::string info_log, translated_source; |
| 266 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 283 AttributeMap attrib_map; |
| 267 ShaderTranslatorInterface::NameMap name_map; | 284 UniformMap uniform_map; |
| 285 VaryingMap varying_map; |
| 286 NameMap name_map; |
| 268 EXPECT_TRUE(vertex_translator_->Translate(shader, | 287 EXPECT_TRUE(vertex_translator_->Translate(shader, |
| 269 &info_log, | 288 &info_log, |
| 270 &translated_source, | 289 &translated_source, |
| 271 &attrib_map, | 290 &attrib_map, |
| 272 &uniform_map, | 291 &uniform_map, |
| 273 &varying_map, | 292 &varying_map, |
| 274 &name_map)); | 293 &name_map)); |
| 275 // Info log must be NULL. | 294 // Info log must be NULL. |
| 276 EXPECT_TRUE(info_log.empty()); | 295 EXPECT_TRUE(info_log.empty()); |
| 277 // Translated shader must be valid and non-empty. | 296 // Translated shader must be valid and non-empty. |
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| 314 | 333 |
| 315 EXPECT_EQ(options_1, options_2); | 334 EXPECT_EQ(options_1, options_2); |
| 316 EXPECT_NE(options_1, options_3); | 335 EXPECT_NE(options_1, options_3); |
| 317 EXPECT_NE(options_1, options_4); | 336 EXPECT_NE(options_1, options_4); |
| 318 EXPECT_NE(options_3, options_4); | 337 EXPECT_NE(options_3, options_4); |
| 319 } | 338 } |
| 320 | 339 |
| 321 } // namespace gles2 | 340 } // namespace gles2 |
| 322 } // namespace gpu | 341 } // namespace gpu |
| 323 | 342 |
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