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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/program_manager.h" | 5 #include "gpu/command_buffer/service/program_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
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144 static const GLuint kFragmentShaderClientId = 202; | 144 static const GLuint kFragmentShaderClientId = 202; |
145 static const GLuint kVertexShaderServiceId = 301; | 145 static const GLuint kVertexShaderServiceId = 301; |
146 static const GLuint kFragmentShaderServiceId = 302; | 146 static const GLuint kFragmentShaderServiceId = 302; |
147 | 147 |
148 static const char* kAttrib1Name; | 148 static const char* kAttrib1Name; |
149 static const char* kAttrib2Name; | 149 static const char* kAttrib2Name; |
150 static const char* kAttrib3Name; | 150 static const char* kAttrib3Name; |
151 static const GLint kAttrib1Size = 1; | 151 static const GLint kAttrib1Size = 1; |
152 static const GLint kAttrib2Size = 1; | 152 static const GLint kAttrib2Size = 1; |
153 static const GLint kAttrib3Size = 1; | 153 static const GLint kAttrib3Size = 1; |
154 static const int kAttrib1Precision = SH_PRECISION_MEDIUMP; | 154 static const GLenum kAttrib1Precision = GL_MEDIUM_FLOAT; |
155 static const int kAttrib2Precision = SH_PRECISION_HIGHP; | 155 static const GLenum kAttrib2Precision = GL_HIGH_FLOAT; |
156 static const int kAttrib3Precision = SH_PRECISION_LOWP; | 156 static const GLenum kAttrib3Precision = GL_LOW_FLOAT; |
157 static const int kAttribStaticUse = 0; | 157 static const bool kAttribStaticUse = false; |
158 static const GLint kAttrib1Location = 0; | 158 static const GLint kAttrib1Location = 0; |
159 static const GLint kAttrib2Location = 1; | 159 static const GLint kAttrib2Location = 1; |
160 static const GLint kAttrib3Location = 2; | 160 static const GLint kAttrib3Location = 2; |
161 static const GLenum kAttrib1Type = GL_FLOAT_VEC4; | 161 static const GLenum kAttrib1Type = GL_FLOAT_VEC4; |
162 static const GLenum kAttrib2Type = GL_FLOAT_VEC2; | 162 static const GLenum kAttrib2Type = GL_FLOAT_VEC2; |
163 static const GLenum kAttrib3Type = GL_FLOAT_VEC3; | 163 static const GLenum kAttrib3Type = GL_FLOAT_VEC3; |
164 static const GLint kInvalidAttribLocation = 30; | 164 static const GLint kInvalidAttribLocation = 30; |
165 static const GLint kBadAttribIndex = kNumVertexAttribs; | 165 static const GLint kBadAttribIndex = kNumVertexAttribs; |
166 | 166 |
167 static const char* kUniform1Name; | 167 static const char* kUniform1Name; |
168 static const char* kUniform2Name; | 168 static const char* kUniform2Name; |
169 static const char* kUniform3BadName; | 169 static const char* kUniform2NameWithArrayIndex; |
170 static const char* kUniform3GoodName; | 170 static const char* kUniform3Name; |
171 static const char* kUniform3NameWithArrayIndex; | |
171 static const GLint kUniform1Size = 1; | 172 static const GLint kUniform1Size = 1; |
172 static const GLint kUniform2Size = 3; | 173 static const GLint kUniform2Size = 3; |
173 static const GLint kUniform3Size = 2; | 174 static const GLint kUniform3Size = 2; |
174 static const int kUniform1Precision = SH_PRECISION_LOWP; | 175 static const int kUniform1Precision = SH_PRECISION_LOWP; |
175 static const int kUniform2Precision = SH_PRECISION_MEDIUMP; | 176 static const int kUniform2Precision = SH_PRECISION_MEDIUMP; |
176 static const int kUniform3Precision = SH_PRECISION_HIGHP; | 177 static const int kUniform3Precision = SH_PRECISION_HIGHP; |
177 static const int kUniform1StaticUse = 1; | 178 static const int kUniform1StaticUse = 1; |
178 static const int kUniform2StaticUse = 1; | 179 static const int kUniform2StaticUse = 1; |
179 static const int kUniform3StaticUse = 1; | 180 static const int kUniform3StaticUse = 1; |
180 static const GLint kUniform1FakeLocation = 0; // These are hard coded | 181 static const GLint kUniform1FakeLocation = 0; // These are hard coded |
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199 typedef TestHelper::AttribInfo AttribInfo; | 200 typedef TestHelper::AttribInfo AttribInfo; |
200 typedef TestHelper::UniformInfo UniformInfo; | 201 typedef TestHelper::UniformInfo UniformInfo; |
201 | 202 |
202 typedef enum { | 203 typedef enum { |
203 kVarUniform, | 204 kVarUniform, |
204 kVarVarying, | 205 kVarVarying, |
205 kVarAttribute | 206 kVarAttribute |
206 } VarCategory; | 207 } VarCategory; |
207 | 208 |
208 typedef struct { | 209 typedef struct { |
209 int type; | 210 GLenum type; |
210 int size; | 211 GLint size; |
211 int precision; | 212 GLenum precision; |
212 int static_use; | 213 bool static_use; |
213 std::string name; | 214 std::string name; |
214 VarCategory category; | 215 VarCategory category; |
215 } VarInfo; | 216 } VarInfo; |
216 | 217 |
217 virtual void SetUp() { | 218 virtual void SetUp() { |
218 GpuServiceTest::SetUp(); | 219 GpuServiceTest::SetUp(); |
219 | 220 |
220 SetupDefaultShaderExpectations(); | 221 SetupDefaultShaderExpectations(); |
221 | 222 |
222 Shader* vertex_shader = shader_manager_.CreateShader( | 223 Shader* vertex_shader = shader_manager_.CreateShader( |
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276 Program* SetupShaderVariableTest(const VarInfo* vertex_variables, | 277 Program* SetupShaderVariableTest(const VarInfo* vertex_variables, |
277 size_t vertex_variable_size, | 278 size_t vertex_variable_size, |
278 const VarInfo* fragment_variables, | 279 const VarInfo* fragment_variables, |
279 size_t fragment_variable_size) { | 280 size_t fragment_variable_size) { |
280 // Set up shader | 281 // Set up shader |
281 const GLuint kVShaderClientId = 1; | 282 const GLuint kVShaderClientId = 1; |
282 const GLuint kVShaderServiceId = 11; | 283 const GLuint kVShaderServiceId = 11; |
283 const GLuint kFShaderClientId = 2; | 284 const GLuint kFShaderClientId = 2; |
284 const GLuint kFShaderServiceId = 12; | 285 const GLuint kFShaderServiceId = 12; |
285 | 286 |
286 ShaderTranslator::VariableMap vertex_attrib_map; | 287 AttributeMap vertex_attrib_map; |
287 ShaderTranslator::VariableMap vertex_uniform_map; | 288 UniformMap vertex_uniform_map; |
288 ShaderTranslator::VariableMap vertex_varying_map; | 289 VaryingMap vertex_varying_map; |
289 for (size_t ii = 0; ii < vertex_variable_size; ++ii) { | 290 for (size_t ii = 0; ii < vertex_variable_size; ++ii) { |
290 ShaderTranslator::VariableMap* map = NULL; | |
291 switch (vertex_variables[ii].category) { | 291 switch (vertex_variables[ii].category) { |
292 case kVarAttribute: | 292 case kVarAttribute: |
293 map = &vertex_attrib_map; | 293 vertex_attrib_map[vertex_variables[ii].name] = |
294 TestHelper::ConstructAttribute( | |
295 vertex_variables[ii].type, | |
296 vertex_variables[ii].size, | |
297 vertex_variables[ii].precision, | |
298 vertex_variables[ii].static_use, | |
299 vertex_variables[ii].name); | |
294 break; | 300 break; |
295 case kVarUniform: | 301 case kVarUniform: |
296 map = &vertex_uniform_map; | 302 vertex_uniform_map[vertex_variables[ii].name] = |
303 TestHelper::ConstructUniform( | |
304 vertex_variables[ii].type, | |
305 vertex_variables[ii].size, | |
306 vertex_variables[ii].precision, | |
307 vertex_variables[ii].static_use, | |
308 vertex_variables[ii].name); | |
297 break; | 309 break; |
298 case kVarVarying: | 310 case kVarVarying: |
299 map = &vertex_varying_map; | 311 vertex_varying_map[vertex_variables[ii].name] = |
312 TestHelper::ConstructVarying( | |
313 vertex_variables[ii].type, | |
314 vertex_variables[ii].size, | |
315 vertex_variables[ii].precision, | |
316 vertex_variables[ii].static_use, | |
317 vertex_variables[ii].name); | |
300 break; | 318 break; |
301 default: | 319 default: |
302 NOTREACHED(); | 320 NOTREACHED(); |
303 } | 321 } |
304 (*map)[vertex_variables[ii].name] = | |
305 ShaderTranslator::VariableInfo(vertex_variables[ii].type, | |
306 vertex_variables[ii].size, | |
307 vertex_variables[ii].precision, | |
308 vertex_variables[ii].static_use, | |
309 vertex_variables[ii].name); | |
310 } | 322 } |
311 | 323 |
312 ShaderTranslator::VariableMap frag_attrib_map; | 324 AttributeMap frag_attrib_map; |
313 ShaderTranslator::VariableMap frag_uniform_map; | 325 UniformMap frag_uniform_map; |
314 ShaderTranslator::VariableMap frag_varying_map; | 326 VaryingMap frag_varying_map; |
315 for (size_t ii = 0; ii < fragment_variable_size; ++ii) { | 327 for (size_t ii = 0; ii < fragment_variable_size; ++ii) { |
316 ShaderTranslator::VariableMap* map = NULL; | |
317 switch (fragment_variables[ii].category) { | 328 switch (fragment_variables[ii].category) { |
318 case kVarAttribute: | 329 case kVarAttribute: |
319 map = &frag_attrib_map; | 330 frag_attrib_map[fragment_variables[ii].name] = |
331 TestHelper::ConstructAttribute( | |
332 fragment_variables[ii].type, | |
333 fragment_variables[ii].size, | |
334 fragment_variables[ii].precision, | |
335 fragment_variables[ii].static_use, | |
336 fragment_variables[ii].name); | |
320 break; | 337 break; |
321 case kVarUniform: | 338 case kVarUniform: |
322 map = &frag_uniform_map; | 339 frag_uniform_map[fragment_variables[ii].name] = |
340 TestHelper::ConstructUniform( | |
341 fragment_variables[ii].type, | |
342 fragment_variables[ii].size, | |
343 fragment_variables[ii].precision, | |
344 fragment_variables[ii].static_use, | |
345 fragment_variables[ii].name); | |
323 break; | 346 break; |
324 case kVarVarying: | 347 case kVarVarying: |
325 map = &frag_varying_map; | 348 frag_varying_map[fragment_variables[ii].name] = |
349 TestHelper::ConstructVarying( | |
350 fragment_variables[ii].type, | |
351 fragment_variables[ii].size, | |
352 fragment_variables[ii].precision, | |
353 fragment_variables[ii].static_use, | |
354 fragment_variables[ii].name); | |
326 break; | 355 break; |
327 default: | 356 default: |
328 NOTREACHED(); | 357 NOTREACHED(); |
329 } | 358 } |
330 (*map)[fragment_variables[ii].name] = | |
331 ShaderTranslator::VariableInfo(fragment_variables[ii].type, | |
332 fragment_variables[ii].size, | |
333 fragment_variables[ii].precision, | |
334 fragment_variables[ii].static_use, | |
335 fragment_variables[ii].name); | |
336 } | 359 } |
337 | 360 |
338 // Check we can create shader. | 361 // Check we can create shader. |
339 Shader* vshader = shader_manager_.CreateShader( | 362 Shader* vshader = shader_manager_.CreateShader( |
340 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); | 363 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); |
341 Shader* fshader = shader_manager_.CreateShader( | 364 Shader* fshader = shader_manager_.CreateShader( |
342 kFShaderClientId, kFShaderServiceId, GL_FRAGMENT_SHADER); | 365 kFShaderClientId, kFShaderServiceId, GL_FRAGMENT_SHADER); |
343 // Check shader got created. | 366 // Check shader got created. |
344 EXPECT_TRUE(vshader != NULL && fshader != NULL); | 367 EXPECT_TRUE(vshader != NULL && fshader != NULL); |
345 // Set Status | 368 // Set Status |
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427 kUniform1RealLocation, | 450 kUniform1RealLocation, |
428 kUniform1DesiredLocation, | 451 kUniform1DesiredLocation, |
429 kUniform1Name, | 452 kUniform1Name, |
430 }, | 453 }, |
431 { kUniform2Name, | 454 { kUniform2Name, |
432 kUniform2Size, | 455 kUniform2Size, |
433 kUniform2Type, | 456 kUniform2Type, |
434 kUniform2FakeLocation, | 457 kUniform2FakeLocation, |
435 kUniform2RealLocation, | 458 kUniform2RealLocation, |
436 kUniform2DesiredLocation, | 459 kUniform2DesiredLocation, |
437 kUniform2Name, | 460 kUniform2NameWithArrayIndex, |
438 }, | 461 }, |
439 { kUniform3BadName, | 462 { kUniform3Name, |
440 kUniform3Size, | 463 kUniform3Size, |
441 kUniform3Type, | 464 kUniform3Type, |
442 kUniform3FakeLocation, | 465 kUniform3FakeLocation, |
443 kUniform3RealLocation, | 466 kUniform3RealLocation, |
444 kUniform3DesiredLocation, | 467 kUniform3DesiredLocation, |
445 kUniform3GoodName, | 468 kUniform3NameWithArrayIndex, |
446 }, | 469 }, |
447 }; | 470 }; |
448 | 471 |
449 const size_t ProgramManagerWithShaderTest::kNumUniforms = | 472 const size_t ProgramManagerWithShaderTest::kNumUniforms = |
450 arraysize(ProgramManagerWithShaderTest::kUniforms); | 473 arraysize(ProgramManagerWithShaderTest::kUniforms); |
451 | 474 |
452 const char* ProgramManagerWithShaderTest::kAttrib1Name = "attrib1"; | 475 const char* ProgramManagerWithShaderTest::kAttrib1Name = "attrib1"; |
453 const char* ProgramManagerWithShaderTest::kAttrib2Name = "attrib2"; | 476 const char* ProgramManagerWithShaderTest::kAttrib2Name = "attrib2"; |
454 const char* ProgramManagerWithShaderTest::kAttrib3Name = "attrib3"; | 477 const char* ProgramManagerWithShaderTest::kAttrib3Name = "attrib3"; |
455 const char* ProgramManagerWithShaderTest::kUniform1Name = "uniform1"; | 478 const char* ProgramManagerWithShaderTest::kUniform1Name = "uniform1"; |
456 // Correctly has array spec. | 479 const char* ProgramManagerWithShaderTest::kUniform2Name = "uniform2"; |
457 const char* ProgramManagerWithShaderTest::kUniform2Name = "uniform2[0]"; | 480 const char* ProgramManagerWithShaderTest::kUniform2NameWithArrayIndex = |
458 // Incorrectly missing array spec. | 481 "uniform2[0]"; |
459 const char* ProgramManagerWithShaderTest::kUniform3BadName = "uniform3"; | 482 const char* ProgramManagerWithShaderTest::kUniform3Name = "uniform3"; |
460 const char* ProgramManagerWithShaderTest::kUniform3GoodName = "uniform3[0]"; | 483 const char* ProgramManagerWithShaderTest::kUniform3NameWithArrayIndex = |
484 "uniform3[0]"; | |
461 | 485 |
462 TEST_F(ProgramManagerWithShaderTest, GetAttribInfos) { | 486 TEST_F(ProgramManagerWithShaderTest, GetAttribInfos) { |
463 const Program* program = manager_.GetProgram(kClientProgramId); | 487 const Program* program = manager_.GetProgram(kClientProgramId); |
464 ASSERT_TRUE(program != NULL); | 488 ASSERT_TRUE(program != NULL); |
465 const Program::AttribInfoVector& infos = | 489 const Program::AttribInfoVector& infos = |
466 program->GetAttribInfos(); | 490 program->GetAttribInfos(); |
467 ASSERT_EQ(kNumAttribs, infos.size()); | 491 ASSERT_EQ(kNumAttribs, infos.size()); |
468 for (size_t ii = 0; ii < kNumAttribs; ++ii) { | 492 for (size_t ii = 0; ii < kNumAttribs; ++ii) { |
469 const Program::VertexAttrib& info = infos[ii]; | 493 const Program::VertexAttrib& info = infos[ii]; |
470 const AttribInfo& expected = kAttribs[ii]; | 494 const AttribInfo& expected = kAttribs[ii]; |
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507 ASSERT_TRUE(info != NULL); | 531 ASSERT_TRUE(info != NULL); |
508 EXPECT_EQ(kUniform1Size, info->size); | 532 EXPECT_EQ(kUniform1Size, info->size); |
509 EXPECT_EQ(kUniform1Type, info->type); | 533 EXPECT_EQ(kUniform1Type, info->type); |
510 EXPECT_EQ(kUniform1RealLocation, info->element_locations[0]); | 534 EXPECT_EQ(kUniform1RealLocation, info->element_locations[0]); |
511 EXPECT_STREQ(kUniform1Name, info->name.c_str()); | 535 EXPECT_STREQ(kUniform1Name, info->name.c_str()); |
512 info = program->GetUniformInfo(1); | 536 info = program->GetUniformInfo(1); |
513 ASSERT_TRUE(info != NULL); | 537 ASSERT_TRUE(info != NULL); |
514 EXPECT_EQ(kUniform2Size, info->size); | 538 EXPECT_EQ(kUniform2Size, info->size); |
515 EXPECT_EQ(kUniform2Type, info->type); | 539 EXPECT_EQ(kUniform2Type, info->type); |
516 EXPECT_EQ(kUniform2RealLocation, info->element_locations[0]); | 540 EXPECT_EQ(kUniform2RealLocation, info->element_locations[0]); |
517 EXPECT_STREQ(kUniform2Name, info->name.c_str()); | 541 EXPECT_STREQ(kUniform2NameWithArrayIndex, info->name.c_str()); |
518 info = program->GetUniformInfo(2); | 542 info = program->GetUniformInfo(2); |
519 // We emulate certain OpenGL drivers by supplying the name without | 543 // We emulate certain OpenGL drivers by supplying the name without |
520 // the array spec. Our implementation should correctly add the required spec. | 544 // the array spec. Our implementation should correctly add the required spec. |
521 ASSERT_TRUE(info != NULL); | 545 ASSERT_TRUE(info != NULL); |
522 EXPECT_EQ(kUniform3Size, info->size); | 546 EXPECT_EQ(kUniform3Size, info->size); |
523 EXPECT_EQ(kUniform3Type, info->type); | 547 EXPECT_EQ(kUniform3Type, info->type); |
524 EXPECT_EQ(kUniform3RealLocation, info->element_locations[0]); | 548 EXPECT_EQ(kUniform3RealLocation, info->element_locations[0]); |
525 EXPECT_STREQ(kUniform3GoodName, info->name.c_str()); | 549 EXPECT_STREQ(kUniform3NameWithArrayIndex, info->name.c_str()); |
526 EXPECT_TRUE(program->GetUniformInfo(kInvalidIndex) == NULL); | 550 EXPECT_TRUE(program->GetUniformInfo(kInvalidIndex) == NULL); |
527 } | 551 } |
528 | 552 |
529 TEST_F(ProgramManagerWithShaderTest, AttachDetachShader) { | 553 TEST_F(ProgramManagerWithShaderTest, AttachDetachShader) { |
530 static const GLuint kClientProgramId = 124; | 554 static const GLuint kClientProgramId = 124; |
531 static const GLuint kServiceProgramId = 457; | 555 static const GLuint kServiceProgramId = 457; |
532 Program* program = manager_.CreateProgram( | 556 Program* program = manager_.CreateProgram( |
533 kClientProgramId, kServiceProgramId); | 557 kClientProgramId, kServiceProgramId); |
534 ASSERT_TRUE(program != NULL); | 558 ASSERT_TRUE(program != NULL); |
535 EXPECT_FALSE(program->CanLink()); | 559 EXPECT_FALSE(program->CanLink()); |
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579 Program::UniformInfo* uniform = const_cast<Program::UniformInfo*>( | 603 Program::UniformInfo* uniform = const_cast<Program::UniformInfo*>( |
580 program->GetUniformInfo(2)); | 604 program->GetUniformInfo(2)); |
581 ASSERT_TRUE(uniform != NULL && kUniform3Size == 2); | 605 ASSERT_TRUE(uniform != NULL && kUniform3Size == 2); |
582 EXPECT_EQ(kUniform3Size, uniform->size); | 606 EXPECT_EQ(kUniform3Size, uniform->size); |
583 uniform->element_locations[1] = -1; | 607 uniform->element_locations[1] = -1; |
584 EXPECT_EQ(kUniform1FakeLocation, | 608 EXPECT_EQ(kUniform1FakeLocation, |
585 program->GetUniformFakeLocation(kUniform1Name)); | 609 program->GetUniformFakeLocation(kUniform1Name)); |
586 EXPECT_EQ(kUniform2FakeLocation, | 610 EXPECT_EQ(kUniform2FakeLocation, |
587 program->GetUniformFakeLocation(kUniform2Name)); | 611 program->GetUniformFakeLocation(kUniform2Name)); |
588 EXPECT_EQ(kUniform3FakeLocation, | 612 EXPECT_EQ(kUniform3FakeLocation, |
589 program->GetUniformFakeLocation(kUniform3BadName)); | 613 program->GetUniformFakeLocation(kUniform3Name)); |
590 // Check we can get uniform2 as "uniform2" even though the name is | 614 // Check we can get uniform2 as "uniform2" even though the name is |
591 // "uniform2[0]" | 615 // "uniform2[0]" |
592 EXPECT_EQ(kUniform2FakeLocation, | 616 EXPECT_EQ(kUniform2FakeLocation, |
593 program->GetUniformFakeLocation("uniform2")); | 617 program->GetUniformFakeLocation("uniform2")); |
594 // Check we can get uniform3 as "uniform3[0]" even though we simulated GL | 618 // Check we can get uniform3 as "uniform3[0]" even though we simulated GL |
595 // returning "uniform3" | 619 // returning "uniform3" |
596 EXPECT_EQ(kUniform3FakeLocation, | 620 EXPECT_EQ(kUniform3FakeLocation, |
597 program->GetUniformFakeLocation(kUniform3GoodName)); | 621 program->GetUniformFakeLocation(kUniform3NameWithArrayIndex)); |
598 // Check that we can get the locations of the array elements > 1 | 622 // Check that we can get the locations of the array elements > 1 |
599 EXPECT_EQ(ProgramManager::MakeFakeLocation(kUniform2FakeLocation, 1), | 623 EXPECT_EQ(ProgramManager::MakeFakeLocation(kUniform2FakeLocation, 1), |
600 program->GetUniformFakeLocation("uniform2[1]")); | 624 program->GetUniformFakeLocation("uniform2[1]")); |
601 EXPECT_EQ(ProgramManager::MakeFakeLocation(kUniform2FakeLocation, 2), | 625 EXPECT_EQ(ProgramManager::MakeFakeLocation(kUniform2FakeLocation, 2), |
602 program->GetUniformFakeLocation("uniform2[2]")); | 626 program->GetUniformFakeLocation("uniform2[2]")); |
603 EXPECT_EQ(-1, program->GetUniformFakeLocation("uniform2[3]")); | 627 EXPECT_EQ(-1, program->GetUniformFakeLocation("uniform2[3]")); |
604 EXPECT_EQ(-1, program->GetUniformFakeLocation("uniform3[1]")); | 628 EXPECT_EQ(-1, program->GetUniformFakeLocation("uniform3[1]")); |
605 EXPECT_EQ(-1, program->GetUniformFakeLocation("uniform3[2]")); | 629 EXPECT_EQ(-1, program->GetUniformFakeLocation("uniform3[2]")); |
606 } | 630 } |
607 | 631 |
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646 kUniform1RealLocation, | 670 kUniform1RealLocation, |
647 kUniform1DesiredLocation, | 671 kUniform1DesiredLocation, |
648 kUniform1Name, | 672 kUniform1Name, |
649 }, | 673 }, |
650 { kUniform2Name, | 674 { kUniform2Name, |
651 kUniform2Size, | 675 kUniform2Size, |
652 kUniform2Type, | 676 kUniform2Type, |
653 kUniform2FakeLocation, | 677 kUniform2FakeLocation, |
654 kUniform2RealLocation, | 678 kUniform2RealLocation, |
655 kUniform2DesiredLocation, | 679 kUniform2DesiredLocation, |
656 kUniform2Name, | 680 kUniform2NameWithArrayIndex, |
657 }, | 681 }, |
658 { kUniform3BadName, | 682 { kUniform3Name, |
659 kUniform3Size, | 683 kUniform3Size, |
660 kUniform3Type, | 684 kUniform3Type, |
661 kUniform3FakeLocation, | 685 kUniform3FakeLocation, |
662 kUniform3RealLocation, | 686 kUniform3RealLocation, |
663 kUniform3DesiredLocation, | 687 kUniform3DesiredLocation, |
664 kUniform3GoodName, | 688 kUniform3NameWithArrayIndex, |
665 }, | 689 }, |
666 }; | 690 }; |
667 const size_t kNumUniforms = arraysize(kUniforms); | 691 const size_t kNumUniforms = arraysize(kUniforms); |
668 static const GLuint kClientProgramId = 1234; | 692 static const GLuint kClientProgramId = 1234; |
669 static const GLuint kServiceProgramId = 5679; | 693 static const GLuint kServiceProgramId = 5679; |
670 const GLuint kVShaderClientId = 2001; | 694 const GLuint kVShaderClientId = 2001; |
671 const GLuint kFShaderClientId = 2002; | 695 const GLuint kFShaderClientId = 2002; |
672 const GLuint kVShaderServiceId = 3001; | 696 const GLuint kVShaderServiceId = 3001; |
673 const GLuint kFShaderServiceId = 3002; | 697 const GLuint kFShaderServiceId = 3002; |
674 SetupShader( | 698 SetupShader( |
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691 GLint value = 0; | 715 GLint value = 0; |
692 program->GetProgramiv(GL_ACTIVE_ATTRIBUTES, &value); | 716 program->GetProgramiv(GL_ACTIVE_ATTRIBUTES, &value); |
693 EXPECT_EQ(3, value); | 717 EXPECT_EQ(3, value); |
694 // Check that we skipped the "gl_" uniform. | 718 // Check that we skipped the "gl_" uniform. |
695 program->GetProgramiv(GL_ACTIVE_UNIFORMS, &value); | 719 program->GetProgramiv(GL_ACTIVE_UNIFORMS, &value); |
696 EXPECT_EQ(2, value); | 720 EXPECT_EQ(2, value); |
697 // Check that our max length adds room for the array spec and is not as long | 721 // Check that our max length adds room for the array spec and is not as long |
698 // as the "gl_" uniform we skipped. | 722 // as the "gl_" uniform we skipped. |
699 // +4u is to account for "gl_" and NULL terminator. | 723 // +4u is to account for "gl_" and NULL terminator. |
700 program->GetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH, &value); | 724 program->GetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH, &value); |
701 EXPECT_EQ(strlen(kUniform3BadName) + 4u, static_cast<size_t>(value)); | 725 EXPECT_EQ(strlen(kUniform3Name) + 4u, static_cast<size_t>(value)); |
702 } | 726 } |
703 | 727 |
704 // Test the bug comparing similar array names is fixed. | 728 // Test the bug comparing similar array names is fixed. |
705 TEST_F(ProgramManagerWithShaderTest, SimilarArrayNames) { | 729 TEST_F(ProgramManagerWithShaderTest, SimilarArrayNames) { |
706 static const char* kUniform2Name = "u_nameLong[0]"; | 730 static const char* kUniform2Name = "u_nameLong[0]"; |
707 static const char* kUniform3Name = "u_name[0]"; | 731 static const char* kUniform3Name = "u_name[0]"; |
708 static const GLint kUniform2Size = 2; | 732 static const GLint kUniform2Size = 2; |
709 static const GLint kUniform3Size = 2; | 733 static const GLint kUniform3Size = 2; |
710 static ProgramManagerWithShaderTest::UniformInfo kUniforms[] = { | 734 static ProgramManagerWithShaderTest::UniformInfo kUniforms[] = { |
711 { kUniform1Name, | 735 { kUniform1Name, |
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765 program->GetUniformFakeLocation(kUniform3Name)); | 789 program->GetUniformFakeLocation(kUniform3Name)); |
766 } | 790 } |
767 | 791 |
768 // Some GL drivers incorrectly return the wrong type. For example they return | 792 // Some GL drivers incorrectly return the wrong type. For example they return |
769 // GL_FLOAT_VEC2 when they should return GL_FLOAT_MAT2. Check we handle this. | 793 // GL_FLOAT_VEC2 when they should return GL_FLOAT_MAT2. Check we handle this. |
770 TEST_F(ProgramManagerWithShaderTest, GLDriverReturnsWrongTypeInfo) { | 794 TEST_F(ProgramManagerWithShaderTest, GLDriverReturnsWrongTypeInfo) { |
771 static GLenum kAttrib2BadType = GL_FLOAT_VEC2; | 795 static GLenum kAttrib2BadType = GL_FLOAT_VEC2; |
772 static GLenum kAttrib2GoodType = GL_FLOAT_MAT2; | 796 static GLenum kAttrib2GoodType = GL_FLOAT_MAT2; |
773 static GLenum kUniform2BadType = GL_FLOAT_VEC3; | 797 static GLenum kUniform2BadType = GL_FLOAT_VEC3; |
774 static GLenum kUniform2GoodType = GL_FLOAT_MAT3; | 798 static GLenum kUniform2GoodType = GL_FLOAT_MAT3; |
775 ShaderTranslator::VariableMap attrib_map; | 799 AttributeMap attrib_map; |
776 ShaderTranslator::VariableMap uniform_map; | 800 UniformMap uniform_map; |
777 ShaderTranslator::VariableMap varying_map; | 801 VaryingMap varying_map; |
778 attrib_map[kAttrib1Name] = ShaderTranslatorInterface::VariableInfo( | 802 attrib_map[kAttrib1Name] = TestHelper::ConstructAttribute( |
779 kAttrib1Type, kAttrib1Size, kAttrib1Precision, | 803 kAttrib1Type, kAttrib1Size, kAttrib1Precision, |
780 kAttribStaticUse, kAttrib1Name); | 804 kAttribStaticUse, kAttrib1Name); |
781 attrib_map[kAttrib2Name] = ShaderTranslatorInterface::VariableInfo( | 805 attrib_map[kAttrib2Name] = TestHelper::ConstructAttribute( |
782 kAttrib2GoodType, kAttrib2Size, kAttrib2Precision, | 806 kAttrib2GoodType, kAttrib2Size, kAttrib2Precision, |
783 kAttribStaticUse, kAttrib2Name); | 807 kAttribStaticUse, kAttrib2Name); |
784 attrib_map[kAttrib3Name] = ShaderTranslatorInterface::VariableInfo( | 808 attrib_map[kAttrib3Name] = TestHelper::ConstructAttribute( |
785 kAttrib3Type, kAttrib3Size, kAttrib3Precision, | 809 kAttrib3Type, kAttrib3Size, kAttrib3Precision, |
786 kAttribStaticUse, kAttrib3Name); | 810 kAttribStaticUse, kAttrib3Name); |
787 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo( | 811 uniform_map[kUniform1Name] = TestHelper::ConstructUniform( |
788 kUniform1Type, kUniform1Size, kUniform1Precision, | 812 kUniform1Type, kUniform1Size, kUniform1Precision, |
789 kUniform1StaticUse, kUniform1Name); | 813 kUniform1StaticUse, kUniform1Name); |
790 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo( | 814 uniform_map[kUniform2Name] = TestHelper::ConstructUniform( |
791 kUniform2GoodType, kUniform2Size, kUniform2Precision, | 815 kUniform2GoodType, kUniform2Size, kUniform2Precision, |
792 kUniform2StaticUse, kUniform2Name); | 816 kUniform2StaticUse, kUniform2Name); |
793 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo( | 817 uniform_map[kUniform3Name] = TestHelper::ConstructUniform( |
794 kUniform3Type, kUniform3Size, kUniform3Precision, | 818 kUniform3Type, kUniform3Size, kUniform3Precision, |
795 kUniform3StaticUse, kUniform3GoodName); | 819 kUniform3StaticUse, kUniform3Name); |
796 const GLuint kVShaderClientId = 2001; | 820 const GLuint kVShaderClientId = 2001; |
797 const GLuint kFShaderClientId = 2002; | 821 const GLuint kFShaderClientId = 2002; |
798 const GLuint kVShaderServiceId = 3001; | 822 const GLuint kVShaderServiceId = 3001; |
799 const GLuint kFShaderServiceId = 3002; | 823 const GLuint kFShaderServiceId = 3002; |
800 Shader* vshader = shader_manager_.CreateShader( | 824 Shader* vshader = shader_manager_.CreateShader( |
801 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); | 825 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); |
802 ASSERT_TRUE(vshader != NULL); | 826 ASSERT_TRUE(vshader != NULL); |
803 TestHelper::SetShaderStates( | 827 TestHelper::SetShaderStates( |
804 gl_.get(), vshader, true, NULL, NULL, | 828 gl_.get(), vshader, true, NULL, NULL, |
805 &attrib_map, &uniform_map, &varying_map, NULL); | 829 &attrib_map, &uniform_map, &varying_map, NULL); |
(...skipping 16 matching lines...) Expand all Loading... | |
822 kUniform1RealLocation, | 846 kUniform1RealLocation, |
823 kUniform1DesiredLocation, | 847 kUniform1DesiredLocation, |
824 kUniform1Name, | 848 kUniform1Name, |
825 }, | 849 }, |
826 { kUniform2Name, | 850 { kUniform2Name, |
827 kUniform2Size, | 851 kUniform2Size, |
828 kUniform2BadType, | 852 kUniform2BadType, |
829 kUniform2FakeLocation, | 853 kUniform2FakeLocation, |
830 kUniform2RealLocation, | 854 kUniform2RealLocation, |
831 kUniform2DesiredLocation, | 855 kUniform2DesiredLocation, |
832 kUniform2Name, | 856 kUniform2NameWithArrayIndex, |
833 }, | 857 }, |
834 { kUniform3BadName, | 858 { kUniform3Name, |
835 kUniform3Size, | 859 kUniform3Size, |
836 kUniform3Type, | 860 kUniform3Type, |
837 kUniform3FakeLocation, | 861 kUniform3FakeLocation, |
838 kUniform3RealLocation, | 862 kUniform3RealLocation, |
839 kUniform3DesiredLocation, | 863 kUniform3DesiredLocation, |
840 kUniform3GoodName, | 864 kUniform3NameWithArrayIndex, |
841 }, | 865 }, |
842 }; | 866 }; |
843 const size_t kNumAttribs= arraysize(kAttribs); | 867 const size_t kNumAttribs= arraysize(kAttribs); |
844 const size_t kNumUniforms = arraysize(kUniforms); | 868 const size_t kNumUniforms = arraysize(kUniforms); |
845 static const GLuint kClientProgramId = 1234; | 869 static const GLuint kClientProgramId = 1234; |
846 static const GLuint kServiceProgramId = 5679; | 870 static const GLuint kServiceProgramId = 5679; |
847 SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms, | 871 SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms, |
848 kServiceProgramId); | 872 kServiceProgramId); |
849 Program* program = manager_.CreateProgram( | 873 Program* program = manager_.CreateProgram( |
850 kClientProgramId, kServiceProgramId); | 874 kClientProgramId, kServiceProgramId); |
851 ASSERT_TRUE(program!= NULL); | 875 ASSERT_TRUE(program!= NULL); |
852 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); | 876 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); |
853 EXPECT_TRUE(program->AttachShader(&shader_manager_, fshader)); | 877 EXPECT_TRUE(program->AttachShader(&shader_manager_, fshader)); |
854 program->Link(NULL, NULL, NULL, Program::kCountOnlyStaticallyUsed, | 878 program->Link(NULL, NULL, NULL, Program::kCountOnlyStaticallyUsed, |
855 base::Bind(&ShaderCacheCb)); | 879 base::Bind(&ShaderCacheCb)); |
856 // Check that we got the good type, not the bad. | 880 // Check that we got the good type, not the bad. |
857 // Check Attribs | 881 // Check Attribs |
858 for (unsigned index = 0; index < kNumAttribs; ++index) { | 882 for (unsigned index = 0; index < kNumAttribs; ++index) { |
859 const Program::VertexAttrib* attrib_info = | 883 const Program::VertexAttrib* attrib_info = |
860 program->GetAttribInfo(index); | 884 program->GetAttribInfo(index); |
861 ASSERT_TRUE(attrib_info != NULL); | 885 ASSERT_TRUE(attrib_info != NULL); |
862 ShaderTranslator::VariableMap::const_iterator it = attrib_map.find( | 886 size_t pos = attrib_info->name.find_first_of("[."); |
863 attrib_info->name); | 887 std::string top_name; |
888 if (pos == std::string::npos) | |
889 top_name = attrib_info->name; | |
890 else | |
891 top_name = attrib_info->name.substr(0, pos); | |
892 AttributeMap::const_iterator it = attrib_map.find(top_name); | |
864 ASSERT_TRUE(it != attrib_map.end()); | 893 ASSERT_TRUE(it != attrib_map.end()); |
865 EXPECT_EQ(it->first, attrib_info->name); | 894 const sh::ShaderVariable* info; |
866 EXPECT_EQ(static_cast<GLenum>(it->second.type), attrib_info->type); | 895 std::string original_name; |
867 EXPECT_EQ(it->second.size, attrib_info->size); | 896 EXPECT_TRUE(it->second.findInfoByMappedName( |
868 EXPECT_EQ(it->second.name, attrib_info->name); | 897 attrib_info->name, &info, &original_name)); |
898 EXPECT_EQ(info->type, attrib_info->type); | |
899 EXPECT_EQ(info->arraySize, attrib_info->size); | |
900 EXPECT_STREQ(original_name.c_str(), attrib_info->name.c_str()); | |
Ken Russell (switch to Gerrit)
2014/10/07 03:35:26
Can you not use EXPECT_EQ(original_name, attrib_in
Zhenyao Mo
2014/10/07 18:23:41
I guess no good reason. It's just my habit to use
| |
869 } | 901 } |
870 // Check Uniforms | 902 // Check Uniforms |
871 for (unsigned index = 0; index < kNumUniforms; ++index) { | 903 for (unsigned index = 0; index < kNumUniforms; ++index) { |
872 const Program::UniformInfo* uniform_info = | 904 const Program::UniformInfo* uniform_info = program->GetUniformInfo(index); |
873 program->GetUniformInfo(index); | |
874 ASSERT_TRUE(uniform_info != NULL); | 905 ASSERT_TRUE(uniform_info != NULL); |
875 ShaderTranslator::VariableMap::const_iterator it = uniform_map.find( | 906 size_t pos = uniform_info->name.find_first_of("[."); |
876 uniform_info->name); | 907 std::string top_name; |
908 if (pos == std::string::npos) | |
909 top_name = uniform_info->name; | |
910 else | |
911 top_name = uniform_info->name.substr(0, pos); | |
912 UniformMap::const_iterator it = uniform_map.find(top_name); | |
877 ASSERT_TRUE(it != uniform_map.end()); | 913 ASSERT_TRUE(it != uniform_map.end()); |
878 EXPECT_EQ(it->first, uniform_info->name); | 914 const sh::ShaderVariable* info; |
879 EXPECT_EQ(static_cast<GLenum>(it->second.type), uniform_info->type); | 915 std::string original_name; |
880 EXPECT_EQ(it->second.size, uniform_info->size); | 916 EXPECT_TRUE(it->second.findInfoByMappedName( |
881 EXPECT_EQ(it->second.name, uniform_info->name); | 917 uniform_info->name, &info, &original_name)); |
918 EXPECT_EQ(info->type, uniform_info->type); | |
919 EXPECT_EQ(info->arraySize, uniform_info->size); | |
920 EXPECT_STREQ(original_name.c_str(), uniform_info->name.c_str()); | |
882 } | 921 } |
883 } | 922 } |
884 | 923 |
885 TEST_F(ProgramManagerWithShaderTest, ProgramInfoUseCount) { | 924 TEST_F(ProgramManagerWithShaderTest, ProgramInfoUseCount) { |
886 static const GLuint kClientProgramId = 124; | 925 static const GLuint kClientProgramId = 124; |
887 static const GLuint kServiceProgramId = 457; | 926 static const GLuint kServiceProgramId = 457; |
888 Program* program = manager_.CreateProgram( | 927 Program* program = manager_.CreateProgram( |
889 kClientProgramId, kServiceProgramId); | 928 kClientProgramId, kServiceProgramId); |
890 ASSERT_TRUE(program != NULL); | 929 ASSERT_TRUE(program != NULL); |
891 EXPECT_FALSE(program->CanLink()); | 930 EXPECT_FALSE(program->CanLink()); |
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1079 ++input; | 1118 ++input; |
1080 } | 1119 } |
1081 } | 1120 } |
1082 | 1121 |
1083 TEST_F(ProgramManagerWithShaderTest, BindAttribLocationConflicts) { | 1122 TEST_F(ProgramManagerWithShaderTest, BindAttribLocationConflicts) { |
1084 // Set up shader | 1123 // Set up shader |
1085 const GLuint kVShaderClientId = 1; | 1124 const GLuint kVShaderClientId = 1; |
1086 const GLuint kVShaderServiceId = 11; | 1125 const GLuint kVShaderServiceId = 11; |
1087 const GLuint kFShaderClientId = 2; | 1126 const GLuint kFShaderClientId = 2; |
1088 const GLuint kFShaderServiceId = 12; | 1127 const GLuint kFShaderServiceId = 12; |
1089 ShaderTranslator::VariableMap attrib_map; | 1128 AttributeMap attrib_map; |
1090 for (uint32 ii = 0; ii < kNumAttribs; ++ii) { | 1129 for (uint32 ii = 0; ii < kNumAttribs; ++ii) { |
1091 attrib_map[kAttribs[ii].name] = ShaderTranslatorInterface::VariableInfo( | 1130 attrib_map[kAttribs[ii].name] = TestHelper::ConstructAttribute( |
1092 kAttribs[ii].type, | 1131 kAttribs[ii].type, |
1093 kAttribs[ii].size, | 1132 kAttribs[ii].size, |
1094 SH_PRECISION_MEDIUMP, | 1133 SH_PRECISION_MEDIUMP, |
1095 kAttribStaticUse, | 1134 kAttribStaticUse, |
1096 kAttribs[ii].name); | 1135 kAttribs[ii].name); |
1097 } | 1136 } |
1098 // Check we can create shader. | 1137 // Check we can create shader. |
1099 Shader* vshader = shader_manager_.CreateShader( | 1138 Shader* vshader = shader_manager_.CreateShader( |
1100 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); | 1139 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); |
1101 Shader* fshader = shader_manager_.CreateShader( | 1140 Shader* fshader = shader_manager_.CreateShader( |
1102 kFShaderClientId, kFShaderServiceId, GL_FRAGMENT_SHADER); | 1141 kFShaderClientId, kFShaderServiceId, GL_FRAGMENT_SHADER); |
1103 // Check shader got created. | 1142 // Check shader got created. |
1104 ASSERT_TRUE(vshader != NULL && fshader != NULL); | 1143 ASSERT_TRUE(vshader != NULL && fshader != NULL); |
1105 // Set Status | 1144 // Set Status |
1106 TestHelper::SetShaderStates( | 1145 TestHelper::SetShaderStates( |
1107 gl_.get(), vshader, true, NULL, NULL, &attrib_map, NULL, NULL, NULL); | 1146 gl_.get(), vshader, true, NULL, NULL, &attrib_map, NULL, NULL, NULL); |
1108 // Check attrib infos got copied. | 1147 // Check attrib infos got copied. |
1109 for (ShaderTranslator::VariableMap::const_iterator it = attrib_map.begin(); | 1148 for (AttributeMap::const_iterator it = attrib_map.begin(); |
1110 it != attrib_map.end(); ++it) { | 1149 it != attrib_map.end(); ++it) { |
1111 const Shader::VariableInfo* variable_info = | 1150 const sh::Attribute* variable_info = |
1112 vshader->GetAttribInfo(it->first); | 1151 vshader->GetAttribInfo(it->first); |
1113 ASSERT_TRUE(variable_info != NULL); | 1152 ASSERT_TRUE(variable_info != NULL); |
1114 EXPECT_EQ(it->second.type, variable_info->type); | 1153 EXPECT_EQ(it->second.type, variable_info->type); |
1115 EXPECT_EQ(it->second.size, variable_info->size); | 1154 EXPECT_EQ(it->second.arraySize, variable_info->arraySize); |
1116 EXPECT_EQ(it->second.precision, variable_info->precision); | 1155 EXPECT_EQ(it->second.precision, variable_info->precision); |
1117 EXPECT_EQ(it->second.static_use, variable_info->static_use); | 1156 EXPECT_EQ(it->second.staticUse, variable_info->staticUse); |
1118 EXPECT_EQ(it->second.name, variable_info->name); | 1157 EXPECT_EQ(it->second.name, variable_info->name); |
1119 } | 1158 } |
1120 TestHelper::SetShaderStates( | 1159 TestHelper::SetShaderStates( |
1121 gl_.get(), fshader, true, NULL, NULL, &attrib_map, NULL, NULL, NULL); | 1160 gl_.get(), fshader, true, NULL, NULL, &attrib_map, NULL, NULL, NULL); |
1122 | 1161 |
1123 // Set up program | 1162 // Set up program |
1124 const GLuint kClientProgramId = 6666; | 1163 const GLuint kClientProgramId = 6666; |
1125 const GLuint kServiceProgramId = 8888; | 1164 const GLuint kServiceProgramId = 8888; |
1126 Program* program = | 1165 Program* program = |
1127 manager_.CreateProgram(kClientProgramId, kServiceProgramId); | 1166 manager_.CreateProgram(kClientProgramId, kServiceProgramId); |
(...skipping 21 matching lines...) Expand all Loading... | |
1149 EXPECT_TRUE(LinkAsExpected(program, false)); | 1188 EXPECT_TRUE(LinkAsExpected(program, false)); |
1150 } | 1189 } |
1151 | 1190 |
1152 TEST_F(ProgramManagerWithShaderTest, UniformsPrecisionMismatch) { | 1191 TEST_F(ProgramManagerWithShaderTest, UniformsPrecisionMismatch) { |
1153 // Set up shader | 1192 // Set up shader |
1154 const GLuint kVShaderClientId = 1; | 1193 const GLuint kVShaderClientId = 1; |
1155 const GLuint kVShaderServiceId = 11; | 1194 const GLuint kVShaderServiceId = 11; |
1156 const GLuint kFShaderClientId = 2; | 1195 const GLuint kFShaderClientId = 2; |
1157 const GLuint kFShaderServiceId = 12; | 1196 const GLuint kFShaderServiceId = 12; |
1158 | 1197 |
1159 ShaderTranslator::VariableMap vertex_uniform_map; | 1198 UniformMap vertex_uniform_map; |
1160 vertex_uniform_map["a"] = ShaderTranslator::VariableInfo( | 1199 vertex_uniform_map["a"] = TestHelper::ConstructUniform( |
1161 1, 3, SH_PRECISION_MEDIUMP, 1, "a"); | 1200 GL_FLOAT, 3, GL_MEDIUM_FLOAT, true, "a"); |
1162 ShaderTranslator::VariableMap frag_uniform_map; | 1201 UniformMap frag_uniform_map; |
1163 frag_uniform_map["a"] = ShaderTranslator::VariableInfo( | 1202 frag_uniform_map["a"] = TestHelper::ConstructUniform( |
1164 1, 3, SH_PRECISION_LOWP, 1, "a"); | 1203 GL_FLOAT, 3, GL_LOW_FLOAT, true, "a"); |
1165 | 1204 |
1166 // Check we can create shader. | 1205 // Check we can create shader. |
1167 Shader* vshader = shader_manager_.CreateShader( | 1206 Shader* vshader = shader_manager_.CreateShader( |
1168 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); | 1207 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); |
1169 Shader* fshader = shader_manager_.CreateShader( | 1208 Shader* fshader = shader_manager_.CreateShader( |
1170 kFShaderClientId, kFShaderServiceId, GL_FRAGMENT_SHADER); | 1209 kFShaderClientId, kFShaderServiceId, GL_FRAGMENT_SHADER); |
1171 // Check shader got created. | 1210 // Check shader got created. |
1172 ASSERT_TRUE(vshader != NULL && fshader != NULL); | 1211 ASSERT_TRUE(vshader != NULL && fshader != NULL); |
1173 // Set Status | 1212 // Set Status |
1174 TestHelper::SetShaderStates( | 1213 TestHelper::SetShaderStates( |
(...skipping 16 matching lines...) Expand all Loading... | |
1191 | 1230 |
1192 EXPECT_TRUE(program->DetectUniformsMismatch(&conflicting_name)); | 1231 EXPECT_TRUE(program->DetectUniformsMismatch(&conflicting_name)); |
1193 EXPECT_EQ("a", conflicting_name); | 1232 EXPECT_EQ("a", conflicting_name); |
1194 EXPECT_TRUE(LinkAsExpected(program, false)); | 1233 EXPECT_TRUE(LinkAsExpected(program, false)); |
1195 } | 1234 } |
1196 | 1235 |
1197 // If a varying has different type in the vertex and fragment | 1236 // If a varying has different type in the vertex and fragment |
1198 // shader, linking should fail. | 1237 // shader, linking should fail. |
1199 TEST_F(ProgramManagerWithShaderTest, VaryingTypeMismatch) { | 1238 TEST_F(ProgramManagerWithShaderTest, VaryingTypeMismatch) { |
1200 const VarInfo kVertexVarying = | 1239 const VarInfo kVertexVarying = |
1201 { GL_FLOAT_VEC3, 1, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }; | 1240 { GL_FLOAT_VEC3, 1, GL_MEDIUM_FLOAT, true, "a", kVarVarying }; |
1202 const VarInfo kFragmentVarying = | 1241 const VarInfo kFragmentVarying = |
1203 { GL_FLOAT_VEC4, 1, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }; | 1242 { GL_FLOAT_VEC4, 1, GL_MEDIUM_FLOAT, true, "a", kVarVarying }; |
1204 Program* program = SetupShaderVariableTest( | 1243 Program* program = SetupShaderVariableTest( |
1205 &kVertexVarying, 1, &kFragmentVarying, 1); | 1244 &kVertexVarying, 1, &kFragmentVarying, 1); |
1206 | 1245 |
1207 std::string conflicting_name; | 1246 std::string conflicting_name; |
1208 | 1247 |
1209 EXPECT_TRUE(program->DetectVaryingsMismatch(&conflicting_name)); | 1248 EXPECT_TRUE(program->DetectVaryingsMismatch(&conflicting_name)); |
1210 EXPECT_EQ("a", conflicting_name); | 1249 EXPECT_EQ("a", conflicting_name); |
1211 EXPECT_TRUE(LinkAsExpected(program, false)); | 1250 EXPECT_TRUE(LinkAsExpected(program, false)); |
1212 } | 1251 } |
1213 | 1252 |
1214 // If a varying has different array size in the vertex and fragment | 1253 // If a varying has different array size in the vertex and fragment |
1215 // shader, linking should fail. | 1254 // shader, linking should fail. |
1216 TEST_F(ProgramManagerWithShaderTest, VaryingArraySizeMismatch) { | 1255 TEST_F(ProgramManagerWithShaderTest, VaryingArraySizeMismatch) { |
1217 const VarInfo kVertexVarying = | 1256 const VarInfo kVertexVarying = |
1218 { GL_FLOAT, 2, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }; | 1257 { GL_FLOAT, 2, GL_MEDIUM_FLOAT, true, "a", kVarVarying }; |
1219 const VarInfo kFragmentVarying = | 1258 const VarInfo kFragmentVarying = |
1220 { GL_FLOAT, 3, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }; | 1259 { GL_FLOAT, 3, GL_MEDIUM_FLOAT, true, "a", kVarVarying }; |
1221 Program* program = SetupShaderVariableTest( | 1260 Program* program = SetupShaderVariableTest( |
1222 &kVertexVarying, 1, &kFragmentVarying, 1); | 1261 &kVertexVarying, 1, &kFragmentVarying, 1); |
1223 | 1262 |
1224 std::string conflicting_name; | 1263 std::string conflicting_name; |
1225 | 1264 |
1226 EXPECT_TRUE(program->DetectVaryingsMismatch(&conflicting_name)); | 1265 EXPECT_TRUE(program->DetectVaryingsMismatch(&conflicting_name)); |
1227 EXPECT_EQ("a", conflicting_name); | 1266 EXPECT_EQ("a", conflicting_name); |
1228 EXPECT_TRUE(LinkAsExpected(program, false)); | 1267 EXPECT_TRUE(LinkAsExpected(program, false)); |
1229 } | 1268 } |
1230 | 1269 |
1231 // If a varying has different precision in the vertex and fragment | 1270 // If a varying has different precision in the vertex and fragment |
1232 // shader, linking should succeed. | 1271 // shader, linking should succeed. |
1233 TEST_F(ProgramManagerWithShaderTest, VaryingPrecisionMismatch) { | 1272 TEST_F(ProgramManagerWithShaderTest, VaryingPrecisionMismatch) { |
1234 const VarInfo kVertexVarying = | 1273 const VarInfo kVertexVarying = |
1235 { GL_FLOAT, 2, SH_PRECISION_HIGHP, 1, "a", kVarVarying }; | 1274 { GL_FLOAT, 2, GL_HIGH_FLOAT, true, "a", kVarVarying }; |
1236 const VarInfo kFragmentVarying = | 1275 const VarInfo kFragmentVarying = |
1237 { GL_FLOAT, 2, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }; | 1276 { GL_FLOAT, 2, GL_MEDIUM_FLOAT, true, "a", kVarVarying }; |
1238 Program* program = SetupShaderVariableTest( | 1277 Program* program = SetupShaderVariableTest( |
1239 &kVertexVarying, 1, &kFragmentVarying, 1); | 1278 &kVertexVarying, 1, &kFragmentVarying, 1); |
1240 | 1279 |
1241 std::string conflicting_name; | 1280 std::string conflicting_name; |
1242 | 1281 |
1243 EXPECT_FALSE(program->DetectVaryingsMismatch(&conflicting_name)); | 1282 EXPECT_FALSE(program->DetectVaryingsMismatch(&conflicting_name)); |
1244 EXPECT_TRUE(conflicting_name.empty()); | 1283 EXPECT_TRUE(conflicting_name.empty()); |
1245 EXPECT_TRUE(LinkAsExpected(program, true)); | 1284 EXPECT_TRUE(LinkAsExpected(program, true)); |
1246 } | 1285 } |
1247 | 1286 |
1248 // If a varying is statically used in fragment shader but not | 1287 // If a varying is statically used in fragment shader but not |
1249 // declared in vertex shader, link should fail. | 1288 // declared in vertex shader, link should fail. |
1250 TEST_F(ProgramManagerWithShaderTest, VaryingMissing) { | 1289 TEST_F(ProgramManagerWithShaderTest, VaryingMissing) { |
1251 const VarInfo kFragmentVarying = | 1290 const VarInfo kFragmentVarying = |
1252 { GL_FLOAT, 3, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }; | 1291 { GL_FLOAT, 3, GL_MEDIUM_FLOAT, true, "a", kVarVarying }; |
1253 Program* program = SetupShaderVariableTest( | 1292 Program* program = SetupShaderVariableTest( |
1254 NULL, 0, &kFragmentVarying, 1); | 1293 NULL, 0, &kFragmentVarying, 1); |
1255 | 1294 |
1256 std::string conflicting_name; | 1295 std::string conflicting_name; |
1257 | 1296 |
1258 EXPECT_TRUE(program->DetectVaryingsMismatch(&conflicting_name)); | 1297 EXPECT_TRUE(program->DetectVaryingsMismatch(&conflicting_name)); |
1259 EXPECT_EQ("a", conflicting_name); | 1298 EXPECT_EQ("a", conflicting_name); |
1260 EXPECT_TRUE(LinkAsExpected(program, false)); | 1299 EXPECT_TRUE(LinkAsExpected(program, false)); |
1261 } | 1300 } |
1262 | 1301 |
1263 // If a varying is declared but not statically used in fragment | 1302 // If a varying is declared but not statically used in fragment |
1264 // shader, even if it's not declared in vertex shader, link should | 1303 // shader, even if it's not declared in vertex shader, link should |
1265 // succeed. | 1304 // succeed. |
1266 TEST_F(ProgramManagerWithShaderTest, InactiveVarying) { | 1305 TEST_F(ProgramManagerWithShaderTest, InactiveVarying) { |
1267 const VarInfo kFragmentVarying = | 1306 const VarInfo kFragmentVarying = |
1268 { GL_FLOAT, 3, SH_PRECISION_MEDIUMP, 0, "a", kVarVarying }; | 1307 { GL_FLOAT, 3, GL_MEDIUM_FLOAT, false, "a", kVarVarying }; |
1269 Program* program = SetupShaderVariableTest( | 1308 Program* program = SetupShaderVariableTest( |
1270 NULL, 0, &kFragmentVarying, 1); | 1309 NULL, 0, &kFragmentVarying, 1); |
1271 | 1310 |
1272 std::string conflicting_name; | 1311 std::string conflicting_name; |
1273 | 1312 |
1274 EXPECT_FALSE(program->DetectVaryingsMismatch(&conflicting_name)); | 1313 EXPECT_FALSE(program->DetectVaryingsMismatch(&conflicting_name)); |
1275 EXPECT_TRUE(conflicting_name.empty()); | 1314 EXPECT_TRUE(conflicting_name.empty()); |
1276 EXPECT_TRUE(LinkAsExpected(program, true)); | 1315 EXPECT_TRUE(LinkAsExpected(program, true)); |
1277 } | 1316 } |
1278 | 1317 |
1279 // Uniforms and attributes are both global variables, thus sharing | 1318 // Uniforms and attributes are both global variables, thus sharing |
1280 // the same namespace. Any name conflicts should cause link | 1319 // the same namespace. Any name conflicts should cause link |
1281 // failure. | 1320 // failure. |
1282 TEST_F(ProgramManagerWithShaderTest, AttribUniformNameConflict) { | 1321 TEST_F(ProgramManagerWithShaderTest, AttribUniformNameConflict) { |
1283 const VarInfo kVertexAttribute = | 1322 const VarInfo kVertexAttribute = |
1284 { GL_FLOAT_VEC4, 1, SH_PRECISION_MEDIUMP, 1, "a", kVarAttribute }; | 1323 { GL_FLOAT_VEC4, 1, GL_MEDIUM_FLOAT, true, "a", kVarAttribute }; |
1285 const VarInfo kFragmentUniform = | 1324 const VarInfo kFragmentUniform = |
1286 { GL_FLOAT_VEC4, 1, SH_PRECISION_MEDIUMP, 1, "a", kVarUniform }; | 1325 { GL_FLOAT_VEC4, 1, GL_MEDIUM_FLOAT, true, "a", kVarUniform }; |
1287 Program* program = SetupShaderVariableTest( | 1326 Program* program = SetupShaderVariableTest( |
1288 &kVertexAttribute, 1, &kFragmentUniform, 1); | 1327 &kVertexAttribute, 1, &kFragmentUniform, 1); |
1289 | 1328 |
1290 std::string conflicting_name; | 1329 std::string conflicting_name; |
1291 | 1330 |
1292 EXPECT_TRUE(program->DetectGlobalNameConflicts(&conflicting_name)); | 1331 EXPECT_TRUE(program->DetectGlobalNameConflicts(&conflicting_name)); |
1293 EXPECT_EQ("a", conflicting_name); | 1332 EXPECT_EQ("a", conflicting_name); |
1294 EXPECT_TRUE(LinkAsExpected(program, false)); | 1333 EXPECT_TRUE(LinkAsExpected(program, false)); |
1295 } | 1334 } |
1296 | 1335 |
1297 // Varyings go over 8 rows. | 1336 // Varyings go over 8 rows. |
1298 TEST_F(ProgramManagerWithShaderTest, TooManyVaryings) { | 1337 TEST_F(ProgramManagerWithShaderTest, TooManyVaryings) { |
1299 const VarInfo kVertexVaryings[] = { | 1338 const VarInfo kVertexVaryings[] = { |
1300 { GL_FLOAT_VEC4, 4, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }, | 1339 { GL_FLOAT_VEC4, 4, GL_MEDIUM_FLOAT, true, "a", kVarVarying }, |
1301 { GL_FLOAT_VEC4, 5, SH_PRECISION_MEDIUMP, 1, "b", kVarVarying } | 1340 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } |
1302 }; | 1341 }; |
1303 const VarInfo kFragmentVaryings[] = { | 1342 const VarInfo kFragmentVaryings[] = { |
1304 { GL_FLOAT_VEC4, 4, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }, | 1343 { GL_FLOAT_VEC4, 4, GL_MEDIUM_FLOAT, true, "a", kVarVarying }, |
1305 { GL_FLOAT_VEC4, 5, SH_PRECISION_MEDIUMP, 1, "b", kVarVarying } | 1344 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } |
1306 }; | 1345 }; |
1307 Program* program = SetupShaderVariableTest( | 1346 Program* program = SetupShaderVariableTest( |
1308 kVertexVaryings, 2, kFragmentVaryings, 2); | 1347 kVertexVaryings, 2, kFragmentVaryings, 2); |
1309 | 1348 |
1310 EXPECT_FALSE( | 1349 EXPECT_FALSE( |
1311 program->CheckVaryingsPacking(Program::kCountOnlyStaticallyUsed)); | 1350 program->CheckVaryingsPacking(Program::kCountOnlyStaticallyUsed)); |
1312 EXPECT_TRUE(LinkAsExpected(program, false)); | 1351 EXPECT_TRUE(LinkAsExpected(program, false)); |
1313 } | 1352 } |
1314 | 1353 |
1315 // Varyings go over 8 rows but some are inactive | 1354 // Varyings go over 8 rows but some are inactive |
1316 TEST_F(ProgramManagerWithShaderTest, TooManyInactiveVaryings) { | 1355 TEST_F(ProgramManagerWithShaderTest, TooManyInactiveVaryings) { |
1317 const VarInfo kVertexVaryings[] = { | 1356 const VarInfo kVertexVaryings[] = { |
1318 { GL_FLOAT_VEC4, 4, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }, | 1357 { GL_FLOAT_VEC4, 4, GL_MEDIUM_FLOAT, true, "a", kVarVarying }, |
1319 { GL_FLOAT_VEC4, 5, SH_PRECISION_MEDIUMP, 1, "b", kVarVarying } | 1358 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } |
1320 }; | 1359 }; |
1321 const VarInfo kFragmentVaryings[] = { | 1360 const VarInfo kFragmentVaryings[] = { |
1322 { GL_FLOAT_VEC4, 4, SH_PRECISION_MEDIUMP, 0, "a", kVarVarying }, | 1361 { GL_FLOAT_VEC4, 4, GL_MEDIUM_FLOAT, false, "a", kVarVarying }, |
1323 { GL_FLOAT_VEC4, 5, SH_PRECISION_MEDIUMP, 1, "b", kVarVarying } | 1362 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } |
1324 }; | 1363 }; |
1325 Program* program = SetupShaderVariableTest( | 1364 Program* program = SetupShaderVariableTest( |
1326 kVertexVaryings, 2, kFragmentVaryings, 2); | 1365 kVertexVaryings, 2, kFragmentVaryings, 2); |
1327 | 1366 |
1328 EXPECT_TRUE( | 1367 EXPECT_TRUE( |
1329 program->CheckVaryingsPacking(Program::kCountOnlyStaticallyUsed)); | 1368 program->CheckVaryingsPacking(Program::kCountOnlyStaticallyUsed)); |
1330 EXPECT_TRUE(LinkAsExpected(program, true)); | 1369 EXPECT_TRUE(LinkAsExpected(program, true)); |
1331 } | 1370 } |
1332 | 1371 |
1333 // Varyings go over 8 rows but some are inactive. | 1372 // Varyings go over 8 rows but some are inactive. |
1334 // However, we still fail the check if kCountAll option is used. | 1373 // However, we still fail the check if kCountAll option is used. |
1335 TEST_F(ProgramManagerWithShaderTest, CountAllVaryingsInPacking) { | 1374 TEST_F(ProgramManagerWithShaderTest, CountAllVaryingsInPacking) { |
1336 const VarInfo kVertexVaryings[] = { | 1375 const VarInfo kVertexVaryings[] = { |
1337 { GL_FLOAT_VEC4, 4, SH_PRECISION_MEDIUMP, 1, "a", kVarVarying }, | 1376 { GL_FLOAT_VEC4, 4, GL_MEDIUM_FLOAT, true, "a", kVarVarying }, |
1338 { GL_FLOAT_VEC4, 5, SH_PRECISION_MEDIUMP, 1, "b", kVarVarying } | 1377 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } |
1339 }; | 1378 }; |
1340 const VarInfo kFragmentVaryings[] = { | 1379 const VarInfo kFragmentVaryings[] = { |
1341 { GL_FLOAT_VEC4, 4, SH_PRECISION_MEDIUMP, 0, "a", kVarVarying }, | 1380 { GL_FLOAT_VEC4, 4, GL_MEDIUM_FLOAT, false, "a", kVarVarying }, |
1342 { GL_FLOAT_VEC4, 5, SH_PRECISION_MEDIUMP, 1, "b", kVarVarying } | 1381 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } |
1343 }; | 1382 }; |
1344 Program* program = SetupShaderVariableTest( | 1383 Program* program = SetupShaderVariableTest( |
1345 kVertexVaryings, 2, kFragmentVaryings, 2); | 1384 kVertexVaryings, 2, kFragmentVaryings, 2); |
1346 | 1385 |
1347 EXPECT_FALSE(program->CheckVaryingsPacking(Program::kCountAll)); | 1386 EXPECT_FALSE(program->CheckVaryingsPacking(Program::kCountAll)); |
1348 } | 1387 } |
1349 | 1388 |
1350 TEST_F(ProgramManagerWithShaderTest, ClearWithSamplerTypes) { | 1389 TEST_F(ProgramManagerWithShaderTest, ClearWithSamplerTypes) { |
1351 const GLuint kVShaderClientId = 2001; | 1390 const GLuint kVShaderClientId = 2001; |
1352 const GLuint kFShaderClientId = 2002; | 1391 const GLuint kFShaderClientId = 2002; |
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1390 kUniform1RealLocation, | 1429 kUniform1RealLocation, |
1391 kUniform1DesiredLocation, | 1430 kUniform1DesiredLocation, |
1392 kUniform1Name, | 1431 kUniform1Name, |
1393 }, | 1432 }, |
1394 { kUniform2Name, | 1433 { kUniform2Name, |
1395 kUniform2Size, | 1434 kUniform2Size, |
1396 kSamplerTypes[ii], | 1435 kSamplerTypes[ii], |
1397 kUniform2FakeLocation, | 1436 kUniform2FakeLocation, |
1398 kUniform2RealLocation, | 1437 kUniform2RealLocation, |
1399 kUniform2DesiredLocation, | 1438 kUniform2DesiredLocation, |
1400 kUniform2Name, | 1439 kUniform2NameWithArrayIndex, |
1401 }, | 1440 }, |
1402 { kUniform3BadName, | 1441 { kUniform3Name, |
1403 kUniform3Size, | 1442 kUniform3Size, |
1404 kUniform3Type, | 1443 kUniform3Type, |
1405 kUniform3FakeLocation, | 1444 kUniform3FakeLocation, |
1406 kUniform3RealLocation, | 1445 kUniform3RealLocation, |
1407 kUniform3DesiredLocation, | 1446 kUniform3DesiredLocation, |
1408 kUniform3GoodName, | 1447 kUniform3NameWithArrayIndex, |
1409 }, | 1448 }, |
1410 }; | 1449 }; |
1411 const size_t kNumAttribs = arraysize(kAttribs); | 1450 const size_t kNumAttribs = arraysize(kAttribs); |
1412 const size_t kNumUniforms = arraysize(kUniforms); | 1451 const size_t kNumUniforms = arraysize(kUniforms); |
1413 SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms, | 1452 SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms, |
1414 kServiceProgramId); | 1453 kServiceProgramId); |
1415 program->Link(NULL, NULL, NULL, Program::kCountOnlyStaticallyUsed, | 1454 program->Link(NULL, NULL, NULL, Program::kCountOnlyStaticallyUsed, |
1416 base::Bind(&ShaderCacheCb)); | 1455 base::Bind(&ShaderCacheCb)); |
1417 SetupExpectationsForClearingUniforms(kUniforms, kNumUniforms); | 1456 SetupExpectationsForClearingUniforms(kUniforms, kNumUniforms); |
1418 manager_.ClearUniforms(program); | 1457 manager_.ClearUniforms(program); |
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1440 static const GLuint kClientProgramId = 1234; | 1479 static const GLuint kClientProgramId = 1234; |
1441 static const GLuint kServiceProgramId = 5679; | 1480 static const GLuint kServiceProgramId = 5679; |
1442 Program* program = manager_.CreateProgram( | 1481 Program* program = manager_.CreateProgram( |
1443 kClientProgramId, kServiceProgramId); | 1482 kClientProgramId, kServiceProgramId); |
1444 ASSERT_TRUE(program != NULL); | 1483 ASSERT_TRUE(program != NULL); |
1445 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); | 1484 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); |
1446 EXPECT_TRUE(program->AttachShader(&shader_manager_, fshader)); | 1485 EXPECT_TRUE(program->AttachShader(&shader_manager_, fshader)); |
1447 EXPECT_TRUE(program->SetUniformLocationBinding( | 1486 EXPECT_TRUE(program->SetUniformLocationBinding( |
1448 kUniform1Name, kUniform1DesiredLocation)); | 1487 kUniform1Name, kUniform1DesiredLocation)); |
1449 EXPECT_TRUE(program->SetUniformLocationBinding( | 1488 EXPECT_TRUE(program->SetUniformLocationBinding( |
1450 kUniform3BadName, kUniform3DesiredLocation)); | 1489 kUniform3Name, kUniform3DesiredLocation)); |
1451 | 1490 |
1452 static ProgramManagerWithShaderTest::AttribInfo kAttribs[] = { | 1491 static ProgramManagerWithShaderTest::AttribInfo kAttribs[] = { |
1453 { kAttrib1Name, kAttrib1Size, kAttrib1Type, kAttrib1Location, }, | 1492 { kAttrib1Name, kAttrib1Size, kAttrib1Type, kAttrib1Location, }, |
1454 { kAttrib2Name, kAttrib2Size, kAttrib2Type, kAttrib2Location, }, | 1493 { kAttrib2Name, kAttrib2Size, kAttrib2Type, kAttrib2Location, }, |
1455 { kAttrib3Name, kAttrib3Size, kAttrib3Type, kAttrib3Location, }, | 1494 { kAttrib3Name, kAttrib3Size, kAttrib3Type, kAttrib3Location, }, |
1456 }; | 1495 }; |
1457 ProgramManagerWithShaderTest::UniformInfo kUniforms[] = { | 1496 ProgramManagerWithShaderTest::UniformInfo kUniforms[] = { |
1458 { kUniform1Name, | 1497 { kUniform1Name, |
1459 kUniform1Size, | 1498 kUniform1Size, |
1460 kUniform1Type, | 1499 kUniform1Type, |
1461 kUniform1FakeLocation, | 1500 kUniform1FakeLocation, |
1462 kUniform1RealLocation, | 1501 kUniform1RealLocation, |
1463 kUniform1DesiredLocation, | 1502 kUniform1DesiredLocation, |
1464 kUniform1Name, | 1503 kUniform1Name, |
1465 }, | 1504 }, |
1466 { kUniform2Name, | 1505 { kUniform2Name, |
1467 kUniform2Size, | 1506 kUniform2Size, |
1468 kUniform2Type, | 1507 kUniform2Type, |
1469 kUniform2FakeLocation, | 1508 kUniform2FakeLocation, |
1470 kUniform2RealLocation, | 1509 kUniform2RealLocation, |
1471 kUniform2DesiredLocation, | 1510 kUniform2DesiredLocation, |
1472 kUniform2Name, | 1511 kUniform2NameWithArrayIndex, |
1473 }, | 1512 }, |
1474 { kUniform3BadName, | 1513 { kUniform3Name, |
1475 kUniform3Size, | 1514 kUniform3Size, |
1476 kUniform3Type, | 1515 kUniform3Type, |
1477 kUniform3FakeLocation, | 1516 kUniform3FakeLocation, |
1478 kUniform3RealLocation, | 1517 kUniform3RealLocation, |
1479 kUniform3DesiredLocation, | 1518 kUniform3DesiredLocation, |
1480 kUniform3GoodName, | 1519 kUniform3NameWithArrayIndex, |
1481 }, | 1520 }, |
1482 }; | 1521 }; |
1483 | 1522 |
1484 const size_t kNumAttribs = arraysize(kAttribs); | 1523 const size_t kNumAttribs = arraysize(kAttribs); |
1485 const size_t kNumUniforms = arraysize(kUniforms); | 1524 const size_t kNumUniforms = arraysize(kUniforms); |
1486 SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms, | 1525 SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms, |
1487 kServiceProgramId); | 1526 kServiceProgramId); |
1488 program->Link(NULL, NULL, NULL, Program::kCountOnlyStaticallyUsed, | 1527 program->Link(NULL, NULL, NULL, Program::kCountOnlyStaticallyUsed, |
1489 base::Bind(&ShaderCacheCb)); | 1528 base::Bind(&ShaderCacheCb)); |
1490 | 1529 |
1491 EXPECT_EQ(kUniform1DesiredLocation, | 1530 EXPECT_EQ(kUniform1DesiredLocation, |
1492 program->GetUniformFakeLocation(kUniform1Name)); | 1531 program->GetUniformFakeLocation(kUniform1Name)); |
1493 EXPECT_EQ(kUniform3DesiredLocation, | 1532 EXPECT_EQ(kUniform3DesiredLocation, |
1494 program->GetUniformFakeLocation(kUniform3BadName)); | 1533 program->GetUniformFakeLocation(kUniform3Name)); |
1495 EXPECT_EQ(kUniform3DesiredLocation, | 1534 EXPECT_EQ(kUniform3DesiredLocation, |
1496 program->GetUniformFakeLocation(kUniform3GoodName)); | 1535 program->GetUniformFakeLocation(kUniform3NameWithArrayIndex)); |
1497 } | 1536 } |
1498 | 1537 |
1499 class ProgramManagerWithCacheTest : public GpuServiceTest { | 1538 class ProgramManagerWithCacheTest : public GpuServiceTest { |
1500 public: | 1539 public: |
1501 static const GLuint kClientProgramId = 1; | 1540 static const GLuint kClientProgramId = 1; |
1502 static const GLuint kServiceProgramId = 10; | 1541 static const GLuint kServiceProgramId = 10; |
1503 static const GLuint kVertexShaderClientId = 2; | 1542 static const GLuint kVertexShaderClientId = 2; |
1504 static const GLuint kFragmentShaderClientId = 20; | 1543 static const GLuint kFragmentShaderClientId = 20; |
1505 static const GLuint kVertexShaderServiceId = 3; | 1544 static const GLuint kVertexShaderServiceId = 3; |
1506 static const GLuint kFragmentShaderServiceId = 30; | 1545 static const GLuint kFragmentShaderServiceId = 30; |
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1715 SetExpectationsForProgramLoad(ProgramCache::PROGRAM_LOAD_SUCCESS); | 1754 SetExpectationsForProgramLoad(ProgramCache::PROGRAM_LOAD_SUCCESS); |
1716 SetExpectationsForNotCachingProgram(); | 1755 SetExpectationsForNotCachingProgram(); |
1717 SetExpectationsForProgramLoadSuccess(); | 1756 SetExpectationsForProgramLoadSuccess(); |
1718 | 1757 |
1719 EXPECT_TRUE(program_->Link(NULL, NULL, NULL, | 1758 EXPECT_TRUE(program_->Link(NULL, NULL, NULL, |
1720 Program::kCountOnlyStaticallyUsed, base::Bind(&ShaderCacheCb))); | 1759 Program::kCountOnlyStaticallyUsed, base::Bind(&ShaderCacheCb))); |
1721 } | 1760 } |
1722 | 1761 |
1723 } // namespace gles2 | 1762 } // namespace gles2 |
1724 } // namespace gpu | 1763 } // namespace gpu |
OLD | NEW |