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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
11 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/observer_list.h" | 14 #include "base/observer_list.h" |
15 #include "gpu/gpu_export.h" | 15 #include "gpu/gpu_export.h" |
16 #include "third_party/angle/include/GLSLANG/ShaderLang.h" | 16 #include "third_party/angle/include/GLSLANG/ShaderLang.h" |
17 | 17 |
18 namespace gpu { | 18 namespace gpu { |
19 namespace gles2 { | 19 namespace gles2 { |
20 | 20 |
| 21 // Mapping between variable name and info. |
| 22 typedef base::hash_map<std::string, sh::Attribute> AttributeMap; |
| 23 typedef base::hash_map<std::string, sh::Uniform> UniformMap; |
| 24 typedef base::hash_map<std::string, sh::Varying> VaryingMap; |
| 25 // Mapping between hashed name and original name. |
| 26 typedef base::hash_map<std::string, std::string> NameMap; |
| 27 |
21 // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just | 28 // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just |
22 // validates GLSL ES 2.0 shaders on a true GLSL ES implementation. | 29 // validates GLSL ES 2.0 shaders on a true GLSL ES implementation. |
23 class ShaderTranslatorInterface { | 30 class ShaderTranslatorInterface { |
24 public: | 31 public: |
25 enum GlslImplementationType { | 32 enum GlslImplementationType { |
26 kGlsl, | 33 kGlsl, |
27 kGlslES | 34 kGlslES |
28 }; | 35 }; |
29 | 36 |
30 struct VariableInfo { | |
31 VariableInfo() | |
32 : type(0), | |
33 size(0), | |
34 precision(SH_PRECISION_UNDEFINED), | |
35 static_use(0) { | |
36 } | |
37 | |
38 VariableInfo(int _type, int _size, int _precision, | |
39 int _static_use, std::string _name) | |
40 : type(_type), | |
41 size(_size), | |
42 precision(_precision), | |
43 static_use(_static_use), | |
44 name(_name) { | |
45 } | |
46 bool operator==( | |
47 const ShaderTranslatorInterface::VariableInfo& other) const { | |
48 return type == other.type && | |
49 size == other.size && | |
50 precision == other.precision && | |
51 strcmp(name.c_str(), other.name.c_str()) == 0; | |
52 } | |
53 | |
54 int type; | |
55 int size; | |
56 int precision; | |
57 int static_use; | |
58 std::string name; // name in the original shader source. | |
59 }; | |
60 | |
61 // Mapping between variable name and info. | |
62 typedef base::hash_map<std::string, VariableInfo> VariableMap; | |
63 // Mapping between hashed name and original name. | |
64 typedef base::hash_map<std::string, std::string> NameMap; | |
65 | |
66 // Initializes the translator. | 37 // Initializes the translator. |
67 // Must be called once before using the translator object. | 38 // Must be called once before using the translator object. |
68 virtual bool Init( | 39 virtual bool Init( |
69 sh::GLenum shader_type, | 40 sh::GLenum shader_type, |
70 ShShaderSpec shader_spec, | 41 ShShaderSpec shader_spec, |
71 const ShBuiltInResources* resources, | 42 const ShBuiltInResources* resources, |
72 GlslImplementationType glsl_implementation_type, | 43 GlslImplementationType glsl_implementation_type, |
73 ShCompileOptions driver_bug_workarounds) = 0; | 44 ShCompileOptions driver_bug_workarounds) = 0; |
74 | 45 |
75 // Translates the given shader source. | 46 // Translates the given shader source. |
76 // Returns true if translation is successful, false otherwise. | 47 // Returns true if translation is successful, false otherwise. |
77 // Always fill |info_log| if it's non-null. | 48 // Always fill |info_log| if it's non-null. |
78 // Upon success, fill |translated_shader|, |attrib_map|, |uniform_map|, | 49 // Upon success, fill |translated_shader|, |attrib_map|, |uniform_map|, |
79 // |varying_map|, and |name_map| if they are non-null. | 50 // |varying_map|, and |name_map| if they are non-null. |
80 virtual bool Translate(const std::string& shader_source, | 51 virtual bool Translate(const std::string& shader_source, |
81 std::string* info_log, | 52 std::string* info_log, |
82 std::string* translated_shader, | 53 std::string* translated_shader, |
83 VariableMap* attrib_map, | 54 AttributeMap* attrib_map, |
84 VariableMap* uniform_map, | 55 UniformMap* uniform_map, |
85 VariableMap* varying_map, | 56 VaryingMap* varying_map, |
86 NameMap* name_map) const = 0; | 57 NameMap* name_map) const = 0; |
87 | 58 |
88 // Return a string that is unique for a specfic set of options that would | 59 // Return a string that is unique for a specfic set of options that would |
89 // possibly affect compilation. | 60 // possibly affect compilation. |
90 virtual std::string GetStringForOptionsThatWouldAffectCompilation() const = 0; | 61 virtual std::string GetStringForOptionsThatWouldAffectCompilation() const = 0; |
91 | 62 |
92 protected: | 63 protected: |
93 virtual ~ShaderTranslatorInterface() {} | 64 virtual ~ShaderTranslatorInterface() {} |
94 }; | 65 }; |
95 | 66 |
(...skipping 20 matching lines...) Expand all Loading... |
116 sh::GLenum shader_type, | 87 sh::GLenum shader_type, |
117 ShShaderSpec shader_spec, | 88 ShShaderSpec shader_spec, |
118 const ShBuiltInResources* resources, | 89 const ShBuiltInResources* resources, |
119 GlslImplementationType glsl_implementation_type, | 90 GlslImplementationType glsl_implementation_type, |
120 ShCompileOptions driver_bug_workarounds) override; | 91 ShCompileOptions driver_bug_workarounds) override; |
121 | 92 |
122 // Overridden from ShaderTranslatorInterface. | 93 // Overridden from ShaderTranslatorInterface. |
123 virtual bool Translate(const std::string& shader_source, | 94 virtual bool Translate(const std::string& shader_source, |
124 std::string* info_log, | 95 std::string* info_log, |
125 std::string* translated_source, | 96 std::string* translated_source, |
126 VariableMap* attrib_map, | 97 AttributeMap* attrib_map, |
127 VariableMap* uniform_map, | 98 UniformMap* uniform_map, |
128 VariableMap* varying_map, | 99 VaryingMap* varying_map, |
129 NameMap* name_map) const override; | 100 NameMap* name_map) const override; |
130 | 101 |
131 virtual std::string GetStringForOptionsThatWouldAffectCompilation() const | 102 virtual std::string GetStringForOptionsThatWouldAffectCompilation() const |
132 override; | 103 override; |
133 | 104 |
134 void AddDestructionObserver(DestructionObserver* observer); | 105 void AddDestructionObserver(DestructionObserver* observer); |
135 void RemoveDestructionObserver(DestructionObserver* observer); | 106 void RemoveDestructionObserver(DestructionObserver* observer); |
136 | 107 |
137 private: | 108 private: |
138 friend class base::RefCounted<ShaderTranslator>; | 109 friend class base::RefCounted<ShaderTranslator>; |
139 | 110 |
140 virtual ~ShaderTranslator(); | 111 virtual ~ShaderTranslator(); |
141 int GetCompileOptions() const; | 112 int GetCompileOptions() const; |
142 | 113 |
143 ShHandle compiler_; | 114 ShHandle compiler_; |
144 ShBuiltInResources compiler_options_; | 115 ShBuiltInResources compiler_options_; |
145 bool implementation_is_glsl_es_; | 116 bool implementation_is_glsl_es_; |
146 ShCompileOptions driver_bug_workarounds_; | 117 ShCompileOptions driver_bug_workarounds_; |
147 ObserverList<DestructionObserver> destruction_observers_; | 118 ObserverList<DestructionObserver> destruction_observers_; |
148 | 119 |
149 DISALLOW_COPY_AND_ASSIGN(ShaderTranslator); | 120 DISALLOW_COPY_AND_ASSIGN(ShaderTranslator); |
150 }; | 121 }; |
151 | 122 |
152 } // namespace gles2 | 123 } // namespace gles2 |
153 } // namespace gpu | 124 } // namespace gpu |
154 | 125 |
155 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 126 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ |
156 | 127 |
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