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Side by Side Diff: gpu/command_buffer/service/shader_manager.h

Issue 619723008: Switch to use ANGLE's new APIs to query shader variables. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: win build fix Created 6 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
(...skipping 11 matching lines...) Expand all
22 // to emluate GLES2 the shaders will have to be re-written before passed to 22 // to emluate GLES2 the shaders will have to be re-written before passed to
23 // the underlying OpenGL. But, when the user calls glGetShaderSource they 23 // the underlying OpenGL. But, when the user calls glGetShaderSource they
24 // should get the source they passed in, not the re-written source. 24 // should get the source they passed in, not the re-written source.
25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { 25 class GPU_EXPORT Shader : public base::RefCounted<Shader> {
26 public: 26 public:
27 enum TranslatedShaderSourceType { 27 enum TranslatedShaderSourceType {
28 kANGLE, 28 kANGLE,
29 kGL, // GL or GLES 29 kGL, // GL or GLES
30 }; 30 };
31 31
32 typedef ShaderTranslator::VariableInfo VariableInfo;
33
34 void DoCompile(ShaderTranslatorInterface* translator, 32 void DoCompile(ShaderTranslatorInterface* translator,
35 TranslatedShaderSourceType type); 33 TranslatedShaderSourceType type);
36 34
37 GLuint service_id() const { 35 GLuint service_id() const {
38 return service_id_; 36 return service_id_;
39 } 37 }
40 38
41 GLenum shader_type() const { 39 GLenum shader_type() const {
42 return shader_type_; 40 return shader_type_;
43 } 41 }
44 42
45 const std::string& source() const { 43 const std::string& source() const {
46 return source_; 44 return source_;
47 } 45 }
48 46
49 void set_source(const std::string& source) { 47 void set_source(const std::string& source) {
50 source_ = source; 48 source_ = source;
51 } 49 }
52 50
53 const std::string& translated_source() const { 51 const std::string& translated_source() const {
54 return translated_source_; 52 return translated_source_;
55 } 53 }
56 54
57 const std::string& signature_source() const { 55 const std::string& signature_source() const {
58 return signature_source_; 56 return signature_source_;
59 } 57 }
60 58
61 const VariableInfo* GetAttribInfo(const std::string& name) const; 59 const sh::Attribute* GetAttribInfo(const std::string& name) const;
62 const VariableInfo* GetUniformInfo(const std::string& name) const; 60 const sh::Uniform* GetUniformInfo(const std::string& name) const;
63 const VariableInfo* GetVaryingInfo(const std::string& name) const; 61 const sh::Varying* GetVaryingInfo(const std::string& name) const;
64 62
65 // If the original_name is not found, return NULL. 63 // If the original_name is not found, return NULL.
66 const std::string* GetAttribMappedName( 64 const std::string* GetAttribMappedName(
67 const std::string& original_name) const; 65 const std::string& original_name) const;
68 66
69 // If the hashed_name is not found, return NULL. 67 // If the hashed_name is not found, return NULL.
70 const std::string* GetOriginalNameFromHashedName( 68 const std::string* GetOriginalNameFromHashedName(
71 const std::string& hashed_name) const; 69 const std::string& hashed_name) const;
72 70
73 const std::string& log_info() const { 71 const std::string& log_info() const {
74 return log_info_; 72 return log_info_;
75 } 73 }
76 74
77 bool valid() const { 75 bool valid() const {
78 return valid_; 76 return valid_;
79 } 77 }
80 78
81 bool IsDeleted() const { 79 bool IsDeleted() const {
82 return service_id_ == 0; 80 return service_id_ == 0;
83 } 81 }
84 82
85 bool InUse() const { 83 bool InUse() const {
86 DCHECK_GE(use_count_, 0); 84 DCHECK_GE(use_count_, 0);
87 return use_count_ != 0; 85 return use_count_ != 0;
88 } 86 }
89 87
90 // Used by program cache. 88 // Used by program cache.
91 const ShaderTranslator::VariableMap& attrib_map() const { 89 const AttributeMap& attrib_map() const {
92 return attrib_map_; 90 return attrib_map_;
93 } 91 }
94 92
95 // Used by program cache. 93 // Used by program cache.
96 const ShaderTranslator::VariableMap& uniform_map() const { 94 const UniformMap& uniform_map() const {
97 return uniform_map_; 95 return uniform_map_;
98 } 96 }
99 97
100 // Used by program cache. 98 // Used by program cache.
101 const ShaderTranslator::VariableMap& varying_map() const { 99 const VaryingMap& varying_map() const {
102 return varying_map_; 100 return varying_map_;
103 } 101 }
104 102
105 // Used by program cache. 103 // Used by program cache.
106 void set_attrib_map(const ShaderTranslator::VariableMap& attrib_map) { 104 void set_attrib_map(const AttributeMap& attrib_map) {
107 // copied because cache might be cleared 105 // copied because cache might be cleared
108 attrib_map_ = ShaderTranslator::VariableMap(attrib_map); 106 attrib_map_ = AttributeMap(attrib_map);
109 } 107 }
110 108
111 // Used by program cache. 109 // Used by program cache.
112 void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) { 110 void set_uniform_map(const UniformMap& uniform_map) {
113 // copied because cache might be cleared 111 // copied because cache might be cleared
114 uniform_map_ = ShaderTranslator::VariableMap(uniform_map); 112 uniform_map_ = UniformMap(uniform_map);
115 } 113 }
116 114
117 // Used by program cache. 115 // Used by program cache.
118 void set_varying_map(const ShaderTranslator::VariableMap& varying_map) { 116 void set_varying_map(const VaryingMap& varying_map) {
119 // copied because cache might be cleared 117 // copied because cache might be cleared
120 varying_map_ = ShaderTranslator::VariableMap(varying_map); 118 varying_map_ = VaryingMap(varying_map);
121 } 119 }
122 120
123 private: 121 private:
124 typedef ShaderTranslator::VariableMap VariableMap;
125 typedef ShaderTranslator::NameMap NameMap;
126
127 friend class base::RefCounted<Shader>; 122 friend class base::RefCounted<Shader>;
128 friend class ShaderManager; 123 friend class ShaderManager;
129 124
130 Shader(GLuint service_id, GLenum shader_type); 125 Shader(GLuint service_id, GLenum shader_type);
131 ~Shader(); 126 ~Shader();
132 127
133 void IncUseCount(); 128 void IncUseCount();
134 void DecUseCount(); 129 void DecUseCount();
135 void MarkAsDeleted(); 130 void MarkAsDeleted();
136 131
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150 // The source the last compile used. 145 // The source the last compile used.
151 std::string signature_source_; 146 std::string signature_source_;
152 147
153 // The translated shader source. 148 // The translated shader source.
154 std::string translated_source_; 149 std::string translated_source_;
155 150
156 // The shader translation log. 151 // The shader translation log.
157 std::string log_info_; 152 std::string log_info_;
158 153
159 // The type info when the shader was last compiled. 154 // The type info when the shader was last compiled.
160 VariableMap attrib_map_; 155 AttributeMap attrib_map_;
161 VariableMap uniform_map_; 156 UniformMap uniform_map_;
162 VariableMap varying_map_; 157 VaryingMap varying_map_;
163 158
164 // The name hashing info when the shader was last compiled. 159 // The name hashing info when the shader was last compiled.
165 NameMap name_map_; 160 NameMap name_map_;
166 }; 161 };
167 162
168 // Tracks the Shaders. 163 // Tracks the Shaders.
169 // 164 //
170 // NOTE: To support shared resources an instance of this class will 165 // NOTE: To support shared resources an instance of this class will
171 // need to be shared by multiple GLES2Decoders. 166 // need to be shared by multiple GLES2Decoders.
172 class GPU_EXPORT ShaderManager { 167 class GPU_EXPORT ShaderManager {
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212 void RemoveShader(Shader* shader); 207 void RemoveShader(Shader* shader);
213 208
214 DISALLOW_COPY_AND_ASSIGN(ShaderManager); 209 DISALLOW_COPY_AND_ASSIGN(ShaderManager);
215 }; 210 };
216 211
217 } // namespace gles2 212 } // namespace gles2
218 } // namespace gpu 213 } // namespace gpu
219 214
220 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 215 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
221 216
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