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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
7 | 7 |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 | 9 |
10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
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48 static GLint GetUniformLocation(GLuint program, const std::string& name); | 48 static GLint GetUniformLocation(GLuint program, const std::string& name); |
49 static void ShaderSource(GLuint shader, const std::string& source); | 49 static void ShaderSource(GLuint shader, const std::string& source); |
50 static void UniformMatrix4fv(GLint location, GLboolean transpose, | 50 static void UniformMatrix4fv(GLint location, GLboolean transpose, |
51 const gin::ArrayBufferView& buffer); | 51 const gin::ArrayBufferView& buffer); |
52 static void VertexAttribPointer(GLuint index, GLint size, GLenum type, | 52 static void VertexAttribPointer(GLuint index, GLint size, GLenum type, |
53 GLboolean normalized, GLsizei stride, | 53 GLboolean normalized, GLsizei stride, |
54 uint64_t offset); | 54 uint64_t offset); |
55 | 55 |
56 private: | 56 private: |
57 virtual gin::ObjectTemplateBuilder GetObjectTemplateBuilder( | 57 virtual gin::ObjectTemplateBuilder GetObjectTemplateBuilder( |
58 v8::Isolate* isolate) OVERRIDE; | 58 v8::Isolate* isolate) override; |
59 | 59 |
60 explicit Context(v8::Isolate* isolate, | 60 explicit Context(v8::Isolate* isolate, |
61 mojo::Handle handle, | 61 mojo::Handle handle, |
62 v8::Handle<v8::Function> context_lost_callback); | 62 v8::Handle<v8::Function> context_lost_callback); |
63 virtual ~Context(); | 63 virtual ~Context(); |
64 | 64 |
65 void ContextLost(); | 65 void ContextLost(); |
66 static void ContextLostThunk(void* closure); | 66 static void ContextLostThunk(void* closure); |
67 | 67 |
68 base::WeakPtr<gin::Runner> runner_; | 68 base::WeakPtr<gin::Runner> runner_; |
69 v8::Persistent<v8::Function> context_lost_callback_; | 69 v8::Persistent<v8::Function> context_lost_callback_; |
70 MojoGLES2Context context_; | 70 MojoGLES2Context context_; |
71 }; | 71 }; |
72 | 72 |
73 } // namespace gl | 73 } // namespace gl |
74 } // namespace js | 74 } // namespace js |
75 } // namespace mojo | 75 } // namespace mojo |
76 | 76 |
77 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 77 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
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