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Side by Side Diff: Source/modules/gamepad/NavigatorGamepad.cpp

Issue 618673002: Oilpan: reliably track listening PlatformEventControllers. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Don't start updating in a stopped context Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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122 return m_gamepads.get(); 122 return m_gamepads.get();
123 } 123 }
124 124
125 void NavigatorGamepad::trace(Visitor* visitor) 125 void NavigatorGamepad::trace(Visitor* visitor)
126 { 126 {
127 visitor->trace(m_gamepads); 127 visitor->trace(m_gamepads);
128 visitor->trace(m_webkitGamepads); 128 visitor->trace(m_webkitGamepads);
129 visitor->trace(m_pendingEvents); 129 visitor->trace(m_pendingEvents);
130 WillBeHeapSupplement<Navigator>::trace(visitor); 130 WillBeHeapSupplement<Navigator>::trace(visitor);
131 DOMWindowProperty::trace(visitor); 131 DOMWindowProperty::trace(visitor);
132 PlatformEventController::trace(visitor);
132 } 133 }
133 134
134 void NavigatorGamepad::didUpdateData() 135 void NavigatorGamepad::didUpdateData()
135 { 136 {
136 // We should stop listening once we detached. 137 // We should stop listening once we detached.
137 ASSERT(window()); 138 ASSERT(window());
138 139
139 // We register to the dispatcher before sampling gamepads so we need to chec k if we actually have an event listener. 140 // We register to the dispatcher before sampling gamepads so we need to chec k if we actually have an event listener.
140 if (!m_hasEventListener) 141 if (!m_hasEventListener)
141 return; 142 return;
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288 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { 289 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) {
289 m_pendingEvents.append(newGamepad); 290 m_pendingEvents.append(newGamepad);
290 } 291 }
291 } 292 }
292 293
293 if (!m_pendingEvents.isEmpty()) 294 if (!m_pendingEvents.isEmpty())
294 m_dispatchOneEventRunner.runAsync(); 295 m_dispatchOneEventRunner.runAsync();
295 } 296 }
296 297
297 } // namespace blink 298 } // namespace blink
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