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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_DISASSEMBLER_H_ | 5 #ifndef V8_DISASSEMBLER_H_ |
6 #define V8_DISASSEMBLER_H_ | 6 #define V8_DISASSEMBLER_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
11 namespace internal { | 11 namespace internal { |
12 | 12 |
13 class Disassembler : public AllStatic { | 13 class Disassembler : public AllStatic { |
14 public: | 14 public: |
15 // Decode instructions in the the interval [begin, end) and print the | 15 // Decode instructions in the the interval [begin, end) and print the |
16 // code into os. Returns the number of bytes disassembled or 1 if no | 16 // code into os. Returns the number of bytes disassembled or 1 if no |
17 // instruction could be decoded. | 17 // instruction could be decoded. |
18 // the code object is used for name resolution and may be null. | 18 // the code object is used for name resolution and may be null. |
19 static int Decode(Isolate* isolate, OStream* os, byte* begin, byte* end, | 19 static int Decode(Isolate* isolate, std::ostream* os, byte* begin, byte* end, |
20 Code* code = NULL); | 20 Code* code = NULL); |
21 }; | 21 }; |
22 | 22 |
23 } } // namespace v8::internal | 23 } } // namespace v8::internal |
24 | 24 |
25 #endif // V8_DISASSEMBLER_H_ | 25 #endif // V8_DISASSEMBLER_H_ |
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