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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/linkage.h" | 5 #include "src/compiler/linkage.h" |
6 | 6 |
7 #include "src/code-stubs.h" | 7 #include "src/code-stubs.h" |
8 #include "src/compiler.h" | 8 #include "src/compiler.h" |
9 #include "src/compiler/node.h" | 9 #include "src/compiler/node.h" |
10 #include "src/compiler/pipeline.h" | 10 #include "src/compiler/pipeline.h" |
11 #include "src/scopes.h" | 11 #include "src/scopes.h" |
12 | 12 |
13 namespace v8 { | 13 namespace v8 { |
14 namespace internal { | 14 namespace internal { |
15 namespace compiler { | 15 namespace compiler { |
16 | 16 |
17 | 17 |
18 OStream& operator<<(OStream& os, const CallDescriptor::Kind& k) { | 18 std::ostream& operator<<(std::ostream& os, const CallDescriptor::Kind& k) { |
19 switch (k) { | 19 switch (k) { |
20 case CallDescriptor::kCallCodeObject: | 20 case CallDescriptor::kCallCodeObject: |
21 os << "Code"; | 21 os << "Code"; |
22 break; | 22 break; |
23 case CallDescriptor::kCallJSFunction: | 23 case CallDescriptor::kCallJSFunction: |
24 os << "JS"; | 24 os << "JS"; |
25 break; | 25 break; |
26 case CallDescriptor::kCallAddress: | 26 case CallDescriptor::kCallAddress: |
27 os << "Addr"; | 27 os << "Addr"; |
28 break; | 28 break; |
29 } | 29 } |
30 return os; | 30 return os; |
31 } | 31 } |
32 | 32 |
33 | 33 |
34 OStream& operator<<(OStream& os, const CallDescriptor& d) { | 34 std::ostream& operator<<(std::ostream& os, const CallDescriptor& d) { |
35 // TODO(svenpanne) Output properties etc. and be less cryptic. | 35 // TODO(svenpanne) Output properties etc. and be less cryptic. |
36 return os << d.kind() << ":" << d.debug_name() << ":r" << d.ReturnCount() | 36 return os << d.kind() << ":" << d.debug_name() << ":r" << d.ReturnCount() |
37 << "j" << d.JSParameterCount() << "i" << d.InputCount() << "f" | 37 << "j" << d.JSParameterCount() << "i" << d.InputCount() << "f" |
38 << d.FrameStateCount(); | 38 << d.FrameStateCount(); |
39 } | 39 } |
40 | 40 |
41 | 41 |
42 Linkage::Linkage(CompilationInfo* info) : info_(info) { | 42 Linkage::Linkage(CompilationInfo* info) : info_(info) { |
43 if (info->function() != NULL) { | 43 if (info->function() != NULL) { |
44 // If we already have the function literal, use the number of parameters | 44 // If we already have the function literal, use the number of parameters |
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212 | 212 |
213 CallDescriptor* Linkage::GetSimplifiedCDescriptor(Zone* zone, | 213 CallDescriptor* Linkage::GetSimplifiedCDescriptor(Zone* zone, |
214 MachineSignature* sig) { | 214 MachineSignature* sig) { |
215 UNIMPLEMENTED(); | 215 UNIMPLEMENTED(); |
216 return NULL; | 216 return NULL; |
217 } | 217 } |
218 #endif // !V8_TURBOFAN_BACKEND | 218 #endif // !V8_TURBOFAN_BACKEND |
219 } | 219 } |
220 } | 220 } |
221 } // namespace v8::internal::compiler | 221 } // namespace v8::internal::compiler |
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