Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index ce787c6ab823da291e4df0caa83d3cd5be459805..f766562128cd6c1c65a700f6172b3fb19a1d5aac 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -350,14 +350,14 @@ |
SkScalar surfaceScale() const { return fSurfaceScale; } |
const SkMatrix& filterMatrix() const { return fFilterMatrix; } |
+ virtual void getConstantColorComponents(GrColor* color, |
+ uint32_t* validFlags) const SK_OVERRIDE { |
+ // lighting shaders are complicated. We just throw up our hands. |
+ *validFlags = 0; |
+ } |
+ |
protected: |
virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; |
- |
- virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
- // lighting shaders are complicated. We just throw up our hands. |
- inout->fValidFlags = 0; |
- inout->fIsSingleComponent = false; |
- } |
private: |
typedef GrSingleTextureEffect INHERITED; |