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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.h

Issue 617853003: Revert of Add isSingleComponent bool to getConstantColorComponent (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrMatrixConvolutionEffect_DEFINED 8 #ifndef GrMatrixConvolutionEffect_DEFINED
9 #define GrMatrixConvolutionEffect_DEFINED 9 #define GrMatrixConvolutionEffect_DEFINED
10 10
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
45 SkScalar gain, 45 SkScalar gain,
46 SkScalar bias, 46 SkScalar bias,
47 const SkIPoint& kernelOffset, 47 const SkIPoint& kernelOffset,
48 GrTextureDomain::Mode tileMode, 48 GrTextureDomain::Mode tileMode,
49 bool convolveAlpha, 49 bool convolveAlpha,
50 SkScalar sigmaX, 50 SkScalar sigmaX,
51 SkScalar sigmaY); 51 SkScalar sigmaY);
52 52
53 virtual ~GrMatrixConvolutionEffect(); 53 virtual ~GrMatrixConvolutionEffect();
54 54
55 virtual void getConstantColorComponents(GrColor* color,
56 uint32_t* validFlags) const SK_OVERR IDE {
57 // TODO: Try to do better?
58 *validFlags = 0;
59 }
60
55 static const char* Name() { return "MatrixConvolution"; } 61 static const char* Name() { return "MatrixConvolution"; }
56 const SkIRect& bounds() const { return fBounds; } 62 const SkIRect& bounds() const { return fBounds; }
57 const SkISize& kernelSize() const { return fKernelSize; } 63 const SkISize& kernelSize() const { return fKernelSize; }
58 const float* kernelOffset() const { return fKernelOffset; } 64 const float* kernelOffset() const { return fKernelOffset; }
59 const float* kernel() const { return fKernel; } 65 const float* kernel() const { return fKernel; }
60 float gain() const { return fGain; } 66 float gain() const { return fGain; }
61 float bias() const { return fBias; } 67 float bias() const { return fBias; }
62 bool convolveAlpha() const { return fConvolveAlpha; } 68 bool convolveAlpha() const { return fConvolveAlpha; }
63 const GrTextureDomain& domain() const { return fDomain; } 69 const GrTextureDomain& domain() const { return fDomain; }
64 70
65 typedef GrGLMatrixConvolutionEffect GLProcessor; 71 typedef GrGLMatrixConvolutionEffect GLProcessor;
66 72
67 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR IDE; 73 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR IDE;
68 74
69 private: 75 private:
70 GrMatrixConvolutionEffect(GrTexture*, 76 GrMatrixConvolutionEffect(GrTexture*,
71 const SkIRect& bounds, 77 const SkIRect& bounds,
72 const SkISize& kernelSize, 78 const SkISize& kernelSize,
73 const SkScalar* kernel, 79 const SkScalar* kernel,
74 SkScalar gain, 80 SkScalar gain,
75 SkScalar bias, 81 SkScalar bias,
76 const SkIPoint& kernelOffset, 82 const SkIPoint& kernelOffset,
77 GrTextureDomain::Mode tileMode, 83 GrTextureDomain::Mode tileMode,
78 bool convolveAlpha); 84 bool convolveAlpha);
79 85
80 virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; 86 virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
81 87
82 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR IDE {
83 // TODO: Try to do better?
84 inout->fValidFlags = 0;
85 inout->fIsSingleComponent = false;
86 }
87
88 SkIRect fBounds; 88 SkIRect fBounds;
89 SkISize fKernelSize; 89 SkISize fKernelSize;
90 float fKernel[MAX_KERNEL_SIZE]; 90 float fKernel[MAX_KERNEL_SIZE];
91 float fGain; 91 float fGain;
92 float fBias; 92 float fBias;
93 float fKernelOffset[2]; 93 float fKernelOffset[2];
94 bool fConvolveAlpha; 94 bool fConvolveAlpha;
95 GrTextureDomain fDomain; 95 GrTextureDomain fDomain;
96 96
97 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 97 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
98 98
99 typedef GrSingleTextureEffect INHERITED; 99 typedef GrSingleTextureEffect INHERITED;
100 }; 100 };
101 101
102 #endif 102 #endif
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