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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrProcessor.h" | 8 #include "GrProcessor.h" |
| 9 #include "GrBackendProcessorFactory.h" | 9 #include "GrBackendProcessorFactory.h" |
| 10 #include "GrContext.h" | 10 #include "GrContext.h" |
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| 81 void GrProcessor::assertEquality(const GrProcessor& other) const { | 81 void GrProcessor::assertEquality(const GrProcessor& other) const { |
| 82 SkASSERT(this->numTransforms() == other.numTransforms()); | 82 SkASSERT(this->numTransforms() == other.numTransforms()); |
| 83 for (int i = 0; i < this->numTransforms(); ++i) { | 83 for (int i = 0; i < this->numTransforms(); ++i) { |
| 84 SkASSERT(this->coordTransform(i) == other.coordTransform(i)); | 84 SkASSERT(this->coordTransform(i) == other.coordTransform(i)); |
| 85 } | 85 } |
| 86 SkASSERT(this->numTextures() == other.numTextures()); | 86 SkASSERT(this->numTextures() == other.numTextures()); |
| 87 for (int i = 0; i < this->numTextures(); ++i) { | 87 for (int i = 0; i < this->numTextures(); ++i) { |
| 88 SkASSERT(this->textureAccess(i) == other.textureAccess(i)); | 88 SkASSERT(this->textureAccess(i) == other.textureAccess(i)); |
| 89 } | 89 } |
| 90 } | 90 } |
| 91 | |
| 92 void GrProcessor::InvariantOutput::validate() const { | |
| 93 if (fIsSingleComponent) { | |
| 94 SkASSERT(0 == fValidFlags || kRGBA_GrColorComponentFlags == fValidFlags)
; | |
| 95 if (kRGBA_GrColorComponentFlags == fValidFlags) { | |
| 96 SkASSERT(this->colorComponentsAllEqual()); | |
| 97 } | |
| 98 } | |
| 99 | |
| 100 SkASSERT(this->validPreMulColor()); | |
| 101 } | |
| 102 | |
| 103 bool GrProcessor::InvariantOutput::colorComponentsAllEqual() const { | |
| 104 unsigned colorA = GrColorUnpackA(fColor); | |
| 105 return(GrColorUnpackR(fColor) == colorA && | |
| 106 GrColorUnpackG(fColor) == colorA && | |
| 107 GrColorUnpackB(fColor) == colorA); | |
| 108 } | |
| 109 | |
| 110 bool GrProcessor::InvariantOutput::validPreMulColor() const { | |
| 111 if (kA_GrColorComponentFlag & fValidFlags) { | |
| 112 float c[4]; | |
| 113 GrColorToRGBAFloat(fColor, c); | |
| 114 if (kR_GrColorComponentFlag & fValidFlags) { | |
| 115 if (c[0] > c[3]) { | |
| 116 return false; | |
| 117 } | |
| 118 } | |
| 119 if (kG_GrColorComponentFlag & fValidFlags) { | |
| 120 if (c[1] > c[3]) { | |
| 121 return false; | |
| 122 } | |
| 123 } | |
| 124 if (kB_GrColorComponentFlag & fValidFlags) { | |
| 125 if (c[2] > c[3]) { | |
| 126 return false; | |
| 127 } | |
| 128 } | |
| 129 } | |
| 130 return true; | |
| 131 } | |
| 132 #endif | 91 #endif |
| 133 | |
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