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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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32 #define WebFloatPoint_h | 32 #define WebFloatPoint_h |
33 | 33 |
34 #include "WebCommon.h" | 34 #include "WebCommon.h" |
35 | 35 |
36 #if INSIDE_BLINK | 36 #if INSIDE_BLINK |
37 #include "platform/geometry/FloatPoint.h" | 37 #include "platform/geometry/FloatPoint.h" |
38 #else | 38 #else |
39 #include <ui/gfx/point_f.h> | 39 #include <ui/gfx/point_f.h> |
40 #endif | 40 #endif |
41 | 41 |
42 namespace WebKit { | 42 namespace blink { |
43 | 43 |
44 struct WebFloatPoint { | 44 struct WebFloatPoint { |
45 float x; | 45 float x; |
46 float y; | 46 float y; |
47 | 47 |
48 WebFloatPoint() | 48 WebFloatPoint() |
49 : x(0.0f) | 49 : x(0.0f) |
50 , y(0.0f) | 50 , y(0.0f) |
51 { | 51 { |
52 } | 52 } |
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100 inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b) | 100 inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b) |
101 { | 101 { |
102 return a.x == b.x && a.y == b.y; | 102 return a.x == b.x && a.y == b.y; |
103 } | 103 } |
104 | 104 |
105 inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b) | 105 inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b) |
106 { | 106 { |
107 return !(a == b); | 107 return !(a == b); |
108 } | 108 } |
109 | 109 |
110 } // namespace WebKit | 110 } // namespace blink |
111 | 111 |
112 #endif | 112 #endif |
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