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Side by Side Diff: src/core/SkTileGrid.cpp

Issue 617393004: BBHs: void* data -> unsigned data (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: The rest Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkTileGrid.h" 8 #include "SkTileGrid.h"
9 9
10 SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGrid Info& info) 10 SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGrid Info& info)
11 : fXTiles(xTiles) 11 : fXTiles(xTiles)
12 , fYTiles(yTiles) 12 , fYTiles(yTiles)
13 , fInfo(info) 13 , fInfo(info)
14 , fCount(0) 14 , fCount(0)
15 , fTiles(SkNEW_ARRAY(SkTDArray<Entry>, xTiles * yTiles)) { 15 , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {
16 // Margin is offset by 1 as a provision for AA and 16 // Margin is offset by 1 as a provision for AA and
17 // to cancel-out the outset applied by getClipDeviceBounds. 17 // to cancel-out the outset applied by getClipDeviceBounds.
18 fInfo.fMargin.fHeight++; 18 fInfo.fMargin.fHeight++;
19 fInfo.fMargin.fWidth++; 19 fInfo.fMargin.fWidth++;
20 } 20 }
21 21
22 SkTileGrid::~SkTileGrid() { 22 SkTileGrid::~SkTileGrid() {
23 SkDELETE_ARRAY(fTiles); 23 SkDELETE_ARRAY(fTiles);
24 } 24 }
25 25
26 void SkTileGrid::insert(void* data, const SkRect& fbounds, bool) { 26 void SkTileGrid::insert(unsigned opIndex, const SkRect& fbounds, bool) {
27 SkASSERT(!fbounds.isEmpty()); 27 SkASSERT(!fbounds.isEmpty());
28 SkIRect dilatedBounds; 28 SkIRect dilatedBounds;
29 if (fbounds.isLargest()) { 29 if (fbounds.isLargest()) {
30 // Dilating the largest SkIRect will overflow. Other nearly-largest rec ts may overflow too, 30 // Dilating the largest SkIRect will overflow. Other nearly-largest rec ts may overflow too,
31 // but we don't make active use of them like we do the largest. 31 // but we don't make active use of them like we do the largest.
32 dilatedBounds.setLargest(); 32 dilatedBounds.setLargest();
33 } else { 33 } else {
34 fbounds.roundOut(&dilatedBounds); 34 fbounds.roundOut(&dilatedBounds);
35 dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height()); 35 dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height());
36 dilatedBounds.offset(fInfo.fOffset); 36 dilatedBounds.offset(fInfo.fOffset);
37 } 37 }
38 38
39 const SkIRect gridBounds = 39 const SkIRect gridBounds =
40 { 0, 0, fInfo.fTileInterval.width() * fXTiles, fInfo.fTileInterval.heigh t() * fYTiles }; 40 { 0, 0, fInfo.fTileInterval.width() * fXTiles, fInfo.fTileInterval.heigh t() * fYTiles };
41 if (!SkIRect::Intersects(dilatedBounds, gridBounds)) { 41 if (!SkIRect::Intersects(dilatedBounds, gridBounds)) {
42 return; 42 return;
43 } 43 }
44 44
45 // Note: SkIRects are non-inclusive of the right() column and bottom() row, 45 // Note: SkIRects are non-inclusive of the right() column and bottom() row,
46 // hence the "-1"s in the computations of maxX and maxY. 46 // hence the "-1"s in the computations of maxX and maxY.
47 int minX = SkMax32(0, SkMin32(dilatedBounds.left() / fInfo.fTileInterval.wid th(), fXTiles - 1)); 47 int minX = SkMax32(0, SkMin32(dilatedBounds.left() / fInfo.fTileInterval.wid th(), fXTiles - 1));
48 int minY = SkMax32(0, SkMin32(dilatedBounds.top() / fInfo.fTileInterval.heig ht(), fYTiles - 1)); 48 int minY = SkMax32(0, SkMin32(dilatedBounds.top() / fInfo.fTileInterval.heig ht(), fYTiles - 1));
49 int maxX = SkMax32(0, SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInte rval.width(), 49 int maxX = SkMax32(0, SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInte rval.width(),
50 fXTiles - 1)); 50 fXTiles - 1));
51 int maxY = SkMax32(0, SkMin32((dilatedBounds.bottom() - 1) / fInfo.fTileInte rval.height(), 51 int maxY = SkMax32(0, SkMin32((dilatedBounds.bottom() - 1) / fInfo.fTileInte rval.height(),
52 fYTiles - 1)); 52 fYTiles - 1));
53 53
54 Entry entry = { fCount++, data };
55 for (int y = minY; y <= maxY; y++) { 54 for (int y = minY; y <= maxY; y++) {
56 for (int x = minX; x <= maxX; x++) { 55 for (int x = minX; x <= maxX; x++) {
57 fTiles[y * fXTiles + x].push(entry); 56 fTiles[y * fXTiles + x].push(opIndex);
58 } 57 }
59 } 58 }
60 } 59 }
61 60
62 static int divide_ceil(int x, int y) { 61 static int divide_ceil(int x, int y) {
63 return (x + y - 1) / y; 62 return (x + y - 1) / y;
64 } 63 }
65 64
66 // Number of tiles for which data is allocated on the stack in 65 // Number of tiles for which data is allocated on the stack in
67 // SkTileGrid::search. If malloc becomes a bottleneck, we may consider 66 // SkTileGrid::search. If malloc becomes a bottleneck, we may consider
68 // increasing this number. Typical large web page, say 2k x 16k, would 67 // increasing this number. Typical large web page, say 2k x 16k, would
69 // require 512 tiles of size 256 x 256 pixels. 68 // require 512 tiles of size 256 x 256 pixels.
70 static const int kStackAllocationTileCount = 1024; 69 static const int kStackAllocationTileCount = 1024;
71 70
72 void SkTileGrid::search(const SkRect& query, SkTDArray<void*>* results) const { 71 void SkTileGrid::search(const SkRect& query, SkTDArray<unsigned>* results) const {
73 SkIRect adjusted; 72 SkIRect adjusted;
74 query.roundOut(&adjusted); 73 query.roundOut(&adjusted);
75 74
76 // The inset is to counteract the outset that was applied in 'insert' 75 // The inset is to counteract the outset that was applied in 'insert'
77 // The outset/inset is to optimize for lookups of size 76 // The outset/inset is to optimize for lookups of size
78 // 'tileInterval + 2 * margin' that are aligned with the tile grid. 77 // 'tileInterval + 2 * margin' that are aligned with the tile grid.
79 adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height()); 78 adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height());
80 adjusted.offset(fInfo.fOffset); 79 adjusted.offset(fInfo.fOffset);
81 adjusted.sort(); // in case the inset inverted the rectangle 80 adjusted.sort(); // in case the inset inverted the rectangle
82 81
(...skipping 12 matching lines...) Expand all
95 startX = SkPin32(startX, 0, fXTiles - 1); 94 startX = SkPin32(startX, 0, fXTiles - 1);
96 startY = SkPin32(startY, 0, fYTiles - 1); 95 startY = SkPin32(startY, 0, fYTiles - 1);
97 endX = SkPin32(endX, startX + 1, fXTiles); 96 endX = SkPin32(endX, startX + 1, fXTiles);
98 endY = SkPin32(endY, startY + 1, fYTiles); 97 endY = SkPin32(endY, startY + 1, fYTiles);
99 98
100 const int tilesHit = (endX - startX) * (endY - startY); 99 const int tilesHit = (endX - startX) * (endY - startY);
101 SkASSERT(tilesHit > 0); 100 SkASSERT(tilesHit > 0);
102 101
103 if (tilesHit == 1) { 102 if (tilesHit == 1) {
104 // A performance shortcut. The merging code below would work fine here too. 103 // A performance shortcut. The merging code below would work fine here too.
105 const SkTDArray<Entry>& tile = fTiles[startY * fXTiles + startX]; 104 *results = fTiles[startY * fXTiles + startX];
106 results->setCount(tile.count());
107 for (int i = 0; i < tile.count(); i++) {
108 (*results)[i] = tile[i].data;
109 }
110 return; 105 return;
111 } 106 }
112 107
113 // We've got to merge the data in many tiles into a single sorted and dedupl icated stream. 108 // We've got to merge the data in many tiles into a single sorted and dedupl icated stream.
114 // We do a simple k-way merge based on the order the data was inserted. 109 // We do a simple k-way merge based on the value of opIndex.
115 110
116 // Gather pointers to the starts and ends of the tiles to merge. 111 // Gather pointers to the starts and ends of the tiles to merge.
117 SkAutoSTArray<kStackAllocationTileCount, const Entry*> starts(tilesHit), end s(tilesHit); 112 SkAutoSTArray<kStackAllocationTileCount, const unsigned*> starts(tilesHit), ends(tilesHit);
118 int i = 0; 113 int i = 0;
119 for (int x = startX; x < endX; x++) { 114 for (int x = startX; x < endX; x++) {
120 for (int y = startY; y < endY; y++) { 115 for (int y = startY; y < endY; y++) {
121 starts[i] = fTiles[y * fXTiles + x].begin(); 116 starts[i] = fTiles[y * fXTiles + x].begin();
122 ends[i] = fTiles[y * fXTiles + x].end(); 117 ends[i] = fTiles[y * fXTiles + x].end();
123 i++; 118 i++;
124 } 119 }
125 } 120 }
126 121
127 // Merge tiles into results until they're fully consumed. 122 // Merge tiles into results until they're fully consumed.
128 results->reset(); 123 results->reset();
129 while (true) { 124 while (true) {
130 // The tiles themselves are already ordered, so the earliest is at the f ront of some tile. 125 // The tiles themselves are already ordered, so the earliest is at the f ront of some tile.
131 // It may be at the front of several, even all, tiles. 126 // It may be at the front of several, even all, tiles.
132 const Entry* earliest = NULL; 127 const unsigned* earliest = NULL;
133 for (int i = 0; i < starts.count(); i++) { 128 for (int i = 0; i < starts.count(); i++) {
134 if (starts[i] < ends[i]) { 129 if (starts[i] < ends[i]) {
135 if (NULL == earliest || starts[i]->order < earliest->order) { 130 if (NULL == earliest || *starts[i]< *earliest) {
136 earliest = starts[i]; 131 earliest = starts[i];
137 } 132 }
138 } 133 }
139 } 134 }
140 135
141 // If we didn't find an earliest entry, there isn't anything left to mer ge. 136 // If we didn't find an earliest entry, there isn't anything left to mer ge.
142 if (NULL == earliest) { 137 if (NULL == earliest) {
143 return; 138 return;
144 } 139 }
145 140
146 // We did find an earliest entry. Output it, and step forward every tile that contains it. 141 // We did find an earliest entry. Output it, and step forward every tile that contains it.
147 results->push(earliest->data); 142 results->push(*earliest);
148 for (int i = 0; i < starts.count(); i++) { 143 for (int i = 0; i < starts.count(); i++) {
149 if (starts[i] < ends[i] && starts[i]->order == earliest->order) { 144 if (starts[i] < ends[i] && *starts[i] == *earliest) {
150 starts[i]++; 145 starts[i]++;
151 } 146 }
152 } 147 }
153 } 148 }
154 } 149 }
155 150
156 void SkTileGrid::clear() { 151 void SkTileGrid::clear() {
157 for (int i = 0; i < fXTiles * fYTiles; i++) { 152 for (int i = 0; i < fXTiles * fYTiles; i++) {
158 fTiles[i].reset(); 153 fTiles[i].reset();
159 } 154 }
160 } 155 }
161 156
162 void SkTileGrid::rewindInserts() {
163 SkASSERT(fClient);
164 for (int i = 0; i < fXTiles * fYTiles; i++) {
165 while (!fTiles[i].isEmpty() && fClient->shouldRewind(fTiles[i].top().dat a)) {
166 fTiles[i].pop();
167 }
168 }
169 }
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