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Issue 617103007: Revert of Revert of Use the new java_cpp_enum rule in content. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" 5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
6 6
7 namespace content { 7 namespace content {
8 8
9 namespace { 9 namespace {
10 10
11 void MapperXbox360Gamepad( 11 void MapperXbox360Gamepad(const blink::WebGamepad& input,
12 const blink::WebGamepad& input, 12 blink::WebGamepad* mapped) {
13 blink::WebGamepad* mapped) { 13 *mapped = input;
14 *mapped = input; 14 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); 15 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); 16 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
17 mapped->buttons[kButtonBackSelect] = input.buttons[9]; 17 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
18 mapped->buttons[kButtonStart] = input.buttons[8]; 18 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6];
19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; 19 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7];
20 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; 20 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11];
21 mapped->buttons[kButtonDpadUp] = input.buttons[11]; 21 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12];
22 mapped->buttons[kButtonDpadDown] = input.buttons[12]; 22 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13];
23 mapped->buttons[kButtonDpadLeft] = input.buttons[13]; 23 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14];
24 mapped->buttons[kButtonDpadRight] = input.buttons[14]; 24 mapped->buttons[BUTTON_INDEX_META] = input.buttons[10];
25 mapped->buttons[kButtonMeta] = input.buttons[10]; 25 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
26 mapped->axes[kAxisRightStickX] = input.axes[3]; 26 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
27 mapped->axes[kAxisRightStickY] = input.axes[4]; 27 mapped->buttonsLength = BUTTON_INDEX_COUNT;
28 mapped->buttonsLength = kNumButtons; 28 mapped->axesLength = AXIS_INDEX_COUNT;
29 mapped->axesLength = kNumAxes; 29 }
30 } 30
31 31 void MapperPlaystationSixAxis(const blink::WebGamepad& input,
32 void MapperPlaystationSixAxis( 32 blink::WebGamepad* mapped) {
33 const blink::WebGamepad& input, 33 *mapped = input;
34 blink::WebGamepad* mapped) { 34 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14];
35 *mapped = input; 35 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13];
36 mapped->buttons[kButtonPrimary] = input.buttons[14]; 36 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15];
37 mapped->buttons[kButtonSecondary] = input.buttons[13]; 37 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12];
38 mapped->buttons[kButtonTertiary] = input.buttons[15]; 38 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10];
39 mapped->buttons[kButtonQuaternary] = input.buttons[12]; 39 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11];
40 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; 40
41 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; 41 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] =
42 42 ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]);
43 mapped->buttons[kButtonLeftTrigger] = ButtonFromButtonAndAxis( 43 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] =
44 input.buttons[8], input.axes[14]); 44 ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]);
45 mapped->buttons[kButtonRightTrigger] = ButtonFromButtonAndAxis( 45
46 input.buttons[9], input.axes[15]); 46 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0];
47 47 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3];
48 mapped->buttons[kButtonBackSelect] = input.buttons[0]; 48 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1];
49 mapped->buttons[kButtonStart] = input.buttons[3]; 49 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2];
50 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1];
51 mapped->buttons[kButtonRightThumbstick] = input.buttons[2];
52 50
53 // The SixAxis Dpad is pressure sensative 51 // The SixAxis Dpad is pressure sensative
54 mapped->buttons[kButtonDpadUp] = ButtonFromButtonAndAxis( 52 mapped->buttons[BUTTON_INDEX_DPAD_UP] =
55 input.buttons[4], input.axes[10]); 53 ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]);
56 mapped->buttons[kButtonDpadDown] = ButtonFromButtonAndAxis( 54 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] =
57 input.buttons[6], input.axes[12]); 55 ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]);
58 mapped->buttons[kButtonDpadLeft] = ButtonFromButtonAndAxis( 56 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] =
59 input.buttons[7], input.axes[13]); 57 ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]);
60 mapped->buttons[kButtonDpadRight] = ButtonFromButtonAndAxis( 58 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
61 input.buttons[5], input.axes[11]); 59 ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]);
62 60
63 mapped->buttons[kButtonMeta] = input.buttons[16]; 61 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16];
64 mapped->axes[kAxisRightStickY] = input.axes[5]; 62 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
65 63
66 mapped->buttonsLength = kNumButtons; 64 mapped->buttonsLength = BUTTON_INDEX_COUNT;
67 mapped->axesLength = kNumAxes; 65 mapped->axesLength = AXIS_INDEX_COUNT;
68 } 66 }
69 67
70 void MapperDualshock4( 68 void MapperDualshock4(const blink::WebGamepad& input,
71 const blink::WebGamepad& input, 69 blink::WebGamepad* mapped) {
72 blink::WebGamepad* mapped) {
73 enum Dualshock4Buttons { 70 enum Dualshock4Buttons {
74 kTouchpadButton = kNumButtons, 71 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
75 kNumDualshock4Buttons 72 DUALSHOCK_BUTTON_COUNT
76 }; 73 };
77 74
78 *mapped = input; 75 *mapped = input;
79 mapped->buttons[kButtonPrimary] = input.buttons[1]; 76 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
80 mapped->buttons[kButtonSecondary] = input.buttons[2]; 77 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
81 mapped->buttons[kButtonTertiary] = input.buttons[0]; 78 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
82 mapped->buttons[kButtonQuaternary] = input.buttons[3]; 79 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
83 mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; 80 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
84 mapped->buttons[kButtonRightShoulder] = input.buttons[5]; 81 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
85 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); 82 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
86 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); 83 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
87 mapped->buttons[kButtonBackSelect] = input.buttons[8]; 84 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
88 mapped->buttons[kButtonStart] = input.buttons[9]; 85 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
89 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; 86 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
90 mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; 87 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
91 mapped->buttons[kButtonMeta] = input.buttons[12]; 88 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
92 mapped->buttons[kTouchpadButton] = input.buttons[13]; 89 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
93 mapped->axes[kAxisRightStickY] = input.axes[5]; 90 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
94 DpadFromAxis(mapped, input.axes[9]); 91 DpadFromAxis(mapped, input.axes[9]);
95 92
96 mapped->buttonsLength = kNumDualshock4Buttons; 93 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
97 mapped->axesLength = kNumAxes; 94 mapped->axesLength = AXIS_INDEX_COUNT;
98 } 95 }
99 96
100 void MapperDirectInputStyle( 97 void MapperDirectInputStyle(const blink::WebGamepad& input,
101 const blink::WebGamepad& input, 98 blink::WebGamepad* mapped) {
102 blink::WebGamepad* mapped) { 99 *mapped = input;
103 *mapped = input; 100 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
104 mapped->buttons[kButtonPrimary] = input.buttons[1]; 101 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
105 mapped->buttons[kButtonSecondary] = input.buttons[2]; 102 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
106 mapped->buttons[kButtonTertiary] = input.buttons[0]; 103 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
107 mapped->axes[kAxisRightStickY] = input.axes[5]; 104 DpadFromAxis(mapped, input.axes[9]);
108 DpadFromAxis(mapped, input.axes[9]); 105 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
109 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 106 mapped->axesLength = AXIS_INDEX_COUNT;
110 mapped->axesLength = kNumAxes; 107 }
111 } 108
112 109 void MapperMacallyIShock(const blink::WebGamepad& input,
113 void MapperMacallyIShock( 110 blink::WebGamepad* mapped) {
114 const blink::WebGamepad& input,
115 blink::WebGamepad* mapped) {
116 enum IShockButtons { 111 enum IShockButtons {
117 kButtonC = kNumButtons, 112 ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT,
118 kButtonD, 113 ISHOCK_BUTTON_D,
119 kButtonE, 114 ISHOCK_BUTTON_E,
120 kNumIShockButtons 115 ISHOCK_BUTTON_COUNT,
121 }; 116 };
122 117
123 *mapped = input; 118 *mapped = input;
124 mapped->buttons[kButtonPrimary] = input.buttons[6]; 119 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6];
125 mapped->buttons[kButtonSecondary] = input.buttons[5]; 120 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5];
126 mapped->buttons[kButtonTertiary] = input.buttons[7]; 121 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7];
127 mapped->buttons[kButtonQuaternary] = input.buttons[4]; 122 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
128 mapped->buttons[kButtonLeftShoulder] = input.buttons[14]; 123 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14];
129 mapped->buttons[kButtonRightShoulder] = input.buttons[12]; 124 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12];
130 mapped->buttons[kButtonLeftTrigger] = input.buttons[15]; 125 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15];
131 mapped->buttons[kButtonRightTrigger] = input.buttons[13]; 126 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13];
132 mapped->buttons[kButtonBackSelect] = input.buttons[9]; 127 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
133 mapped->buttons[kButtonStart] = input.buttons[10]; 128 mapped->buttons[BUTTON_INDEX_START] = input.buttons[10];
134 mapped->buttons[kButtonLeftThumbstick] = input.buttons[16]; 129 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16];
135 mapped->buttons[kButtonRightThumbstick] = input.buttons[17]; 130 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17];
136 mapped->buttons[kButtonDpadUp] = input.buttons[0]; 131 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0];
137 mapped->buttons[kButtonDpadDown] = input.buttons[1]; 132 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1];
138 mapped->buttons[kButtonDpadLeft] = input.buttons[2]; 133 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2];
139 mapped->buttons[kButtonDpadRight] = input.buttons[3]; 134 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3];
140 mapped->buttons[kButtonMeta] = input.buttons[11]; 135 mapped->buttons[BUTTON_INDEX_META] = input.buttons[11];
141 mapped->buttons[kButtonC] = input.buttons[8]; 136 mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8];
142 mapped->buttons[kButtonD] = input.buttons[18]; 137 mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18];
143 mapped->buttons[kButtonE] = input.buttons[19]; 138 mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19];
144 mapped->axes[kAxisLeftStickX] = input.axes[0]; 139 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
145 mapped->axes[kAxisLeftStickY] = input.axes[1]; 140 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
146 mapped->axes[kAxisRightStickX] = -input.axes[5]; 141 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5];
147 mapped->axes[kAxisRightStickY] = input.axes[6]; 142 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6];
148 143
149 mapped->buttonsLength = kNumIShockButtons; 144 mapped->buttonsLength = ISHOCK_BUTTON_COUNT;
150 mapped->axesLength = kNumAxes; 145 mapped->axesLength = AXIS_INDEX_COUNT;
151 } 146 }
152 147
153 void MapperXGEAR( 148 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
154 const blink::WebGamepad& input, 149 *mapped = input;
155 blink::WebGamepad* mapped) { 150 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
156 *mapped = input; 151 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
157 mapped->buttons[kButtonPrimary] = input.buttons[2]; 152 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
158 mapped->buttons[kButtonTertiary] = input.buttons[3]; 153 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
159 mapped->buttons[kButtonQuaternary] = input.buttons[0]; 154 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
160 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 155 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
161 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 156 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
162 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; 157 DpadFromAxis(mapped, input.axes[9]);
163 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; 158 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5];
164 DpadFromAxis(mapped, input.axes[9]); 159 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2];
165 mapped->axes[kAxisRightStickX] = input.axes[5]; 160 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
166 mapped->axes[kAxisRightStickY] = input.axes[2]; 161 mapped->axesLength = AXIS_INDEX_COUNT;
167 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 162 }
168 mapped->axesLength = kNumAxes; 163
169 } 164 void MapperSmartJoyPLUS(const blink::WebGamepad& input,
170 165 blink::WebGamepad* mapped) {
171 void MapperSmartJoyPLUS( 166 *mapped = input;
172 const blink::WebGamepad& input, 167 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
173 blink::WebGamepad* mapped) { 168 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
174 *mapped = input; 169 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
175 mapped->buttons[kButtonPrimary] = input.buttons[2]; 170 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
176 mapped->buttons[kButtonTertiary] = input.buttons[3]; 171 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
177 mapped->buttons[kButtonQuaternary] = input.buttons[0]; 172 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
178 mapped->buttons[kButtonStart] = input.buttons[8]; 173 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
179 mapped->buttons[kButtonBackSelect] = input.buttons[9]; 174 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
180 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 175 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
181 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 176 DpadFromAxis(mapped, input.axes[9]);
182 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; 177 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
183 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; 178 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
184 DpadFromAxis(mapped, input.axes[9]); 179 mapped->axesLength = AXIS_INDEX_COUNT;
185 mapped->axes[kAxisRightStickY] = input.axes[5]; 180 }
186 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 181
187 mapped->axesLength = kNumAxes; 182 void MapperDragonRiseGeneric(const blink::WebGamepad& input,
188 } 183 blink::WebGamepad* mapped) {
189 184 *mapped = input;
190 void MapperDragonRiseGeneric( 185 DpadFromAxis(mapped, input.axes[9]);
191 const blink::WebGamepad& input, 186 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
192 blink::WebGamepad* mapped) { 187 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
193 *mapped = input; 188 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2];
194 DpadFromAxis(mapped, input.axes[9]); 189 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
195 mapped->axes[kAxisLeftStickX] = input.axes[0]; 190 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
196 mapped->axes[kAxisLeftStickY] = input.axes[1]; 191 mapped->axesLength = AXIS_INDEX_COUNT;
197 mapped->axes[kAxisRightStickX] = input.axes[2]; 192 }
198 mapped->axes[kAxisRightStickY] = input.axes[5]; 193
199 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 194 void MapperOnLiveWireless(const blink::WebGamepad& input,
200 mapped->axesLength = kNumAxes; 195 blink::WebGamepad* mapped) {
201 } 196 *mapped = input;
202 197 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
203 void MapperOnLiveWireless( 198 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
204 const blink::WebGamepad& input, 199 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
205 blink::WebGamepad* mapped) { 200 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
206 *mapped = input; 201 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
207 mapped->buttons[kButtonPrimary] = input.buttons[0]; 202 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
208 mapped->buttons[kButtonSecondary] = input.buttons[1]; 203 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
209 mapped->buttons[kButtonTertiary] = input.buttons[3]; 204 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
210 mapped->buttons[kButtonQuaternary] = input.buttons[4]; 205 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
211 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 206 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
212 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 207 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
213 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); 208 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
214 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); 209 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
215 mapped->buttons[kButtonBackSelect] = input.buttons[10]; 210 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
216 mapped->buttons[kButtonStart] = input.buttons[11]; 211 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
217 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; 212 DpadFromAxis(mapped, input.axes[9]);
218 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; 213
219 mapped->buttons[kButtonMeta] = input.buttons[12]; 214 mapped->buttonsLength = BUTTON_INDEX_COUNT;
220 mapped->axes[kAxisRightStickX] = input.axes[3]; 215 mapped->axesLength = AXIS_INDEX_COUNT;
221 mapped->axes[kAxisRightStickY] = input.axes[4]; 216 }
222 DpadFromAxis(mapped, input.axes[9]); 217
223 218 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
224 mapped->buttonsLength = kNumButtons; 219 *mapped = input;
225 mapped->axesLength = kNumAxes; 220 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
226 } 221 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
227 222 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
228 void MapperADT1( 223 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
229 const blink::WebGamepad& input, 224 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
230 blink::WebGamepad* mapped) { 225 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
231 *mapped = input; 226 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
232 mapped->buttons[kButtonPrimary] = input.buttons[0]; 227 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
233 mapped->buttons[kButtonSecondary] = input.buttons[1]; 228 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
234 mapped->buttons[kButtonTertiary] = input.buttons[3]; 229 mapped->buttons[BUTTON_INDEX_START] = NullButton();
235 mapped->buttons[kButtonQuaternary] = input.buttons[4]; 230 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
236 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 231 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
237 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 232 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
238 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); 233 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
239 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); 234 DpadFromAxis(mapped, input.axes[9]);
240 mapped->buttons[kButtonBackSelect] = NullButton(); 235
241 mapped->buttons[kButtonStart] = NullButton(); 236 mapped->buttonsLength = BUTTON_INDEX_COUNT;
242 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; 237 mapped->axesLength = AXIS_INDEX_COUNT;
243 mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
244 mapped->buttons[kButtonMeta] = input.buttons[12];
245 mapped->axes[kAxisRightStickY] = input.axes[5];
246 DpadFromAxis(mapped, input.axes[9]);
247
248 mapped->buttonsLength = kNumButtons;
249 mapped->axesLength = kNumAxes;
250 } 238 }
251 239
252 struct MappingData { 240 struct MappingData {
253 const char* const vendor_id; 241 const char* const vendor_id;
254 const char* const product_id; 242 const char* const product_id;
255 GamepadStandardMappingFunction function; 243 GamepadStandardMappingFunction function;
256 } AvailableMappings[] = { 244 } AvailableMappings[] = {
257 // http://www.linux-usb.org/usb.ids 245 // http://www.linux-usb.org/usb.ids
258 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB 246 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB
259 { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller 247 {"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Controller
260 { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller 248 {"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless Controller
261 { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode 249 {"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode
262 { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode 250 {"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode
263 { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode 251 {"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode
264 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS 252 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS
265 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 253 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
266 { "0925", "0005", MapperSmartJoyPLUS }, // SmartJoy PLUS Adapter 254 {"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter
267 { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller 255 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller
268 { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode 256 {"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode
269 { "2222", "4010", MapperMacallyIShock }, // Macally iShock 257 {"2222", "4010", MapperMacallyIShock}, // Macally iShock
270 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) 258 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
271 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) 259 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
272 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller 260 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller
273 }; 261 };
274 262
275 } // namespace 263 } // namespace
276 264
277 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 265 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
278 const base::StringPiece& vendor_id, 266 const base::StringPiece& vendor_id,
279 const base::StringPiece& product_id) { 267 const base::StringPiece& product_id) {
280 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { 268 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
281 MappingData& item = AvailableMappings[i]; 269 MappingData& item = AvailableMappings[i];
282 if (vendor_id == item.vendor_id && product_id == item.product_id) 270 if (vendor_id == item.vendor_id && product_id == item.product_id)
283 return item.function; 271 return item.function;
284 } 272 }
285 return NULL; 273 return NULL;
286 } 274 }
287 275
288 } // namespace content 276 } // namespace content
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