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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
6 | 6 |
7 namespace content { | 7 namespace content { |
8 | 8 |
9 namespace { | 9 namespace { |
10 | 10 |
11 void MapperXInputStyleGamepad( | 11 void MapperXInputStyleGamepad(const blink::WebGamepad& input, |
12 const blink::WebGamepad& input, | 12 blink::WebGamepad* mapped) { |
13 blink::WebGamepad* mapped) { | |
14 *mapped = input; | 13 *mapped = input; |
15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); | 14 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); | 15 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
17 mapped->buttons[kButtonBackSelect] = input.buttons[6]; | 16 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
18 mapped->buttons[kButtonStart] = input.buttons[7]; | 17 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; | 18 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; |
20 mapped->buttons[kButtonRightThumbstick] = input.buttons[10]; | 19 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; |
21 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); | 20 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
22 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); | 21 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
23 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); | 22 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
24 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); | 23 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
25 mapped->buttons[kButtonMeta] = input.buttons[8]; | 24 AxisPositiveAsButton(input.axes[6]); |
26 mapped->axes[kAxisRightStickX] = input.axes[3]; | 25 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; |
27 mapped->axes[kAxisRightStickY] = input.axes[4]; | 26 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
28 mapped->buttonsLength = kNumButtons; | 27 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
29 mapped->axesLength = kNumAxes; | 28 mapped->buttonsLength = BUTTON_INDEX_COUNT; |
| 29 mapped->axesLength = AXIS_INDEX_COUNT; |
30 } | 30 } |
31 | 31 |
32 void MapperLakeviewResearch( | 32 void MapperLakeviewResearch(const blink::WebGamepad& input, |
33 const blink::WebGamepad& input, | 33 blink::WebGamepad* mapped) { |
34 blink::WebGamepad* mapped) { | |
35 *mapped = input; | 34 *mapped = input; |
36 mapped->buttons[kButtonPrimary] = input.buttons[2]; | 35 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
37 mapped->buttons[kButtonTertiary] = input.buttons[3]; | 36 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
38 mapped->buttons[kButtonQuaternary] = input.buttons[0]; | 37 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
39 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; | 38 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
40 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; | 39 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
41 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; | 40 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
42 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; | 41 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
43 mapped->buttons[kButtonBackSelect] = input.buttons[9]; | 42 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
44 mapped->buttons[kButtonStart] = input.buttons[8]; | 43 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; |
45 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); | 44 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); |
46 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); | 45 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); |
47 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); | 46 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); |
48 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); | 47 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
49 mapped->buttonsLength = kNumButtons - 1; // no Meta on this device | 48 AxisPositiveAsButton(input.axes[4]); |
50 mapped->axesLength = kNumAxes; | 49 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device |
| 50 mapped->axesLength = AXIS_INDEX_COUNT; |
51 } | 51 } |
52 | 52 |
53 void MapperPlaystationSixAxis( | 53 void MapperPlaystationSixAxis(const blink::WebGamepad& input, |
54 const blink::WebGamepad& input, | 54 blink::WebGamepad* mapped) { |
55 blink::WebGamepad* mapped) { | |
56 *mapped = input; | 55 *mapped = input; |
57 mapped->buttons[kButtonPrimary] = input.buttons[14]; | 56 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; |
58 mapped->buttons[kButtonSecondary] = input.buttons[13]; | 57 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; |
59 mapped->buttons[kButtonTertiary] = input.buttons[15]; | 58 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; |
60 mapped->buttons[kButtonQuaternary] = input.buttons[12]; | 59 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; |
61 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; | 60 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; |
62 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; | 61 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; |
63 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[12]); | 62 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]); |
64 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[13]); | 63 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]); |
65 mapped->buttons[kButtonBackSelect] = input.buttons[0]; | 64 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; |
66 mapped->buttons[kButtonStart] = input.buttons[3]; | 65 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; |
67 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; | 66 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; |
68 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; | 67 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; |
69 mapped->buttons[kButtonDpadUp] = AxisToButton(input.axes[8]); | 68 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]); |
70 mapped->buttons[kButtonDpadDown] = AxisToButton(input.axes[10]); | 69 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]); |
71 mapped->buttons[kButtonDpadLeft] = input.buttons[7]; | 70 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7]; |
72 mapped->buttons[kButtonDpadRight] = AxisToButton(input.axes[9]); | 71 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]); |
73 mapped->buttons[kButtonMeta] = input.buttons[16]; | 72 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; |
74 | 73 |
75 mapped->buttonsLength = kNumButtons; | 74 mapped->buttonsLength = BUTTON_INDEX_COUNT; |
76 mapped->axesLength = kNumAxes; | 75 mapped->axesLength = AXIS_INDEX_COUNT; |
77 } | 76 } |
78 | 77 |
79 void MapperDualshock4( | 78 void MapperDualshock4(const blink::WebGamepad& input, |
80 const blink::WebGamepad& input, | 79 blink::WebGamepad* mapped) { |
81 blink::WebGamepad* mapped) { | |
82 enum Dualshock4Buttons { | 80 enum Dualshock4Buttons { |
83 kTouchpadButton = kNumButtons, | 81 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, |
84 kNumDualshock4Buttons | 82 DUALSHOCK_BUTTON_COUNT |
85 }; | 83 }; |
86 | 84 |
87 *mapped = input; | 85 *mapped = input; |
88 mapped->buttons[kButtonPrimary] = input.buttons[1]; | 86 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
89 mapped->buttons[kButtonSecondary] = input.buttons[2]; | 87 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
90 mapped->buttons[kButtonTertiary] = input.buttons[0]; | 88 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
91 mapped->buttons[kButtonQuaternary] = input.buttons[3]; | 89 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; |
92 mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; | 90 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
93 mapped->buttons[kButtonRightShoulder] = input.buttons[5]; | 91 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
94 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); | 92 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
95 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); | 93 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
96 mapped->buttons[kButtonBackSelect] = input.buttons[8]; | 94 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
97 mapped->buttons[kButtonStart] = input.buttons[9]; | 95 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; |
98 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; | 96 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; |
99 mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; | 97 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; |
100 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); | 98 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
101 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); | 99 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
102 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); | 100 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
103 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); | 101 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
104 mapped->buttons[kButtonMeta] = input.buttons[12]; | 102 AxisPositiveAsButton(input.axes[6]); |
105 mapped->buttons[kTouchpadButton] = input.buttons[13]; | 103 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
106 mapped->axes[kAxisRightStickY] = input.axes[5]; | 104 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; |
| 105 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
107 | 106 |
108 mapped->buttonsLength = kNumDualshock4Buttons; | 107 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; |
109 mapped->axesLength = kNumAxes; | 108 mapped->axesLength = AXIS_INDEX_COUNT; |
110 } | 109 } |
111 | 110 |
112 void MapperXGEAR( | 111 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
113 const blink::WebGamepad& input, | |
114 blink::WebGamepad* mapped) { | |
115 *mapped = input; | 112 *mapped = input; |
116 mapped->buttons[kButtonPrimary] = input.buttons[2]; | 113 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
117 mapped->buttons[kButtonSecondary] = input.buttons[1]; | 114 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
118 mapped->buttons[kButtonTertiary] = input.buttons[3]; | 115 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
119 mapped->buttons[kButtonQuaternary] = input.buttons[0]; | 116 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
120 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; | 117 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
121 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; | 118 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
122 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; | 119 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
123 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; | 120 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
124 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); | 121 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); |
125 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); | 122 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); |
126 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); | 123 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); |
127 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); | 124 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
128 mapped->axes[kAxisRightStickX] = input.axes[3]; | 125 AxisPositiveAsButton(input.axes[4]); |
129 mapped->axes[kAxisRightStickY] = input.axes[2]; | 126 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
130 mapped->buttonsLength = kNumButtons - 1; // no Meta on this device | 127 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; |
131 mapped->axesLength = kNumAxes; | 128 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device |
| 129 mapped->axesLength = AXIS_INDEX_COUNT; |
132 } | 130 } |
133 | 131 |
134 | 132 void MapperDragonRiseGeneric(const blink::WebGamepad& input, |
135 void MapperDragonRiseGeneric( | 133 blink::WebGamepad* mapped) { |
136 const blink::WebGamepad& input, | |
137 blink::WebGamepad* mapped) { | |
138 *mapped = input; | 134 *mapped = input; |
139 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[6]); | 135 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]); |
140 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]); | 136 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]); |
141 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[5]); | 137 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]); |
142 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[5]); | 138 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
143 mapped->axes[kAxisLeftStickX] = input.axes[0]; | 139 AxisPositiveAsButton(input.axes[5]); |
144 mapped->axes[kAxisLeftStickY] = input.axes[1]; | 140 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; |
145 mapped->axes[kAxisRightStickX] = input.axes[3]; | 141 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; |
146 mapped->axes[kAxisRightStickY] = input.axes[4]; | 142 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
147 mapped->buttonsLength = kNumButtons - 1; // no Meta on this device | 143 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
148 mapped->axesLength = kNumAxes; | 144 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device |
| 145 mapped->axesLength = AXIS_INDEX_COUNT; |
149 } | 146 } |
150 | 147 |
151 void MapperOnLiveWireless( | 148 void MapperOnLiveWireless(const blink::WebGamepad& input, |
152 const blink::WebGamepad& input, | 149 blink::WebGamepad* mapped) { |
153 blink::WebGamepad* mapped) { | |
154 *mapped = input; | 150 *mapped = input; |
155 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); | 151 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
156 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); | 152 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
157 mapped->buttons[kButtonBackSelect] = input.buttons[6]; | 153 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
158 mapped->buttons[kButtonStart] = input.buttons[7]; | 154 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
159 mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; | 155 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; |
160 mapped->buttons[kButtonRightThumbstick] = input.buttons[10]; | 156 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; |
161 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); | 157 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
162 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); | 158 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
163 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); | 159 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
164 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); | 160 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
165 mapped->buttons[kButtonMeta] = input.buttons[8]; | 161 AxisPositiveAsButton(input.axes[6]); |
166 mapped->axes[kAxisRightStickX] = input.axes[3]; | 162 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; |
167 mapped->axes[kAxisRightStickY] = input.axes[4]; | 163 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 164 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
168 | 165 |
169 mapped->buttonsLength = kNumButtons; | 166 mapped->buttonsLength = BUTTON_INDEX_COUNT; |
170 mapped->axesLength = kNumAxes; | 167 mapped->axesLength = AXIS_INDEX_COUNT; |
171 } | 168 } |
172 | 169 |
173 void MapperADT1( | 170 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
174 const blink::WebGamepad& input, | |
175 blink::WebGamepad* mapped) { | |
176 *mapped = input; | 171 *mapped = input; |
177 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[5]); | 172 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); |
178 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); | 173 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
179 mapped->buttons[kButtonBackSelect] = NullButton(); | 174 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
180 mapped->buttons[kButtonStart] = NullButton(); | 175 mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
181 mapped->buttons[kButtonLeftThumbstick] = input.buttons[7]; | 176 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; |
182 mapped->buttons[kButtonRightThumbstick] = input.buttons[8]; | 177 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; |
183 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); | 178 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
184 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); | 179 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
185 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); | 180 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
186 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); | 181 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
187 mapped->buttons[kButtonMeta] = input.buttons[6]; | 182 AxisPositiveAsButton(input.axes[6]); |
| 183 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; |
188 | 184 |
189 mapped->buttonsLength = kNumButtons; | 185 mapped->buttonsLength = BUTTON_INDEX_COUNT; |
190 mapped->axesLength = kNumAxes; | 186 mapped->axesLength = AXIS_INDEX_COUNT; |
191 } | 187 } |
192 | 188 |
193 struct MappingData { | 189 struct MappingData { |
194 const char* const vendor_id; | 190 const char* const vendor_id; |
195 const char* const product_id; | 191 const char* const product_id; |
196 GamepadStandardMappingFunction function; | 192 GamepadStandardMappingFunction function; |
197 } AvailableMappings[] = { | 193 } AvailableMappings[] = { |
198 // http://www.linux-usb.org/usb.ids | 194 // http://www.linux-usb.org/usb.ids |
199 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB | 195 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB |
200 { "045e", "028e", MapperXInputStyleGamepad }, // Xbox 360 Controller | 196 {"045e", "028e", MapperXInputStyleGamepad}, // Xbox 360 Controller |
201 { "045e", "028f", MapperXInputStyleGamepad }, // Xbox 360 Wireless Controller | 197 {"045e", |
202 { "046d", "c21d", MapperXInputStyleGamepad }, // Logitech F310 | 198 "028f", |
203 { "046d", "c21e", MapperXInputStyleGamepad }, // Logitech F510 | 199 MapperXInputStyleGamepad}, // Xbox 360 Wireless Controller |
204 { "046d", "c21f", MapperXInputStyleGamepad }, // Logitech F710 | 200 {"046d", "c21d", MapperXInputStyleGamepad}, // Logitech F310 |
205 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS | 201 {"046d", "c21e", MapperXInputStyleGamepad}, // Logitech F510 |
206 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 | 202 {"046d", "c21f", MapperXInputStyleGamepad}, // Logitech F710 |
207 { "0925", "0005", MapperLakeviewResearch }, // SmartJoy PLUS Adapter | 203 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS |
208 { "0925", "8866", MapperLakeviewResearch }, // WiseGroup MP-8866 | 204 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 |
209 { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller | 205 {"0925", "0005", MapperLakeviewResearch}, // SmartJoy PLUS Adapter |
210 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) | 206 {"0925", "8866", MapperLakeviewResearch}, // WiseGroup MP-8866 |
211 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) | 207 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller |
212 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller | 208 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) |
| 209 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) |
| 210 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller |
213 }; | 211 }; |
214 | 212 |
215 } // namespace | 213 } // namespace |
216 | 214 |
217 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 215 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
218 const base::StringPiece& vendor_id, | 216 const base::StringPiece& vendor_id, |
219 const base::StringPiece& product_id) { | 217 const base::StringPiece& product_id) { |
220 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 218 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
221 MappingData& item = AvailableMappings[i]; | 219 MappingData& item = AvailableMappings[i]; |
222 if (vendor_id == item.vendor_id && product_id == item.product_id) | 220 if (vendor_id == item.vendor_id && product_id == item.product_id) |
223 return item.function; | 221 return item.function; |
224 } | 222 } |
225 return NULL; | 223 return NULL; |
226 } | 224 } |
227 | 225 |
228 } // namespace content | 226 } // namespace content |
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