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Side by Side Diff: content/browser/gamepad/gamepad_standard_mappings.cc

Issue 617103007: Revert of Revert of Use the new java_cpp_enum rule in content. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" 5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
6 6
7 namespace content { 7 namespace content {
8 8
9 blink::WebGamepadButton AxisToButton(float input) { 9 blink::WebGamepadButton AxisToButton(float input) {
10 float value = (input + 1.f) / 2.f; 10 float value = (input + 1.f) / 2.f;
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
44 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) 44 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
45 // number when nothing is depressed, except on start up, sometimes it's 0.0 45 // number when nothing is depressed, except on start up, sometimes it's 0.0
46 // for no data, rather than the large number. 46 // for no data, rather than the large number.
47 if (dir != 0.0f) { 47 if (dir != 0.0f) {
48 up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f); 48 up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f);
49 right = dir >= -.75f && dir < -.1f; 49 right = dir >= -.75f && dir < -.1f;
50 down = dir >= -.2f && dir < .45f; 50 down = dir >= -.2f && dir < .45f;
51 left = dir >= .4f && dir <= 1.f; 51 left = dir >= .4f && dir <= 1.f;
52 } 52 }
53 53
54 mapped->buttons[kButtonDpadUp].pressed = up; 54 mapped->buttons[BUTTON_INDEX_DPAD_UP].pressed = up;
55 mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f; 55 mapped->buttons[BUTTON_INDEX_DPAD_UP].value = up ? 1.f : 0.f;
56 mapped->buttons[kButtonDpadRight].pressed = right; 56 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].pressed = right;
57 mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f; 57 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].value = right ? 1.f : 0.f;
58 mapped->buttons[kButtonDpadDown].pressed = down; 58 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].pressed = down;
59 mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f; 59 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].value = down ? 1.f : 0.f;
60 mapped->buttons[kButtonDpadLeft].pressed = left; 60 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].pressed = left;
61 mapped->buttons[kButtonDpadLeft].value = left ? 1.f : 0.f; 61 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].value = left ? 1.f : 0.f;
62 } 62 }
63 63
64 } // namespace content 64 } // namespace content
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