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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
11 #include "effects/GrDashingEffect.h" | 11 #include "effects/GrDashingEffect.h" |
12 #include "effects/GrTextureDomain.h" | 12 #include "effects/GrTextureDomain.h" |
13 #include "effects/GrSimpleTextureEffect.h" | 13 #include "effects/GrSimpleTextureEffect.h" |
14 | 14 |
15 #include "GrContext.h" | 15 #include "GrContext.h" |
16 #include "GrBitmapTextContext.h" | 16 #include "GrBitmapTextContext.h" |
17 #include "GrDistanceFieldTextContext.h" | 17 #include "GrDistanceFieldTextContext.h" |
18 #include "GrLayerCache.h" | 18 #include "GrLayerCache.h" |
19 #include "GrLayerHoister.h" | 19 #include "GrLayerHoister.h" |
20 #include "GrPictureUtils.h" | 20 #include "GrPictureUtils.h" |
21 #include "GrRecordReplaceDraw.h" | 21 #include "GrRecordReplaceDraw.h" |
22 #include "GrStrokeInfo.h" | 22 #include "GrStrokeInfo.h" |
23 #include "GrTracing.h" | 23 #include "GrTracing.h" |
| 24 #include "GrGpu.h" |
24 | 25 |
25 #include "SkGrTexturePixelRef.h" | 26 #include "SkGrTexturePixelRef.h" |
26 | 27 |
27 #include "SkDeviceImageFilterProxy.h" | 28 #include "SkDeviceImageFilterProxy.h" |
28 #include "SkDrawProcs.h" | 29 #include "SkDrawProcs.h" |
29 #include "SkGlyphCache.h" | 30 #include "SkGlyphCache.h" |
30 #include "SkImageFilter.h" | 31 #include "SkImageFilter.h" |
31 #include "SkMaskFilter.h" | 32 #include "SkMaskFilter.h" |
32 #include "SkPathEffect.h" | 33 #include "SkPathEffect.h" |
33 #include "SkPicture.h" | 34 #include "SkPicture.h" |
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636 return draw_mask(context, maskRect, grp, texture); | 637 return draw_mask(context, maskRect, grp, texture); |
637 } | 638 } |
638 | 639 |
639 // Create a mask of 'devPath' and place the result in 'mask'. Return true on | 640 // Create a mask of 'devPath' and place the result in 'mask'. Return true on |
640 // success; false otherwise. | 641 // success; false otherwise. |
641 bool create_mask_GPU(GrContext* context, | 642 bool create_mask_GPU(GrContext* context, |
642 const SkRect& maskRect, | 643 const SkRect& maskRect, |
643 const SkPath& devPath, | 644 const SkPath& devPath, |
644 const GrStrokeInfo& strokeInfo, | 645 const GrStrokeInfo& strokeInfo, |
645 bool doAA, | 646 bool doAA, |
646 GrAutoScratchTexture* mask) { | 647 GrAutoScratchTexture* mask, |
| 648 int SampleCnt) { |
647 GrTextureDesc desc; | 649 GrTextureDesc desc; |
648 desc.fFlags = kRenderTarget_GrTextureFlagBit; | 650 desc.fFlags = kRenderTarget_GrTextureFlagBit; |
649 desc.fWidth = SkScalarCeilToInt(maskRect.width()); | 651 desc.fWidth = SkScalarCeilToInt(maskRect.width()); |
650 desc.fHeight = SkScalarCeilToInt(maskRect.height()); | 652 desc.fHeight = SkScalarCeilToInt(maskRect.height()); |
| 653 desc.fSampleCnt = SampleCnt; |
651 // We actually only need A8, but it often isn't supported as a | 654 // We actually only need A8, but it often isn't supported as a |
652 // render target so default to RGBA_8888 | 655 // render target so default to RGBA_8888 |
653 desc.fConfig = kRGBA_8888_GrPixelConfig; | 656 desc.fConfig = kRGBA_8888_GrPixelConfig; |
654 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { | 657 |
| 658 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, |
| 659 desc.fSampleCnt > 0)) { |
655 desc.fConfig = kAlpha_8_GrPixelConfig; | 660 desc.fConfig = kAlpha_8_GrPixelConfig; |
656 } | 661 } |
657 | 662 |
658 mask->set(context, desc); | 663 mask->set(context, desc); |
659 if (NULL == mask->texture()) { | 664 if (NULL == mask->texture()) { |
660 return false; | 665 return false; |
661 } | 666 } |
662 | 667 |
663 GrTexture* maskTexture = mask->texture(); | 668 GrTexture* maskTexture = mask->texture(); |
664 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); | 669 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); |
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778 if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, | 783 if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, |
779 stroke, *devPathPtr))
{ | 784 stroke, *devPathPtr))
{ |
780 // the mask filter was able to draw itself directly, so there's
nothing | 785 // the mask filter was able to draw itself directly, so there's
nothing |
781 // left to do. | 786 // left to do. |
782 return; | 787 return; |
783 } | 788 } |
784 | 789 |
785 GrAutoScratchTexture mask; | 790 GrAutoScratchTexture mask; |
786 | 791 |
787 if (create_mask_GPU(fContext, maskRect, *devPathPtr, strokeInfo, | 792 if (create_mask_GPU(fContext, maskRect, *devPathPtr, strokeInfo, |
788 grPaint.isAntiAlias(), &mask)) { | 793 grPaint.isAntiAlias(), &mask, fRenderTarget->num
Samples())) { |
789 GrTexture* filtered; | 794 GrTexture* filtered; |
790 | 795 |
791 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), | 796 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), |
792 ctm, maskRect, &filtere
d, true)) { | 797 ctm, maskRect, &filtere
d, true)) { |
793 // filterMaskGPU gives us ownership of a ref to the result | 798 // filterMaskGPU gives us ownership of a ref to the result |
794 SkAutoTUnref<GrTexture> atu(filtered); | 799 SkAutoTUnref<GrTexture> atu(filtered); |
795 | 800 |
796 // If the scratch texture that we used as the filter src als
o holds the filter | 801 // If the scratch texture that we used as the filter src als
o holds the filter |
797 // result then we must detach so that this texture isn't rec
ycled for a later | 802 // result then we must detach so that this texture isn't rec
ycled for a later |
798 // draw. | 803 // draw. |
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1870 GrLayerHoister::UnlockLayers(fContext->getLayerCache(), atlased, nonAtlased,
recycled); | 1875 GrLayerHoister::UnlockLayers(fContext->getLayerCache(), atlased, nonAtlased,
recycled); |
1871 | 1876 |
1872 return true; | 1877 return true; |
1873 } | 1878 } |
1874 | 1879 |
1875 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1880 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
1876 // We always return a transient cache, so it is freed after each | 1881 // We always return a transient cache, so it is freed after each |
1877 // filter traversal. | 1882 // filter traversal. |
1878 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); | 1883 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); |
1879 } | 1884 } |
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